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Posted

Stop posting crap, my eyes are bleeding when I read your comments..

 

╭∩╮(︶︿︶)╭∩╮

 

see this big plane? No? nice.. cause this is how much i care :D

HAHAHAHAHAHAHAHA

 

P.S. AccessDenied's avatar is epic.

Wait until you see the next gif i'll release upon Justice

Posted (edited)

Would be good if you created topic in your forum for reporting bugs from users. At least we can help you find bugs in skills.

 

for example

 

 

 

<skill id="7029" levels="4" name="Super Haste">
<table name="#pAtk"> 1 100 1000 10000 </table>
<table name="#Tab-runSpd"> 1.5 2 3 4 </table>
<table name="#Tab-mReuse"> 1 2 4 30 </table>
<table name="#Tab-mAtkSpd"> 1.5 1.8 3 4 </table>
<table name="#Tab-pAtkSpd"> 1.2 1.5 2 3 </table>
<set name="power" val="0.0" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="CONT" />
<set name="operateType" val="OP_TOGGLE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<for>
<effect name="Buff" time="144000" count="1" val="0">
<mul order="0x30" stat="runSpd" val="#Tab-runSpd" />
<div order="0x30" stat="mReuse" val="#Tab-mReuse" />
<mul order="0x30" stat="mAtkSpd" val="#Tab-mAtkSpd" />
<mul order="0x30" stat="pAtkSpd" val="#Tab-pAtkSpd" />
<mul order="0x30" stat="pAtk" val="#pAtk" />
<mul order="0x30" stat="mAtk" val="#pAtk" />
</effect>
</for>
</skill>
 
Why superhaste have P.atk/M.atk?
Edited by activeChar.isNewbie
Posted

Would be good if you created topic in your forum for reporting bugs from users. At least we can help you find bugs in skills.

 

for example Why superhaste have P.atk/M.atk?

So you don't have to equip yourself with full 65535 gear to kill stuff :D

Posted

Would be good if you created topic in your forum for reporting bugs from users. At least we can help you find bugs in skills.

 

for example

register in our forum. we have many sections for bug reports mate.

Posted

Would be good if you created topic in your forum for reporting bugs from users. At least we can help you find bugs in skills.

 

for example

Dumb, dumb dumb dumb dumb .. i lost 2 IQ just for wasting time on reading this,. DUMB

Posted (edited)

Absolute, why you deleted Quiz, Hitman and offline trade? they didn't work?

there is no reason for every commit i am making to ask me "why why"  here mate. you can send me a message. as i said. i will clean up the custom shits and i will let only the "light customs". :) .

Edited by AbSoLuTePoWeR
Posted

there is no reason for every commit i am making to ask me "why why"  here mate. you can send me a message. as i said. i will clean up the custom shits and i will let only the "light customs". :) .

offline trade is shit? o.O baby you need reconsider what oxygen is :$

Posted

offline trade is shit? o.O baby you need reconsider what oxygen is :$

oxygen was good 15-20 years ago. now its fully buggy. need totaly rework... from scratch.... babe access emmm damn i forgot it. 

Posted

oxygen was good 15-20 years ago. now its fully buggy. need totaly rework... from scratch.... babe access emmm damn i forgot it. 

:3 still waiting for boorinio >.>  u said !!!!!!

Posted

oxygen was good 15-20 years ago. now its fully buggy. need totaly rework... from scratch.... babe access emmm damn i forgot it. 

 

"SCRATCH" this word gives me cancer. I started to have an allergy to people.

Posted

"SCRATCH" this word gives me cancer. I started to have an allergy to people.

ok.

 

:3 still waiting for boorinio >.>  u said !!!!!!

i dont know if he saw this post.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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