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FileEdit doesnt recognize them and if i open with notepad++  for example the file: credit_Art_01

Lineage2Ver111剓겐겍겁겁겁겁槨縔羬게겝겁겁겁겁겒겐계곘곁곀게곅곁곋곟곞곏겑겎곟곕곁곎곃곀겂곏곞곉곈곅곘곳곎곍곏곇겎겒겐곎곃곈곕겒겐곘곍곎곀곉게곛곅곈곘계겑겘겜겜게계곉곅곋계곘겑겙겙겜게곎곃곞곈곉곞겑겜게곏곉곀곀곟곜곍곏곅곂곋겑겜게곏곉곀곀곜곍곈곈곅곂곋겑겜겒겐곘곞겒겐곘곈게곍곀곅곋곂겑곏곉곂곘곉곞게계곉곅곋계곘겑겛겜겒겐곅곁곋게곟곞곏겑겎곟곕곁곎곃곀겂곏곞곉곈곅곘곳곍곞곘겎게곛곅곈곘계겑겞겙겚게계곉곅곋계곘겑겚겜겒겐것곘곈겒겐것곘곞겒겐곘곞겒겐곘곈게계곉곅곋계곘겑겘겔겜겒겐곘곍곎곀곉게곛곅곈곘계겑겘겜겜게곎곃곞곈곉곞겑겜게곏곉곀곀곟곜곍곏곅곂곋겑겜게곏곉곀곀곜곍곈곈곅곂곋겑겜겒겐곘곞겒겐곘곈게곛곅곈곘계겑겞겜겜게곍곀곅곋곂겑곞곅곋계곘게곚곍곀곅곋곂겑곘곃곜겒겐곊곃곂곘게곏곃곀곃곞겑겎고곩곺곩고겎게곢곍곁곉겑겎곯곞곉곈곅곘곸곉곔곘겎겒고곉곍곈게곭곞곘곅곟곘겐것곊곃곂곘겒겐것곘곈겒겐곘곈게곊곅곔곛곅곈곘계겑겟겜겒겐것곘곈겒겐곘곈게곛곅곈곘계겑겝겛겜게곍곀곅곋곂겑곀곉곊곘게곚곍곀곅곋곂겑곘곃곜겒겐곊곃곂곘게곢곍곁곉겑겎곻곃곞곀곈곿곕곟곘곉곁곿곉곘겎겒곦곃곂곋겁곤곃곃곂게과곍곞곇겐곎곞겒겐것곊곃곂곘겒겐곎곞겒겐곎곞겒겐것곘곈겒겐것곘곞겒겐곘곞겒겐곘곈게곛곅곈곘계겑겞겜겜게곍곀곅곋곂겑곞곅곋계곘게곚곍곀곅곋곂겑곘곃곜겒겐곊곃곂곘게곏곃곀곃곞겑겎고곩곺곩고겎게곢곍곁곉겑겎곯곞곉곈곅곘곸곉곔곘겎겒곣곙곘곟곃곙곞곏곅곂곋게곡곍곂곍곋곉곞겐것곊곃곂곘겒겐것곘곈겒겐곘곈게곊곅곔곛곅곈곘계겑겟겜겒겐것곘곈겒겐곘곈게곛곅곈곘계겑겝겛겜게곍곀곅곋곂겑곀곉곊곘게곚곍곀곅곋곂겑곘곃곜겒겐곊곃곂곘게곢곍곁곉겑겎곻곃곞곀곈곿곕곟곘곉곁곿곉곘겎겒곿곃곃곂겁곶곙게곤곛곍곂곋겐곎곞겒겐것곊곃곂곘겒겐곊곃곂곘게곢곍곁곉겑겎곻곃곞곀곈곿곕곟곘곉곁곿곉곘겎겒곤곍곉겁곦곅곂게과곍곞곇겐곎곞겒겐것곊곃곂곘겒겐곎곞겒겐곎곞겒겐것곘곈겒겐것곘곞겒겐곘곞겒겐곘곈게곛곅곈곘계겑겞겜겜게곍곀곅곋곂겑곞곅곋계곘게곚곍곀곅곋곂겑곘곃곜겒겐곊곃곂곘게곏곃곀곃곞겑겎고곩곺곩고겎게곢곍곁곉겑겎곯곞곉곈곅곘곸곉곔곘겎겒곡곍곘곉곞곅곍곀게겊게곡곉곞곏계곍곂곈곅곟곅곂곋겐곎곞겝겒골곉곟곅곋곂곉곞겐것곊곃곂곘겒겐것곘곈겒겐곘곈게곊곅곔곛곅곈곘계겑겟겜겒겐것곘곈겒겐곘곈게곛곅곈곘계겑겝겛겜게곍곀곅곋곂겑곀곉곊곘게곚곍곀곅곋곂겑곘곃곜겒겐곊곃곂곘게곢곍곁곉겑겎곻곃곞곀곈곿곕곟곘곉곁곿곉곘겎겒곧곅겁곦곙게곧곅곁겐곎곞겒겐것곊곃곂곘겒겐곎곞겒겐곎곞겒겐것곘곈겒겐것곘곞겒겐것곘곍곎곀곉겒겐것곘곈겒겐것곘곞겒겐것곘곍곎곀곉겒겐것곎곃곈곕겒겐것계곘곁곀겒   Å 舗䖰  
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FileEdit doesnt recognize them and if i open with notepad++  for example the file: credit_Art_01

 

Lineage2Ver111剓겐겍겁겁겁겁槨縔羬게겝겁겁겁겁겒겐계곘곁곀게곅곁곋곟곞곏겑겎곟곕곁곎곃곀겂곏곞곉곈곅곘곳곎곍곏곇겎겒겐곎곃곈곕겒겐곘곍곎곀곉게곛곅곈곘계겑겘겜겜게계곉곅곋계곘겑겙겙겜게곎곃곞곈곉곞겑겜게곏곉곀곀곟곜곍곏곅곂곋겑겜게곏곉곀곀곜곍곈곈곅곂곋겑겜겒겐곘곞겒겐곘곈게곍곀곅곋곂겑곏곉곂곘곉곞게계곉곅곋계곘겑겛겜겒겐곅곁곋게곟곞곏겑겎곟곕곁곎곃곀겂곏곞곉곈곅곘곳곍곞곘겎게곛곅곈곘계겑겞겙겚게계곉곅곋계곘겑겚겜겒겐것곘곈겒겐것곘곞겒겐곘곞겒겐곘곈게계곉곅곋계곘겑겘겔겜겒겐곘곍곎곀곉게곛곅곈곘계겑겘겜겜게곎곃곞곈곉곞겑겜게곏곉곀곀곟곜곍곏곅곂곋겑겜게곏곉곀곀곜곍곈곈곅곂곋겑겜겒겐곘곞겒겐곘곈게곛곅곈곘계겑겞겜겜게곍곀곅곋곂겑곞곅곋계곘게곚곍곀곅곋곂겑곘곃곜겒겐곊곃곂곘게곏곃곀곃곞겑겎고곩곺곩고겎게곢곍곁곉겑겎곯곞곉곈곅곘곸곉곔곘겎겒고곉곍곈게곭곞곘곅곟곘겐것곊곃곂곘겒겐것곘곈겒겐곘곈게곊곅곔곛곅곈곘계겑겟겜겒겐것곘곈겒겐곘곈게곛곅곈곘계겑겝겛겜게곍곀곅곋곂겑곀곉곊곘게곚곍곀곅곋곂겑곘곃곜겒겐곊곃곂곘게곢곍곁곉겑겎곻곃곞곀곈곿곕곟곘곉곁곿곉곘겎겒곦곃곂곋겁곤곃곃곂게과곍곞곇겐곎곞겒겐것곊곃곂곘겒겐곎곞겒겐곎곞겒겐것곘곈겒겐것곘곞겒겐곘곞겒겐곘곈게곛곅곈곘계겑겞겜겜게곍곀곅곋곂겑곞곅곋계곘게곚곍곀곅곋곂겑곘곃곜겒겐곊곃곂곘게곏곃곀곃곞겑겎고곩곺곩고겎게곢곍곁곉겑겎곯곞곉곈곅곘곸곉곔곘겎겒곣곙곘곟곃곙곞곏곅곂곋게곡곍곂곍곋곉곞겐것곊곃곂곘겒겐것곘곈겒겐곘곈게곊곅곔곛곅곈곘계겑겟겜겒겐것곘곈겒겐곘곈게곛곅곈곘계겑겝겛겜게곍곀곅곋곂겑곀곉곊곘게곚곍곀곅곋곂겑곘곃곜겒겐곊곃곂곘게곢곍곁곉겑겎곻곃곞곀곈곿곕곟곘곉곁곿곉곘겎겒곿곃곃곂겁곶곙게곤곛곍곂곋겐곎곞겒겐것곊곃곂곘겒겐곊곃곂곘게곢곍곁곉겑겎곻곃곞곀곈곿곕곟곘곉곁곿곉곘겎겒곤곍곉겁곦곅곂게과곍곞곇겐곎곞겒겐것곊곃곂곘겒겐곎곞겒겐곎곞겒겐것곘곈겒겐것곘곞겒겐곘곞겒겐곘곈게곛곅곈곘계겑겞겜겜게곍곀곅곋곂겑곞곅곋계곘게곚곍곀곅곋곂겑곘곃곜겒겐곊곃곂곘게곏곃곀곃곞겑겎고곩곺곩고겎게곢곍곁곉겑겎곯곞곉곈곅곘곸곉곔곘겎겒곡곍곘곉곞곅곍곀게겊게곡곉곞곏계곍곂곈곅곟곅곂곋겐곎곞겝겒골곉곟곅곋곂곉곞겐것곊곃곂곘겒겐것곘곈겒겐곘곈게곊곅곔곛곅곈곘계겑겟겜겒겐것곘곈겒겐곘곈게곛곅곈곘계겑겝겛겜게곍곀곅곋곂겑곀곉곊곘게곚곍곀곅곋곂겑곘곃곜겒겐곊곃곂곘게곢곍곁곉겑겎곻곃곞곀곈곿곕곟곘곉곁곿곉곘겎겒곧곅겁곦곙게곧곅곁겐곎곞겒겐것곊곃곂곘겒겐곎곞겒겐곎곞겒겐것곘곈겒겐것곘곞겒겐것곘곍곎곀곉겒겐것곘곈겒겐것곘곞겒겐것곘곍곎곀곉겒겐것곎곃곈곕겒겐것계곘곁곀겒   Å 舗䖰  
Then must be with decrypter likes logos etc
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    • Hi, great work! Are there any bugs? And will it work with a high five?
    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
    • Hello guys I wanna buy some  Lessons for an L2J Developer
    • Let me give you something for inspiration and get you addicted to bot AI     And a siege 😛     What I have notice helps a lot the LLM to act real, is to give it a real-persons background. So for each LLM in the context beggining, besides the L2 facts, give it a real-life back story "You are a 67 years old retired nurse who plays Lineage 2 while her husband reads his newspaper, you are calm, collected but get mad if insulted". But that makes for a creative bot but its repetitive. So what you can also do, is pick random 20 news sites and for each bot every 2-3 days, initialize a context that is affected by the "news" the bot reads in the "real world".  So for example there's Iran - US war ok ? You take the news, put it in an LLM and ask it, extract the "abstract feelings" that this news piece invokes into you without mentioning anything related to the news. Then you take the result and inject it to the bots LLM prompt after its backstory.  This leads to some VERY human-like behavior from bots. 
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