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Posted

well i searched but there is no useful guide.
There are many things adapted from GOD++ clients to Interlude but not for H5( one example is Kelbim weapons, the ones with the black aura from ertheia i think )
So
Can anyone show me or tell me and link me to how to make interlude items work on H5?

i put the 2 lines from weapongrp in excel and try to make them the same but not sure what is needed where and the result is bad, rotated weapons, auras out of place etc.

Any help is appreciated.

 

Thank you.

Posted

get some similar existing weapons and change the id, mesh, textures and animations only. The positioning of your effects should be ok then. small adjustments are needed though. :)

 

and please be aware of excel converting numbers like 12345678.00000000 into 12345678.0 or 12,345,678.0. otherwise you wont get your positioning right (if you compy paste out of your .dat file and back into it again)^^

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