Im trying to make an engine which will reward some top players. Adding an item in a players inventory while hes online is pretty easy, any idea on how i could make it give it to offline players aswell?
I declined the idea of using a connection through the database because of the use of objectid conflict. Idk if theres already a premade method to do it in l2j because im new.
My initial plan was to port the Homunculus system from Live 502 to ClassicAden 502. But, when the interface for Homunculus is enabled, it has some hardcoded function that tries to load the dat files which leads to a crash since those files dont exist in ClassicAden. I was hoping to do some injection hoping, forcing the client to load the files.
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Im trying to make an engine which will reward some top players. Adding an item in a players inventory while hes online is pretty easy, any idea on how i could make it give it to offline players aswell?
I declined the idea of using a connection through the database because of the use of objectid conflict. Idk if theres already a premade method to do it in l2j because im new.
Edited by TheAllKnowing10 answers to this question
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