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How To Start A Code?


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Posted

Stretching fingers -> take a deep breath -> look the monitor -> put your fingers on keyboard -> AND THEN SPOWJCOWEIJGVOEWIGJFWEOIDJQWHOUDQHWOUDH23UFJ23IMOF23FKP23OFDKWEOPFKMWPEFIJWIJ

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Stretching fingers -> take a deep breath -> look the monitor -> put your fingers on keyboard -> AND THEN SPOWJCOWEIJGVOEWIGJFWEOIDJQWHOUDQHWOUDH23UFJ23IMOF23FKP23OFDKWEOPFKMWPEFIJWIJ

Pretty much this, first two steps are optional :lol:

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  • Mentally/Handwrite build the fastest approach and think about the best datatype to use, notably true if you have to load/restore data on List/Map. It will avoid you a complete erase of your work, or even a future rework.
  • In the same way, when you code a new entity (and so a class), think about all possible variables before coding it. Then code it.
  • Try to code where the code belongs. A player stuff should be coded on L2PcInstance, not L2Character. A monster only option should be coded on L2Attackable (or even L2Monster) not L2Object. Etc etc. Store code on the shortest scope, it avoids to seek it everywhere, and it avoids classes like L2Character or L2Object become "garbage" (because you can virtually code everything on it, even if not used).

 

Generally said, I'm for a "load once / save once" behavior regarding mySQL, while trusting server which isn't supposed to "downfall". So feed a Map/List on server startup, edit it on regular operations and store it only on server shutdown.

Edited by Tryskell
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Posted (edited)

Ignore IpotoniC and SweeTs, they are both noobs & low IQ. Especially SweeTs he brush his teeth 1 time per 5 days.. so as you can see he is more evil than Jurassic World effort.

What is the first thing we do when we code? Well many things..

Take example tryskell, he eat cookies and drink lots of milk, he write huge texts replies and watch family comedy series, after this he code 1-2 lines and repeat.

 

But i will show you the basic step if you want to code. Here's my guide:

 

  1. Sit down and make sure the light is not behind you or infront of you. The light must be on top and it must soft to match the enviroment.
  2. Open the computer and use a nice desktop, prefer average colors such as grey or no high contrast white to avoid your eyes get tired.
  3. Make sure a chocolate bar or a juice is next to you cause when you're thinking brain automaticaly eject toxins and glucose is required. Also stress increase and lead hunger feeling. So a snak is perfect.
  4. Make sure you have facebook (or any other shitty app that absorb your personal time and people share their useless photo from last night party while doing duckface and writting in such shitty way that takes you 10 minute to understand that what you read is no B-linear), so they can bother you with shitty chat.
  5. Make sure to have youtube on and listen to some youtuber doing stuff or a movie playing as background cause fuck silence.
  6. Think of what code you will never use but it would be cool to have.
  7. Don't bother analyze the code, just start making it, in the first time you gonna make a shitty code anyway but later you gonna fix part by part until you make it nicely. 
  8. Start checking how other codes are made and make your own with small adjustments.
  9. Ignore your mother if she yell "the food is ready", simply tell her "Bitch, AccessDenied is coming to Sin you, your life and your shitty food which contain more dead braincells than cancer itself.".
  10. Enjoy your coding !
Edited by AccessDenied

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    • Thanks for the collection and the free advertising! These files have been in the public domain for a long time — you just saved people the trouble of searching. A true fan. 😄 Just to clarify for everyone reading: these files have nothing to do with this topic. They are 10+ year old builds, and since various third-party modifications exist in the wild, we cannot guarantee what may have been added or changed in those versions. Use them at your own risk. We have absolutely no judgment toward those who are on a tight budget and can't afford our current builds — these old shared files might genuinely help you get started. Just use them carefully and at your own risk. And please don't judge developers for the mistakes they made early in their careers — every developer goes through stages of growth, and what you see in those old builds is simply a snapshot of where we were back then. We've come a long way since. If you're interested in our older builds, we have a dedicated thread for that with significantly reduced prices — very accessible for any budget. We have also recently resumed full technical support for legacy builds, handled by a separate team that doesn't interfere with our private development direction for larger projects. You can find our legacy builds here: Our OLd L2-scripts Packs Actual revisions Our current private sources are a completely different story — which is exactly what this thread is about. Too bad all your time goes into collecting other people's old code instead of developing your own project. Though judging by "L2MID is currently offline, we will come back soon in 2026" — you clearly have plenty of time on your hands. 😉
    • SHARED alreaxy! Are these files yours? https://fex.net/ru/s/kdop2z4
    • You asked for examples of coping projects, we provided them, you asked for feedback from our clients, some of them wrote their reviews on the same mmodev, what else can I prove to you? you just asked your friends from mmodev to write nasty things, they have never been our customers and never will be, because they are used to downloading only free products and hacking it. You just don't respect the work of others, this is the conclusion that can be drawn from your inflammatory topic on mmodev, where there are many people who once could not buy our assemblies or whom we kicked out of work or for some other reason. But you are completely wrong and you are behaving very lowly. But let it be on your conscience. Good luck, keep busy with your project, and don't interfere with others.
    • I will never use L2J as the basis for my project but what i saw in MMODEV was enough for me. GL    
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