public boolean isAllowedToEnchantSkills()
{
if (isLocked())
return false;
if (isTransformed())
return false;
if (AttackStanceTaskManager.getInstance().getAttackStanceTask(this))
return false;
if (isCastingNow() || isCastingSimultaneouslyNow() || isInCombat())
return false;
if (isInBoat() || isInAirShip())
return false;
return true;
}
If the skill has cooldown to return false?
// Check if this skill is enabled (ex : reuse time)
if (isSkillDisabled(skill))
{
SystemMessage sm = null;
if (_reuseTimeStamps.containsKey(Integer.valueOf(skill.getReuseHashCode())))
{
int remainingTime = (int)(_reuseTimeStamps.get(Integer.valueOf(skill.getReuseHashCode())).getRemaining()/1000);
int hours = remainingTime / 3600;
int minutes = (remainingTime % 3600) / 60;
int seconds = (remainingTime % 60);
if (hours > 0)
{
sm = new SystemMessage(SystemMessageId.S2_HOURS_S3_MINUTES_S4_SECONDS_REMAINING_FOR_REUSE_S1);
sm.addSkillName(skill);
sm.addNumber(hours);
sm.addNumber(minutes);
}
else if (minutes > 0)
{
sm = new SystemMessage(SystemMessageId.S2_MINUTES_S3_SECONDS_REMAINING_FOR_REUSE_S1);
sm.addSkillName(skill);
sm.addNumber(minutes);
}
else
{
sm = new SystemMessage(SystemMessageId.S2_SECONDS_REMAINING_FOR_REUSE_S1);
sm.addSkillName(skill);
}
sm.addNumber(seconds);
}
else
{
sm = new SystemMessage(SystemMessageId.S1_PREPARED_FOR_REUSE);
sm.addSkillName(skill);
}
sendPacket(sm);
return false;
}
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Use whatever template you want—but don’t be mad if people call you out for trying to make money while using something that isn’t yours in your product.
Especially if the creator asked you nicely to take it down before making the issue public.
Question
GameBlonD
Hello,
How can i add here:
If the skill has cooldown to return false?
26 answers to this question
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