public boolean isAllowedToEnchantSkills()
{
if (isLocked())
return false;
if (isTransformed())
return false;
if (AttackStanceTaskManager.getInstance().getAttackStanceTask(this))
return false;
if (isCastingNow() || isCastingSimultaneouslyNow() || isInCombat())
return false;
if (isInBoat() || isInAirShip())
return false;
return true;
}
If the skill has cooldown to return false?
// Check if this skill is enabled (ex : reuse time)
if (isSkillDisabled(skill))
{
SystemMessage sm = null;
if (_reuseTimeStamps.containsKey(Integer.valueOf(skill.getReuseHashCode())))
{
int remainingTime = (int)(_reuseTimeStamps.get(Integer.valueOf(skill.getReuseHashCode())).getRemaining()/1000);
int hours = remainingTime / 3600;
int minutes = (remainingTime % 3600) / 60;
int seconds = (remainingTime % 60);
if (hours > 0)
{
sm = new SystemMessage(SystemMessageId.S2_HOURS_S3_MINUTES_S4_SECONDS_REMAINING_FOR_REUSE_S1);
sm.addSkillName(skill);
sm.addNumber(hours);
sm.addNumber(minutes);
}
else if (minutes > 0)
{
sm = new SystemMessage(SystemMessageId.S2_MINUTES_S3_SECONDS_REMAINING_FOR_REUSE_S1);
sm.addSkillName(skill);
sm.addNumber(minutes);
}
else
{
sm = new SystemMessage(SystemMessageId.S2_SECONDS_REMAINING_FOR_REUSE_S1);
sm.addSkillName(skill);
}
sm.addNumber(seconds);
}
else
{
sm = new SystemMessage(SystemMessageId.S1_PREPARED_FOR_REUSE);
sm.addSkillName(skill);
}
sendPacket(sm);
return false;
}
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2 clients:
StyleA: Original client
test1: Unity client
Monster kills are displayed correctly on both clients. Soon it will be possible to kill mobs in a party on 2 different clients
I apologize for my incompetence. The ability to trade is limited only for builder 1. Ordinary characters can trade with each other, and this has nothing to do with auto loot.)
Question
GameBlonD
Hello,
How can i add here:
If the skill has cooldown to return false?
26 answers to this question
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