Jump to content
  • 0

Free Help || Small Code Fixes || Request Small Codes (Lets Start Again)


Question

Posted (edited)

after ban AccessDenied the old topic is locked so i start again help

all services about html/code/client and i give my services to smile code.

Edited by tazerman2
  • Upvote 1

6 answers to this question

Recommended Posts

  • 0
Posted (edited)

i have problem with spawn manager (day/night)

Day/Night spawn manager don't save spawns after restart...for example  if it's goes 06:01 (in game time), night mobs unspawn ...and spawn day mobs, after this i make restart and when log in game any mob exist at forest of the dead. 
(using aCis)
 
Any solution?
Edited by rullezz
  • 0
Posted
/*
 * Copyright (C) 2004-2014 L2J DataPack
 * 
 * This file is part of L2J DataPack.
 * 
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package quests.Q11005_DeliverGoods;

import org.l2junity.gameserver.model.actor.Npc;
import org.l2junity.gameserver.model.actor.instance.PlayerInstance;
import org.l2junity.gameserver.model.quest.Quest;
import org.l2junity.gameserver.model.quest.QuestState;
import org.l2junity.gameserver.model.quest.State;

/**
 * Deliver Goods (153)
 * @author Zoey76
 * @version 1.0 Freya (11/16/2010), Based on Naia (EURO)
 */
public final class Q11005_DeliverGoods extends Quest
{
	// NPCs
	private static final int JACKSON_ID = 30002;
	private static final int SILVIA_ID = 30003;
	private static final int ARNOLD_ID = 30041;
	private static final int RANT_ID = 30054;
	// Items
	private static final int DELIVERY_LIST_ID = 1012;
	private static final int HEAVY_WOOD_BOX_ID = 1013;
	private static final int CLOTH_BUNDLE_ID = 1014;
	private static final int CLAY_POT_ID = 1015;
	private static final int JACKSONS_RECEIPT_ID = 1016;
	private static final int SILVIAS_RECEIPT_ID = 1017;
	private static final int RANTS_RECEIPT_ID = 1018;
	// Rewards
	private static final int SOULSHOT_NO_GRADE_ID = 1835; // You get 3 Soulshots no grade.
	private static final int RING_OF_KNOWLEDGE_ID = 875;
	private static final int XP_REWARD_AMOUNT = 600;
	
	public Q11005_DeliverGoods()
	{
		super(11005);
		addStartNpc(ARNOLD_ID);
		addTalkId(JACKSON_ID, SILVIA_ID, ARNOLD_ID, RANT_ID);
		registerQuestItems(DELIVERY_LIST_ID, HEAVY_WOOD_BOX_ID, CLOTH_BUNDLE_ID, CLAY_POT_ID, JACKSONS_RECEIPT_ID, SILVIAS_RECEIPT_ID, RANTS_RECEIPT_ID);
	}
	
	@Override
	public String onAdvEvent(String event, Npc npc, PlayerInstance player)
	{
		final QuestState qs = getQuestState(player, false);
		if ((qs != null) && (npc.getId() == ARNOLD_ID))
		{
			if (event.equalsIgnoreCase("30041-02.html"))
			{
				qs.startQuest();
				giveItems(player, DELIVERY_LIST_ID, 1);
				giveItems(player, HEAVY_WOOD_BOX_ID, 1);
				giveItems(player, CLOTH_BUNDLE_ID, 1);
				giveItems(player, CLAY_POT_ID, 1);
			}
		}
		return event;
	}
	
	@Override
	public String onTalk(Npc npc, PlayerInstance player)
	{
		String htmltext = getNoQuestMsg(player);
		final QuestState qs = getQuestState(player, true);
		if (qs != null)
		{
			if (npc.getId() == ARNOLD_ID)
			{
				switch (qs.getState())
				{
					case State.CREATED:
						htmltext = (player.getLevel() >= 2) ? "30041-01.html" : "30041-00.html";
						break;
					case State.STARTED:
						if (qs.isCond(1))
						{
							htmltext = "30041-03.html";
						}
						else if (qs.isCond(2))
						{
							takeItems(player, DELIVERY_LIST_ID, -1);
							takeItems(player, JACKSONS_RECEIPT_ID, -1);
							takeItems(player, SILVIAS_RECEIPT_ID, -1);
							takeItems(player, RANTS_RECEIPT_ID, -1);
							// On retail it gives 2 rings but one at the time.
							giveItems(player, RING_OF_KNOWLEDGE_ID, 1);
							giveItems(player, RING_OF_KNOWLEDGE_ID, 1);
							addExpAndSp(player, XP_REWARD_AMOUNT, 0);
							qs.exitQuest(false, true);
							htmltext = "30041-04.html";
						}
						break;
					case State.COMPLETED:
						htmltext = getAlreadyCompletedMsg(player);
						break;
				}
			}
			else
			{
				if (npc.getId() == JACKSON_ID)
				{
					if (hasQuestItems(player, HEAVY_WOOD_BOX_ID))
					{
						takeItems(player, HEAVY_WOOD_BOX_ID, -1);
						giveItems(player, JACKSONS_RECEIPT_ID, 1);
						htmltext = "30002-01.html";
					}
					else
					{
						htmltext = "30002-02.html";
					}
				}
				else if (npc.getId() == SILVIA_ID)
				{
					if (hasQuestItems(player, CLOTH_BUNDLE_ID))
					{
						takeItems(player, CLOTH_BUNDLE_ID, -1);
						giveItems(player, SILVIAS_RECEIPT_ID, 1);
						giveItems(player, SOULSHOT_NO_GRADE_ID, 3);
						htmltext = "30003-01.html";
					}
					else
					{
						htmltext = "30003-02.html";
					}
				}
				else if (npc.getId() == RANT_ID)
				{
					if (hasQuestItems(player, CLAY_POT_ID))
					{
						takeItems(player, CLAY_POT_ID, -1);
						giveItems(player, RANTS_RECEIPT_ID, 1);
						htmltext = "30054-01.html";
					}
					else
					{
						htmltext = "30054-02.html";
					}
				}
				
				if (qs.isCond(1) && hasQuestItems(player, JACKSONS_RECEIPT_ID) && hasQuestItems(player, SILVIAS_RECEIPT_ID) && hasQuestItems(player, RANTS_RECEIPT_ID))
				{
					qs.setCond(2, true);
				}
			}
		}
		return htmltext;
	}
}

This is one of the old human starter quests. (latest l2jh5 files)

 

So when i try to run this quest on l2junity all i get is => My text is missing... "data/scripts/quests/Q11005_DeliverGoods/30041-01.html"

Everything is in place. Where's the error? :o

  • 0
Posted
/*
 * Copyright (C) 2004-2014 L2J DataPack
 * 
 * This file is part of L2J DataPack.
 * 
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package quests.Q11005_DeliverGoods;

import org.l2junity.gameserver.model.actor.Npc;
import org.l2junity.gameserver.model.actor.instance.PlayerInstance;
import org.l2junity.gameserver.model.quest.Quest;
import org.l2junity.gameserver.model.quest.QuestState;
import org.l2junity.gameserver.model.quest.State;

/**
 * Deliver Goods (153)
 * @author Zoey76
 * @version 1.0 Freya (11/16/2010), Based on Naia (EURO)
 */
public final class Q11005_DeliverGoods extends Quest
{
	// NPCs
	private static final int JACKSON_ID = 30002;
	private static final int SILVIA_ID = 30003;
	private static final int ARNOLD_ID = 30041;
	private static final int RANT_ID = 30054;
	// Items
	private static final int DELIVERY_LIST_ID = 1012;
	private static final int HEAVY_WOOD_BOX_ID = 1013;
	private static final int CLOTH_BUNDLE_ID = 1014;
	private static final int CLAY_POT_ID = 1015;
	private static final int JACKSONS_RECEIPT_ID = 1016;
	private static final int SILVIAS_RECEIPT_ID = 1017;
	private static final int RANTS_RECEIPT_ID = 1018;
	// Rewards
	private static final int SOULSHOT_NO_GRADE_ID = 1835; // You get 3 Soulshots no grade.
	private static final int RING_OF_KNOWLEDGE_ID = 875;
	private static final int XP_REWARD_AMOUNT = 600;
	
	public Q11005_DeliverGoods()
	{
		super(11005);
		addStartNpc(ARNOLD_ID);
		addTalkId(JACKSON_ID, SILVIA_ID, ARNOLD_ID, RANT_ID);
		registerQuestItems(DELIVERY_LIST_ID, HEAVY_WOOD_BOX_ID, CLOTH_BUNDLE_ID, CLAY_POT_ID, JACKSONS_RECEIPT_ID, SILVIAS_RECEIPT_ID, RANTS_RECEIPT_ID);
	}
	
	@Override
	public String onAdvEvent(String event, Npc npc, PlayerInstance player)
	{
		final QuestState qs = getQuestState(player, false);
		if ((qs != null) && (npc.getId() == ARNOLD_ID))
		{
			if (event.equalsIgnoreCase("30041-02.html"))
			{
				qs.startQuest();
				giveItems(player, DELIVERY_LIST_ID, 1);
				giveItems(player, HEAVY_WOOD_BOX_ID, 1);
				giveItems(player, CLOTH_BUNDLE_ID, 1);
				giveItems(player, CLAY_POT_ID, 1);
			}
		}
		return event;
	}
	
	@Override
	public String onTalk(Npc npc, PlayerInstance player)
	{
		String htmltext = getNoQuestMsg(player);
		final QuestState qs = getQuestState(player, true);
		if (qs != null)
		{
			if (npc.getId() == ARNOLD_ID)
			{
				switch (qs.getState())
				{
					case State.CREATED:
						htmltext = (player.getLevel() >= 2) ? "30041-01.html" : "30041-00.html";
						break;
					case State.STARTED:
						if (qs.isCond(1))
						{
							htmltext = "30041-03.html";
						}
						else if (qs.isCond(2))
						{
							takeItems(player, DELIVERY_LIST_ID, -1);
							takeItems(player, JACKSONS_RECEIPT_ID, -1);
							takeItems(player, SILVIAS_RECEIPT_ID, -1);
							takeItems(player, RANTS_RECEIPT_ID, -1);
							// On retail it gives 2 rings but one at the time.
							giveItems(player, RING_OF_KNOWLEDGE_ID, 1);
							giveItems(player, RING_OF_KNOWLEDGE_ID, 1);
							addExpAndSp(player, XP_REWARD_AMOUNT, 0);
							qs.exitQuest(false, true);
							htmltext = "30041-04.html";
						}
						break;
					case State.COMPLETED:
						htmltext = getAlreadyCompletedMsg(player);
						break;
				}
			}
			else
			{
				if (npc.getId() == JACKSON_ID)
				{
					if (hasQuestItems(player, HEAVY_WOOD_BOX_ID))
					{
						takeItems(player, HEAVY_WOOD_BOX_ID, -1);
						giveItems(player, JACKSONS_RECEIPT_ID, 1);
						htmltext = "30002-01.html";
					}
					else
					{
						htmltext = "30002-02.html";
					}
				}
				else if (npc.getId() == SILVIA_ID)
				{
					if (hasQuestItems(player, CLOTH_BUNDLE_ID))
					{
						takeItems(player, CLOTH_BUNDLE_ID, -1);
						giveItems(player, SILVIAS_RECEIPT_ID, 1);
						giveItems(player, SOULSHOT_NO_GRADE_ID, 3);
						htmltext = "30003-01.html";
					}
					else
					{
						htmltext = "30003-02.html";
					}
				}
				else if (npc.getId() == RANT_ID)
				{
					if (hasQuestItems(player, CLAY_POT_ID))
					{
						takeItems(player, CLAY_POT_ID, -1);
						giveItems(player, RANTS_RECEIPT_ID, 1);
						htmltext = "30054-01.html";
					}
					else
					{
						htmltext = "30054-02.html";
					}
				}
				
				if (qs.isCond(1) && hasQuestItems(player, JACKSONS_RECEIPT_ID) && hasQuestItems(player, SILVIAS_RECEIPT_ID) && hasQuestItems(player, RANTS_RECEIPT_ID))
				{
					qs.setCond(2, true);
				}
			}
		}
		return htmltext;
	}
}

This is one of the old human starter quests. (latest l2jh5 files)

 

So when i try to run this quest on l2junity all i get is => My text is missing... "data/scripts/quests/Q11005_DeliverGoods/30041-01.html"

Everything is in place. Where's the error? :o

 

Check how the other Quests of your pack handles the Html.

  • 0
Posted
/*
 * Copyright (C) 2004-2014 L2J DataPack
 * 
 * This file is part of L2J DataPack.
 * 
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package quests.Q11005_DeliverGoods;

import org.l2junity.gameserver.model.actor.Npc;
import org.l2junity.gameserver.model.actor.instance.PlayerInstance;
import org.l2junity.gameserver.model.quest.Quest;
import org.l2junity.gameserver.model.quest.QuestState;
import org.l2junity.gameserver.model.quest.State;

/**
 * Deliver Goods (153)
 * @author Zoey76
 * @version 1.0 Freya (11/16/2010), Based on Naia (EURO)
 */
public final class Q11005_DeliverGoods extends Quest
{
	// NPCs
	private static final int JACKSON_ID = 30002;
	private static final int SILVIA_ID = 30003;
	private static final int ARNOLD_ID = 30041;
	private static final int RANT_ID = 30054;
	// Items
	private static final int DELIVERY_LIST_ID = 1012;
	private static final int HEAVY_WOOD_BOX_ID = 1013;
	private static final int CLOTH_BUNDLE_ID = 1014;
	private static final int CLAY_POT_ID = 1015;
	private static final int JACKSONS_RECEIPT_ID = 1016;
	private static final int SILVIAS_RECEIPT_ID = 1017;
	private static final int RANTS_RECEIPT_ID = 1018;
	// Rewards
	private static final int SOULSHOT_NO_GRADE_ID = 1835; // You get 3 Soulshots no grade.
	private static final int RING_OF_KNOWLEDGE_ID = 875;
	private static final int XP_REWARD_AMOUNT = 600;
	
	public Q11005_DeliverGoods()
	{
		super(11005);
		addStartNpc(ARNOLD_ID);
		addTalkId(JACKSON_ID, SILVIA_ID, ARNOLD_ID, RANT_ID);
		registerQuestItems(DELIVERY_LIST_ID, HEAVY_WOOD_BOX_ID, CLOTH_BUNDLE_ID, CLAY_POT_ID, JACKSONS_RECEIPT_ID, SILVIAS_RECEIPT_ID, RANTS_RECEIPT_ID);
	}
	
	@Override
	public String onAdvEvent(String event, Npc npc, PlayerInstance player)
	{
		final QuestState qs = getQuestState(player, false);
		if ((qs != null) && (npc.getId() == ARNOLD_ID))
		{
			if (event.equalsIgnoreCase("30041-02.html"))
			{
				qs.startQuest();
				giveItems(player, DELIVERY_LIST_ID, 1);
				giveItems(player, HEAVY_WOOD_BOX_ID, 1);
				giveItems(player, CLOTH_BUNDLE_ID, 1);
				giveItems(player, CLAY_POT_ID, 1);
			}
		}
		return event;
	}
	
	@Override
	public String onTalk(Npc npc, PlayerInstance player)
	{
		String htmltext = getNoQuestMsg(player);
		final QuestState qs = getQuestState(player, true);
		if (qs != null)
		{
			if (npc.getId() == ARNOLD_ID)
			{
				switch (qs.getState())
				{
					case State.CREATED:
						htmltext = (player.getLevel() >= 2) ? "30041-01.html" : "30041-00.html";
						break;
					case State.STARTED:
						if (qs.isCond(1))
						{
							htmltext = "30041-03.html";
						}
						else if (qs.isCond(2))
						{
							takeItems(player, DELIVERY_LIST_ID, -1);
							takeItems(player, JACKSONS_RECEIPT_ID, -1);
							takeItems(player, SILVIAS_RECEIPT_ID, -1);
							takeItems(player, RANTS_RECEIPT_ID, -1);
							// On retail it gives 2 rings but one at the time.
							giveItems(player, RING_OF_KNOWLEDGE_ID, 1);
							giveItems(player, RING_OF_KNOWLEDGE_ID, 1);
							addExpAndSp(player, XP_REWARD_AMOUNT, 0);
							qs.exitQuest(false, true);
							htmltext = "30041-04.html";
						}
						break;
					case State.COMPLETED:
						htmltext = getAlreadyCompletedMsg(player);
						break;
				}
			}
			else
			{
				if (npc.getId() == JACKSON_ID)
				{
					if (hasQuestItems(player, HEAVY_WOOD_BOX_ID))
					{
						takeItems(player, HEAVY_WOOD_BOX_ID, -1);
						giveItems(player, JACKSONS_RECEIPT_ID, 1);
						htmltext = "30002-01.html";
					}
					else
					{
						htmltext = "30002-02.html";
					}
				}
				else if (npc.getId() == SILVIA_ID)
				{
					if (hasQuestItems(player, CLOTH_BUNDLE_ID))
					{
						takeItems(player, CLOTH_BUNDLE_ID, -1);
						giveItems(player, SILVIAS_RECEIPT_ID, 1);
						giveItems(player, SOULSHOT_NO_GRADE_ID, 3);
						htmltext = "30003-01.html";
					}
					else
					{
						htmltext = "30003-02.html";
					}
				}
				else if (npc.getId() == RANT_ID)
				{
					if (hasQuestItems(player, CLAY_POT_ID))
					{
						takeItems(player, CLAY_POT_ID, -1);
						giveItems(player, RANTS_RECEIPT_ID, 1);
						htmltext = "30054-01.html";
					}
					else
					{
						htmltext = "30054-02.html";
					}
				}
				
				if (qs.isCond(1) && hasQuestItems(player, JACKSONS_RECEIPT_ID) && hasQuestItems(player, SILVIAS_RECEIPT_ID) && hasQuestItems(player, RANTS_RECEIPT_ID))
				{
					qs.setCond(2, true);
				}
			}
		}
		return htmltext;
	}
}

This is one of the old human starter quests. (latest l2jh5 files)

 

So when i try to run this quest on l2junity all i get is => My text is missing... "data/scripts/quests/Q11005_DeliverGoods/30041-01.html"

Everything is in place. Where's the error? :o

 

The 30041 files in H5 end on .htm instead of .html, you should check that :)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...