Jump to content

Recommended Posts

Posted

Hello. I share nothing special but i think many will use it right way.

 

With this patch you can make zones with only craft,sell and buy.

 

For example, on Giran, you can make right side only buy, left side only sell and back side only craft.

 

market_map_giran.thumb.png.63990d2e02b14[/img]

### Eclipse Workspace Patch 1.0
#P Hero-GS
Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestPrivateStoreBuy.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestPrivateStoreBuy.java (revision 14)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestPrivateStoreBuy.java (working copy)
@@ -23,6 +23,7 @@
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.PrivateStoreType;
 import net.sf.l2j.gameserver.model.tradelist.TradeList;
+import net.sf.l2j.gameserver.model.zone.ZoneId;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.util.Util;
 
@@ -79,6 +80,12 @@
  if (!player.isInsideRadius(storePlayer, 150, true, false))
  return;
  
+ if(!player.isInsideZone(ZoneId.BUY))
+ {
+ player.sendMessage("You can't buy items on this area.");
+ return;
+ }
+ 
  if (!(storePlayer.getPrivateStoreType() == PrivateStoreType.SELL || storePlayer.getPrivateStoreType() == PrivateStoreType.PACKAGE_SELL))
  return;
  
Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestRecipeShopListSet.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestRecipeShopListSet.java (revision 14)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestRecipeShopListSet.java (working copy)
@@ -61,13 +61,13 @@
  player.sendPacket(SystemMessageId.CANT_OPERATE_PRIVATE_STORE_DURING_COMBAT);
  return;
  }
- 
- if (player.isInsideZone(ZoneId.NO_STORE))
+ 
+ if(!player.isInsideZone(ZoneId.CRAFT))
  {
  player.sendPacket(SystemMessageId.NO_PRIVATE_WORKSHOP_HERE);
  player.sendPacket(ActionFailed.STATIC_PACKET);
  return;
- }
+ } 
  
  if (_count == 0)
  player.forceStandUp();
Index: java/net/sf/l2j/gameserver/model/zone/type/L2CraftZone.java
===================================================================
--- java/net/sf/l2j/gameserver/model/zone/type/L2CraftZone.java (revision 0)
+++ java/net/sf/l2j/gameserver/model/zone/type/L2CraftZone.java (working copy)
@@ -0,0 +1,55 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.model.zone.type;
+
+import net.sf.l2j.gameserver.model.actor.L2Character;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.zone.L2ZoneType;
+import net.sf.l2j.gameserver.model.zone.ZoneId;
+
+/**
+ * @author Leki
+ */
+public class L2CraftZone extends L2ZoneType
+{
+ public L2CraftZone(final int id)
+ {
+ super(id);
+ }
+ 
+ @Override
+ protected void onEnter(final L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ character.setInsideZone(ZoneId.CRAFT, true);
+ }
+ 
+ @Override
+ protected void onExit(final L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ character.setInsideZone(ZoneId.CRAFT, false);
+ }
+ 
+ @Override
+ public void onDieInside(final L2Character character)
+ {
+ }
+ 
+ @Override
+ public void onReviveInside(final L2Character character)
+ {
+ }
+}
\ No newline at end of file
Index: java/net/sf/l2j/gameserver/model/zone/type/L2BuyZone.java
===================================================================
--- java/net/sf/l2j/gameserver/model/zone/type/L2BuyZone.java (revision 0)
+++ java/net/sf/l2j/gameserver/model/zone/type/L2BuyZone.java (working copy)
@@ -0,0 +1,55 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.model.zone.type;
+
+import net.sf.l2j.gameserver.model.actor.L2Character;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.zone.L2ZoneType;
+import net.sf.l2j.gameserver.model.zone.ZoneId;
+
+/**
+ * @author Leki
+ */
+public class L2BuyZone extends L2ZoneType
+{
+ public L2BuyZone(final int id)
+ {
+ super(id);
+ }
+ 
+ @Override
+ protected void onEnter(final L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ character.setInsideZone(ZoneId.BUY, true);
+ }
+ 
+ @Override
+ protected void onExit(final L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ character.setInsideZone(ZoneId.BUY, false);
+ }
+ 
+ @Override
+ public void onDieInside(final L2Character character)
+ {
+ }
+ 
+ @Override
+ public void onReviveInside(final L2Character character)
+ {
+ }
+}
\ No newline at end of file
Index: java/net/sf/l2j/gameserver/model/zone/ZoneId.java
===================================================================
--- java/net/sf/l2j/gameserver/model/zone/ZoneId.java (revision 14)
+++ java/net/sf/l2j/gameserver/model/zone/ZoneId.java (working copy)
@@ -38,7 +38,10 @@
  DANGER_AREA(15),
  CAST_ON_ARTIFACT(16),
  NO_RESTART(17),
- SCRIPT(18);
+ SCRIPT(18),
+ SELL(19),
+ BUY(20),
+ CRAFT(21);
  
  private final int _id;
  
Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestPrivateStoreSell.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestPrivateStoreSell.java (revision 14)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestPrivateStoreSell.java (working copy)
@@ -20,6 +20,7 @@
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.PrivateStoreType;
 import net.sf.l2j.gameserver.model.tradelist.TradeList;
+import net.sf.l2j.gameserver.model.zone.ZoneId;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 
 public final class RequestPrivateStoreSell extends L2GameClientPacket
@@ -74,6 +75,12 @@
  if (!player.isInsideRadius(storePlayer, 150, true, false))
  return;
  
+ if(!player.isInsideZone(ZoneId.SELL))
+ {
+ player.sendMessage("You can't sell items on this area.");
+ return;
+ } 
+ 
  if (storePlayer.getPrivateStoreType() != PrivateStoreType.BUY)
  return;
  
Index: java/net/sf/l2j/gameserver/model/zone/type/L2SellZone.java
===================================================================
--- java/net/sf/l2j/gameserver/model/zone/type/L2SellZone.java (revision 0)
+++ java/net/sf/l2j/gameserver/model/zone/type/L2SellZone.java (working copy)
@@ -0,0 +1,55 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.model.zone.type;
+
+import net.sf.l2j.gameserver.model.actor.L2Character;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.zone.L2ZoneType;
+import net.sf.l2j.gameserver.model.zone.ZoneId;
+
+/**
+ * @author Leki
+ */
+public class L2SellZone extends L2ZoneType
+{
+ public L2SellZone(final int id)
+ {
+ super(id);
+ }
+ 
+ @Override
+ protected void onEnter(final L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ character.setInsideZone(ZoneId.SELL, true);
+ }
+ 
+ @Override
+ protected void onExit(final L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ character.setInsideZone(ZoneId.SELL, false);
+ }
+ 
+ @Override
+ public void onDieInside(final L2Character character)
+ {
+ }
+ 
+ @Override
+ public void onReviveInside(final L2Character character)
+ {
+ }
+}
\ No newline at end of file
 
After this go to data/xml/zones. Create files SellZone.xml, BuyZone.xml and CraftZone.xml
 
and put inside
<zone type="SellZone" shape="NPoly" minZ="-x" maxZ="-z">
<node X="-x" Y="y" />
<node X="-x" Y="y" />
</zone>
 
Zone type put that type you want, and about making zone you can look on SweeTs  Guide
 
Thank you.

 

Posted (edited)

PRO:

This is good when you have entire Giran full of vendors. ;)

 

CONS:

This is NOT recommended for live servers, lol! You don't know where to add your vendors (as player) CONFUSED! :)

Edited by Irelia#1
Posted

This is NOT recommended for live servers, lol! You don't know where to add your vendors (as player) CONFUSED! :)

What about reading server features? It's players stupidity :)

Posted

What about reading server features? It's players stupidity :)

LOL dafaq did i just read.. ye you gonna read things like

 

PEOPLE the right side of aden (while you look the sun i mean right) is the sell zone xDDDDDDD xaaxxaxxaax

Posted

LOL dafaq did i just read.. ye you gonna read things like

 

PEOPLE the right side of aden (while you look the sun i mean right) is the sell zone xDDDDDDD xaaxxaxxaax

^^ :))

Posted

LOL dafaq did i just read.. ye you gonna read things like

 

PEOPLE the right side of aden (while you look the sun i mean right) is the sell zone xDDDDDDD xaaxxaxxaax

You try hard, but you are not funny. Sorry.

 

It's like asking for enchant rate.. Read godamn features you lazy ass. :)

  • 3 weeks later...
Posted

Is there any wrong in my xml file?

 

<?xml version="1.0" encoding="UTF-8"?>
<list>
    <!-- SellZone -->
    <zone type="SellZone" shape="Cuboid" minZ="-3472" maxZ="0"><!-- Town of Giran Sell Area -->
      <node X="82713" Y="147909" />
      <node X="81150" Y="149312" />
    </zone>
</list>

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Our sales are ongoing. Bump. 08 July 2025 Telegram: ContactDiscordAccS
    • Our sales are ongoing. Bump. 08 July 2025 Telegram: ContactDiscordAccS
    • Hi there, I am interested. How can I contact you?
    • Server Hardware Configuration:   Recommended Configuration: CPU i7 with 3.0GHz frequency, 6 cores or more, solid-state drive, 16GB RAM or more. Recommended to use Experience Mode for gaming with no less than 1000 FakePlayers on the server. For optimal gaming experience, FakePlayer levels in Immersive Mode need to be higher than the script requirements. Siege War: Clan members must be level 40 or above to run siege war scripts. Olympics: Must be level 76 or above to run Olympics scripts.   Game Mode Introduction:   Immersive Mode: FakePlayers start from level 1, simulating real player growth paths, suitable for nostalgic and new players. Experience Mode: FakePlayers are randomly assigned levels 1-85, with fixed levels, suitable for quick game experience or veteran players revisiting classics. Mode Switching Guide: Default setting is Experience Mode. To switch to Immersive Mode, edit the GameMode item in \gameserver\config\jf_config.properties file, changing the value from True to False.   Clan System Features:   FakePlayers automatically create and manage clans, supporting player declarations of war against them. Automatically identifies enemy clans and organizes teams for battle. Players can easily manage clan members through custom commands, including teaming, summoning, resting, and other functions.   Classes and Custom Commands:   Considering the single-player environment, some classes have been merged and optimized, such as Bard, Support, and Dwarf classes. FakePlayers automatically utilize fashion, vehicles, transformation, and bracelet systems to enhance game diversity. Provides rich custom commands such as .RandomTeam, .SummonTeammate, etc., enhancing interaction between players and FakePlayers.   Activity Participation:   FakePlayers can automatically join TVT battles, GVG competitions, CtF capture the flag, and other exciting activities, providing players with rich gaming experiences.   Siege War Instructions: In the GM menu, you can apply, withdraw, and teleport to castle-related maps.When it's not siege event time, you can manually start siege wars.   FakePlayer siege behavior is controlled by scripts. During sieges, you can form regular teams and alliance teams, but cannot form clan teams or use clan summoning commands.   Siege Time Settings:   Siege application deadline modified to 5 minutes before registration closes. Siege duration changed from 2 hours to 30 minutes. Next siege time after siege ends adjusted to once per week. After FakePlayers obtain castle ownership, they automatically announce the next siege time as the nearest Sunday around 8 PM. When real players obtain castles, they need to manually set the next siege time or use default time.   Siege War Process: FakePlayers automatically apply for sieges, automatically conduct siege activities every Sunday and obtain castle ownership.   When castle is initially owned by NPCs: When there's only 1 attacking clan, obtaining the castle seal ends the siege war. When there are 2 or more attacking parties, in the first attack, attacking clans automatically form temporary alliances, players won't be selected and won't attack alliance members. After one party successfully seals, enters castle ownership alternation phase. Temporary alliance dissolves, battlefield transforms to full attack state where both attackers and defenders can attack each other. When castle is initially owned by FakePlayer clans or real players: After obtaining castle seal, enters castle ownership alternation phase.   Olympics Competition Instructions: Default activity time is daily from 18:00 to 00:00 the next day. Can be activated through GM console outside time periods.Non-time period activation method: GM console > Olympics > Start Olympics   Players must be nobles in main class state to participate in Olympics. FakePlayers automatically obtain noble status when participating in Olympics. Recommended to enable script control, this setting allows FakePlayers to automatically register for Olympics to generate real FakePlayer Olympics data. Setting activation: jf_config.properties --> lines 314, 321, 328. After players register for classless, individual class, and unlimited team competitions, FakePlayers and FakePlayer teams will automatically be generated for companionship. Scoring rules are consistent with official servers. Olympics runs monthly cycles, with settlement days on the 1st and 15th of each month. At cycle end, FakePlayers automatically apply to become heroes, players need to manually perform hero certification to become heroes.   Update Notes:   Optimized team system, fixed abnormal teammate name issues. GM console element enhancement menu fully localized, more convenient operation. Game mode switching simplified, one-click switching between Immersive and Experience modes. Reduced FakePlayer server-wide chat frequency, creating a more harmonious gaming environment. FakePlayer AI logic fully upgraded, reducing lag phenomena and improving game fluidity. FakePlayer clan joining events optimized, manual clan invitation function fixed. Introduced FakePlayer 1V1 duel system, enhancing combat fun. Integrated simple auto-assist system, optimizing game experience. Activated automatic potion supply function, reducing player operation burden. Implemented alliance and federation construction between real players and FakePlayers. FakePlayers automatically join team waiting queues, enhancing social interaction. Added FakePlayer private shops, enriching the trading system. Bulletin board built-in auction house upgrade, FakePlayers sell high-level items, players can also list items, FakePlayers randomly purchase. Opened some advanced dungeons accessible to FakePlayers, including Purgatory Abyss series, Immortal/Destruction/Annihilation Seed dungeons and multiple classic maps. Added normal boss respawn time settings Fixed new character Chinese title garbled text Fixed character shop setup not leveling Fixed TVT activity score anomalies In Experience Mode, teaming with FakePlayers modified to: FakePlayers normally gain experience and level up Fixed bug where FakePlayer accessories couldn't be completely replaced in Immersive Mode Fixed some issues with wild FakePlayers not fighting back Fixed bug where FakePlayers could still attack normally when under fear or loss of control debuff states Added Divine Knight FakePlayer class summoning small undead bird skill Optimized Knight class third job skill usage Optimized FakePlayer Wizard class combat logic in Olympics events Fixed Hero "one sentence" function Fixed bug where units couldn't be assigned when inviting FakePlayers to join clan Fixed bug of attacking wild BOSS followers while AFK Fixed bug of FakePlayers attacking wild BOSS followers when not AFK Fixed VIP member system Optimized Knight team combat logic Corrected boss teleport point confusion FakePlayers can enter "4 Cups" dungeon without restrictions "4 Cups" series quest localization corrections FakePlayers can enter Small Baium dungeon without restrictions Fixed alliance channel teammate auto-leaving bug Fixed alliance channel summon attacking teammates bug Fixed alliance channel code recursive infinite loop bug under certain probability Added alliance channel FakePlayer death resurrection script Fixed bug where FakePlayers could only equip S80 equipment at maximum Added custom FakePlayer crafting workshop and private shop (MS system) - see detailed instructions Added FakePlayer generation speed and initial level settings for Experience and Immersive modes Optimized database connections, breaking through 3000 player limit Fixed bug of wild same-clan FakePlayers fighting each other Siege War (test) real player difficulty appropriately increased Added Arrogance, Forge, Monastery, Imperial Tomb, Dragon Valley, various tombs, temples and other FakePlayer leveling maps, thanks to: TaoXiaoSan Quest testing and htm localization corrections, thanks to: Floating Cloud To reduce server burden, temporarily disabled FakePlayer item pickup function (won't update data but still has pickup actions) Modified auction house listing item logic (whether to close this service?) Fixed TVT, GVG, Ctf, LastHero, team events conflicting with siege events and Olympics bugs Added robot chat interface (private chat only) Added Dwarf race summoning robot Golem (non-siege) Reconstructed FakePlayer resurrection logic Restored in-game item shop When team hunting BOSS, Priest classes only provide healing services, debuff usage probability increased Opened FakePlayer equipment enhancement custom permissions Added server FakePlayer clan quantity settings   Download   Note: This LineageII l2jserver is not fully English!!!  
    • Server Hardware Configuration:   Recommended Configuration: CPU i7 with 3.0GHz frequency, 6 cores or more, solid-state drive, 16GB RAM or more. Recommended to use Experience Mode for gaming with no less than 1000 FakePlayers on the server. For optimal gaming experience, FakePlayer levels in Immersive Mode need to be higher than the script requirements. Siege War: Clan members must be level 40 or above to run siege war scripts. Olympics: Must be level 76 or above to run Olympics scripts.   Game Mode Introduction:   Immersive Mode: FakePlayers start from level 1, simulating real player growth paths, suitable for nostalgic and new players. Experience Mode: FakePlayers are randomly assigned levels 1-85, with fixed levels, suitable for quick game experience or veteran players revisiting classics. Mode Switching Guide: Default setting is Experience Mode. To switch to Immersive Mode, edit the GameMode item in \gameserver\config\jf_config.properties file, changing the value from True to False.   Clan System Features:   FakePlayers automatically create and manage clans, supporting player declarations of war against them. Automatically identifies enemy clans and organizes teams for battle. Players can easily manage clan members through custom commands, including teaming, summoning, resting, and other functions.   Classes and Custom Commands:   Considering the single-player environment, some classes have been merged and optimized, such as Bard, Support, and Dwarf classes. FakePlayers automatically utilize fashion, vehicles, transformation, and bracelet systems to enhance game diversity. Provides rich custom commands such as .RandomTeam, .SummonTeammate, etc., enhancing interaction between players and FakePlayers.   Activity Participation:   FakePlayers can automatically join TVT battles, GVG competitions, CtF capture the flag, and other exciting activities, providing players with rich gaming experiences.   Siege War Instructions: In the GM menu, you can apply, withdraw, and teleport to castle-related maps.When it's not siege event time, you can manually start siege wars.   FakePlayer siege behavior is controlled by scripts. During sieges, you can form regular teams and alliance teams, but cannot form clan teams or use clan summoning commands.   Siege Time Settings:   Siege application deadline modified to 5 minutes before registration closes. Siege duration changed from 2 hours to 30 minutes. Next siege time after siege ends adjusted to once per week. After FakePlayers obtain castle ownership, they automatically announce the next siege time as the nearest Sunday around 8 PM. When real players obtain castles, they need to manually set the next siege time or use default time.   Siege War Process: FakePlayers automatically apply for sieges, automatically conduct siege activities every Sunday and obtain castle ownership.   When castle is initially owned by NPCs: When there's only 1 attacking clan, obtaining the castle seal ends the siege war. When there are 2 or more attacking parties, in the first attack, attacking clans automatically form temporary alliances, players won't be selected and won't attack alliance members. After one party successfully seals, enters castle ownership alternation phase. Temporary alliance dissolves, battlefield transforms to full attack state where both attackers and defenders can attack each other. When castle is initially owned by FakePlayer clans or real players: After obtaining castle seal, enters castle ownership alternation phase.   Olympics Competition Instructions: Default activity time is daily from 18:00 to 00:00 the next day. Can be activated through GM console outside time periods.Non-time period activation method: GM console > Olympics > Start Olympics   Players must be nobles in main class state to participate in Olympics. FakePlayers automatically obtain noble status when participating in Olympics. Recommended to enable script control, this setting allows FakePlayers to automatically register for Olympics to generate real FakePlayer Olympics data. Setting activation: jf_config.properties --> lines 314, 321, 328. After players register for classless, individual class, and unlimited team competitions, FakePlayers and FakePlayer teams will automatically be generated for companionship. Scoring rules are consistent with official servers. Olympics runs monthly cycles, with settlement days on the 1st and 15th of each month. At cycle end, FakePlayers automatically apply to become heroes, players need to manually perform hero certification to become heroes.   Update Notes:   Optimized team system, fixed abnormal teammate name issues. GM console element enhancement menu fully localized, more convenient operation. Game mode switching simplified, one-click switching between Immersive and Experience modes. Reduced FakePlayer server-wide chat frequency, creating a more harmonious gaming environment. FakePlayer AI logic fully upgraded, reducing lag phenomena and improving game fluidity. FakePlayer clan joining events optimized, manual clan invitation function fixed. Introduced FakePlayer 1V1 duel system, enhancing combat fun. Integrated simple auto-assist system, optimizing game experience. Activated automatic potion supply function, reducing player operation burden. Implemented alliance and federation construction between real players and FakePlayers. FakePlayers automatically join team waiting queues, enhancing social interaction. Added FakePlayer private shops, enriching the trading system. Bulletin board built-in auction house upgrade, FakePlayers sell high-level items, players can also list items, FakePlayers randomly purchase. Opened some advanced dungeons accessible to FakePlayers, including Purgatory Abyss series, Immortal/Destruction/Annihilation Seed dungeons and multiple classic maps. Added normal boss respawn time settings Fixed new character Chinese title garbled text Fixed character shop setup not leveling Fixed TVT activity score anomalies In Experience Mode, teaming with FakePlayers modified to: FakePlayers normally gain experience and level up Fixed bug where FakePlayer accessories couldn't be completely replaced in Immersive Mode Fixed some issues with wild FakePlayers not fighting back Fixed bug where FakePlayers could still attack normally when under fear or loss of control debuff states Added Divine Knight FakePlayer class summoning small undead bird skill Optimized Knight class third job skill usage Optimized FakePlayer Wizard class combat logic in Olympics events Fixed Hero "one sentence" function Fixed bug where units couldn't be assigned when inviting FakePlayers to join clan Fixed bug of attacking wild BOSS followers while AFK Fixed bug of FakePlayers attacking wild BOSS followers when not AFK Fixed VIP member system Optimized Knight team combat logic Corrected boss teleport point confusion FakePlayers can enter "4 Cups" dungeon without restrictions "4 Cups" series quest localization corrections FakePlayers can enter Small Baium dungeon without restrictions Fixed alliance channel teammate auto-leaving bug Fixed alliance channel summon attacking teammates bug Fixed alliance channel code recursive infinite loop bug under certain probability Added alliance channel FakePlayer death resurrection script Fixed bug where FakePlayers could only equip S80 equipment at maximum Added custom FakePlayer crafting workshop and private shop (MS system) - see detailed instructions Added FakePlayer generation speed and initial level settings for Experience and Immersive modes Optimized database connections, breaking through 3000 player limit Fixed bug of wild same-clan FakePlayers fighting each other Siege War (test) real player difficulty appropriately increased Added Arrogance, Forge, Monastery, Imperial Tomb, Dragon Valley, various tombs, temples and other FakePlayer leveling maps, thanks to: TaoXiaoSan Quest testing and htm localization corrections, thanks to: Floating Cloud To reduce server burden, temporarily disabled FakePlayer item pickup function (won't update data but still has pickup actions) Modified auction house listing item logic (whether to close this service?) Fixed TVT, GVG, Ctf, LastHero, team events conflicting with siege events and Olympics bugs Added robot chat interface (private chat only) Added Dwarf race summoning robot Golem (non-siege) Reconstructed FakePlayer resurrection logic Restored in-game item shop When team hunting BOSS, Priest classes only provide healing services, debuff usage probability increased Opened FakePlayer equipment enhancement custom permissions Added server FakePlayer clan quantity settings   Download   Note: This LineageII l2jserver is not fully English!!!
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock