Jump to content

Recommended Posts

  • 3 weeks later...
Posted (edited)

Newbie here!  :happyforever: 

Do you know maybe why this error occurs while compiling?
 

 [javac] C:\Users\nikosPC\workspace aCis\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\instance\L2BufferInstance.java:157: error: variable declaration not allowed here
    [javac]   final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId());
    [javac]                                                       ^
 

Thanks in advance!  :-*

Edited by NickTs
Posted (edited)

Newbie here!  :happyforever: 

 

Do you know maybe why this error occurs while compiling?

 

 [javac] C:\Users\nikosPC\workspace aCis\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\instance\L2BufferInstance.java:157: error: variable declaration not allowed here
    [javac]   final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId());
    [javac]                                                               ^

 

Thanks in advance!  :-*

Hello,

Since i didnt edit these lines , you are missing something ... this error says that you are trying to redeclare it...

(Maybe you added this line in IF statement or something?)

The solution for you is to clean your instance and insert again the lines that i gave you or paste your buffer instance (in <code>) here to check it

p.s this is for latest free rev (acis)

Edited by ⏇Melron⏇℠Abs
Posted
/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package net.sf.l2j.gameserver.model.actor.instance;

import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.StringTokenizer;

import net.sf.l2j.Config;
import net.sf.l2j.commons.lang.StringUtil;
import net.sf.l2j.gameserver.datatables.BufferTable;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.model.actor.L2Summon;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;

public class L2BufferInstance extends L2NpcInstance
{
	public L2BufferInstance(int objectId, NpcTemplate template)
	{
		super(objectId, template);
	}
	
	@Override
	public void onBypassFeedback(L2PcInstance player, String command)
	{
		StringTokenizer st = new StringTokenizer(command, " ");
		String currentCommand = st.nextToken();
		int buffid = 0;
		
		if (currentCommand.startsWith("menu"))
		{
			final NpcHtmlMessage html = new NpcHtmlMessage(0);
			html.setFile(getHtmlPath(getNpcId(), 0));
			html.replace("%objectId%", getObjectId());
			player.sendPacket(html);
		}
		if (currentCommand.startsWith("chat"))
		{
			final NpcHtmlMessage html = new NpcHtmlMessage(0);
			html.setFile(getHtmlPath(getNpcId(), Integer.parseInt(st.nextToken())));
			html.replace("%objectId%", getObjectId());
			player.sendPacket(html);
		}
		else if (currentCommand.startsWith("cleanup"))
		{
            L2Skill buff;
            buff = SkillTable.getInstance().getInfo(1056, 1);
            buff.getEffects(this, player);
			player.stopAllEffectsExceptThoseThatLastThroughDeath();
			player.broadcastPacket(new MagicSkillUse(this, player, 1056, 1, 5, 0));
			
			final L2Summon summon = player.getPet();
			if (summon != null)
			{
                buff.getEffects(this, summon);
				summon.broadcastPacket(new MagicSkillUse(this, summon, 1056, 1, 5, 0));
				summon.stopAllEffectsExceptThoseThatLastThroughDeath();
			}
			
			final NpcHtmlMessage html = new NpcHtmlMessage(0);
			html.setFile(getHtmlPath(getNpcId(), 0));
			html.replace("%objectId%", getObjectId());
			player.sendPacket(html);
		}
		else if (currentCommand.startsWith("heal"))
		{
			player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
			player.setCurrentCp(player.getMaxCp());
		    L2Skill buff = SkillTable.getInstance().getInfo(1218, 1);
	        buff.getEffects(this, player);
			player.broadcastPacket(new MagicSkillUse(this, player, 1218, 1, 5, 0));
			final L2Summon summon = player.getPet();
			if (summon != null)
			{
                buff.getEffects(this, player);
				summon.broadcastPacket(new MagicSkillUse(this, summon, 1218, 1, 5, 0));
				summon.setCurrentHpMp(summon.getMaxHp(), summon.getMaxMp());
			}
			
			final NpcHtmlMessage html = new NpcHtmlMessage(0);
			html.setFile(getHtmlPath(getNpcId(), 0));
			html.replace("%objectId%", getObjectId());
			player.sendPacket(html);
		}
		else if (currentCommand.startsWith("support"))
		{
			showGiveBuffsWindow(player, st.nextToken());
		}
		else if (currentCommand.startsWith("givebuffs"))
		{
			final String targetType = st.nextToken();
			final String schemeName = st.nextToken();
			final int cost = Integer.parseInt(st.nextToken());
			
			final L2Character target = (targetType.equalsIgnoreCase("pet")) ? player.getPet() : player;
			if (target == null)
				player.sendMessage("You don't have a pet.");
			else if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true))
			{
				for (int skillId : BufferTable.getInstance().getScheme(player.getObjectId(), schemeName))
					SkillTable.getInstance().getInfo(skillId, SkillTable.getInstance().getMaxLevel(skillId)).getEffects(this, target);
			}
			showGiveBuffsWindow(player, targetType);
		}
		else if (currentCommand.startsWith("editschemes"))
		{
			showEditSchemeWindow(player, st.nextToken(), st.nextToken());
		}
		if (currentCommand.startsWith("getbuff"))
		{
			buffid = Integer.parseInt(st.nextToken());
			int nextWindow = Integer.parseInt(st.nextToken());
			if (buffid != 0)
			{
                               L2Skill buff =SkillTable.getInstance().getInfo(buffid, SkillTable.getInstance().getMaxLevel(buffid));
                               buff.getEffects(this, player);
				player.broadcastPacket(new MagicSkillUse(this, player, buffid, SkillTable.getInstance().getMaxLevel(buffid), 0, 0));
				final NpcHtmlMessage html = new NpcHtmlMessage(0);
				html.setFile(getHtmlPath(getNpcId(), nextWindow));
				html.replace("%objectId%", getObjectId());
				player.sendPacket(html);
			}
		}
		else if (currentCommand.startsWith("fighterSet"))
		{
                       int fighterSet[] = Config.FIGHTER_SET_LIST;
			player.stopAllEffectsExceptThoseThatLastThroughDeath();
			L2Skill buff ;
			for (int id: fighterSet)
			{
				buff = SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id));
                               buff.getEffects(this, player);
				player.broadcastPacket(new MagicSkillUse(this, player, id, buff.getLevel(), 0, 0));
			}
			final NpcHtmlMessage html = new NpcHtmlMessage(0);
			html.setFile(getHtmlPath(getNpcId(), 0));
			html.replace("%objectId%", getObjectId());
			player.sendPacket(html);
		}
		else if (currentCommand.startsWith("mageSet"))
		{
                       int mageSet[] = Config.MAGE_SET_LIST;
			player.stopAllEffectsExceptThoseThatLastThroughDeath();
			L2Skill buff ;
                       for (int id: mageSet)
                        {
                            buff = SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id));
                            buff.getEffects(this, player);
                            player.broadcastPacket(new MagicSkillUse(this, player, id, buff.getLevel(), 0, 0));
                        }
			final NpcHtmlMessage html = new NpcHtmlMessage(0);
			html.setFile(getHtmlPath(getNpcId(), 0));
			html.replace("%objectId%", getObjectId());
			player.sendPacket(html);
		}
		else if (currentCommand.startsWith("skill"))
		{
			final String groupType = st.nextToken();
			final String schemeName = st.nextToken();
			
			final int skillId = Integer.parseInt(st.nextToken());
			
			final List<Integer> skills = BufferTable.getInstance().getScheme(player.getObjectId(), schemeName);
			
			if (currentCommand.startsWith("skillselect") && !schemeName.equalsIgnoreCase("none"))
			{
				if (skills.size() < Config.BUFFER_MAX_SKILLS)
					skills.add(skillId);
				else
					player.sendMessage("This scheme has reached the maximum amount of buffs.");
			}
			else if (currentCommand.startsWith("skillunselect"))
				skills.remove(Integer.valueOf(skillId));
			
			showEditSchemeWindow(player, groupType, schemeName);
		}
		else if (currentCommand.startsWith("manageschemes"))
		{
			showManageSchemeWindow(player);
		}
		else if (currentCommand.startsWith("createscheme"))
		{
			try
			{
				final String schemeName = st.nextToken();
				if (schemeName.length() > 14)
				{
					player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed.");
					showManageSchemeWindow(player);
					return;
				}
				
				final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId());
				if (schemes != null)
				{
					if (schemes.size() == Config.BUFFER_MAX_SCHEMES)
					{
						player.sendMessage("Maximum schemes amount is already reached.");
						showManageSchemeWindow(player);
						return;
					}
					
					if (schemes.containsKey(schemeName))
					{
						player.sendMessage("The scheme name already exists.");
						showManageSchemeWindow(player);
						return;
					}
				}
				
				BufferTable.getInstance().setScheme(player.getObjectId(), schemeName.trim(), new ArrayList<Integer>());
				showManageSchemeWindow(player);
			}
			catch (Exception e)
			{
				player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed.");
				showManageSchemeWindow(player);
			}
		}
		else if (currentCommand.startsWith("deletescheme"))
		{
			try
			{
				final String schemeName = st.nextToken();
				final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId());
				
				if (schemes != null && schemes.containsKey(schemeName))
					schemes.remove(schemeName);
			}
			catch (Exception e)
			{
				player.sendMessage("This scheme name is invalid.");
			}
			showManageSchemeWindow(player);
		}
		else if (currentCommand.startsWith("clearscheme"))
		{
			try
			{
				final String schemeName = st.nextToken();
				final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId());
				
				if (schemes != null && schemes.containsKey(schemeName))
					schemes.get(schemeName).clear();
			}
			catch (Exception e)
			{
				player.sendMessage("This scheme name is invalid.");
			}
			showManageSchemeWindow(player);
		}
		
		super.onBypassFeedback(player, command);
	}
	
	@Override
	public String getHtmlPath(int npcId, int val)
	{
		String filename = "";
		if (val == 0)
			filename = "" + npcId;
		else
			filename = npcId + "-" + val;
		
		return "data/html/mods/buffer/" + filename + ".htm";
	}
	
	/**
	 * Sends an html packet to player with Give Buffs menu info for player and pet, depending on targetType parameter {player, pet}
	 * @param player : The player to make checks on.
	 * @param targetType : a String used to define if the player or his pet must be used as target.
	 */
	private void showGiveBuffsWindow(L2PcInstance player, String targetType)
	{
		final StringBuilder sb = new StringBuilder(200);
		
		final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId());
		if (schemes == null || schemes.isEmpty())
			sb.append("<center><font color=\"LEVEL\">You haven't defined any scheme</font></center>");
		else
		{
			for (Map.Entry<String, ArrayList<Integer>> scheme : schemes.entrySet())
			{
				final int cost = getFee(scheme.getValue());
				StringUtil.append(sb, "<font color=\"LEVEL\"><a action=\"bypass -h npc_%objectId%_givebuffs ", targetType, " ", scheme.getKey(), " ", cost, "\">", scheme.getKey(), " (", scheme.getValue().size(), " skill(s))</a>", ((cost > 0) ? " - Adena cost: " + cost : ""), "</font><br1>");
			}
		}
		
		final NpcHtmlMessage html = new NpcHtmlMessage(0);
		html.setFile(getHtmlPath(getNpcId(), 1));
		html.replace("%schemes%", sb.toString());
		html.replace("%targettype%", (targetType.equalsIgnoreCase("pet") ? " <a action=\"bypass -h npc_%objectId%_support player\">yourself</a> | your pet" : "yourself | <a action=\"bypass -h npc_%objectId%_support pet\">your pet</a>"));
		html.replace("%objectId%", getObjectId());
		player.sendPacket(html);
	}
	
	/**
	 * Sends an html packet to player with Manage scheme menu info. This allows player to create/delete/clear schemes
	 * @param player : The player to make checks on.
	 */
	private void showManageSchemeWindow(L2PcInstance player)
	{
		final StringBuilder sb = new StringBuilder(200);
		
		final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId());
		if (schemes == null || schemes.isEmpty())
			sb.append("<center><font color=\"3399CC\">You haven't created any scheme.</font></center>");
		else
		{
			sb.append("<table bgcolor=000000 width =300>");
			for (Map.Entry<String, ArrayList<Integer>> scheme : schemes.entrySet())
				StringUtil.append(sb, "<tr><td width=140>", scheme.getKey(), " (", scheme.getValue().size(), " skill(s))</td><td width=60><button value=\"Clear\" action=\"bypass -h npc_%objectId%_clearscheme ", scheme.getKey(), "\" width=55 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><td width=60><button value=\"Drop\" action=\"bypass -h npc_%objectId%_deletescheme ", scheme.getKey(), "\" width=55 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>");
			
			sb.append("</table>");
		}
		
		final NpcHtmlMessage html = new NpcHtmlMessage(0);
		html.setFile(getHtmlPath(getNpcId(), 2));
		html.replace("%schemes%", sb.toString());
		html.replace("%max_schemes%", Config.BUFFER_MAX_SCHEMES);
		html.replace("%objectId%", getObjectId());
		player.sendPacket(html);
	}
	
	/**
	 * This sends an html packet to player with Edit Scheme Menu info. This allows player to edit each created scheme (add/delete skills)
	 * @param player : The player to make checks on.
	 * @param groupType : The group of skills to select.
	 * @param schemeName : The scheme to make check.
	 */
	private void showEditSchemeWindow(L2PcInstance player, String groupType, String schemeName)
	{
		final NpcHtmlMessage html = new NpcHtmlMessage(0);
		
		if (schemeName.equalsIgnoreCase("none"))
			html.setFile(getHtmlPath(getNpcId(), 3));
		else
		{
			if (groupType.equalsIgnoreCase("none"))
				html.setFile(getHtmlPath(getNpcId(), 4));
			else
			{
				html.setFile(getHtmlPath(getNpcId(), 5));
				html.replace("%skilllistframe%", getGroupSkillList(player, groupType, schemeName));
			}
			html.replace("%schemename%", schemeName);
			html.replace("%myschemeframe%", getPlayerSchemeSkillList(player, groupType, schemeName));
			html.replace("%typesframe%", getTypesFrame(groupType, schemeName));
		}
		html.replace("%schemes%", getPlayerSchemes(player, schemeName));
		html.replace("%objectId%", getObjectId());
		player.sendPacket(html);
	}
	
	/**
	 * @param player : The player to make checks on.
	 * @param schemeName : The name to don't link (previously clicked).
	 * @return a String listing player's schemes. The scheme currently on selection isn't linkable.
	 */
	private static String getPlayerSchemes(L2PcInstance player, String schemeName)
	{
		final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId());
		if (schemes == null || schemes.isEmpty())
			return "<table bgcolor=000000 width =300><tr><td align=center width=300><font color=\"3399CC\">Please create at least one scheme.</font></td></tr></table>";
		
		final StringBuilder sb = new StringBuilder(200);
		sb.append("<table bgcolor=000000 width =300>");
		
		for (Map.Entry<String, ArrayList<Integer>> scheme : schemes.entrySet())
		{
			if (schemeName.equalsIgnoreCase(scheme.getKey()))
				StringUtil.append(sb, "<tr><td align=center width=300>", scheme.getKey(), " (<font color=\"LEVEL\">", scheme.getValue().size(), "</font> / ", Config.BUFFER_MAX_SKILLS, " skill(s))</td></tr>");
			else
				StringUtil.append(sb, "<tr><td align=center width=300><font color=\"3399CC\"><a action=\"bypass -h npc_%objectId%_editschemes none ", scheme.getKey(), "\">", scheme.getKey(), " (", scheme.getValue().size(), " / ", Config.BUFFER_MAX_SKILLS, " skill(s))</a></font></td></tr>");
		}
		
		sb.append("</table>");
		
		return sb.toString();
	}
	
	/**
	 * @param player : The player to make checks on.
	 * @param groupType : The group of skills to select.
	 * @param schemeName : The scheme to make check.
	 * @return a String representing skills available to selection for a given groupType.
	 */
	private static String getGroupSkillList(L2PcInstance player, String groupType, String schemeName)
	{
		final List<Integer> skills = new ArrayList<>();
		for (int skillId : BufferTable.getSkillsIdsByType(groupType))
		{
			if (BufferTable.getInstance().getSchemeContainsSkill(player.getObjectId(), schemeName, skillId))
				continue;
			
			skills.add(skillId);
		}
		
		if (skills.isEmpty())
			return "That group doesn't contain any skills.";
		
		final StringBuilder sb = new StringBuilder(500);
		
		sb.append("<table>");
		int count = 0;
		for (int skillId : skills)
		{
			if (BufferTable.getInstance().getSchemeContainsSkill(player.getObjectId(), schemeName, skillId))
				continue;
			
			if (count == 0)
				sb.append("<tr>");
			
			if (skillId < 100)
				StringUtil.append(sb, "<td><button action=\"bypass -h npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, "\" width=32 height=32 back=\"icon.skill00", skillId, "\" fore=\"icon.skill00", skillId, "\"></td>");
			else if (skillId < 1000)
				StringUtil.append(sb, "<td><button action=\"bypass -h npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, "\" width=32 height=32 back=\"icon.skill0", skillId, "\" fore=\"icon.skill0", skillId, "\"></td>");
			else
				StringUtil.append(sb, "<td><button action=\"bypass -h npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, "\" width=32 height=32 back=\"icon.skill", skillId, "\" fore=\"icon.skill", skillId, "\"></td>");
			
			count++;
			if (count == 6)
			{
				sb.append("</tr>");
				count = 0;
			}
		}
		
		if (!sb.toString().endsWith("</tr>"))
			sb.append("</tr>");
		
		sb.append("</table>");
		
		return sb.toString();
	}
	
	/**
	 * @param player : The player to make checks on.
	 * @param groupType : The group of skills to select.
	 * @param schemeName : The scheme to make check.
	 * @return a String representing a given scheme's content.
	 */
	private static String getPlayerSchemeSkillList(L2PcInstance player, String groupType, String schemeName)
	{
		final List<Integer> skills = BufferTable.getInstance().getScheme(player.getObjectId(), schemeName);
		if (skills.isEmpty())
			return "<font color=\"3399CC\">That scheme is empty.</font>";
		
		final StringBuilder sb = new StringBuilder(500);
		sb.append("<table>");
		int count = 0;
		
		for (int sk : skills)
		{
			if (count == 0)
				sb.append("<tr>");
			
			if (sk < 100)
				StringUtil.append(sb, "<td><button action=\"bypass -h npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", sk, "\" width=32 height=32 back=\"icon.skill00", sk, "\" fore=\"icon.skill00", sk, "\"></td>");
			else if (sk < 1000)
				StringUtil.append(sb, "<td><button action=\"bypass -h npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", sk, "\" width=32 height=32 back=\"icon.skill0", sk, "\" fore=\"icon.skill0", sk, "\"></td>");
			else
				StringUtil.append(sb, "<td><button action=\"bypass -h npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", sk, "\" width=32 height=32 back=\"icon.skill", sk, "\" fore=\"icon.skill", sk, "\"></td>");
			
			count++;
			if (count == 6)
			{
				sb.append("</tr>");
				count = 0;
			}
		}
		
		if (!sb.toString().endsWith("<tr>"))
			sb.append("<tr>");
		
		sb.append("</table>");
		
		return sb.toString();
	}
	
	/**
	 * @param groupType : The group of skills to select.
	 * @param schemeName : The scheme to make check.
	 * @return a string representing all groupTypes availables. The group currently on selection isn't linkable.
	 */
	private static String getTypesFrame(String groupType, String schemeName)
	{
		final StringBuilder sb = new StringBuilder(500);
		sb.append("<table>");
		
		int count = 0;
		for (String s : BufferTable.getSkillTypes())
		{
			if (count == 0)
				sb.append("<tr>");
			
			if (groupType.equalsIgnoreCase(s))
				StringUtil.append(sb, "<td width=65>", s, "</td>");
			else
				StringUtil.append(sb, "<td width=65><a action=\"bypass -h npc_%objectId%_editschemes ", s, " ", schemeName, "\">", s, "</a></td>");
			
			count++;
			if (count == 4)
			{
				sb.append("</tr>");
				count = 0;
			}
		}
		
		if (!sb.toString().endsWith("</tr>"))
			sb.append("</tr>");
		
		sb.append("</table>");
		
		return sb.toString();
	}
	
	/**
	 * @param list : A list of skill ids.
	 * @return a global fee for all skills contained in list.
	 */
	private static int getFee(ArrayList<Integer> list)
	{
		if (Config.BUFFER_STATIC_BUFF_COST >= 0)
			return (list.size() * Config.BUFFER_STATIC_BUFF_COST);
		
		int fee = 0;
		for (int sk : list)
			fee += Config.BUFFER_BUFFLIST.get(sk).getValue();
		
		return fee;
	}
}

Thanks for the quick responce! Seems legit now!  :y u no?:

Posted
/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package net.sf.l2j.gameserver.model.actor.instance;

import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.StringTokenizer;

import net.sf.l2j.Config;
import net.sf.l2j.commons.lang.StringUtil;
import net.sf.l2j.gameserver.datatables.BufferTable;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.model.actor.L2Summon;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;

public class L2BufferInstance extends L2NpcInstance
{
	public L2BufferInstance(int objectId, NpcTemplate template)
	{
		super(objectId, template);
	}
	
	@Override
	public void onBypassFeedback(L2PcInstance player, String command)
	{
		StringTokenizer st = new StringTokenizer(command, " ");
		String currentCommand = st.nextToken();
		int buffid = 0;
		
		if (currentCommand.startsWith("menu"))
		{
			final NpcHtmlMessage html = new NpcHtmlMessage(0);
			html.setFile(getHtmlPath(getNpcId(), 0));
			html.replace("%objectId%", getObjectId());
			player.sendPacket(html);
		}
		if (currentCommand.startsWith("chat"))
		{
			final NpcHtmlMessage html = new NpcHtmlMessage(0);
			html.setFile(getHtmlPath(getNpcId(), Integer.parseInt(st.nextToken())));
			html.replace("%objectId%", getObjectId());
			player.sendPacket(html);
		}
		else if (currentCommand.startsWith("cleanup"))
		{
            L2Skill buff;
            buff = SkillTable.getInstance().getInfo(1056, 1);
            buff.getEffects(this, player);
			player.stopAllEffectsExceptThoseThatLastThroughDeath();
			player.broadcastPacket(new MagicSkillUse(this, player, 1056, 1, 5, 0));
			
			final L2Summon summon = player.getPet();
			if (summon != null)
			{
                buff.getEffects(this, summon);
				summon.broadcastPacket(new MagicSkillUse(this, summon, 1056, 1, 5, 0));
				summon.stopAllEffectsExceptThoseThatLastThroughDeath();
			}
			
			final NpcHtmlMessage html = new NpcHtmlMessage(0);
			html.setFile(getHtmlPath(getNpcId(), 0));
			html.replace("%objectId%", getObjectId());
			player.sendPacket(html);
		}
		else if (currentCommand.startsWith("heal"))
		{
			player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
			player.setCurrentCp(player.getMaxCp());
		    L2Skill buff = SkillTable.getInstance().getInfo(1218, 1);
	        buff.getEffects(this, player);
			player.broadcastPacket(new MagicSkillUse(this, player, 1218, 1, 5, 0));
			final L2Summon summon = player.getPet();
			if (summon != null)
			{
                buff.getEffects(this, player);
				summon.broadcastPacket(new MagicSkillUse(this, summon, 1218, 1, 5, 0));
				summon.setCurrentHpMp(summon.getMaxHp(), summon.getMaxMp());
			}
			
			final NpcHtmlMessage html = new NpcHtmlMessage(0);
			html.setFile(getHtmlPath(getNpcId(), 0));
			html.replace("%objectId%", getObjectId());
			player.sendPacket(html);
		}
		else if (currentCommand.startsWith("support"))
		{
			showGiveBuffsWindow(player, st.nextToken());
		}
		else if (currentCommand.startsWith("givebuffs"))
		{
			final String targetType = st.nextToken();
			final String schemeName = st.nextToken();
			final int cost = Integer.parseInt(st.nextToken());
			
			final L2Character target = (targetType.equalsIgnoreCase("pet")) ? player.getPet() : player;
			if (target == null)
				player.sendMessage("You don't have a pet.");
			else if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true))
			{
				for (int skillId : BufferTable.getInstance().getScheme(player.getObjectId(), schemeName))
					SkillTable.getInstance().getInfo(skillId, SkillTable.getInstance().getMaxLevel(skillId)).getEffects(this, target);
			}
			showGiveBuffsWindow(player, targetType);
		}
		else if (currentCommand.startsWith("editschemes"))
		{
			showEditSchemeWindow(player, st.nextToken(), st.nextToken());
		}
		if (currentCommand.startsWith("getbuff"))
		{
			buffid = Integer.parseInt(st.nextToken());
			int nextWindow = Integer.parseInt(st.nextToken());
			if (buffid != 0)
			{
                               L2Skill buff =SkillTable.getInstance().getInfo(buffid, SkillTable.getInstance().getMaxLevel(buffid));
                               buff.getEffects(this, player);
				player.broadcastPacket(new MagicSkillUse(this, player, buffid, SkillTable.getInstance().getMaxLevel(buffid), 0, 0));
				final NpcHtmlMessage html = new NpcHtmlMessage(0);
				html.setFile(getHtmlPath(getNpcId(), nextWindow));
				html.replace("%objectId%", getObjectId());
				player.sendPacket(html);
			}
		}
		else if (currentCommand.startsWith("fighterSet"))
		{
                       int fighterSet[] = Config.FIGHTER_SET_LIST;
			player.stopAllEffectsExceptThoseThatLastThroughDeath();
			L2Skill buff ;
			for (int id: fighterSet)
			{
				buff = SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id));
                               buff.getEffects(this, player);
				player.broadcastPacket(new MagicSkillUse(this, player, id, buff.getLevel(), 0, 0));
			}
			final NpcHtmlMessage html = new NpcHtmlMessage(0);
			html.setFile(getHtmlPath(getNpcId(), 0));
			html.replace("%objectId%", getObjectId());
			player.sendPacket(html);
		}
		else if (currentCommand.startsWith("mageSet"))
		{
                       int mageSet[] = Config.MAGE_SET_LIST;
			player.stopAllEffectsExceptThoseThatLastThroughDeath();
			L2Skill buff ;
                       for (int id: mageSet)
                        {
                            buff = SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id));
                            buff.getEffects(this, player);
                            player.broadcastPacket(new MagicSkillUse(this, player, id, buff.getLevel(), 0, 0));
                        }
			final NpcHtmlMessage html = new NpcHtmlMessage(0);
			html.setFile(getHtmlPath(getNpcId(), 0));
			html.replace("%objectId%", getObjectId());
			player.sendPacket(html);
		}
		else if (currentCommand.startsWith("skill"))
		{
			final String groupType = st.nextToken();
			final String schemeName = st.nextToken();
			
			final int skillId = Integer.parseInt(st.nextToken());
			
			final List<Integer> skills = BufferTable.getInstance().getScheme(player.getObjectId(), schemeName);
			
			if (currentCommand.startsWith("skillselect") && !schemeName.equalsIgnoreCase("none"))
			{
				if (skills.size() < Config.BUFFER_MAX_SKILLS)
					skills.add(skillId);
				else
					player.sendMessage("This scheme has reached the maximum amount of buffs.");
			}
			else if (currentCommand.startsWith("skillunselect"))
				skills.remove(Integer.valueOf(skillId));
			
			showEditSchemeWindow(player, groupType, schemeName);
		}
		else if (currentCommand.startsWith("manageschemes"))
		{
			showManageSchemeWindow(player);
		}
		else if (currentCommand.startsWith("createscheme"))
		{
			try
			{
				final String schemeName = st.nextToken();
				if (schemeName.length() > 14)
				{
					player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed.");
					showManageSchemeWindow(player);
					return;
				}
				
				final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId());
				if (schemes != null)
				{
					if (schemes.size() == Config.BUFFER_MAX_SCHEMES)
					{
						player.sendMessage("Maximum schemes amount is already reached.");
						showManageSchemeWindow(player);
						return;
					}
					
					if (schemes.containsKey(schemeName))
					{
						player.sendMessage("The scheme name already exists.");
						showManageSchemeWindow(player);
						return;
					}
				}
				
				BufferTable.getInstance().setScheme(player.getObjectId(), schemeName.trim(), new ArrayList<Integer>());
				showManageSchemeWindow(player);
			}
			catch (Exception e)
			{
				player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed.");
				showManageSchemeWindow(player);
			}
		}
		else if (currentCommand.startsWith("deletescheme"))
		{
			try
			{
				final String schemeName = st.nextToken();
				final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId());
				
				if (schemes != null && schemes.containsKey(schemeName))
					schemes.remove(schemeName);
			}
			catch (Exception e)
			{
				player.sendMessage("This scheme name is invalid.");
			}
			showManageSchemeWindow(player);
		}
		else if (currentCommand.startsWith("clearscheme"))
		{
			try
			{
				final String schemeName = st.nextToken();
				final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId());
				
				if (schemes != null && schemes.containsKey(schemeName))
					schemes.get(schemeName).clear();
			}
			catch (Exception e)
			{
				player.sendMessage("This scheme name is invalid.");
			}
			showManageSchemeWindow(player);
		}
		
		super.onBypassFeedback(player, command);
	}
	
	@Override
	public String getHtmlPath(int npcId, int val)
	{
		String filename = "";
		if (val == 0)
			filename = "" + npcId;
		else
			filename = npcId + "-" + val;
		
		return "data/html/mods/buffer/" + filename + ".htm";
	}
	
	/**
	 * Sends an html packet to player with Give Buffs menu info for player and pet, depending on targetType parameter {player, pet}
	 * @param player : The player to make checks on.
	 * @param targetType : a String used to define if the player or his pet must be used as target.
	 */
	private void showGiveBuffsWindow(L2PcInstance player, String targetType)
	{
		final StringBuilder sb = new StringBuilder(200);
		
		final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId());
		if (schemes == null || schemes.isEmpty())
			sb.append("<center><font color=\"LEVEL\">You haven't defined any scheme</font></center>");
		else
		{
			for (Map.Entry<String, ArrayList<Integer>> scheme : schemes.entrySet())
			{
				final int cost = getFee(scheme.getValue());
				StringUtil.append(sb, "<font color=\"LEVEL\"><a action=\"bypass -h npc_%objectId%_givebuffs ", targetType, " ", scheme.getKey(), " ", cost, "\">", scheme.getKey(), " (", scheme.getValue().size(), " skill(s))</a>", ((cost > 0) ? " - Adena cost: " + cost : ""), "</font><br1>");
			}
		}
		
		final NpcHtmlMessage html = new NpcHtmlMessage(0);
		html.setFile(getHtmlPath(getNpcId(), 1));
		html.replace("%schemes%", sb.toString());
		html.replace("%targettype%", (targetType.equalsIgnoreCase("pet") ? " <a action=\"bypass -h npc_%objectId%_support player\">yourself</a> | your pet" : "yourself | <a action=\"bypass -h npc_%objectId%_support pet\">your pet</a>"));
		html.replace("%objectId%", getObjectId());
		player.sendPacket(html);
	}
	
	/**
	 * Sends an html packet to player with Manage scheme menu info. This allows player to create/delete/clear schemes
	 * @param player : The player to make checks on.
	 */
	private void showManageSchemeWindow(L2PcInstance player)
	{
		final StringBuilder sb = new StringBuilder(200);
		
		final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId());
		if (schemes == null || schemes.isEmpty())
			sb.append("<center><font color=\"3399CC\">You haven't created any scheme.</font></center>");
		else
		{
			sb.append("<table bgcolor=000000 width =300>");
			for (Map.Entry<String, ArrayList<Integer>> scheme : schemes.entrySet())
				StringUtil.append(sb, "<tr><td width=140>", scheme.getKey(), " (", scheme.getValue().size(), " skill(s))</td><td width=60><button value=\"Clear\" action=\"bypass -h npc_%objectId%_clearscheme ", scheme.getKey(), "\" width=55 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><td width=60><button value=\"Drop\" action=\"bypass -h npc_%objectId%_deletescheme ", scheme.getKey(), "\" width=55 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>");
			
			sb.append("</table>");
		}
		
		final NpcHtmlMessage html = new NpcHtmlMessage(0);
		html.setFile(getHtmlPath(getNpcId(), 2));
		html.replace("%schemes%", sb.toString());
		html.replace("%max_schemes%", Config.BUFFER_MAX_SCHEMES);
		html.replace("%objectId%", getObjectId());
		player.sendPacket(html);
	}
	
	/**
	 * This sends an html packet to player with Edit Scheme Menu info. This allows player to edit each created scheme (add/delete skills)
	 * @param player : The player to make checks on.
	 * @param groupType : The group of skills to select.
	 * @param schemeName : The scheme to make check.
	 */
	private void showEditSchemeWindow(L2PcInstance player, String groupType, String schemeName)
	{
		final NpcHtmlMessage html = new NpcHtmlMessage(0);
		
		if (schemeName.equalsIgnoreCase("none"))
			html.setFile(getHtmlPath(getNpcId(), 3));
		else
		{
			if (groupType.equalsIgnoreCase("none"))
				html.setFile(getHtmlPath(getNpcId(), 4));
			else
			{
				html.setFile(getHtmlPath(getNpcId(), 5));
				html.replace("%skilllistframe%", getGroupSkillList(player, groupType, schemeName));
			}
			html.replace("%schemename%", schemeName);
			html.replace("%myschemeframe%", getPlayerSchemeSkillList(player, groupType, schemeName));
			html.replace("%typesframe%", getTypesFrame(groupType, schemeName));
		}
		html.replace("%schemes%", getPlayerSchemes(player, schemeName));
		html.replace("%objectId%", getObjectId());
		player.sendPacket(html);
	}
	
	/**
	 * @param player : The player to make checks on.
	 * @param schemeName : The name to don't link (previously clicked).
	 * @return a String listing player's schemes. The scheme currently on selection isn't linkable.
	 */
	private static String getPlayerSchemes(L2PcInstance player, String schemeName)
	{
		final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId());
		if (schemes == null || schemes.isEmpty())
			return "<table bgcolor=000000 width =300><tr><td align=center width=300><font color=\"3399CC\">Please create at least one scheme.</font></td></tr></table>";
		
		final StringBuilder sb = new StringBuilder(200);
		sb.append("<table bgcolor=000000 width =300>");
		
		for (Map.Entry<String, ArrayList<Integer>> scheme : schemes.entrySet())
		{
			if (schemeName.equalsIgnoreCase(scheme.getKey()))
				StringUtil.append(sb, "<tr><td align=center width=300>", scheme.getKey(), " (<font color=\"LEVEL\">", scheme.getValue().size(), "</font> / ", Config.BUFFER_MAX_SKILLS, " skill(s))</td></tr>");
			else
				StringUtil.append(sb, "<tr><td align=center width=300><font color=\"3399CC\"><a action=\"bypass -h npc_%objectId%_editschemes none ", scheme.getKey(), "\">", scheme.getKey(), " (", scheme.getValue().size(), " / ", Config.BUFFER_MAX_SKILLS, " skill(s))</a></font></td></tr>");
		}
		
		sb.append("</table>");
		
		return sb.toString();
	}
	
	/**
	 * @param player : The player to make checks on.
	 * @param groupType : The group of skills to select.
	 * @param schemeName : The scheme to make check.
	 * @return a String representing skills available to selection for a given groupType.
	 */
	private static String getGroupSkillList(L2PcInstance player, String groupType, String schemeName)
	{
		final List<Integer> skills = new ArrayList<>();
		for (int skillId : BufferTable.getSkillsIdsByType(groupType))
		{
			if (BufferTable.getInstance().getSchemeContainsSkill(player.getObjectId(), schemeName, skillId))
				continue;
			
			skills.add(skillId);
		}
		
		if (skills.isEmpty())
			return "That group doesn't contain any skills.";
		
		final StringBuilder sb = new StringBuilder(500);
		
		sb.append("<table>");
		int count = 0;
		for (int skillId : skills)
		{
			if (BufferTable.getInstance().getSchemeContainsSkill(player.getObjectId(), schemeName, skillId))
				continue;
			
			if (count == 0)
				sb.append("<tr>");
			
			if (skillId < 100)
				StringUtil.append(sb, "<td><button action=\"bypass -h npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, "\" width=32 height=32 back=\"icon.skill00", skillId, "\" fore=\"icon.skill00", skillId, "\"></td>");
			else if (skillId < 1000)
				StringUtil.append(sb, "<td><button action=\"bypass -h npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, "\" width=32 height=32 back=\"icon.skill0", skillId, "\" fore=\"icon.skill0", skillId, "\"></td>");
			else
				StringUtil.append(sb, "<td><button action=\"bypass -h npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, "\" width=32 height=32 back=\"icon.skill", skillId, "\" fore=\"icon.skill", skillId, "\"></td>");
			
			count++;
			if (count == 6)
			{
				sb.append("</tr>");
				count = 0;
			}
		}
		
		if (!sb.toString().endsWith("</tr>"))
			sb.append("</tr>");
		
		sb.append("</table>");
		
		return sb.toString();
	}
	
	/**
	 * @param player : The player to make checks on.
	 * @param groupType : The group of skills to select.
	 * @param schemeName : The scheme to make check.
	 * @return a String representing a given scheme's content.
	 */
	private static String getPlayerSchemeSkillList(L2PcInstance player, String groupType, String schemeName)
	{
		final List<Integer> skills = BufferTable.getInstance().getScheme(player.getObjectId(), schemeName);
		if (skills.isEmpty())
			return "<font color=\"3399CC\">That scheme is empty.</font>";
		
		final StringBuilder sb = new StringBuilder(500);
		sb.append("<table>");
		int count = 0;
		
		for (int sk : skills)
		{
			if (count == 0)
				sb.append("<tr>");
			
			if (sk < 100)
				StringUtil.append(sb, "<td><button action=\"bypass -h npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", sk, "\" width=32 height=32 back=\"icon.skill00", sk, "\" fore=\"icon.skill00", sk, "\"></td>");
			else if (sk < 1000)
				StringUtil.append(sb, "<td><button action=\"bypass -h npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", sk, "\" width=32 height=32 back=\"icon.skill0", sk, "\" fore=\"icon.skill0", sk, "\"></td>");
			else
				StringUtil.append(sb, "<td><button action=\"bypass -h npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", sk, "\" width=32 height=32 back=\"icon.skill", sk, "\" fore=\"icon.skill", sk, "\"></td>");
			
			count++;
			if (count == 6)
			{
				sb.append("</tr>");
				count = 0;
			}
		}
		
		if (!sb.toString().endsWith("<tr>"))
			sb.append("<tr>");
		
		sb.append("</table>");
		
		return sb.toString();
	}
	
	/**
	 * @param groupType : The group of skills to select.
	 * @param schemeName : The scheme to make check.
	 * @return a string representing all groupTypes availables. The group currently on selection isn't linkable.
	 */
	private static String getTypesFrame(String groupType, String schemeName)
	{
		final StringBuilder sb = new StringBuilder(500);
		sb.append("<table>");
		
		int count = 0;
		for (String s : BufferTable.getSkillTypes())
		{
			if (count == 0)
				sb.append("<tr>");
			
			if (groupType.equalsIgnoreCase(s))
				StringUtil.append(sb, "<td width=65>", s, "</td>");
			else
				StringUtil.append(sb, "<td width=65><a action=\"bypass -h npc_%objectId%_editschemes ", s, " ", schemeName, "\">", s, "</a></td>");
			
			count++;
			if (count == 4)
			{
				sb.append("</tr>");
				count = 0;
			}
		}
		
		if (!sb.toString().endsWith("</tr>"))
			sb.append("</tr>");
		
		sb.append("</table>");
		
		return sb.toString();
	}
	
	/**
	 * @param list : A list of skill ids.
	 * @return a global fee for all skills contained in list.
	 */
	private static int getFee(ArrayList<Integer> list)
	{
		if (Config.BUFFER_STATIC_BUFF_COST >= 0)
			return (list.size() * Config.BUFFER_STATIC_BUFF_COST);
		
		int fee = 0;
		for (int sk : list)
			fee += Config.BUFFER_BUFFLIST.get(sk).getValue();
		
		return fee;
	}
}

Thanks for the quick responce! Seems legit now!  :y u no?:

 

i just compiled with your instance and i didnt get any error...

Posted

Buffs with MANUAL description, so old school :D

Don't talk, you didn't ask me. He was bored and he decided no to write the description in database and load it in every buff base on ID

but write it manually cause he knew you would comment on it. He pwned you.

Posted

Don't talk, you didn't ask me. He was bored and he decided no to write the description in database and load it in every buff base on ID

but write it manually cause he knew you would comment on it. He pwned you.

shhh.jpg

Posted (edited)

Sup, why i always get Application information is incorect.

i added npc to

acis\gameserver\data\xml\npcs\50000-50999

when added files to 

acis\gameserver\data\html\mods\buffer

 

What i`am doing wrong?

Sorry for elpy lvl... 

 

<npc id="50008" idTemplate="30519" name="Tryskell" title="Crappy Buffer">
<set name="level" val="70"/>
<set name="radius" val="7"/>
<set name="height" val="18"/>
<set name="rHand" val="0"/>
<set name="lHand" val="0"/>
<set name="type" val="L2Buffer"/>
<set name="exp" val="0"/>
<set name="sp" val="0"/>
<set name="hp" val="2444.46819"/>
<set name="mp" val="1345.8"/>
<set name="hpRegen" val="7.5"/>
<set name="mpRegen" val="2.7"/>
<set name="pAtk" val="688.86373"/>
<set name="pDef" val="295.91597"/>
<set name="mAtk" val="470.40463"/>
<set name="mDef" val="216.53847"/>
<set name="crit" val="4"/>
<set name="atkSpd" val="253"/>
<set name="str" val="40"/>
<set name="int" val="21"/>
<set name="dex" val="30"/>
<set name="wit" val="20"/>
<set name="con" val="43"/>
<set name="men" val="20"/>
<set name="corpseTime" val="7"/>
<set name="walkSpd" val="50"/>
<set name="runSpd" val="120"/>
<set name="dropHerbGroup" val="0"/>
<set name="attackRange" val="40"/>
<ai type="default" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/>
<skills>
<skill id="4045" level="1"/>
<skill id="4416" level="18"/>
</skills>
</npc>
Edited by hadius
Posted

 

Sup, why i always get Application information is incorect.

i added npc to

acis\gameserver\data\xml\npcs\50000-50999

when added files to 

acis\gameserver\data\html\mods\buffer

 

What i`am doing wrong?

Sorry for elpy lvl... 

 

<npc id="50008" idTemplate="30519" name="Tryskell" title="Crappy Buffer">
<set name="level" val="70"/>
<set name="radius" val="7"/>
<set name="height" val="18"/>
<set name="rHand" val="0"/>
<set name="lHand" val="0"/>
<set name="type" val="L2Buffer"/>
<set name="exp" val="0"/>
<set name="sp" val="0"/>
<set name="hp" val="2444.46819"/>
<set name="mp" val="1345.8"/>
<set name="hpRegen" val="7.5"/>
<set name="mpRegen" val="2.7"/>
<set name="pAtk" val="688.86373"/>
<set name="pDef" val="295.91597"/>
<set name="mAtk" val="470.40463"/>
<set name="mDef" val="216.53847"/>
<set name="crit" val="4"/>
<set name="atkSpd" val="253"/>
<set name="str" val="40"/>
<set name="int" val="21"/>
<set name="dex" val="30"/>
<set name="wit" val="20"/>
<set name="con" val="43"/>
<set name="men" val="20"/>
<set name="corpseTime" val="7"/>
<set name="walkSpd" val="50"/>
<set name="runSpd" val="120"/>
<set name="dropHerbGroup" val="0"/>
<set name="attackRange" val="40"/>
<ai type="default" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/>
<skills>
<skill id="4045" level="1"/>
<skill id="4416" level="18"/>
</skills>
</npc>

if you use a pack acis already exist you dont have to add new npc 

Posted (edited)

umm . its good one as it simple also but i like old school ;) .. but i have something, i talked to the NPC and chosed manage scheme and select some buffs, songs, dances, and (( Shilen Elder )) i get Critical Error, and when i click on Fighter Set | Mage Set in Full Buff section it cancel all buff i already have.

 

Please follow with the image bellow CFbg.jpg

 

Also Look at this photo, is that fine ?.. 

CTzG.jpg

Edited by thelol

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Very nice attempt and good luck with your sales.   Don't let the voices in this topic discourage you. Most of those people are just flexing. So if Celestine decides to write a bootkit or hook system calls or whatever and false-feed your anti-cheat fake info just because it sits in user mode just to go play in a private server with 100 people, I'll tell you one thing:   Who the fuck cares ... 😛   The average player won't / can't make these things, the big players like adrenaline won't bother (yet) (they don't have signed drivers do they ? They also run in user mode I believe). And even if they somehow manage to do so, there's a minority of players who would trust putting this thing on their pc. I wouldn't let anyone tamper with my kernel mode even if he had a signed certificate from Microsoft.    Also, in a scene where collusion has been brought out between bot makers and cheat guards, having many options is a blessing regardless of their strength. It makes colusion, conflict of interest and cartel more difficult, it drains from cheating software creators more resources to focus on more cheat guards, and it gives server owners plurality.    This arms race is a numbers game, you stop 90% of the cheaters you add value to all of us.    A couple of senior devs flexing their powers in a forum are not a concern.   If i'd ever make a server, I would definitelly buy from you, not because you have the best anti-cheat, but because you are not well known yet to be the focus of counter measures.     
    • TILL OPENING LEFT LESS THAN - 2 DAYS ! GRAND OPENING FROM - 10/07/2026, FRIDAY, 20:00 +3 GMT !
    • Add me on discord, lets talk   Discord: splicho
    • Add more information about your project, client, rates etc, this can help you find a developer more easily on your needs!
    • Hey guys! I am working on a new l2 private server and lookin for any developers who may be interested in helping me get it up n running. It would require a ton of work at the beginning, but once I am able to handle things on my own, I can do a lot of the work too. I just need someone who is tech savy to help me get things setup, make serious edits, and help me get this project going.   So far I have the project running on Java through eclipse. I have the server up locally, and pushing to GitHub. I just need help with managing edits to quests, skills, and other random functions to get me rolling.   Please reach out if you are interested!   Some current content I am working on: - Class skill edits - NPC skills, stats, and placements - Quest icons for turn in, completion, pick up etc - Quest logic (i.e. kill x mobs, turn in y amount, trigger a mini solo or mini group boss fights) I can handle the quest texts and story - Ability to more quickly upload changes to inventory, crafting, NPC stats/drops, etc... and gear setup. I would like to quickly add new recipes to shops or mob drops so players can start crafting it themselves
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..