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high five [L2J] L2Brawl


Narco

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Hello friends!

I'd like to introduce you to a brand new PVP Server, L2Brawl.

Our goal is to provide casual PVP experience, with an emphasis on small group PVP.
To reach that goal, we have decided to add Event Items that were available in the official Lineage II servers during the High Five era, while also starting with good gear without adding anything custom.

We will use our 13 years of Lineage II experience and programming expertise, but more importantly, our common sense to slightly tweak things out to reach our goals. Keep in mind we will only change things that are VERY unpleasant to play against.
We have decided to remove everything but end-game, and also to focus the player-base onto one city: Goddard. With one castle and one fortress, we're trying to set massive fights over the little resources players can get.

 

Some features:

- Instant PVP Server.

- Start Level 85.

- Up to Mid S84 Gear for free.

- Max buffs 32 (+4 from Divine Inspiration)

- Max song/dance 12.

- Buffs lasts 3 hours.

- Custom PVP Zones with Auto-Flag

- PVP Events every half-hour

- Sieges every week, only 1 castle.

- TW disabled for now.

- Heroes every week

- Added official Lineage II event items from High Five era.

- Buffs return after 20 seconds. (for now, until we find a better way).

- Auto use MP CP HP potions.

- Mana Potions cure 100, delay 1 second.

- Safe Enchant +3

 

We will officially launch June 12th!

In the meantime,

 

OUR BETA IS NOW CLOSED! Server will open June 12th, 17:00, UTC

In our beta, everything is free!

 

http://www.l2brawl.net

Edited by Narco
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IT IS NOT OPEN

Oh, that was our bad, the system that was on the website was an older version to our local test server. I just uploaded the system with the correct connection to our dedicated server. I'm very sorry about that.

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crapy projiect

 

I would love to know why you think that, as if you now think that it's crappy, maybe we can work together to improve it.

 

Good luck with that, at least it's not mid rate :)

 

That's on purpose; there are a lot of so called "mid rate" servers, but we found that those servers lack PvP. We made a server that we would live to play ourselves, and we like PvP.

 

mana pots 100 only, safe 3 and max? other server pvp fail.

 

Potions do cure 100, yes. That's a form of class balance actually, as classes like Overlords or Cardinals will need to keep an eye on their mana instead of keeping the finger pressed on Chain Heal. On the other hand, DPS classes will not run out of mana at all, as they don't really consume 100 mana per second. We took this route rather than nerfing skills to ensure that classes maintain their essence.

As for the enchants, we kept the system retail like. Max +20 I guess if you have the balls to break your +16 weapon. This was also a balance decision, as we found that when everyone has weapon, jewelry and set +15+++ an unbalance is generated, specifically with robe and heavy classes. We didn't think a Titan with 28k HP was something healthy to use nor pvp against. We changed this values a lot but found that the best way was to keep it how the game was designed and balance to: safe +3.

There are way more reasons we decided to make this features the way they are, if you'd like to know them, let me know and I'll gladly explain.

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Interesting concept.

 

Perhaps one could consider to make the potion regenerate mana over a duration. For example, 100 mana per second over a duration of 15 seconds. This would regenerate 1500 mp in total but prevents the user from having to continuously click the pot or use an auto-clicker. It should also maintain the balance you seek by limiting the exploitation of mana regeneration and, as you put it, spam chain heal.

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Interesting concept.

 

Perhaps one could consider to make the potion regenerate mana over a duration. For example, 100 mana per second over a duration of 15 seconds. This would regenerate 1500 mp in total but prevents the user from having to continuously click the pot or use an auto-clicker. It should also maintain the balance you seek by limiting the exploitation of mana regeneration and, as you put it, spam chain heal.

 

We considered doing that, but we found that people were still using 3rd party programs to ensure the usage of mana potion right on cooldown. To fix this, we've added a server-side automatic potion use function. Users now just click the potions as if they were a toggle skill, and potions will automatically trigger with 100% efficiency. No 3rd party programs needed to "autopot".

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