I created a dupe protection that is working quite well but I need some helo to improve it. As you can see below, I modified the gameserver.model.itemcontainer.inventory.java to remove all item from character bag if a dupe session is identified and also ban all accounts that have the same IP as the duping account. I need to know is how can I implement a kick process after ban the user.
I copy and past all restore() class from iventory.java below
public void restore()
{
Connection con = null;
int BanStatus = 0;
int char_id;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("SELECT object_id, item_id, count, enchant_level, loc, loc_data, custom_type1, custom_type2, mana_left, time FROM items WHERE owner_id=? AND (loc=? OR loc=?) ORDER BY loc_data");
statement.setInt(1, getOwnerId());
statement.setString(2, getBaseLocation().name());
statement.setString(3, getEquipLocation().name());
ResultSet inv = statement.executeQuery();
L2ItemInstance item;
while (inv.next())
{
item = L2ItemInstance.restoreFromDb(getOwnerId(), inv);
if (item == null)
{
continue;
}
// Bug get empty items when double session is created
if (L2World.getInstance().findObject(inv.getInt("object_id")) != null)
{
_log.log(Level.WARNING, "Item: " + item.getObjectId() + " Has Duplied on World And Cannot be Load");
L2World.getInstance().removeObject(item);
BanStatus = 1;
continue;
}
if (getOwner() instanceof L2PcInstance)
{
L2PcInstance player = (L2PcInstance) getOwner();
if (!player.isGM() && !player.isHero() && item.isHeroItem())
{
item.setLocation(ItemLocation.INVENTORY);
}
}
L2World.getInstance().storeObject(item);
// If stackable item is found in inventory just add to current quantity
if (item.isStackable() && (getItemByItemId(item.getItemId()) != null))
{
addItem("Restore", item, getOwner().getActingPlayer(), null);
}
else
{
addItem(item);
}
}
inv.close();
statement.close();
refreshWeight();
/* ---------------------- Ban account --------------------------- */
if (BanStatus == 1)
{
Connection BanCon = null;
try
{
BanCon = L2DatabaseFactory.getInstance().getConnection();
// PreparedStatement statement2 = BanCon.prepareStatement("update accounts set accesslevel =-100 where login in (select account_name from characters where charid = ? )");
PreparedStatement statement2 = BanCon.prepareStatement("update accounts acc , characters ch, accounts ac2 set ac2.accesslevel = -100 where acc.login = ch.account_name and ch.charid = ? and acc.lastIP = ac2.lastIP ");
statement2.setInt(1, getOwnerId());
int BanSQL = statement2.executeUpdate();
char_id = getOwnerId();
_log.log(Level.WARNING, "BANNED MAIN ACCOUNT THAT IS USING THE CHAR_ID : " + char_id);
}
catch (Exception e)
{
_log.log(Level.WARNING, "Falha ao banir usuario: " + e.getMessage(), e);
}
finally
{
L2DatabaseFactory.close(BanCon);
}
}
/* ---------------------- end Ban account --------------------------- */
}
catch (Exception e)
{
_log.log(Level.WARNING, "Could not restore inventory: " + e.getMessage(), e);
}
finally
{
L2DatabaseFactory.close(con);
}
}
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just with this extender that I have shared it is not possible to start with c4 client, you have to make some changes to the extender and it works with c4 client perfectly.
regarding the updates in this last revision
🔹dll is not packaged with vmprotect
New custom zone types have been added:
🔹 NO_NOBLESS
begin MinX=84638 MaxX=92616 MinY=-87170 MaxY=-82018 MinZ=-6000 MaxZ=0 Type=NO_NOBLESS KickOutPos=83007/148057/-3464 end
▶️ This zone checks if the character is noble.
If it does not meet the condition, it will be automatically kicked to the indicated position (KickOutPos).
🔹 CUSTOM_SPAWN_ZONE
begin MinX=77275 MaxX=85704 MinY=10122 MaxY=18066 MinZ=-8000 MaxZ=5000 Type=CUSTOM_SPAWN_ZONE OutPos=83007/148057/-3464 Spawns={{82984/18066/-5256}};{{79275/15147/-5248}};{{82922/14263/-5256}};{{83704/10122/-5288}} end
▶️ This zone allows characters, upon death, to respawn with full buff, CP, HP and MP if they press “Fixed”.
They will only be able to revive in one of the positions defined in Spawns.
🔧 Both zones are fully configurable from territorydata.txt
🔧 Development Repository (SVN)
GX-EXT supports open, collaborative, and professional development. That’s why we provide access to our public SVN repository where you can:
✅ Compile your own version of the project
✅ Optimize and extend its features
✅ Learn from real production-quality source code
🔒 Delayed access: The repository is always 2 months behind the latest commercial release to prevent unauthorized reselling.
🔗 SVN URL: https://svn.l2servers.com.ar/!/#GX-EXT_INTERLUDE
Username: gx
Password: gx
You can use tools like TortoiseSVN to download and work with the code.
Could you tell me what changed in this update?
more one question:
Is it possible to log in through the c4 client instead of interlude? That would be great
Question
criticalrio
Hi guys,
I created a dupe protection that is working quite well but I need some helo to improve it. As you can see below, I modified the gameserver.model.itemcontainer.inventory.java to remove all item from character bag if a dupe session is identified and also ban all accounts that have the same IP as the duping account. I need to know is how can I implement a kick process after ban the user.
I copy and past all restore() class from iventory.java below
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