Jump to content

Recommended Posts

Posted (edited)

n2gbVKI.gif

 

Hello community of Maxcheaters ,

 

We are here to present a new upcoming interlude project called " IXTLI ".The project will be running in OFF Files with x500 Rates without craft.
The project will be non-custom BUT after 2 weeks, if the community asks, we may add the  " Apella " armor, of course without adding crazy stats and making the server unbalanced.
Players can get items by farming, but fighting and killing Raid Bosses will greatly increase the reward.

This post will be updated every few days, so please stay tuned for more !

 

Server's Website : http://l2ixtli.com/
Server's Forum : http://forum.l2ixtli.com/


 

pqdiqNe.png

EXP/SP: x500
Adena: x500
Safe:
+4
Max:  +15
Olympiad: Every week
Olympiad time: 18:00 - 00:00 GMT+2
Max enchant in
olympiad: +6
Sieges: Every week
Start location:
Giran with 20 lvl char
Teleport protection: Flagged players can't teleport
LS and BOG are stackable
Buff Slot :
24+4

 

cEYBXEt.png

max 50 members per clan
only main clan can be in an ally
unstuck skill on each char with
25 sec duration
Core ring gives
3% Mdef
Orfen earing gives 3% Pdef
The following items have been updated to " S Grade"
1) Core Ring
2) Orfen Earing
3) Plated Leather set
4) Dark Crystal Robe set
5) Tallum Heavy set
6) Tallum Robe set
7) Frintezza Necklace
8) Queen Ant Ring

 

iA4SQPb.png

Normal scroll: 50% Chance [ From +0 to +12 ]
Blessed Scroll:
70% Chance [ From +0 to +12 ]
Crystal Scroll:
85% Chance  [ From +0 to +15 ]

 

iHfp9Tv.png

Top life stones rate: 15%
High life stone rate: 10%

 

fn4JpSV.png

Raid Bosses in Varka , Ketra and Blazing Swamp have Respawn of 6 hours

Drop List  : 5% for a Random Epic Jewel 10 Top LS , 2.000 IXTLI COINS (i-coins) and from 3 to 5 Crystal Armor and Weapon Scrolls ( S grade )


Clan Raid Bosses : Respawn of 3 hours

Drop List : 1.000 IXTLI COINS (i-coins) and clan eggs and 2.000 reps


Custom RB  : Respawn 7 days + 12 hours hours

Drop List : 50.000 IXTLI COINS (i-coins)  , 9 nobls coins , Clan Coin , 25% for each Epic Jewels

 

7bucLDZ.png

Valakas : Respawn every 5 days
Drop List Valakas Necklace  , from 10 to 20 Crystal Armor and Weapon Scrolls ( S grade ) , 50 Top LS and 30.000 IXTLI COINS (i-coins)

Antharas : Respawn every 4 days
Drop ListAntharas Earring  , from 5 to 10 Crystal Armor and Weapon Scrolls ( S grade ) , 40 Top LS and 25.000 IXTLI COINS (i-coins)

Baium : Respawn every 3 days
Drop List : Baium Ring  , from 8 to 15 Crystal Armor and Weapon Scrolls ( S grade ) , 30 Top LS and 20.000 IXTLI COINS (i-coins)

Frintezza : Respawn every 2 days
Drop List : Frintezza Necklace   , from 8 to 15 Crystal Armor and Weapon Scrolls ( S grade ) , 20 Top LS and 15.000 IXTLI COINS (i-coins)

Queen Ant : Respawn every 24 Hours
Drop List : 50% Queen Ant Ring  , from 5 to 10 Crystal Armor and Weapon Scrolls ( S grade ) , 10 Top LS and 5.000 IXTLI COINS (i-coins)

Orfen : Respawn every 24 Hours
Drop List : 50% Orfen Earring  , from 5 to 10 Crystal Armor and Weapon Scrolls ( S grade ) , 10 Top LS and 2.000 IXTLI COINS (i-coins)

Core : Respawn every 24 Hours
Drop List : 50% Core Ring  , from 5 to 10 Crystal Armor and Weapon Scrolls ( S grade ) , 10 Top LS and 2.000 IXTLI COINS (i-coins)

Zaken : Respawn every 1 day and 12 hours Hours
Drop ListZaken Earring  , from 5 to 10 Crystal Armor and Weapon Scrolls ( S grade ) , 10 Top LS and 5.000 IXTLI COINS (i-coins)

Edited by l2ixtli
Posted

so what's the point of making topic right now wtf is wrong with you ?

We are interested to see how the community will react to our project and of course for a longer advertise

Posted

We are interested to see how the community will react to our project and of course for a longer advertise

how the community will react to your project?

my reaction was "WTF i'm reading right now?" i waited for some details at least, something that will attract me and what i saw was just a "the topic will be updated every few days"...

Posted

pls stop saying this :/ 4 days now i searching server to play :'(

We hope that with our project you will stop the searching

 

how the community will react to your project?

my reaction was "WTF i'm reading right now?" i waited for some details at least, something that will attract me and what i saw was just a "the topic will be updated every few days"...

You saw right , the features till now that you can see are : x500, off files, no custom . We will need about 24-48 hours more to post full features of our server .

Posted

We hope that with our project you will stop the searching

 

 

You saw right , the features till now that you can see are : x500, off files, no custom . We will need about 24-48 hours more to post full features of our server .

What java is running 7 or 8? Cause 8 is better

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro.
    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
    • WTB EXP ETERNAL 10x new dm.
    • This project is based on the latest public aCis sources (revision 401) and supports a multi-client system (C4 & IL), making it suitable for custom usage but not for retail.   You can configure the SelectedClient option in server.properties and loginserver.properties to switch between C4 and IL.  Both clients are fully synchronized, including login, server selection, packets, and geodata.   Notable Features: - Completed the login and server selection phase for both clients. - Synchronized all packets to support both clients (including some specific features). - Reworked the datapack and SQL files (excluding HTML files) to work seamlessly with both clients. - Added geodata support for both clients. - Adapted nearly all AI, scripts, bosses, HTML, and MULTISELL files to match C4 functionality. - Reduced the maximum clan level from 8 to 5 (C4 feature). - Rewrote clan HTML to remove C5-C6 features.   Disabled the following C5 and C6 features: - Divine Inspiration (C6 feature). - Clan skills and clan reputation points (C5 feature). - Pledge class (C5 feature). - Hero skills (C5 feature). - Dueling system (C6 feature). - Augmentations (C6 feature). - Cursed weapons (C5-C6 feature).   General Improvements: - Performed a general HTML cleanup and optimized features based on the client version. - Added an option to display the remaining time of disabled skills. - Skill timestamps now update when using the skill list.   This flexibility allows you to create a unique progression system tailored to your needs. The price for the diff patch, which can be applied to aCis public sources, is €150. For inquiries, please contact me via PM or Discord (ID: @Luminous).
  • Topics

×
×
  • Create New...