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Posted

Changelog:
New main town: Rune.
New event area: Giran Harbor.
S80 area: Hellbound.
Main area: Beast Farm.
Solo area: Temple of Pilgrims (chaotic/disguised zone)
Party zone: Beast Farm (chaotic zone)
Battleground: Underground Olympiad.


NPC:
Added new monsters and APCs.
- Desert Clan
- Shadow Moon Clan
- Bladewind Clan
- Dragon Claw Clan
- Solo Zone Monsters
- Battleground Monsters
- Clan Rep / EXP Party Monsters
- APC's

Items:
- Added Epherium Rush for Epherium Weapon.
- Increase your run speed for a small amount of time.
- Changed the way of obtaining items on the main merchant.
- Heart of Eva and Dest Coins drops off Desert Monsters.
- Heart of Shilen and Dest Silver drops off Shadow Moon Monsters.
- Heart of Einhasad, Heart of Gran Kain and Dest Gold drops off Dragon Claw Monsters.
- Obsidian Parts and Raidboss Token drops off Solo Zone Area.

Respawn time on monsters:
- Monsters such as; Desert, Shadow Moon, Blade Wind and Dragon Claw has a 30-60 second respawn time.
- Clan/Party Exp monsters has 30-120 second respawn time.
- Solo Zone monsters have 30-60 second resapwn time.
- Battleground monsters have a 5-10 minute respawn time.

Instance
Kamaloka now drops a Lucky L2Destruction Box
L2Destruction Box has a chance to drop the following items:
- Relics.
- Mythic Cloaks.
- Blessed Enchant Scrolls.
- Legendary Enchant Scrolls.
- Forbidden Enchant Scrolls.
- Materials.
- Adena.
- Caradine's Letter.
- And more!


PvP Changes:
- Added a PvP Shop.
- Added a PvP Skill Manager.

Increased the chance of getting Tokens, when killing players.
- 75% for Rare PvP Token.
- 50% for S80 PvP Token.
- 25% for S84 PvP Token.

Increased the chance of getting enchanted gear while killing players in PvP.
- 10-15% for S Grade - Depended on the enchant.
- 7-12% for S80 - Depended on the enchant.
- 3-6% for S84 - Depended on the enchant.


Castle and Fortress Reward:
- When owning a castle or fortress, you get a 10% Discount on certain items, that are shown in the Clan Shop
- When owning a castle or fortress, you will get a 5% Exp boost bonus.



Other Changes:
Added more pDef for Song of Earth.
 

Posted

downloaded the full patch, cause i hate updaters and stuff, and when i try to unzip it, an error appears saying, that patch's files are corrupted

Ah I see. I will upload the full package when I'm home

  • 2 weeks later...
Posted (edited)

Idk how many people is online, but it is a awesome server... it's not so hard to farm, that is great :D

 

This server worth to spend your time playing.

 

>:D  >:D  >:D

Edited by f0zi
  • 4 weeks later...
Posted

Hello, im trying to login in the server but cant...

when i type username and pass to login kicks me

*i download clear client Gracia Final

*i use update

*i download full patch 

*i download system patch

But nothing.

*i Register in forum 2 days ago but cant login... 

i have Windows 10 64bit.

im not using bot*

Posted

Hello, im trying to login in the server but cant...

when i type username and pass to login kicks me

*i download clear client Gracia Final

*i use update

*i download full patch 

*i download system patch

But nothing.

*i Register in forum 2 days ago but cant login... 

i have Windows 10 64bit.

im not using bot*

Server is closed due to inactivity.

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  • Posts

    • Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro.
    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
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    • WTB EXP ETERNAL 10x new dm.
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