Jump to content

Recommended Posts

Posted (edited)

Hello friends!

I'd like to introduce you to a brand new PVP Server, L2Brawl.

Our goal is to provide casual PVP experience, with an emphasis on small group PVP.
To reach that goal, we have decided to add Event Items that were available in the official Lineage II servers during the High Five era, while also starting with good gear without adding anything custom.

We will use our 13 years of Lineage II experience and programming expertise, but more importantly, our common sense to slightly tweak things out to reach our goals. Keep in mind we will only change things that are VERY unpleasant to play against.
We have decided to remove everything but end-game, and also to focus the player-base onto one city: Goddard. With one castle and one fortress, we're trying to set massive fights over the little resources players can get.

 

Some features:

- Instant PVP Server.

- Start Level 85.

- Up to Mid S84 Gear for free.

- Max buffs 32 (+4 from Divine Inspiration)

- Max song/dance 12.

- Buffs lasts 3 hours.

- Custom PVP Zones with Auto-Flag

- PVP Events every half-hour

- Sieges every week, only 1 castle.

- TW disabled for now.

- Heroes every week

- Added official Lineage II event items from High Five era.

- Buffs return after 20 seconds. (for now, until we find a better way).

- Auto use MP CP HP potions.

- Mana Potions cure 100, delay 1 second.

- Safe Enchant +3

 

We will officially launch June 12th!

In the meantime,

 

OUR BETA IS NOW CLOSED! Server will open June 12th, 17:00, UTC

In our beta, everything is free!

 

http://www.l2brawl.net

Edited by Narco
Posted

IT IS NOT OPEN

Oh, that was our bad, the system that was on the website was an older version to our local test server. I just uploaded the system with the correct connection to our dedicated server. I'm very sorry about that.

Posted

crapy projiect

 

I would love to know why you think that, as if you now think that it's crappy, maybe we can work together to improve it.

 

Good luck with that, at least it's not mid rate :)

 

That's on purpose; there are a lot of so called "mid rate" servers, but we found that those servers lack PvP. We made a server that we would live to play ourselves, and we like PvP.

 

mana pots 100 only, safe 3 and max? other server pvp fail.

 

Potions do cure 100, yes. That's a form of class balance actually, as classes like Overlords or Cardinals will need to keep an eye on their mana instead of keeping the finger pressed on Chain Heal. On the other hand, DPS classes will not run out of mana at all, as they don't really consume 100 mana per second. We took this route rather than nerfing skills to ensure that classes maintain their essence.

As for the enchants, we kept the system retail like. Max +20 I guess if you have the balls to break your +16 weapon. This was also a balance decision, as we found that when everyone has weapon, jewelry and set +15+++ an unbalance is generated, specifically with robe and heavy classes. We didn't think a Titan with 28k HP was something healthy to use nor pvp against. We changed this values a lot but found that the best way was to keep it how the game was designed and balance to: safe +3.

There are way more reasons we decided to make this features the way they are, if you'd like to know them, let me know and I'll gladly explain.

Posted

Interesting concept.

 

Perhaps one could consider to make the potion regenerate mana over a duration. For example, 100 mana per second over a duration of 15 seconds. This would regenerate 1500 mp in total but prevents the user from having to continuously click the pot or use an auto-clicker. It should also maintain the balance you seek by limiting the exploitation of mana regeneration and, as you put it, spam chain heal.

Posted

Interesting concept.

 

Perhaps one could consider to make the potion regenerate mana over a duration. For example, 100 mana per second over a duration of 15 seconds. This would regenerate 1500 mp in total but prevents the user from having to continuously click the pot or use an auto-clicker. It should also maintain the balance you seek by limiting the exploitation of mana regeneration and, as you put it, spam chain heal.

 

We considered doing that, but we found that people were still using 3rd party programs to ensure the usage of mana potion right on cooldown. To fix this, we've added a server-side automatic potion use function. Users now just click the potions as if they were a toggle skill, and potions will automatically trigger with 100% efficiency. No 3rd party programs needed to "autopot".

Posted

played 2 days on the server...spent 140 BEAS and i couldnt make a +6 vorpal tunic

any debuff land . ANY DEBUFF..ANY

80% of server are tanks

good luck . Widget

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • ============================================================== VIKOS AUTOBOTS — live bots for Lineage 2 servers on Lucera2 Interlude and Classic ============================================================== An empty server loses players. Vikos Autobots fills the world with bots that act like real players: they farm, walk around towns, join clans, fight wars, go to raids, sieges, events and the Olympiad, trade and talk in chat. Installs on top of a Lucera2 build: one .ext.jar + the data/autobots folder + a config. Database tables are created automatically. WHAT THE BOTS DO • Farm zones by level along set routes; they do not steal mobs from players or other bots. Leave town through gatekeepers (custom ones and NPC bypasses too) and come back. • Some bots leave the farm to walk around town while others keep farming, so towns are not empty. They walk, talk to NPCs and sit down to rest (can be turned off for PvP servers). • After a server restart bots carry on where they were: same zone, same route, no mass teleport to town. • Class-based combat AI: fighters, archers, mages, healers, buffers, summoners. Auto parties, healers resurrect the dead. • Real fishing with core skills (cast, Pumping / Reeling, fish fight). Rod by grade, bait and fishing shots are handed out automatically; spots have stands, a bot limit, levels and time. • Gear by class and level, a separate Olympiad set and an "online time" set; custom skills by class and by online time (same idea as time gear). Random enchant, Life Stones, dyes, buffs. Shots, potions, arrows and scrolls restock on their own; bot items never reach the economy. • Clans and alliances with generated crests, clan wars, clan defense, PvP server mode. PvP zones (arena, Coliseum, custom): admin Send or a clock like TvT (14:00;16:00). • Raids and epics (Antharas, Valakas, Baium; more via XML), with a gathering in town or a direct teleport to the boss. Castle sieges, TvT / CTF / DM, Olympiad 1v1 and 3v3, Seven Signs. • Private stores (sell and buy), RU/EN chat, AI chat (Groq or any OpenAI-compatible API), bot replies go through your server chat filter (chatfilters.xml), player PMs forwarded to admin Telegram. • Admin panel: //autobots panel. Online schedule, own AI thread pool built for hundreds of bots online, one commented config and XML files checked at server start. INCLUDED: VIKOS AUTOBOTS CONFIGURATOR (Windows) • A single .exe with Java inside, nothing to install. • Works right on your VPS over SSH/SFTP: edit and save, the files go straight to the server; the old version goes to backup. • World map from server geodata, automatic route building by the core movement rules with checks. • Farm zones, towns, raids, sieges, TvT, PvP zones, fishing spots. • Editors with client icons: equipment (farm / online time / Olympiad), skills (regular and by online time), buffs, Life Stones, supplies, dyes. Finds config mistakes by itself. • Interlude and Classic, RU/EN interface, light and dark theme, F1 help. ============================================================== VIKOS AUTOBOTS — REAL SERVER LOAD Measured ============================================================== Interlude test server on Lucera2, a regular VPS: • 4 vCPU, 8 GB RAM, Debian 13 • Java 17 (Temurin), -Xmx5G • MariaDB -------------------------------------------------------------- RESULTS -------------------------------------------------------------- CPU is a one-minute average for the whole game server process: core, mobs and bots together. 400% = all 4 cores. Bots online Server CPU (of 400%) Share of VPS 1000 ~103% ~26% 1200 ~105% ~26% 1500 ~120-150% ~30-37% • An empty server without bots uses ~40% by itself, so 1000 bots add about one core. • The bot AI itself (all bots together) takes 10-15% of one core for 1000-1500 bots. • Memory is stable, no leaks: - after GC the heap stays at ~2.8-2.9 GB with 800, 1000 and 1200 bots — about the same as the server uses by itself, without bots; - the heap low point does not grow over time: memory does not pile up, it is freed on every garbage collection; - a full night with 1500 bots with no out-of-memory errors (OutOfMemory), the server never crashed; - with -Xmx5G there is more than 2 GB of headroom. • A full night with 1500 bots ran stable. Meanwhile the bots live a full life: farming along routes, walking around towns, fishing, clans, scheduled PvP zones, TvT/CTF, Olympiad and raids. -------------------------------------------------------------- SETTINGS USED FOR THESE NUMBERS -------------------------------------------------------------- • AutobotsIterationDelayMs = 500 A bot thinks twice per second: enough to act like a real player without wasting CPU. • AutobotsMaxBots = 1000-1500 • ai.properties: AiTaskActiveDelay = 500 AggroCheckInterval = 500 Most of the load comes not from the bot code but from the mobs around the bots: bots bring locations to life, and the mobs start checking whom to attack. With these values they check twice per second instead of four times. The load is almost halved, and you can't see the difference: a mob notices its target a fraction of a second later. • MariaDB: innodb_flush_log_at_trx_commit = 2 The database flushes its log to disk once per second instead of after every small query. With 1000+ bots there are many queries, and this removes most of the database load. A standard setting for game servers. • server.properties: AutoDestroyDroppedItemAfter = 120 Drops on the ground disappear after 2 minutes instead of 10. Bots kill a lot, and in 10 minutes tens of thousands of items piled up on the ground: extra memory, extra server work and database deletes. Two minutes is enough for players to pick up their own drops. Rule of thumb: a 4-core VPS handles 1000-1500 bots comfortably. For more, go for 6-8 cores. LICENSE • The license is bound to your VPS IP: the bots run only on the server with that IP. • Send the server IP when you buy. Price: 500$ Contact: Telegram @Vikos177 — https://t.me/Vikos177 Test the bots here: <DOWNLOAD LINK> https://drive.google.com/file/d/1xpOII2X2fsUWekDIJk7POTMWu7ICpHJo/view After purchase you are added to a private Telegram group for clients: news, updates and support. ==============================================================
    • 💻 Supercharge your workflow with Claude Pro & Cursor AI. Clean setups with full warranty included!
    • 📦 Running out of Google Drive space? Upgrade to 5TB + Gemini Pro instantly on your own email.
    • AHAHAHAHAH ? Send it proofs here. I just wanted to sell my stuff, but this crazy Ukrainian just stole my money, and he does this all the time to other people. 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..