Jump to content

Question

Posted

Hello i added this code

private void storeParticipantsPoints(Map<Integer,Integer[]> points)
{
Connection con = null;
PreparedStatement statement = null;
Integer[] reward;
int count = 0;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
for (int playerId : points.keySet())
{
reward = points.get(playerId);
if (reward[6] < 10 || (reward[1] + reward[2] + reward[3] + reward[4] + reward[5]) == 0)
continue;
statement = con.prepareStatement("INSERT INTO character_territorywar VALUES (?,?,?,?,?,?,?,?)");
statement.setInt(1, playerId);
statement.setInt(2, reward[0]);
statement.setInt(3, reward[1]);
statement.setInt(4, reward[2]);
statement.setInt(5, reward[3]);
statement.setInt(6, reward[4]);
statement.setInt(7, reward[5]);
statement.setInt(8, reward[6]);
statement.execute();
ResourceUtil.closeStatement(statement);
count++;
}
}
catch (Exception e)
{
}
finally
{
ResourceUtil.closeStatement(statement);
ResourceUtil.closeConnection(con);
}
}

private void restoreParticipantsPoints()
{
Connection con = null;
PreparedStatement statement = null;
ResultSet rset = null;
Integer[] data = new Integer[7];
try
{
con = L2DatabaseFactory.getInstance().getConnection();
statement = con.prepareStatement("SELECT * FROM character_territorywar");
rset = statement.executeQuery();
while (rset.next())
{
data[0] = rset.getInt("siegeSide");
data[1] = rset.getInt("points1");
data[2] = rset.getInt("points2");
data[3] = rset.getInt("points3");
data[4] = rset.getInt("points4");
data[5] = rset.getInt("points5");
data[6] = rset.getInt("onlineTime");
_participantPoints.put(rset.getInt("charId"), data);
}
}
catch (Exception e)
{
}
finally
{
ResourceUtil.closeResultSet(rset);
ResourceUtil.closeStatement(statement);
ResourceUtil.closeConnection(con);
}
}

private void truncateParticipantsPoints()
{
Connection con = null;
PreparedStatement statement = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
statement = con.prepareStatement("TRUNCATE TABLE character_territorywar");
statement.execute();
}
catch (Exception e)
{
}
finally
{
ResourceUtil.closeStatement(statement);
ResourceUtil.closeConnection(con);
}
}

private void removeParticipantPoints(int playerId)
{
Connection con = null;
PreparedStatement statement = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
statement = con.prepareStatement("DELETE FROM character_territorywar WHERE charId = ?");
statement.setInt(1, playerId);
statement.execute();
}
catch (Exception e)
{
}
finally
{
ResourceUtil.closeStatement(statement);
ResourceUtil.closeConnection(con);
}
}


All works fine and data saved into database but when i speak to Territory manager Npc says That i work in Dion but character was registered in Goddard

For some reason the code can't read siegeSide from database and always choose the Min Territory ID

Also if i talk to Territory manager before server restart it works fine the issue is after server restart that trying to read the data from the database.

Any ideas to where to look in order to fix it?

Thanks.

6 answers to this question

Recommended Posts

  • 0
Posted (edited)

getCastle() of L2Npc normally.

 

- Use try-with-ressources instead of finally/RessourceUtil

- Use Map.Entry instead of

for (int playerId : points.keySet())
{
reward = points.get(playerId);

which delivers a poor performance.

Edited by Tryskell
  • 0
Posted (edited)

Tryskell

Thanks for your answer , about improvements etc but i am looking for a quick fix to existing code :

 

I can't understand why Territory Manager can't read siegeSide -

Example on what happening:

DB table:

CREATE TABLE `character_territorywar` (
  `charId` int(10) unsigned NOT NULL DEFAULT '0',
  `siegeSide` smallint(3) NOT NULL DEFAULT '0',
  `points1` smallint(4) NOT NULL DEFAULT '0',
  `points2` smallint(4) NOT NULL DEFAULT '0',
  `points3` smallint(4) NOT NULL DEFAULT '0',
  `points4` smallint(4) NOT NULL DEFAULT '0',
  `points5` smallint(4) NOT NULL DEFAULT '0',
  `onlineTime` smallint(4) NOT NULL DEFAULT '0',
  PRIMARY KEY (`charId`),
  CONSTRAINT `character_territorywar_ibfk_1` FOREIGN KEY (`charId`) REFERENCES `characters` (`charId`) ON DELETE CASCADE ON UPDATE CASCADE
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

-- ----------------------------
-- Records
-- ----------------------------
INSERT INTO `character_territorywar` VALUES ('268482384', '87', '7', '1', '0', '0', '0', '18');
INSERT INTO `character_territorywar` VALUES ('269823770', '85', '5', '1', '0', '0', '0', '18');
INSERT INTO `character_territorywar` VALUES ('270590661', '82', '17', '1', '0', '0', '0', '18');

So if i speak to npc with charid: 268482384 instead of giving me reward of 87 its say to speak to Dion (82)

for some reason it always choose the MIN Territory ID.

    private void restoreParticipantsPoints()
    {
        Connection con = null;
        PreparedStatement statement = null;
        ResultSet rset = null;
        Integer[] data = new Integer[7];
        try
        {
            con = L2DatabaseFactory.getInstance().getConnection();
            statement = con.prepareStatement("SELECT * FROM character_territorywar");
            rset = statement.executeQuery();
            while (rset.next())
            {
                data[0] = rset.getInt("siegeSide");
                data[1] = rset.getInt("points1");
                data[2] = rset.getInt("points2");
                data[3] = rset.getInt("points3");
                data[4] = rset.getInt("points4");
                data[5] = rset.getInt("points5");
                data[6] = rset.getInt("onlineTime");
                _participantPoints.put(rset.getInt("charId"), data);
            }
        }
        catch (Exception e)
        {
        }
        finally
        {
            ResourceUtil.closeResultSet(rset);
            ResourceUtil.closeStatement(statement);
            ResourceUtil.closeConnection(con);
        }
    }
Edited by GameBlonD
  • 0
Posted (edited)

Shouldn't you use query like

"SELECT * FROM character_territorywar WHERE obj_Id = ?"
Edited by SweeTs
  • 0
Posted

I told you, you should verify what getCastle() - or whatever is used for territory - is before going further.

 

I know than getCastle() is computed based on territory he is actually putted.

 

Maybe in your case it's the reverse, the npc is hold on territory based on whatever data (castle id, zone id, bypass, or whatever else).

  • 0
Posted

            else if (actualCommand.equalsIgnoreCase("CalcRewards"))
            {
                int territoryId = Integer.parseInt(st.nextToken());
                int[] reward = TerritoryWarManager.getInstance().calcReward(activeChar);
                NpcHtmlMessage html = new NpcHtmlMessage(mercman.getObjectId());
                if (TerritoryWarManager.getInstance().isTWInProgress() || reward[0] == 0)
                    html.setFile(activeChar.getHtmlPrefix(), "data/html/mercmanager/reward-0a.htm");
                else if (reward[0] != territoryId)
                {
                    html.setFile(activeChar.getHtmlPrefix(), "data/html/mercmanager/reward-0b.htm");
                    html.replace("%castle%", CastleManager.getInstance().getCastleById(reward[0] - 80).getName());
                }
                else if (reward[1] == 0)
                    html.setFile(activeChar.getHtmlPrefix(), "data/html/mercmanager/reward-0a.htm");
                else
                {
                    html.setFile(activeChar.getHtmlPrefix(), "data/html/mercmanager/reward-1.htm");
                    html.replace("%castle%", CastleManager.getInstance().getCastleById(reward[0] - 80).getName());
                    html.replace("%badge%", String.valueOf(reward[1]));
                    html.replace("%adena%", String.valueOf(reward[1] * 5000));
                }
                html.replace("%territoryId%", String.valueOf(territoryId));
                html.replace("%objectId%", String.valueOf(mercman.getObjectId()));
                activeChar.sendPacket(html);
                activeChar.sendPacket(ActionFailed.STATIC_PACKET);
            }
            else if (actualCommand.equalsIgnoreCase("ReceiveRewards"))
            {
                int territoryId = Integer.parseInt(st.nextToken());
                int badgeId = 57;
                if (TerritoryWarManager.getInstance().TERRITORY_ITEM_IDS.containsKey(territoryId))
                    badgeId = TerritoryWarManager.getInstance().TERRITORY_ITEM_IDS.get(territoryId);
                int[] reward = TerritoryWarManager.getInstance().calcReward(activeChar);
                NpcHtmlMessage html = new NpcHtmlMessage(mercman.getObjectId());
                if (TerritoryWarManager.getInstance().isTWInProgress() || reward[0] == 0)
                    html.setFile(activeChar.getHtmlPrefix(), "data/html/mercmanager/reward-0a.htm");
                else if (reward[0] != territoryId)
                {
                    html.setFile(activeChar.getHtmlPrefix(), "data/html/mercmanager/reward-0b.htm");
                    html.replace("%castle%", CastleManager.getInstance().getCastleById(reward[0] - 80).getName());
                }
                else if (reward[1] == 0)
                    html.setFile(activeChar.getHtmlPrefix(), "data/html/mercmanager/reward-0a.htm");
                else
                {
                    html.setFile(activeChar.getHtmlPrefix(), "data/html/mercmanager/reward-2.htm");
                    activeChar.addItem("QUEST", badgeId, reward[1], mercman, true);
                    activeChar.addAdena("QUEST", reward[1] * 5000, mercman, true);
                    TerritoryWarManager.getInstance().resetReward(activeChar);
                }
                
                html.replace("%objectId%", String.valueOf(mercman.getObjectId()));
                activeChar.sendPacket(html);
                activeChar.sendPacket(ActionFailed.STATIC_PACKET);
            }
            return true;
        }
        catch (Exception e)
        {
            _log.info("Exception in " + getClass().getSimpleName());
        }
        return false;
    }

Territory manager in game pop up this : reward-0b.htm (can't read the correct siegeSide)

 

Maybe this is wrong?

                int territoryId = Integer.parseInt(st.nextToken());

 

and should be something like this?

        int territoryId = Integer.parseInt(command.substring(_command.length() + 1).trim());

 

 

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • My official facebook profile!: https://www.facebook.com/spectrumL2 Specifications: Revamped L2JACIS revision FROM the core Private project!!! Revision that has been receiving corrections for over 3 years!!! Events already installed in the revision: TVT CTF KTB PARTY FARM SPOIL EVENT CRAZY RATES TOURNAMENT TIME ZONE (INSTANCE) All working correctly!!! SIEGE ESSENTIAL FEATURES: Walls fix Gates fix Flags fix 100% functional: OLYMPIADS: Implemented settings Hero receives enchanted Weapons with equal status PvP Weapons Optional /true/false Hero can acquire all Hero Weapons Optional true/false OTHER IMPLEMENTATIONS: Teleport fixed (directly to Giran) Teleport effect classic Vip skins vip collor name Pack NPCs with effect already configured BOSES already configured Mobs already configured CLASS BALANCE SPECIAL SYSTEM We have a SPECIAL system developed for Class Balance with only 1 digit in XML %tage of configurable debuffs Player limitation system in BOSES or PvP zones BS blocking system in FLEG zones or events Among others dozens of improvements made in the review... price: 390 USD !  OBS: WE CAN CHANGE THE BANNER AND NAME OF THE SERVICE TO THE ONE OF YOUR PREFERENCE BUT THE SETTINGS MUST BE KEPT ANY CHANGES REQUIRE ADDITION        
    • Server is Online – 1,000+ Active Players! We’re excited to announce the addition of a Europe Proxy to improve connectivity for our EU players! Clans can now benefit from VIP Access to help you catch up faster. 🎯 If you're a clan leader with at least 9 active members, join our Discord and open a ticket to claim your VIP rewards!  
    • The Telegram team is rolling out a new batch of Stars-only gifts you’ll be able to mint as NFTs. Don’t miss your chance to join the next Telegram trend and earn from it! Buy Telegram Stars cheap and KYC-free 1 Star from $0.0149 (min. 50 Stars, bulk discounts available) Promo code STARS5 — 5 % off Pay any way you like: bank cards · crypto · other popular methods How to purchase: ➡Online Store — Click ➡ Telegram bot — Click Other services: ➡ SMM panel — Click Regular buyers get extra discounts and promo codes. Support: ➡ Telegram: https://t.me/solomon_bog ➡ Telegram channel: https://t.me/accsforyou_shop ➡ Discord: https://discord.gg/y9AStFFsrh ➡ WhatsApp: https://wa.me/79051904467 ➡ Email: solomonbog@socnet.store Use these contacts to discuss wholesale orders, partnerships (current list: https://socnet.bgng.io/partners) or to become a supplier. SocNet — your shop for digital goods and premium subscriptions
    • The Telegram team is rolling out a new batch of Stars-only gifts you’ll be able to mint as NFTs. Don’t miss your chance to join the next Telegram trend and earn from it! Buy Telegram Stars cheap and KYC-free 1 Star from $0.0149 (min. 50 Stars, bulk discounts available) Promo code STARS5 — 5 % off Pay any way you like: bank cards · crypto · other popular methods How to purchase: ➡Online Store — Click ➡ Telegram bot — Click Other services: ➡ SMM panel — Click Regular buyers get extra discounts and promo codes. Support: ➡ Telegram: https://t.me/solomon_bog ➡ Telegram channel: https://t.me/accsforyou_shop ➡ Discord: https://discord.gg/y9AStFFsrh ➡ WhatsApp: https://wa.me/79051904467 ➡ Email: solomonbog@socnet.store Use these contacts to discuss wholesale orders, partnerships (current list: https://socnet.bgng.io/partners) or to become a supplier. SocNet — your shop for digital goods and premium subscriptions
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock