Jump to content

Recommended Posts

Posted

tell me how to add this anakim effect on another mobs it bugs me :DDDDDDDDDDDDD and doenst make any effect xDDD

you have to change in skillgrp.dat

i don't remember i have to see the file opened

you can add all effects to other monsters etc... by simply replace C with D in skillgrp.dat  something like this...

Posted

you have to change in skillgrp.dat

i don't remember i have to see the file opened

you can add all effects to other monsters etc... by simply replace C with D in skillgrp.dat  something like this...

 

i will check it because i like that anakim effect :D but not on anakim

Posted

i will check it because i like that anakim effect :D but not on anakim

skillgrp literally has NOTHING to do with it LOL

the effects are attached with script or animNotify (for attack its prob animNotify) and the spinning thing is by script

Posted

skillgrp literally has NOTHING to do with it LOL

the effects are attached with script or animNotify (for attack its prob animNotify) and the spinning thing is by script

 

i dont mean the auto attacks i mean the spells she is doing :D

Posted

i dont mean the auto attacks i mean the spells she is doing :D

is easy, i remember in my previous server i added all bosses effects to frintezza

Posted

is easy, i remember in my previous server i added all bosses effects to frintezza

Noone asked you. 

Stop make silly replys .

Its topic to say your opinion about a server.

Posted (edited)

Noone asked you. 

Stop make silly replys .

Its topic to say your opinion about a server.

ok ,  you are right :D

Edited by Dan7E2
Posted (edited)

doing it from skillgrp and adding it to mobs is wrong

you are supposed to add it in mobskillanimgrp and you dont have to modify skillgrp

Thats correct but still im not the client developer its out of my business, Client moding is not where i shine but im a fast learner ;) So i keep improvin gameplay every day more and more now fortresses are fully working.

 

`Update

 

Sws and bd's skill symbol of noise now doesnt require battle force, Level of learnin the skill `Symbol of noise` now is 20 (20 is starting level) instead of 80.

Edited by L2Mytheon
  • 2 weeks later...
Posted (edited)

New `Vex` skill has been finished:

 

n1aI9cb.pngVex: Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased/Power is increased. Skill enchantable till +30.

 

Vex is available for Adventurer,Ghosthunter,Windrider classes at lvl 74.

 

 

Video will be available soon! New skills for sws and bladedancer are under development.

Edited by L2Mytheon
Posted

i don't like customs, but i see much work, good luck!

 

In mytheon ull like customs :) Everything is working like a charm and gameplay is improving day by day. Its hard but its not impossible to do something that will last for long time thats what i want to accomplish. 

Guest
This topic is now closed to further replies.



×
×
  • Create New...