l2jkain Posted August 27, 2016 Posted August 27, 2016 (edited) Index: config/players.properties =================================================================== --- config/players.properties (revision 5) +++ config/players.properties (working copy) @@ -320,4 +320,18 @@ DressMeLegs = Imperial,6374 DressMeBoots = Draconic,6381;Imperial,6376;Arcana,6385 DressMeGloves = Draconic,6380;Imperial,6375;Arcana,6384 DressMeWeapons = Draconic_Bow,7577;Shining_Bow,6594;Arcana_Mace,6608 + +#============================================================= +# Global Drop +#============================================================= +# Configuração de Drop Global +# Liga / Desliga Drop Global +AllowGlobalDrop = True +# Ativa Drop random que aumenta de acordo com level do MOB. +AllowRandomQuantityDrop = True +# Itemid,chance,min,max;Itemid,chance,min,max +GlobalDropItems = 6392,100,1,2;6393,50,1,3; +# Itemid,chance,min,max;Itemid,chance,min,max +# Essa configuração é para mobs do tipo Champion +ChampionGlobalDropItems = 6391,100,1,2; \ No newline at end of file Index: java/net/sf/l2j/Config.java =================================================================== --- java/net/sf/l2j/Config.java (revision 5) +++ java/net/sf/l2j/Config.java (working copy) @@ -690,6 +690,11 @@ public static int CLIENT_PACKET_QUEUE_MAX_OVERFLOWS_PER_MIN = 1; // default 1 public static int CLIENT_PACKET_QUEUE_MAX_UNDERFLOWS_PER_MIN = 1; // default 1 public static int CLIENT_PACKET_QUEUE_MAX_UNKNOWN_PER_MIN = 5; // default 5 + + public static Map<Integer, List<Integer>> GLOBAL_DROP_ITEMS = new HashMap<>(); + public static Map<Integer, List<Integer>> GLOBAL_DROP_ITEMS_CHAMPION = new HashMap<>(); + public static boolean ALLOW_GLOBAL_DROP_RANDOM; + public static boolean ALLOW_GLOBAL_DROP; // -------------------------------------------------- @@ -1133,7 +1138,31 @@ */ private static final void loadPlayers() { final ExProperties players = initProperties(PLAYERS_FILE); + String globalTemp = players.getProperty("GlobalDropItems", ""); + String[] globalTemp2 = globalTemp.split(";"); + for (String s : globalTemp2) + { + List<Integer> list = new ArrayList<>(); + String[] t = s.split(","); + list.add(Integer.parseInt(t[1])); + list.add(Integer.parseInt(t[2])); + list.add(Integer.parseInt(t[3])); + GLOBAL_DROP_ITEMS.put(Integer.parseInt(t[0]), list); + } + globalTemp = players.getProperty("ChampionGlobalDropItems", ""); + globalTemp2 = globalTemp.split(";"); + for (String s : globalTemp2) + { + List<Integer> list = new ArrayList<>(); + String[] t = s.split(","); + list.add(Integer.parseInt(t[1])); + list.add(Integer.parseInt(t[2])); + list.add(Integer.parseInt(t[3])); + GLOBAL_DROP_ITEMS_CHAMPION.put(Integer.parseInt(t[0]), list); + } + ALLOW_GLOBAL_DROP_RANDOM = players.getProperty("AllowRandomQuantityDrop", true); + ALLOW_GLOBAL_DROP = players.getProperty("AllowGlobalDrop", true); STARTING_ADENA = players.getProperty("StartingAdena", 100); EFFECT_CANCELING = players.getProperty("CancelLesserEffect", true); HP_REGEN_MULTIPLIER = players.getProperty("HpRegenMultiplier", 1.); Index: java/net/sf/l2j/gameserver/scripting/scripts/custom/Feanor.java =================================================================== --- java/net/sf/l2j/gameserver/scripting/scripts/custom/Feanor.java (nonexistent) +++ java/net/sf/l2j/gameserver/scripting/scripts/custom/Feanor.java (working copy) @@ -0,0 +1,125 @@ + +package net.sf.l2j.gameserver.scripting.scripts.custom; + +import java.util.List; +import java.util.Map; +import java.util.Map.Entry; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.datatables.NpcTable; +import net.sf.l2j.gameserver.model.actor.L2Attackable; +import net.sf.l2j.gameserver.model.actor.L2Npc; +import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; +import net.sf.l2j.gameserver.model.actor.template.NpcTemplate; +import net.sf.l2j.gameserver.model.holder.IntIntHolder; +import net.sf.l2j.gameserver.model.item.instance.ItemInstance; +import net.sf.l2j.gameserver.scripting.Quest; + +/** + * @author Tayran.JavaDev + * @version 4 + */ +public class Feanor extends Quest +{ + + @Override + public String onKill(L2Npc mob, L2PcInstance killer, boolean isPet) + { + int levelMobMin = 0; + for (int i = 1; i < 81; i++) + { + levelMobMin = killer.getLevel() - 8; + if (i > 10) + { + if (killer.getLevel() == i && mob.getLevel() < levelMobMin) + return ""; + } + } + if (mob.isChampion()) + dropItem(mob, killer, Config.GLOBAL_DROP_ITEMS_CHAMPION); + else + dropItem(mob, killer, Config.GLOBAL_DROP_ITEMS); + return super.onKill(mob, killer, isPet); + } + + private static void dropItem(final L2Npc mob, final L2PcInstance player, final Map<Integer, List<Integer>> droplist) + { + Integer key; + Integer chance; + Integer min; + Integer max; + Integer itemMin; + Integer itemMax; + Integer count; + Integer rnd; + for (Entry<Integer, List<Integer>> entry : droplist.entrySet()) + { + key = entry.getKey(); + List<Integer> valueList = entry.getValue(); + + chance = valueList.get(0); + min = valueList.get(1); + max = valueList.get(2); + + if (mob.getLevel() > 9 && Config.ALLOW_GLOBAL_DROP_RANDOM) + { + itemMin = mob.getLevel() * min / 5; + itemMax = mob.getLevel() * max / 6; + } + else + { + itemMin = min; + itemMax = max; + } + count = Rnd.get(itemMin, itemMax); + + rnd = Rnd.get(100); + + if (rnd < chance) + { + IntIntHolder item = new IntIntHolder(key, count); + dropItem(mob, player, item); + continue; + } + } + + } + + /** + * Drop item. + * @author Tayran.JavaDev + * @param mob + * @param lastAttacker The player who made ultimate damage. + * @param item instance IntIntHolder. + * @return the dropped item instance. + */ + public static ItemInstance dropItem(L2Npc mob, L2PcInstance lastAttacker, IntIntHolder item) + { + if (Config.AUTO_LOOT) + lastAttacker.doAutoLoot((L2Attackable) mob, item); + else + return ((L2Attackable) mob).dropItem(lastAttacker, item); + return null; + } + + + public Feanor() + { + super(-1, Feanor.class.getSimpleName()); + if (Config.ALLOW_GLOBAL_DROP) + { + for (NpcTemplate npcTemplate : NpcTable.getInstance().getAllNpcs()) + { + if (npcTemplate.getType().equalsIgnoreCase("L2Monster")) + super.addKillId(npcTemplate.getIdTemplate()); + } + System.out.println("[Feanor Activated] All L2Monster have been added with Global Drop Items"); + } + else + { + System.out.println("[Feanor Disabled] No L2Monster was changed"); + } + } +} \ No newline at end of file Acis_datapack/data/xml/script.xml <script path="scripts.custom.HeroWeapon"/> +<script path="scripts.custom.Feanor"/> Creditos : Tayran.JavaDev Edited August 28, 2016 by l2jkain Quote
MarGaZeaS Posted August 27, 2016 Posted August 27, 2016 (edited) use [code.][/code] with no . Edited August 27, 2016 by PaRaNoiC* Quote
L2shaken Posted August 28, 2016 Posted August 28, 2016 Index: config/players.properties Põem os creditos mano !! Quote
SweeTs Posted August 28, 2016 Posted August 28, 2016 (edited) Global drop, but that's kinda ugly.. :D Edited August 28, 2016 by SweeTs Quote
Rootware Posted October 3, 2017 Posted October 3, 2017 This shit can to create only man who don't know how work the event system on L2OFF. Quote
Nightw0lf Posted October 13, 2017 Posted October 13, 2017 you know instead of all this you can add MAX 10 lines of code (configs included) to add a global drop to when a monster reward. Quote
Nightw0lf Posted October 19, 2017 Posted October 19, 2017 because a rule in this forum does not allow small codes to be posted. Quote
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