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Posted
Hello, i want help about NPC skills, i want use skill on mine custom NPC <skill id="4654" levels="12" name="NPC Death Link">, problem it's not casting skill, i really really really want know why, i find out you need use retail NPC id to cast this skill, but its bad way because retail NPC have 1-2 active skills, i want also put Valakas fire breath in some raid but there no point if they not show animations.

Please help me i searching this for 4days i cannot found it :(

Posted (edited)

There are many kinds of cast animations and most of the mosters are only able to use skills with some specific animation style.

 

Maybe you have already noticed that most  skills used by players have a casting animation on monsters as well.

 

If you want a monster to have its skill cast displayed properly then you have to edit the skills animation type in skillgrp.dat or create a new line in skillgrp/skillsndgrp with a working animation style for the specific monster. (editing skillname-e is not important in this case since this skill will be used by your monster only.)

Edited by Horse
Posted (edited)

I tryed everything i change wrold to world, everything done i could

but still same effect he just stand fck and do not cast anything its just fck annyoing i could pay if you teach me :)

 

but i find out when you use retail id and change  retail skin that npc cast skills(use animation)

 

probably in client write on skills retail ids or something :(

Edited by Mellion
Posted

There are many kinds of cast animations and most of the mosters are only able to use skills with some specific animation style.

 

Maybe you have already noticed that most  skills used by players have a casting animation on monsters as well.

 

If you want a monster to have its skill cast displayed properly then you have to edit the skills animation type in skillgrp.dat or create a new line in skillgrp/skillsndgrp with a working animation style for the specific monster. (editing skillname-e is not important in this case since this skill will be used by your monster only.)

skillgrp doesnt effect how mobs cast it, only player

 

you tried everything but not the obvious file monskillanim LOL

Posted (edited)

skillgrp doesnt effect how mobs cast it, only player

 

you tried everything but not the obvious file monskillanim LOL

If you change the anim type of a skill in skillgrp or create a new one with with a fitting animation type then it works perfectly on mobs. At least I made quite a few custom skills with working animations like that for some of my Raid Bosses. Basicly you can create universial skills that can be used on almost any monster without the need to add every id to mobskillanimgrp.

 

 

Of course I won't deny that adding the npcs to mobskillanimgrp is cleaner since you can decide the animation type freely for each monster.

 

 

To the author: in any case if you just want a specific monster to have a cast anim for a certain skill then just add a new line in mobskillgrp.dat with the id and chosen anim type of you mob.

 

 

If you don't know how to edit .dat files then search for a guide or simply search for FileEdit on this forum and download it and u ll be able to open the dat file in the system folder. Then you can start tinkering and understanding how they work.

Edited by Horse
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