Mellion Posted April 6, 2017 Posted April 6, 2017 Hello, i want help about NPC skills, i want use skill on mine custom NPC <skill id="4654" levels="12" name="NPC Death Link">, problem it's not casting skill, i really really really want know why, i find out you need use retail NPC id to cast this skill, but its bad way because retail NPC have 1-2 active skills, i want also put Valakas fire breath in some raid but there no point if they not show animations. Please help me i searching this for 4days i cannot found it :(
Horse Posted April 6, 2017 Posted April 6, 2017 (edited) There are many kinds of cast animations and most of the mosters are only able to use skills with some specific animation style. Maybe you have already noticed that most skills used by players have a casting animation on monsters as well. If you want a monster to have its skill cast displayed properly then you have to edit the skills animation type in skillgrp.dat or create a new line in skillgrp/skillsndgrp with a working animation style for the specific monster. (editing skillname-e is not important in this case since this skill will be used by your monster only.) Edited April 6, 2017 by Horse
Mellion Posted April 6, 2017 Author Posted April 6, 2017 (edited) I tryed everything i change wrold to world, everything done i could but still same effect he just stand fck and do not cast anything its just fck annyoing i could pay if you teach me :) but i find out when you use retail id and change retail skin that npc cast skills(use animation) probably in client write on skills retail ids or something :( Edited April 6, 2017 by Mellion
GLO Posted April 7, 2017 Posted April 7, 2017 There are many kinds of cast animations and most of the mosters are only able to use skills with some specific animation style. Maybe you have already noticed that most skills used by players have a casting animation on monsters as well. If you want a monster to have its skill cast displayed properly then you have to edit the skills animation type in skillgrp.dat or create a new line in skillgrp/skillsndgrp with a working animation style for the specific monster. (editing skillname-e is not important in this case since this skill will be used by your monster only.) skillgrp doesnt effect how mobs cast it, only player you tried everything but not the obvious file monskillanim LOL
Mellion Posted April 7, 2017 Author Posted April 7, 2017 (edited) So where i need write?OMFG YO SAY TRUE IM SO THANKS YOU MAN Edited April 7, 2017 by Mellion
Horse Posted April 7, 2017 Posted April 7, 2017 (edited) skillgrp doesnt effect how mobs cast it, only player you tried everything but not the obvious file monskillanim LOL If you change the anim type of a skill in skillgrp or create a new one with with a fitting animation type then it works perfectly on mobs. At least I made quite a few custom skills with working animations like that for some of my Raid Bosses. Basicly you can create universial skills that can be used on almost any monster without the need to add every id to mobskillanimgrp. Of course I won't deny that adding the npcs to mobskillanimgrp is cleaner since you can decide the animation type freely for each monster. To the author: in any case if you just want a specific monster to have a cast anim for a certain skill then just add a new line in mobskillgrp.dat with the id and chosen anim type of you mob. If you don't know how to edit .dat files then search for a guide or simply search for FileEdit on this forum and download it and u ll be able to open the dat file in the system folder. Then you can start tinkering and understanding how they work. Edited April 7, 2017 by Horse
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