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Posted

Duel might lvl 10 aktiv on bow was my best

Agility lvl10 on dagger was cool too

Worst hmm kiss of eva lvl10

had many other 2 but im to lazy to write them all :D

Posted

Well , I've Never Got a Good Augmentation..i mean to get any skills .. {passive or active }

 

NEVER! :s

 

also , the best i got once was stats..

 

+ CP , HP

+ PDef , Mdef

 

thats what i got ..

Posted

But if you can stuck auguments...thats not a problem... :P

 

yea i play in IL server where you can stuck augment :D i already agu about 50 weapons and get only: passive focus lvl 10, active silence and passive EMP lvl 10 :P to feel happy i only need nuke skill like hydro blast :)

Posted

WM lvl 10 passive Shield lvl 10 passive Magic Barrier lvl 10 passive

 

Shadow Flare lvl 10 Active  Solar Spark lvl 10 Active

 

Those are the best i got

Posted

I got WM 10lvl on Homu , Critical slow on DS and Silence with my sps on Som.

The worst i got was stats... +CP/HP/MP.

A friend got Hurricane on Homu (EE) all ppl say OMG WTF elf with hurricane... That was funny ;D

 

P.S. with the Mid grd LS you have much more chance to get crazy active skills...

Posted

I think the best augment ever for each class is Battle Roar Lv. 10 Active.

 

+2-3k of HP and when you're outta HP you use that again and it works on the same princip as normal battle roar, so it adds you HP immediately.

 

And I actually had this one in my Shining Bow. Hawk Eye full buffed + BR Lv. 10 + CoV = 11k HP.

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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