Jump to content

Question

Posted

hello mates

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.entity;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.Calendar;
import java.util.Comparator;
import java.util.HashMap;
import java.util.Map;
import java.util.StringTokenizer;
import java.util.logging.Logger;

import com.l2jserver.commons.database.pool.impl.ConnectionFactory;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.instance.L2FactTeleporterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2TpFlagInstance;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.util.Broadcast;
import com.l2jserver.util.StringUtil;

/**
 * @author Laikeriz
 */
public class FactionMaps
{
	private final static Logger _log = Logger.getLogger(FactionMaps.class.getName());
	
	public static Map<Integer, String> _all_maps = new HashMap<>();
	
	public static int _mapId = 0;
	public static String _mapName = "";
	public static int _maps_count = 0;
	public static boolean _voting = false;
	public static int[] _mapVotes = new int[10];
	public static String[] _mapNames = new String[10];
	private static long _nextMapIn = 0;
	
	
	public static boolean isVoting()
	{
		return _voting;
	}
	
	public static int getMapId()
	{
		return _mapId;
	}
	
	public static String getMapName()
	{
		return _mapName;
	}
	
	public static String getDelayUntilVoting()
	{
		long trim = _nextMapIn - Calendar.getInstance().getTimeInMillis();
		int h = 0;
		int m = 0;
		int s = 0;
		int k = 1 / 2;
		
		if ((trim / 3600000) >= 1)
		{
			h = Math.round((trim / 3600000) - k);
			trim -= h * 3600000;
		}
		if ((trim / 60) >= 1)
		{
			m = Math.round((trim / 60000) - k);
			trim -= m * 60000;
		}
		if ((trim / 1000) >= 1)
		{
			s = Math.round((trim / 1000) - k);
		}
		return h + "h. " + m + "m. " + s + "s.";
	}
	
	@SuppressWarnings("resource")
	public static void loadCurrentMap()
	{
		Connection con = null;
		try
		{
			con = ConnectionFactory.getInstance().getConnection();
			PreparedStatement stmt = con.prepareStatement("SELECT mapId,map_name FROM faction_maps WHERE current=1");
			ResultSet rset = stmt.executeQuery();
			while (rset.next())
			{
				_mapId = rset.getInt("mapId");
				_mapName = rset.getString("map_name");
			}
			rset.close();
			stmt.close();
			// Put all maps in FastMap
			PreparedStatement stmt_all = con.prepareStatement("SELECT mapId,map_name FROM faction_maps");
			ResultSet rset_all = stmt_all.executeQuery();
			while (rset_all.next())
			{
				_all_maps.put(rset_all.getInt("mapId"), rset_all.getString("map_name"));
			}
			rset_all.close();
			stmt_all.close();
		}
		catch (Exception e)
		{
			_log.warning("Load current map: " + e);
		}
		finally
		{
			try
			{
				con.close();
			}
			catch (Exception e)
			{
			}
		}
		ThreadPoolManager.getInstance().scheduleGeneral(() -> endVoting(true), 1000);
	}
	
	public static void beginVoting()
	{
		for (L2TpFlagInstance flag : L2FactTeleporterInstance._tpBlueFlags)
		{
			flag.deleteMe();
		}
		for (L2TpFlagInstance flag : L2FactTeleporterInstance._tpRedFlags)
		{
			flag.deleteMe();
		}
		L2FactTeleporterInstance._tpBlueFlags.clear();
		L2FactTeleporterInstance._tpRedFlags.clear();
		for (L2PcInstance player : L2World.getInstance().getAllPlayers().values())
		{
			player.setVotedForMap(false);
		}
		Broadcast.toAllOnlinePlayers("Voting for next faction map has begun. It will end in 60 seconds.");
		_voting = true;
		
		NpcHtmlMessage html = new NpcHtmlMessage(1);
		final StringBuilder tb = StringUtil.startAppend(3500, "<html><title>Faction Maps</title><body><center>");
		tb.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_1\" width=300 height=32 align=left><br>");
		Connection con = null;
		try
		{
			con = ConnectionFactory.getInstance().getConnection();
			PreparedStatement statement = con.prepareStatement("SELECT * FROM faction_maps WHERE current=0");
			ResultSet rset = statement.executeQuery();
			for (int r = 0; r < _mapVotes.length; r++)
			{
				_mapVotes[r] = 0;
			}
			while (rset.next())
			{
				
				tb.append("<button value=\"" + rset.getString("map_name") + "\" action=\"bypass -h voteformap_" + rset.getInt("mapId") + "\" width=170 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">");
				_mapNames[rset.getInt("mapId")] = rset.getString("map_name");
			}
			rset.close();
			statement.close();
		}
		catch (Exception e)
		{
			e.printStackTrace();
		}
		finally
		{
			try
			{
				con.close();
			}
			catch (Exception e)
			{
				_log.info("Couldn't set player faction:" + " " + e);
			}
		}
		tb.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left></center></body></html>");
		
		html.setHtml(tb.toString());
		for (L2PcInstance player : L2World.getInstance().getAllPlayers().values())
		{
			player.sendPacket(html);
		}
		try
		{
			Thread.sleep(60000);
		}
		catch (Exception e)
		{
		}
		endVoting(false);
	}
	
	@SuppressWarnings("resource")
	public static void endVoting(boolean onLoad)
	{
		_nextMapIn = Calendar.getInstance().getTimeInMillis() + 250000;
		if (!onLoad)
		{
			_voting = false;
			int mostVotes = 0;
			int mostMapId = 0;
			for (int i = 0; i < _mapVotes.length; i++)
			{
				if (_mapVotes[i] > mostVotes)
				{
					mostVotes = _mapVotes[i];
					mostMapId = i;
				}
			}
			
			if (mostVotes == 0)
			{
				mostMapId = 2;
			}
			_mapName = _mapNames[mostMapId];
			_mapId = mostMapId;
			Broadcast.toAllOnlinePlayers("Voting for faction maps has ended.");
			Broadcast.toAllOnlinePlayers("The next map will be: " + _mapName);
			L2TpFlagInstance.spawnFlags();
			
			@SuppressWarnings("resource")
			Connection con = null;
			try
			{
				con = ConnectionFactory.getInstance().getConnection();
				PreparedStatement statement = null;
				statement = con.prepareStatement("UPDATE faction_maps SET current=0");
				statement.execute();
				statement = con.prepareStatement("UPDATE faction_maps SET current=1 WHERE mapId=?");
				statement.setInt(1, _mapId);
				statement.execute();
				statement.close();
			}
			catch (Exception e)
			{
				_log.warning("End voting: " + e);
			}
			finally
			{
				try
				{
					con.close();
				}
				catch (Exception e)
				{
				}
			}
		}
		int durat = 4 * 60 * 1000;
		try
		{
			Thread.sleep(durat);
		}
		catch (Exception e)
		{
		}
		beginVoting();
	}
	
	public static int getNextMap(int mapid)
	{
		if (_mapId < _maps_count)
		{
			return _mapId + 1;
		}
		return 1;
	}
	
	public static class ValueComparator implements Comparator<Object>
	{
		Map<L2PcInstance, Integer> base;
		
		public ValueComparator(Map<L2PcInstance, Integer> base1)
		{
			this.base = base1;
		}
		
		@Override
		public int compare(Object a, Object b)
		{
			if (base.get(a) < base.get(b))
			{
				return 1;
			}
			else if (base.get(a) == base.get(b))
			{
				return 0;
			}
			else
			{
				return -1;
			}
		}
	}
	
	public static void voteForMap(int mapId)
	{
		_mapVotes[mapId] = _mapVotes[mapId] + 1;
	}
	
}

.So im trying to adapt DarthVaders script for factionmap,l2factteleporter and l2tpflaginstance on h5 l2j.So far everything work perfect except voting.The window as you can see is working but when i press any button window just close and nothing happen.When voting ends and next map load it seems to be the same so i believe is something wrong with bypass,but i cant figured out .Any help/idea?

post-162349-0-45864700-1474471343_thumb.png

7 answers to this question

Recommended Posts

  • 0
Posted

oh!!forgot to upload...

/*
 * Copyright (C) 2004-2015 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.clientpackets;

import java.util.StringTokenizer;
import java.util.logging.Level;

import com.l2jserver.Config;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.data.xml.impl.AdminData;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.enums.PlayerAction;
import com.l2jserver.gameserver.handler.AdminCommandHandler;
import com.l2jserver.gameserver.handler.BypassHandler;
import com.l2jserver.gameserver.handler.CommunityBoardHandler;
import com.l2jserver.gameserver.handler.IAdminCommandHandler;
import com.l2jserver.gameserver.handler.IBypassHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Hero;
import com.l2jserver.gameserver.model.events.EventDispatcher;
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcManorBypass;
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerBypass;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.ConfirmDlg;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.util.Broadcast;
import com.l2jserver.gameserver.util.GMAudit;
import com.l2jserver.gameserver.util.Util;

/**
 * RequestBypassToServer client packet implementation.
 * @author HorridoJoho
 */
public final class RequestBypassToServer extends L2GameClientPacket
{
	private static final String _C__23_REQUESTBYPASSTOSERVER = "[C] 23 RequestBypassToServer";
	// FIXME: This is for compatibility, will be changed when bypass functionality got an overhaul by NosBit
	private static final String[] _possibleNonHtmlCommands =
	{
		"_bbs",
		"bbs",
		"_mail",
		"_friend",
		"_match",
		"_diary",
		"_olympiad?command",
		"manor_menu_select"
	};
	
	// S
	private String _command;
	
	@Override
	protected void readImpl()
	{
		_command = readS();
	}
	
	@Override
	protected void runImpl()
	{
		final L2PcInstance activeChar = getClient().getActiveChar();
		if (activeChar == null)
		{
			return;
		}
		
		if (_command.isEmpty())
		{
			_log.warning("Player " + activeChar.getName() + " sent empty bypass!");
			activeChar.logout();
			return;
		}
		
		boolean requiresBypassValidation = true;
		for (String possibleNonHtmlCommand : _possibleNonHtmlCommands)
		{
			if (_command.startsWith(possibleNonHtmlCommand))
			{
				requiresBypassValidation = false;
				break;
			}
		}
		
		int bypassOriginId = 0;
		if (requiresBypassValidation)
		{
			bypassOriginId = activeChar.validateHtmlAction(_command);
			if (bypassOriginId == -1)
			{
				_log.warning("Player " + activeChar.getName() + " sent non cached bypass: '" + _command + "'");
				return;
			}
			
			if ((bypassOriginId > 0) && !Util.isInsideRangeOfObjectId(activeChar, bypassOriginId, L2Npc.INTERACTION_DISTANCE))
			{
				// No logging here, this could be a common case where the player has the html still open and run too far away and then clicks a html action
				return;
			}
		}
		
		if (!getClient().getFloodProtectors().getServerBypass().tryPerformAction(_command))
		{
			return;
		}
		
		try
		{
			if (_command.startsWith("admin_"))
			{
				String command = _command.split(" ")[0];
				
				IAdminCommandHandler ach = AdminCommandHandler.getInstance().getHandler(command);
				
				if (ach == null)
				{
					if (activeChar.isGM())
					{
						activeChar.sendMessage("The command " + command.substring(6) + " does not exist!");
					}
					_log.warning(activeChar + " requested not registered admin command '" + command + "'");
					return;
				}
				
				if (!AdminData.getInstance().hasAccess(command, activeChar.getAccessLevel()))
				{
					activeChar.sendMessage("You don't have the access rights to use this command!");
					_log.warning("Character " + activeChar.getName() + " tried to use admin command " + command + ", without proper access level!");
					return;
				}
				
				if (AdminData.getInstance().requireConfirm(command))
				{
					activeChar.setAdminConfirmCmd(_command);
					ConfirmDlg dlg = new ConfirmDlg(SystemMessageId.S1);
					dlg.addString("Are you sure you want execute command " + _command.substring(6) + " ?");
					activeChar.addAction(PlayerAction.ADMIN_COMMAND);
					activeChar.sendPacket(dlg);
				}
				else
				{
					if (Config.GMAUDIT)
					{
						GMAudit.auditGMAction(activeChar.getName() + " [" + activeChar.getObjectId() + "]", _command, (activeChar.getTarget() != null ? activeChar.getTarget().getName() : "no-target"));
					}
					
					ach.useAdminCommand(_command, activeChar);
				}
			}
			else if (_command.startsWith("voteformap_"))
			{
				
				int mapId = Integer.parseInt(_command.split("_")[1]);
				FactionMaps.voteForMap(mapId);
				activeChar.sendMessage("Your vote was added.");
				activeChar.setVotedForMap(true);
			}
			else if (CommunityBoardHandler.getInstance().isCommunityBoardCommand(_command))
			{
				CommunityBoardHandler.getInstance().handleParseCommand(_command, activeChar);
			}
			else if (_command.equals("come_here") && activeChar.isGM())
			{
				comeHere(activeChar);
			}
			
			else if (_command.startsWith("npc_"))
			{
				int endOfId = _command.indexOf('_', 5);
				String id;
				if (endOfId > 0)
				{
					id = _command.substring(4, endOfId);
				}
				else
				{
					id = _command.substring(4);
				}
				if (Util.isDigit(id))
				{
					L2Object object = L2World.getInstance().findObject(Integer.parseInt(id));
					
					if ((object != null) && object.isNpc() && (endOfId > 0) && activeChar.isInsideRadius(object, L2Npc.INTERACTION_DISTANCE, false, false))
					{
						((L2Npc) object).onBypassFeedback(activeChar, _command.substring(endOfId + 1));
					}
				}
				
				activeChar.sendPacket(ActionFailed.STATIC_PACKET);
			}
			else if (_command.startsWith("item_"))
			{
				int endOfId = _command.indexOf('_', 5);
				String id;
				if (endOfId > 0)
				{
					id = _command.substring(5, endOfId);
				}
				else
				{
					id = _command.substring(5);
				}
				try
				{
					final L2ItemInstance item = activeChar.getInventory().getItemByObjectId(Integer.parseInt(id));
					if ((item != null) && (endOfId > 0))
					{
						item.onBypassFeedback(activeChar, _command.substring(endOfId + 1));
					}
					
					activeChar.sendPacket(ActionFailed.STATIC_PACKET);
				}
				catch (NumberFormatException nfe)
				{
					_log.log(Level.WARNING, "NFE for command [" + _command + "]", nfe);
				}
			}
			else if (_command.startsWith("_match"))
			{
				String params = _command.substring(_command.indexOf("?") + 1);
				StringTokenizer st = new StringTokenizer(params, "&");
				int heroclass = Integer.parseInt(st.nextToken().split("=")[1]);
				int heropage = Integer.parseInt(st.nextToken().split("=")[1]);
				int heroid = Hero.getInstance().getHeroByClass(heroclass);
				if (heroid > 0)
				{
					Hero.getInstance().showHeroFights(activeChar, heroclass, heroid, heropage);
				}
			}
			
			else if (_command.startsWith("_diary"))
			{
				String params = _command.substring(_command.indexOf("?") + 1);
				StringTokenizer st = new StringTokenizer(params, "&");
				int heroclass = Integer.parseInt(st.nextToken().split("=")[1]);
				int heropage = Integer.parseInt(st.nextToken().split("=")[1]);
				int heroid = Hero.getInstance().getHeroByClass(heroclass);
				if (heroid > 0)
				{
					Hero.getInstance().showHeroDiary(activeChar, heroclass, heroid, heropage);
				}
			}
			else if (_command.startsWith("_olympiad?command"))
			{
				int arenaId = Integer.parseInt(_command.split("=")[2]);
				final IBypassHandler handler = BypassHandler.getInstance().getHandler("arenachange");
				if (handler != null)
				{
					handler.useBypass("arenachange " + (arenaId - 1), activeChar, null);
				}
			}
			else if (_command.startsWith("manor_menu_select"))
			{
				final L2Npc lastNpc = activeChar.getLastFolkNPC();
				if (Config.ALLOW_MANOR && (lastNpc != null) && lastNpc.canInteract(activeChar))
				{
					final String[] split = _command.substring(_command.indexOf("?") + 1).split("&");
					final int ask = Integer.parseInt(split[0].split("=")[1]);
					final int state = Integer.parseInt(split[1].split("=")[1]);
					final boolean time = split[2].split("=")[1].equals("1");
					EventDispatcher.getInstance().notifyEventAsync(new OnNpcManorBypass(activeChar, lastNpc, ask, state, time), lastNpc);
				}
			}
			else
			{
				final IBypassHandler handler = BypassHandler.getInstance().getHandler(_command);
				if (handler != null)
				{
					if (bypassOriginId > 0)
					{
						L2Object bypassOrigin = activeChar.getKnownList().getKnownObjects().get(bypassOriginId);
						if ((bypassOrigin != null) && bypassOrigin.isInstanceTypes(InstanceType.L2Character))
						{
							handler.useBypass(_command, activeChar, (L2Character) bypassOrigin);
						}
						else
						{
							handler.useBypass(_command, activeChar, null);
						}
					}
					else
					{
						handler.useBypass(_command, activeChar, null);
					}
				}
				else
				{
					_log.warning(getClient() + " sent not handled RequestBypassToServer: [" + _command + "]");
				}
			}
		}
		catch (Exception e)
		{
			_log.log(Level.WARNING, "Exception processing bypass from player " + activeChar.getName() + ": " + _command, e);
			
			if (activeChar.isGM())
			{
				StringBuilder sb = new StringBuilder(200);
				sb.append("<html><body>");
				sb.append("Bypass error: " + e + "<br1>");
				sb.append("Bypass command: " + _command + "<br1>");
				sb.append("StackTrace:<br1>");
				for (StackTraceElement ste : e.getStackTrace())
				{
					sb.append(ste.toString() + "<br1>");
				}
				sb.append("</body></html>");
				// item html
				final NpcHtmlMessage msg = new NpcHtmlMessage(0, 1, sb.toString());
				msg.disableValidation();
				activeChar.sendPacket(msg);
			}
		}
		
		EventDispatcher.getInstance().notifyEventAsync(new OnPlayerBypass(activeChar, _command), activeChar);
	}
	
	/**
	 * @param activeChar
	 */
	private static void comeHere(L2PcInstance activeChar)
	{
		L2Object obj = activeChar.getTarget();
		if (obj == null)
		{
			return;
		}
		if (obj instanceof L2Npc)
		{
			L2Npc temp = (L2Npc) obj;
			temp.setTarget(activeChar);
			temp.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, activeChar.getLocation());
		}
	}
	
	@Override
	public String getType()
	{
		return _C__23_REQUESTBYPASSTOSERVER;
	}
}

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Migrating a legacy Interlude server to PostgreSQL while adding real observability is basically forcing 2006 MMO engineering to attend a 2026 infrastructure conference at gunpoint. PS: which revision of aCis? PS: 🧻what was broken during this whatever you call it.    AAC Guard beign asked to adapt to this be like: - Creating bugs since early 2018
    • OH MY LORDDDDDDDDDDDDDDDDDDDDD   FINALLY
    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • I came out of my cave as I do once every 5 years. By now, I know nobody really cares about L2, but I still find it fun to experiment. Everything you see here will be free and open source. I have no interest in selling anything.   Long story short, I like to revisit Interlude and apply what I've learned to see how far I can push it. Here's Outerlude, a public fork of aCis for the modern age.   Video demo:   Work that has been done:   Redone the netcode from scratch to be async The NPC AI was completely redone based on Finite State Machines Moved to PostgreSQL and using some of its cool features Lots of config that should be hot reloadable has moved to the database OpenTelemetry instrumentation, where it makes sense, and a Grafana dashboard A built-in REST API for server management A built-in MCP Server for LLMs Nidrah AI, an AI Agent to make managing the server easier Real-time server map view Chat auditing and live snooping A new Fake Players Engine with a Node logic system and a new LLM planner for any behavior Just watch the video   If there is interest in this and I'm happy with it, or I get bored (which I always do), I will open-source it. Let me know what you think and if there is some feature you'd like me to implement.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..