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Trying To Adapt Bugreport For Acis


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Posted (edited)

hi maxcheaters members today i ve tried to adapt bugreporter npc from l2jfrozen to l2jacis  but i have errors in some lines so if you can help me i will apreciate it. 

 

so here is the code:

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.instance;

import java.io.File;
import java.util.StringTokenizer;

import javolution.text.TextBuilder;

import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.L2GameClient;
import net.sf.l2j.gameserver.network.clientpackets.Say2;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.CreatureSay;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;

/**
 * @author squallcs
 *
 * @Reworked Abyssal
 */
public class L2BugReportInstance extends L2NpcInstance
{
	private static String _type;
	
	public L2BugReportInstance(int objectId, NpcTemplate template)
	{
		super(objectId, template);
	}
	
	@Override
	public void onBypassFeedback(L2PcInstance player, String command)
	{
		if (command.startsWith("send_report"))
		{
			StringTokenizer st = new StringTokenizer(command);
			st.nextToken();
			String msg = "";
			String type = null;
			type = st.nextToken();
			st.nextToken();
			try
			{
				while (st.hasMoreTokens())
				{
					msg = msg + " " + st.nextToken();
				}
				
				sendReport(player, type, msg);
			}
			catch (StringIndexOutOfBoundsException e)
			{
			}
		}
	}
	
	static
	{
		new File("log/BugReports/").mkdirs();
	}
	
	private void sendReport(L2PcInstance player, String command, String msg)
	{
		String type = command;
		L2GameClient info = player.getClient().getConnection().getClient();
		
		if (type.equals("General"))
			_type = "General";
		if (type.equals("Fatal"))
			_type = "Fatal";
		if (type.equals("Misuse"))
			_type = "Misuse";
		if (type.equals("Balance"))
			_type = "Balance";
		if (type.equals("Other"))
			_type = "Other";
		
		try
		{
			String fname = "log/BugReports/" + player.getName() + ".txt";
			File file = new File(fname);
			boolean exist = file.createNewFile();
			if (!exist)
			{
				player.sendMessage("You have already sent a bug report, GMs must check it first.");
				return;
			}
			FileWriter fstream = new FileWriter(fname);
			BufferedWriter out = new BufferedWriter(fstream);
			out.write("Character Info: " + info + "\r\nBug Type: " + _type + "\r\nMessage: " + msg);
			player.sendMessage("Report sent. GMs will check it soon. Thanks...");
			
			for (L2PcInstance allgms : L2World.getInstance().getAllGMs())
				allgms.sendPacket(new CreatureSay(0, Say2.SHOUT, "Bug Report Manager", player.getName() + " sent a bug report."));
			
			System.out.println("Character: " + player.getName() + " sent a bug report.");
			out.close();
		}
		catch (Exception e)
		{
			player.sendMessage("Something went wrong try again.");
		}
	}
	
	@Override
	public void onAction(L2PcInstance player)
	{
		if (!canTarget(player))
		{
			return;
		}
		
		if (this != player.getTarget())
		{
			player.setTarget(this);
			
			player.sendPacket(new MyTargetSelected(getObjectId(), 0));
			
			player.sendPacket(new ValidateLocation(this));
		}
		else if (!canInteract(player))
		{
			player.getAI().setIntention(CtrlIntention.INTERACT, this);
		}
		else
		{
			showHtmlWindow(player);
		}
		
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
	
	private void showHtmlWindow(L2PcInstance activeChar)
	{
		NpcHtmlMessage nhm = new NpcHtmlMessage(5);
		TextBuilder replyMSG = new TextBuilder("");
		
		replyMSG.append("<html><title>Bug Report Manager</title>");
		replyMSG.append("<body><br><br><center>");
		replyMSG.append("<table border=0 height=10 bgcolor=\"444444\" width=240>");
		replyMSG.append("<tr><td align=center><font color=\"00FFFF\">Hello " + activeChar.getName() + ".</font></td></tr>");
		replyMSG.append("<tr><td align=center><font color=\"00FFFF\">There are no Gms online</font></td></tr>");
		replyMSG.append("<tr><td align=center><font color=\"00FFFF\">and you want to report something?</font></td></tr>");
		replyMSG.append("</table><br>");
		replyMSG.append("<img src=\"L2UI.SquareWhite\" width=280 height=1><br><br>");
		replyMSG.append("<table width=250><tr>");
		replyMSG.append("<td><font color=\"LEVEL\">Select Report Type:</font></td>");
		replyMSG.append("<td><combobox width=105 var=type list=General;Fatal;Misuse;Balance;Other></td>");
		replyMSG.append("</tr></table><br><br>");
		replyMSG.append("<multiedit var=\"msg\" width=250 height=50><br>");
		replyMSG.append("<br><img src=\"L2UI.SquareWhite\" width=280 height=1><br><br><br><br><br><br><br>");
		replyMSG.append("<button value=\"Send Report\" action=\"bypass -h npc_" + getObjectId() + "_send_report $type $msg\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\">");
		replyMSG.append("</center></body></html>");
		
		nhm.setHtml(replyMSG.toString());
		activeChar.sendPacket(nhm);
		
		activeChar.sendPacket(ActionFailed.STATIC_PACKET);
	}
	
}

 

Waiting for your reply. Thanks anyway!!!

Edited by thepsolartek

Recommended Posts

  • 0
Posted

GmListTable exists since 2009, maybe even earlier :D

You're the most motha fucker AWESOME person :3 

 

I know but i'm trolling him cause SweeTs is noob and the best code he can make is 

copy paste hello world from stackoverflow

  • 0
Posted (edited)

Should be reworked imo, dirty class.

 

Feel free to share, but your example lacked includeHidden behavior (which is different of isInvisible status). If you drop the CHMap here, you have to add a boolean somewhere to register that state.

 

@AccessDenied, SweeTs made a lot of progress. He can notably see differences between vanilla L2J and aCis, which is quite helpful for customs asks (and as I don't give a damn about customs...). Overall his code quality improved by a lot, but he would be a decent "working on everything" dev now if he wasn't that much a lazy banana.

Edited by Tryskell

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