Jump to content

Recommended Posts

Posted
Hello, i want help about NPC skills, i want use skill on mine custom NPC <skill id="4654" levels="12" name="NPC Death Link">, problem it's not casting skill, i really really really want know why, i find out you need use retail NPC id to cast this skill, but its bad way because retail NPC have 1-2 active skills, i want also put Valakas fire breath in some raid but there no point if they not show animations.

Please help me i searching this for 4days i cannot found it :(

Posted (edited)

There are many kinds of cast animations and most of the mosters are only able to use skills with some specific animation style.

 

Maybe you have already noticed that most  skills used by players have a casting animation on monsters as well.

 

If you want a monster to have its skill cast displayed properly then you have to edit the skills animation type in skillgrp.dat or create a new line in skillgrp/skillsndgrp with a working animation style for the specific monster. (editing skillname-e is not important in this case since this skill will be used by your monster only.)

Edited by Horse
Posted (edited)

I tryed everything i change wrold to world, everything done i could

but still same effect he just stand fck and do not cast anything its just fck annyoing i could pay if you teach me :)

 

but i find out when you use retail id and change  retail skin that npc cast skills(use animation)

 

probably in client write on skills retail ids or something :(

Edited by Mellion
Posted

There are many kinds of cast animations and most of the mosters are only able to use skills with some specific animation style.

 

Maybe you have already noticed that most  skills used by players have a casting animation on monsters as well.

 

If you want a monster to have its skill cast displayed properly then you have to edit the skills animation type in skillgrp.dat or create a new line in skillgrp/skillsndgrp with a working animation style for the specific monster. (editing skillname-e is not important in this case since this skill will be used by your monster only.)

skillgrp doesnt effect how mobs cast it, only player

 

you tried everything but not the obvious file monskillanim LOL

Posted (edited)

skillgrp doesnt effect how mobs cast it, only player

 

you tried everything but not the obvious file monskillanim LOL

If you change the anim type of a skill in skillgrp or create a new one with with a fitting animation type then it works perfectly on mobs. At least I made quite a few custom skills with working animations like that for some of my Raid Bosses. Basicly you can create universial skills that can be used on almost any monster without the need to add every id to mobskillanimgrp.

 

 

Of course I won't deny that adding the npcs to mobskillanimgrp is cleaner since you can decide the animation type freely for each monster.

 

 

To the author: in any case if you just want a specific monster to have a cast anim for a certain skill then just add a new line in mobskillgrp.dat with the id and chosen anim type of you mob.

 

 

If you don't know how to edit .dat files then search for a guide or simply search for FileEdit on this forum and download it and u ll be able to open the dat file in the system folder. Then you can start tinkering and understanding how they work.

Edited by Horse
Guest
This topic is now closed to further replies.


  • Posts

    • Can't find you on discord ,can you share your discord profile here?
    • Hello lovely community, When you talk, about trust first of all I want you to stay and think for a second. - If was not a trusted person why I would even share this information? (seriously not a single reason) - I did not share any information about how this happened, and which company had the vulnurability (the issue has been fixed from their side and they was very helpful and took quick action + our dev as expert took that quick action) I also want warmly thank abusix.com for providing detailed information (not going to share the whole email for obivious reasons) Mentioning  - So lets clarify now what to except from the project. We have different different protocols and 2 engines. But first we are going to start with Interlude Mastered which is going to be a modern engine but a familiar one. Secondary project will be with the latest engine UE however this one needs allot of work is not that easy it takes time(so we will have it soon as is ready) I got to agree with Seamless, Good project are developed quietly. Also we have already clarified that the servers that we are working are under development how is possible guys to give you detailed information about something that is not finished yet? The topic opened on General Discussion Instead of  Private Servers for a reason. Some of you already have serves in this topic please and none of you have approach they way i do and be open for your own servers unless you have it ready until now so please.... atleast I'm taking a step and I'm pretty much open to share information with everyone. Once everything is ready Server information and everything will be shared in the topic: Private servers. Thanks in advance.  
    • Boost your connection speed and secure your privacy today!  Official Website: https://novproxy.com?kwd=tt-max
    • Good projects are developed quietly and launched only when they are ready to maintain a consistent online presence and build a community. The formula is simple, yet people keep making the same mistakes.   Start with an alpha phase and keep access limited. Since the author claims to already have an inner circle, use that group for early testing. Then open a closed beta through invitation keys or a similar system. Later, announce an open beta.   During these early stages, do not accept donations, partnerships, or other forms of support. Focus entirely on improving the project. Once it is stable, announce it and continue maintaining it regardless of the maximum number of users on
    • in best case this project will open with 100 ppl
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..