tazerman2 Posted March 1, 2017 Share Posted March 1, 2017 (edited) after ban AccessDenied the old topic is locked so i start again help all services about html/code/client and i give my services to smile code. Edited April 19, 2017 by tazerman2 1 Quote Link to comment Share on other sites More sharing options...
0 'Baggos' Posted March 1, 2017 Share Posted March 1, 2017 Hope that you'll not have 10+ pms everyday for teamviewer help. :P Good luck buddy.. Quote Link to comment Share on other sites More sharing options...
0 rullezz Posted March 2, 2017 Share Posted March 2, 2017 (edited) i have problem with spawn manager (day/night) Day/Night spawn manager don't save spawns after restart...for example if it's goes 06:01 (in game time), night mobs unspawn ...and spawn day mobs, after this i make restart and when log in game any mob exist at forest of the dead. (using aCis) Any solution? Edited March 2, 2017 by rullezz Quote Link to comment Share on other sites More sharing options...
0 Finn Posted March 6, 2017 Share Posted March 6, 2017 /* * Copyright (C) 2004-2014 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package quests.Q11005_DeliverGoods; import org.l2junity.gameserver.model.actor.Npc; import org.l2junity.gameserver.model.actor.instance.PlayerInstance; import org.l2junity.gameserver.model.quest.Quest; import org.l2junity.gameserver.model.quest.QuestState; import org.l2junity.gameserver.model.quest.State; /** * Deliver Goods (153) * @author Zoey76 * @version 1.0 Freya (11/16/2010), Based on Naia (EURO) */ public final class Q11005_DeliverGoods extends Quest { // NPCs private static final int JACKSON_ID = 30002; private static final int SILVIA_ID = 30003; private static final int ARNOLD_ID = 30041; private static final int RANT_ID = 30054; // Items private static final int DELIVERY_LIST_ID = 1012; private static final int HEAVY_WOOD_BOX_ID = 1013; private static final int CLOTH_BUNDLE_ID = 1014; private static final int CLAY_POT_ID = 1015; private static final int JACKSONS_RECEIPT_ID = 1016; private static final int SILVIAS_RECEIPT_ID = 1017; private static final int RANTS_RECEIPT_ID = 1018; // Rewards private static final int SOULSHOT_NO_GRADE_ID = 1835; // You get 3 Soulshots no grade. private static final int RING_OF_KNOWLEDGE_ID = 875; private static final int XP_REWARD_AMOUNT = 600; public Q11005_DeliverGoods() { super(11005); addStartNpc(ARNOLD_ID); addTalkId(JACKSON_ID, SILVIA_ID, ARNOLD_ID, RANT_ID); registerQuestItems(DELIVERY_LIST_ID, HEAVY_WOOD_BOX_ID, CLOTH_BUNDLE_ID, CLAY_POT_ID, JACKSONS_RECEIPT_ID, SILVIAS_RECEIPT_ID, RANTS_RECEIPT_ID); } @Override public String onAdvEvent(String event, Npc npc, PlayerInstance player) { final QuestState qs = getQuestState(player, false); if ((qs != null) && (npc.getId() == ARNOLD_ID)) { if (event.equalsIgnoreCase("30041-02.html")) { qs.startQuest(); giveItems(player, DELIVERY_LIST_ID, 1); giveItems(player, HEAVY_WOOD_BOX_ID, 1); giveItems(player, CLOTH_BUNDLE_ID, 1); giveItems(player, CLAY_POT_ID, 1); } } return event; } @Override public String onTalk(Npc npc, PlayerInstance player) { String htmltext = getNoQuestMsg(player); final QuestState qs = getQuestState(player, true); if (qs != null) { if (npc.getId() == ARNOLD_ID) { switch (qs.getState()) { case State.CREATED: htmltext = (player.getLevel() >= 2) ? "30041-01.html" : "30041-00.html"; break; case State.STARTED: if (qs.isCond(1)) { htmltext = "30041-03.html"; } else if (qs.isCond(2)) { takeItems(player, DELIVERY_LIST_ID, -1); takeItems(player, JACKSONS_RECEIPT_ID, -1); takeItems(player, SILVIAS_RECEIPT_ID, -1); takeItems(player, RANTS_RECEIPT_ID, -1); // On retail it gives 2 rings but one at the time. giveItems(player, RING_OF_KNOWLEDGE_ID, 1); giveItems(player, RING_OF_KNOWLEDGE_ID, 1); addExpAndSp(player, XP_REWARD_AMOUNT, 0); qs.exitQuest(false, true); htmltext = "30041-04.html"; } break; case State.COMPLETED: htmltext = getAlreadyCompletedMsg(player); break; } } else { if (npc.getId() == JACKSON_ID) { if (hasQuestItems(player, HEAVY_WOOD_BOX_ID)) { takeItems(player, HEAVY_WOOD_BOX_ID, -1); giveItems(player, JACKSONS_RECEIPT_ID, 1); htmltext = "30002-01.html"; } else { htmltext = "30002-02.html"; } } else if (npc.getId() == SILVIA_ID) { if (hasQuestItems(player, CLOTH_BUNDLE_ID)) { takeItems(player, CLOTH_BUNDLE_ID, -1); giveItems(player, SILVIAS_RECEIPT_ID, 1); giveItems(player, SOULSHOT_NO_GRADE_ID, 3); htmltext = "30003-01.html"; } else { htmltext = "30003-02.html"; } } else if (npc.getId() == RANT_ID) { if (hasQuestItems(player, CLAY_POT_ID)) { takeItems(player, CLAY_POT_ID, -1); giveItems(player, RANTS_RECEIPT_ID, 1); htmltext = "30054-01.html"; } else { htmltext = "30054-02.html"; } } if (qs.isCond(1) && hasQuestItems(player, JACKSONS_RECEIPT_ID) && hasQuestItems(player, SILVIAS_RECEIPT_ID) && hasQuestItems(player, RANTS_RECEIPT_ID)) { qs.setCond(2, true); } } } return htmltext; } } This is one of the old human starter quests. (latest l2jh5 files) So when i try to run this quest on l2junity all i get is => My text is missing... "data/scripts/quests/Q11005_DeliverGoods/30041-01.html" Everything is in place. Where's the error? :o Quote Link to comment Share on other sites More sharing options...
0 GameBlonD Posted April 19, 2017 Share Posted April 19, 2017 /* * Copyright (C) 2004-2014 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package quests.Q11005_DeliverGoods; import org.l2junity.gameserver.model.actor.Npc; import org.l2junity.gameserver.model.actor.instance.PlayerInstance; import org.l2junity.gameserver.model.quest.Quest; import org.l2junity.gameserver.model.quest.QuestState; import org.l2junity.gameserver.model.quest.State; /** * Deliver Goods (153) * @author Zoey76 * @version 1.0 Freya (11/16/2010), Based on Naia (EURO) */ public final class Q11005_DeliverGoods extends Quest { // NPCs private static final int JACKSON_ID = 30002; private static final int SILVIA_ID = 30003; private static final int ARNOLD_ID = 30041; private static final int RANT_ID = 30054; // Items private static final int DELIVERY_LIST_ID = 1012; private static final int HEAVY_WOOD_BOX_ID = 1013; private static final int CLOTH_BUNDLE_ID = 1014; private static final int CLAY_POT_ID = 1015; private static final int JACKSONS_RECEIPT_ID = 1016; private static final int SILVIAS_RECEIPT_ID = 1017; private static final int RANTS_RECEIPT_ID = 1018; // Rewards private static final int SOULSHOT_NO_GRADE_ID = 1835; // You get 3 Soulshots no grade. private static final int RING_OF_KNOWLEDGE_ID = 875; private static final int XP_REWARD_AMOUNT = 600; public Q11005_DeliverGoods() { super(11005); addStartNpc(ARNOLD_ID); addTalkId(JACKSON_ID, SILVIA_ID, ARNOLD_ID, RANT_ID); registerQuestItems(DELIVERY_LIST_ID, HEAVY_WOOD_BOX_ID, CLOTH_BUNDLE_ID, CLAY_POT_ID, JACKSONS_RECEIPT_ID, SILVIAS_RECEIPT_ID, RANTS_RECEIPT_ID); } @Override public String onAdvEvent(String event, Npc npc, PlayerInstance player) { final QuestState qs = getQuestState(player, false); if ((qs != null) && (npc.getId() == ARNOLD_ID)) { if (event.equalsIgnoreCase("30041-02.html")) { qs.startQuest(); giveItems(player, DELIVERY_LIST_ID, 1); giveItems(player, HEAVY_WOOD_BOX_ID, 1); giveItems(player, CLOTH_BUNDLE_ID, 1); giveItems(player, CLAY_POT_ID, 1); } } return event; } @Override public String onTalk(Npc npc, PlayerInstance player) { String htmltext = getNoQuestMsg(player); final QuestState qs = getQuestState(player, true); if (qs != null) { if (npc.getId() == ARNOLD_ID) { switch (qs.getState()) { case State.CREATED: htmltext = (player.getLevel() >= 2) ? "30041-01.html" : "30041-00.html"; break; case State.STARTED: if (qs.isCond(1)) { htmltext = "30041-03.html"; } else if (qs.isCond(2)) { takeItems(player, DELIVERY_LIST_ID, -1); takeItems(player, JACKSONS_RECEIPT_ID, -1); takeItems(player, SILVIAS_RECEIPT_ID, -1); takeItems(player, RANTS_RECEIPT_ID, -1); // On retail it gives 2 rings but one at the time. giveItems(player, RING_OF_KNOWLEDGE_ID, 1); giveItems(player, RING_OF_KNOWLEDGE_ID, 1); addExpAndSp(player, XP_REWARD_AMOUNT, 0); qs.exitQuest(false, true); htmltext = "30041-04.html"; } break; case State.COMPLETED: htmltext = getAlreadyCompletedMsg(player); break; } } else { if (npc.getId() == JACKSON_ID) { if (hasQuestItems(player, HEAVY_WOOD_BOX_ID)) { takeItems(player, HEAVY_WOOD_BOX_ID, -1); giveItems(player, JACKSONS_RECEIPT_ID, 1); htmltext = "30002-01.html"; } else { htmltext = "30002-02.html"; } } else if (npc.getId() == SILVIA_ID) { if (hasQuestItems(player, CLOTH_BUNDLE_ID)) { takeItems(player, CLOTH_BUNDLE_ID, -1); giveItems(player, SILVIAS_RECEIPT_ID, 1); giveItems(player, SOULSHOT_NO_GRADE_ID, 3); htmltext = "30003-01.html"; } else { htmltext = "30003-02.html"; } } else if (npc.getId() == RANT_ID) { if (hasQuestItems(player, CLAY_POT_ID)) { takeItems(player, CLAY_POT_ID, -1); giveItems(player, RANTS_RECEIPT_ID, 1); htmltext = "30054-01.html"; } else { htmltext = "30054-02.html"; } } if (qs.isCond(1) && hasQuestItems(player, JACKSONS_RECEIPT_ID) && hasQuestItems(player, SILVIAS_RECEIPT_ID) && hasQuestItems(player, RANTS_RECEIPT_ID)) { qs.setCond(2, true); } } } return htmltext; } } This is one of the old human starter quests. (latest l2jh5 files) So when i try to run this quest on l2junity all i get is => My text is missing... "data/scripts/quests/Q11005_DeliverGoods/30041-01.html" Everything is in place. Where's the error? :o Check how the other Quests of your pack handles the Html. Quote Link to comment Share on other sites More sharing options...
0 Avanael Posted April 19, 2017 Share Posted April 19, 2017 /* * Copyright (C) 2004-2014 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package quests.Q11005_DeliverGoods; import org.l2junity.gameserver.model.actor.Npc; import org.l2junity.gameserver.model.actor.instance.PlayerInstance; import org.l2junity.gameserver.model.quest.Quest; import org.l2junity.gameserver.model.quest.QuestState; import org.l2junity.gameserver.model.quest.State; /** * Deliver Goods (153) * @author Zoey76 * @version 1.0 Freya (11/16/2010), Based on Naia (EURO) */ public final class Q11005_DeliverGoods extends Quest { // NPCs private static final int JACKSON_ID = 30002; private static final int SILVIA_ID = 30003; private static final int ARNOLD_ID = 30041; private static final int RANT_ID = 30054; // Items private static final int DELIVERY_LIST_ID = 1012; private static final int HEAVY_WOOD_BOX_ID = 1013; private static final int CLOTH_BUNDLE_ID = 1014; private static final int CLAY_POT_ID = 1015; private static final int JACKSONS_RECEIPT_ID = 1016; private static final int SILVIAS_RECEIPT_ID = 1017; private static final int RANTS_RECEIPT_ID = 1018; // Rewards private static final int SOULSHOT_NO_GRADE_ID = 1835; // You get 3 Soulshots no grade. private static final int RING_OF_KNOWLEDGE_ID = 875; private static final int XP_REWARD_AMOUNT = 600; public Q11005_DeliverGoods() { super(11005); addStartNpc(ARNOLD_ID); addTalkId(JACKSON_ID, SILVIA_ID, ARNOLD_ID, RANT_ID); registerQuestItems(DELIVERY_LIST_ID, HEAVY_WOOD_BOX_ID, CLOTH_BUNDLE_ID, CLAY_POT_ID, JACKSONS_RECEIPT_ID, SILVIAS_RECEIPT_ID, RANTS_RECEIPT_ID); } @Override public String onAdvEvent(String event, Npc npc, PlayerInstance player) { final QuestState qs = getQuestState(player, false); if ((qs != null) && (npc.getId() == ARNOLD_ID)) { if (event.equalsIgnoreCase("30041-02.html")) { qs.startQuest(); giveItems(player, DELIVERY_LIST_ID, 1); giveItems(player, HEAVY_WOOD_BOX_ID, 1); giveItems(player, CLOTH_BUNDLE_ID, 1); giveItems(player, CLAY_POT_ID, 1); } } return event; } @Override public String onTalk(Npc npc, PlayerInstance player) { String htmltext = getNoQuestMsg(player); final QuestState qs = getQuestState(player, true); if (qs != null) { if (npc.getId() == ARNOLD_ID) { switch (qs.getState()) { case State.CREATED: htmltext = (player.getLevel() >= 2) ? "30041-01.html" : "30041-00.html"; break; case State.STARTED: if (qs.isCond(1)) { htmltext = "30041-03.html"; } else if (qs.isCond(2)) { takeItems(player, DELIVERY_LIST_ID, -1); takeItems(player, JACKSONS_RECEIPT_ID, -1); takeItems(player, SILVIAS_RECEIPT_ID, -1); takeItems(player, RANTS_RECEIPT_ID, -1); // On retail it gives 2 rings but one at the time. giveItems(player, RING_OF_KNOWLEDGE_ID, 1); giveItems(player, RING_OF_KNOWLEDGE_ID, 1); addExpAndSp(player, XP_REWARD_AMOUNT, 0); qs.exitQuest(false, true); htmltext = "30041-04.html"; } break; case State.COMPLETED: htmltext = getAlreadyCompletedMsg(player); break; } } else { if (npc.getId() == JACKSON_ID) { if (hasQuestItems(player, HEAVY_WOOD_BOX_ID)) { takeItems(player, HEAVY_WOOD_BOX_ID, -1); giveItems(player, JACKSONS_RECEIPT_ID, 1); htmltext = "30002-01.html"; } else { htmltext = "30002-02.html"; } } else if (npc.getId() == SILVIA_ID) { if (hasQuestItems(player, CLOTH_BUNDLE_ID)) { takeItems(player, CLOTH_BUNDLE_ID, -1); giveItems(player, SILVIAS_RECEIPT_ID, 1); giveItems(player, SOULSHOT_NO_GRADE_ID, 3); htmltext = "30003-01.html"; } else { htmltext = "30003-02.html"; } } else if (npc.getId() == RANT_ID) { if (hasQuestItems(player, CLAY_POT_ID)) { takeItems(player, CLAY_POT_ID, -1); giveItems(player, RANTS_RECEIPT_ID, 1); htmltext = "30054-01.html"; } else { htmltext = "30054-02.html"; } } if (qs.isCond(1) && hasQuestItems(player, JACKSONS_RECEIPT_ID) && hasQuestItems(player, SILVIAS_RECEIPT_ID) && hasQuestItems(player, RANTS_RECEIPT_ID)) { qs.setCond(2, true); } } } return htmltext; } } This is one of the old human starter quests. (latest l2jh5 files) So when i try to run this quest on l2junity all i get is => My text is missing... "data/scripts/quests/Q11005_DeliverGoods/30041-01.html" Everything is in place. Where's the error? :o The 30041 files in H5 end on .htm instead of .html, you should check that :) Quote Link to comment Share on other sites More sharing options...
0 Alex13xD Posted April 20, 2017 Share Posted April 20, 2017 check this topic plz Quote Link to comment Share on other sites More sharing options...
Question
tazerman2
after ban AccessDenied the old topic is locked so i start again help
all services about html/code/client and i give my services to smile code.
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