Jump to content

Recommended Posts

  • 3 weeks later...
  • 2 weeks later...
  • 2 weeks later...
Posted

Script is full of errors rofl..

 

Fix it or remove the topic please.

So what. You have provided a ready code/features. Fix errors and enjoy. If you can't... Find someone who can do it or request help.

Posted

if you can't fix the problem remove the clan name change part.

although is not hard enough to do the quick fix lolz

  • 2 weeks later...
Posted

Can someone post the full fixed script?

package com.l2jfrozen.gameserver.model.actor.instance;


import java.sql.Connection;
import java.sql.PreparedStatement;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import java.util.regex.PatternSyntaxException;

import javolution.text.TextBuilder;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.communitybbs.Manager.RegionBBSManager;
import com.l2jfrozen.gameserver.datatables.sql.CharNameTable;
import com.l2jfrozen.gameserver.datatables.sql.ClanTable;
import com.l2jfrozen.gameserver.model.Inventory;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.LeaveWorld;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.PartySmallWindowAll;
import com.l2jfrozen.gameserver.network.serverpackets.PartySmallWindowDeleteAll;
import com.l2jfrozen.gameserver.network.serverpackets.PledgeShowMemberListAll;
import com.l2jfrozen.gameserver.network.serverpackets.PledgeShowMemberListUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SocialAction;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.util.Util;
import com.l2jfrozen.util.CloseUtil;
import com.l2jfrozen.util.database.L2DatabaseFactory;


public class L2te0xServiceNpcInstance extends L2NpcInstance
{
private final static int ITEM_ID = 8871;
String INSERT_DATA = "REPLACE INTO characters_custom_data (obj_Id, char_name, hero, noble, donator, hero_end_date) VALUES (?,?,?,?,?,?)";
String INSERT_DATAA = "REPLACE INTO characters_custom_data (obj_Id, char_name, hero, noble, donator) VALUES (?,?,?,?,?)";

public L2te0xServiceNpcInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}

@Override
     public void onBypassFeedback(L2PcInstance player, String command)
     {


if (player == null)
{
return;
}
             else if (command.startsWith("active"))
             {
              showActiveWindow(player, 0);
             }
             else if (command.startsWith("passive"))
             {
              showPassiveWindow(player, 0);
             }
             else if (command.startsWith("back"))
             {
              showChatWindow(player, 0);
             }
             else if (command.startsWith("Refresh"))
             {
              addAugment(player, 16287, 3202, 3);
             }
             else if (command.startsWith("Refresh"))
             {
              addAugment(player, 16287, 3132, 10);
             }
             else if (command.startsWith("Ritual"))
             {
              addAugment(player, 16183, 3130, 10);
             }
             else if (command.startsWith("Heal"))
             {
              addAugment(player, 16195, 3123, 10);
             }
             else if (command.startsWith("Recharge"))
             {
              addAugment(player, 16204, 3127, 10);
             }
             else if (command.startsWith("Cheer"))
             {
              addAugment(player, 16197, 3131, 10);
             }
             else if (command.startsWith("Celestial"))
             {
              addAugment(player, 15047, 3158, 1);
             }
             else if (command.startsWith("BlessedSoul"))
             {
              addAugment(player, 16200, 3128, 10);
             }
             else if (command.startsWith("BlessedBody"))
             {
              addAugment(player, 16199, 3124, 10);
             }
             else if (command.startsWith("Empower"))
             {
              addAugment(player, 16281, 3241, 10);
             }
             else if (command.startsWith("MagicBarrier"))
             {
              addAugment(player, 16282, 3245, 10);
             }
             else if (command.startsWith("Might"))
             {
              addAugment(player, 16283, 3240, 10);
             }
             else if (command.startsWith("Shield"))
             {
              addAugment(player, 16284, 3244, 10);
             }
             else if (command.startsWith("DuelMight"))
             {
              addAugment(player, 16285, 3243, 10);
             }
             else if (command.startsWith("Focus"))
             {
              addAugment(player, 16333, 3249, 10);
             }
             else if (command.startsWith("WildMagic"))
             {
              addAugment(player, 16336, 3250, 10);
             }
             else if (command.startsWith("Agility"))
             {
              addAugment(player, 16332, 3247, 10);
             }
             else if (command.startsWith("Guidance"))
             {
              addAugment(player, 16335, 3248, 10);
             }
             else if (command.startsWith("changeName2"))
             {
              showNameWindow(player, 0);
             }
             else if (command.startsWith("changeClanName2"))
             {
              showClanNameWindow(player, 0);
             }
             else if (command.startsWith("changeName"))
             {
              String _name = command.substring(11);
                 String errorMsg = null;
                 boolean proceed = true;
                 if (_name.length() < 3)
                 {
                   errorMsg = "Names have to be at least 3 characters";
                   proceed = false;
                   showNameWindow(player, 0);
                 }
                 if (_name.length() > 16)
                 {
                   errorMsg = "Names cannot be longer than 16 characters";
                   proceed = false;
                   showNameWindow(player, 0);
                 }
                 if ((!Util.isAlphaNumeric(_name)) || (!isValidName(_name)))
                 {
                   errorMsg = "Invalid name";
                   proceed = false;
                   showNameWindow(player, 0);
                 }
                 if (CharNameTable.getInstance().doesCharNameExist(_name)) {
                     if ((!player.getName().equalsIgnoreCase(_name)) || (player.getName().equals(_name)))
                     {
                       errorMsg = "Name already exists";
                       proceed = false;
                       showNameWindow(player, 0);
                     }
                   }
                 if (!proceed)
                 {
                   player.sendMessage(errorMsg);
                   showNameWindow(player, 0);
                   return;
                 }
                 if (player.destroyItemByItemId("Consume", ITEM_ID, 10, player, true))
                 {
                      try (Connection con = L2DatabaseFactory.getInstance().getConnection();
                        PreparedStatement statement = con.prepareStatement("UPDATE characters SET char_name=? WHERE obj_Id=?"))
                       {
                        statement.setString(1, _name);
                        statement.setInt(2, player.getObjectId());
                        statement.execute();
                        statement.close();
                       }
                       catch (Exception e)
                       {
                        LOGGER.info("Error updating name for player " + player.getName() + ". Error: " + e);
                       }
  L2World.getInstance().removeFromAllPlayers(player);
player.setName(_name);
player.store();
L2World.getInstance().addToAllPlayers(player);
                    player.sendMessage("Your new character name is " + _name);
                    player.broadcastUserInfo();
                   player.sendMessage("Thank you for helping our server!");
if (player.isInParty())
{
// Delete party window for other party members
player.getParty().broadcastToPartyMembers(player, new PartySmallWindowDeleteAll());
for (final L2PcInstance member : player.getParty().getPartyMembers())
{
// And re-add
if (member != player)
{
member.sendPacket(new PartySmallWindowAll(player, player.getParty()));
}
}
}

if (player.getClan() != null)
{
player.getClan().updateClanMember(player);
player.getClan().broadcastToOnlineMembers(new PledgeShowMemberListUpdate(player));
player.sendPacket(new PledgeShowMemberListAll(player.getClan(), player));
}

RegionBBSManager.getInstance().changeCommunityBoard();
                 }
             }
             else if (command.startsWith("changeClanName"))
             {
              String _name = command.substring(15);
                 String errorMsg = null;
                 boolean proceed = true;
                 if (_name.length() < 2)
                 {
                   errorMsg = "Clan Names have to be at least 2 characters";
                   proceed = false;
                   showClanNameWindow(player, 0);
                 }
                 if (_name.length() > 16)
                 {
                   errorMsg = "Clan Names cannot be longer than 16 characters";
                   proceed = false;
                   showClanNameWindow(player, 0);
                 }
                 if ((!Util.isAlphaNumeric(_name)) || (!isValidClanName(_name)))
                 {
                   errorMsg = "Invalid name";
                   proceed = false;
                   showClanNameWindow(player, 0);
                 }
          if (ClanTable.getInstance().getClanByName(_name) != null)
         {
          errorMsg = "Name already exists";
          proceed = false;
          showClanNameWindow(player, 0);
         }
                 if (!proceed)
                 {
                   player.sendMessage(errorMsg);
                   showClanNameWindow(player, 0);
                   return;
                 }
                 if (player.destroyItemByItemId("Consume", ITEM_ID, 10, player, true))
                 {
                      try (Connection con = L2DatabaseFactory.getInstance().getConnection();
                        PreparedStatement statement = con.prepareStatement("UPDATE clan_data SET clan_name=? WHERE clan_id=?"))
                       {
                        statement.setString(1, _name);
                        statement.setInt(2, player.getClan().getClanId());
                        statement.execute();
                        statement.close();
                       }
                       catch (Exception e)
                       {
                        LOGGER.info("Error updating clan name for player " + player.getName() + ". Error: " + e);
                       }
player.getClan().setName(_name);
                    player.sendMessage("Your new clan name is " + _name);
                    player.sendMessage("Thank you for helping our server!");
                    player.getClan().broadcastClanStatus();
                 }
             }
             else if (command.startsWith("setNoble"))
          {
              if (!player.isNoble())
              {
       if (player.getInventory().getInventoryItemCount(ITEM_ID, -1) >= 10)
       {
                   player.destroyItemByItemId("Consume", ITEM_ID, 10, player, true);
                   player.getInventory().addItem("Tiara", 7694, 1, player, null);
                      player.setNoble(true);
                      player.setTarget(player);
                      player.broadcastPacket(new MagicSkillUser(player, 5103, 1, 1000, 0));
                      player.broadcastUserInfo();
                      player.broadcastPacket(new SocialAction(player.getObjectId(), 16));
                      player.sendMessage("The greatest soul of the Flame of Splendor Barakiel is now following your spirit by gifting you the Noblesse status. Status that only a few true Semi-Gods can have.");
                  }
                  else
                  {
                   player.sendMessage("You don't have enough items.");
                  }
              }
              else
              {
               player.sendMessage("The greatest soul of the Flame of Splendor Barakiel is already following your spirit and gifting it with the Noblesse status.");
              }
          }
             else if (command.startsWith("setDonator"))
          {
              if (!player.isDonator())
              {
       if (player.getInventory().getInventoryItemCount(ITEM_ID, -1) >= 7)
       {
                   player.destroyItemByItemId("Consume", ITEM_ID, 1, player, true);
                      player.setDonator(true);
                      player.setTarget(player);
                      updateDatabasex(player, true);
                      player.broadcastPacket(new MagicSkillUser(player, 5103, 1, 1000, 0));
                      player.broadcastUserInfo();
                      player.sendMessage("You are gifted with the Donator status. Thank you for being a helpful player on our server!");
                  }
                  else
                  {
                   player.sendMessage("You don't have enough items.");
                  }
              }
              else
              {
               player.sendMessage("You already own Donator status.");
              }
          }
             else if (command.startsWith("reducePks2"))
             {
              showPksWindow(player, 0);
             }
             else if (command.startsWith("reducePks"))
             {
                 try
                 {
                     String pkReduceString = command.substring(10);
                     int pkReduceCount = Integer.parseInt(pkReduceString);
                     
                     if (player.getPkKills() != 0)
                     {
                         if (pkReduceCount == 0)
                         {
                             player.sendMessage("Please, put a higher value.");
                             showPksWindow(player, 0);
                         }
                         else
                         {
                if (player.getInventory().getInventoryItemCount(ITEM_ID, -1) >= 1)
               {
                                 player.destroyItemByItemId("Consume", ITEM_ID, 1 * pkReduceCount, player, true);
                                 player.setPkKills(player.getPkKills() - pkReduceCount);
                                 player.sendMessage("You have successfuly cleaned " + pkReduceCount + " PKs.");
                                 player.broadcastUserInfo();
                             }
                             else
                             {
                              player.sendMessage("Not enough items.");
                             }
                         }
                     }
                     else
                     {
                      player.sendMessage("Not enough PKs.");
                     }
                 }
                 catch (Exception e)
                 {
                     player.sendMessage("Incorrect value. Please try again.");
                     showPksWindow(player, 0);
                 }
             }
             else if (command.startsWith("levelUpClan"))
             {
              if (!player.isClanLeader())
             {
              player.sendMessage("You must be a clan leader in order to use this service.");
             }
             else
             {
             if (player.getClan().getLevel() == 8)
             {
             player.sendMessage("Your clan is already level 8.");
             }
             else
             {
             if (((player.getClan().getLevel() <= 1) || (player.getClan().getLevel() == 2) || (player.getClan().getLevel() == 3) || (player.getClan().getLevel() == 4)))
             {
                 player.getClan().setLevel(player.getClan().getLevel() + 1);
                 player.getClan().broadcastClanStatus();
                 player.sendMessage("Your clan is now level " + player.getClan().getLevel() + ".");
                            player.setTarget(player);
                            player.broadcastPacket(new MagicSkillUser(player, 5103, 1, 1000, 0));
     int newCLanLevel = player.getClan().getLevel() +1;
     LOGGER.info("Updating clan ID " + player.getClan().getClanId() +" to level " + newCLanLevel + " for player " + player.getName() + ".");
     try (Connection con = L2DatabaseFactory.getInstance().getConnection();
     PreparedStatement statement = con.prepareStatement("UPDATE clan_data SET clan_level=? WHERE clan_id=?"))
     {
     statement.setInt(1, player.getClan().getLevel());
     statement.setInt(2, player.getClan().getClanId());
     statement.execute();
     statement.close();
     }
     catch (Exception e)
     {
     LOGGER.info("Error updating clan level for player " + player.getName() + ". Error: " + e);
     }
     player.sendMessage("Your clan level have been increased successfully.");
             }
             else if (player.getClan().getLevel() == 5)
             {
              if (player.getInventory().getInventoryItemCount(ITEM_ID, -1) >= 10)
              {
              player.destroyItemByItemId("Consume", ITEM_ID, 10, player, true);
                 player.getClan().setLevel(player.getClan().getLevel() + 1);
                 player.getClan().broadcastClanStatus();
                     player.sendMessage("Your clan is now level " + player.getClan().getLevel() + ".");
                                player.setTarget(player);
                                player.broadcastPacket(new MagicSkillUser(player, 5103, 1, 1000, 0));
     int newCLanLevel = player.getClan().getLevel() +1;
     LOGGER.info("Updating clan ID " + player.getClan().getClanId() +" to level " + newCLanLevel + " for player " + player.getName() + ".");
     try (Connection con = L2DatabaseFactory.getInstance().getConnection();
     PreparedStatement statement = con.prepareStatement("UPDATE clan_data SET clan_level=? WHERE clan_id=?"))
     {
     statement.setInt(1, player.getClan().getLevel());
     statement.setInt(2, player.getClan().getClanId());
     statement.execute();
     statement.close();
     }
     catch (Exception e)
     {
     LOGGER.info("Error updating clan level for player " + player.getName() + ". Error: " + e);
     }
     player.sendMessage("Your clan level have been increased successfully.");
             }
             else
             {
             player.sendMessage("Not enough items.");
             }
             }
             else if (player.getClan().getLevel() == 6)
             {
              if (player.getInventory().getInventoryItemCount(ITEM_ID, -1) >= 10)
              {
              player.destroyItemByItemId("Consume", ITEM_ID, 10, player, true);
                 player.getClan().setLevel(player.getClan().getLevel() + 1);
                 player.getClan().broadcastClanStatus();
                     player.sendMessage("Your clan is now level " + player.getClan().getLevel() + ".");
                                player.setTarget(player);
                                player.broadcastPacket(new MagicSkillUser(player, 5103, 1, 1000, 0));
     int newCLanLevel = player.getClan().getLevel() +1;
     LOGGER.info("Updating clan ID " + player.getClan().getClanId() +" to level " + newCLanLevel + " for player " + player.getName() + ".");
     try (Connection con = L2DatabaseFactory.getInstance().getConnection();
     PreparedStatement statement = con.prepareStatement("UPDATE clan_data SET clan_level=? WHERE clan_id=?"))
     {
     statement.setInt(1, player.getClan().getLevel());
     statement.setInt(2, player.getClan().getClanId());
     statement.execute();
     statement.close();
     }
     catch (Exception e)
     {
     LOGGER.info("Error updating clan level for player " + player.getName() + ". Error: " + e);
     }
     player.sendMessage("Your clan level have been increased successfully.");
             }
             else
             {
             player.sendMessage("Not enough items.");
             }
             }
             else if (player.getClan().getLevel() == 7)
             {
              if (player.getInventory().getInventoryItemCount(ITEM_ID, -1) >= 10)
              {
              player.destroyItemByItemId("Consume", ITEM_ID, 10, player, true);
                 player.getClan().setLevel(player.getClan().getLevel() + 1);
                 player.getClan().broadcastClanStatus();
                     player.sendMessage("Your clan is now level " + player.getClan().getLevel() + ".");
                                player.setTarget(player);
                                player.broadcastPacket(new MagicSkillUser(player, 5103, 1, 1000, 0));
     int newCLanLevel = player.getClan().getLevel() +1;
     LOGGER.info("Updating clan ID " + player.getClan().getClanId() +" to level " + newCLanLevel + " for player " + player.getName() + ".");
     try (Connection con = L2DatabaseFactory.getInstance().getConnection();
     PreparedStatement statement = con.prepareStatement("UPDATE clan_data SET clan_level=? WHERE clan_id=?"))
     {
     statement.setInt(1, player.getClan().getLevel());
     statement.setInt(2, player.getClan().getClanId());
     statement.execute();
     statement.close();
     }
     catch (Exception e)
     {
     LOGGER.info("Error updating clan level for player " + player.getName() + ". Error: " + e);
     }
     player.sendMessage("Your clan level have been increased successfully.");
             }
             else
             {
             player.sendMessage("Not enough items.");
             }
             }
             player.getClan().broadcastClanStatus();
             }
             }
            }
             else if (command.startsWith("changeGender"))
             {
    if (player.getInventory().getInventoryItemCount(ITEM_ID, -1) >= 5)
    {
     player.getAppearance().setSex(player.getAppearance().getSex() ? false : true);
                    player.setTarget(player);
                    player.broadcastPacket(new MagicSkillUser(player, 5103, 1, 1000, 0));
                 player.destroyItemByItemId("Consume", ITEM_ID, 10, player, true);
     L2PcInstance.setSexDB(player, 1);
     player.sendMessage("You have successfully changed your sex.");
     player.decayMe();
     player.spawnMe(player.getX(), player.getY(), player.getZ());
     player.broadcastUserInfo();
             }
               else
               {
                player.sendMessage("You don't have enough items.");
               }
             }
             else if (command.startsWith("hero"))
     {
              if (!player.isHero())
              {
       if (player.getInventory().getInventoryItemCount(ITEM_ID, -1) >= 10)
       {
     player.broadcastPacket(new SocialAction(player.getObjectId(), 16));
     player.setHero(true);
     updateDatabase(player, 1 * 24L * 60L * 60L * 1000L);
     player.sendMessage("You have been hero for 1 day. Have a nice time!");
     player.broadcastUserInfo();
     player.destroyItemByItemId("Consume", ITEM_ID, 10, player, true);
     }
               else
               {
                player.sendMessage("You don't have enough items.");
               }
           }
           else
           {
            player.sendMessage("You already are a hero.");
           }
     }
     }


@Override
public void onAction(L2PcInstance player)
{
if (this != player.getTarget())
{
player.setTarget(this);

player.sendPacket(new MyTargetSelected(getObjectId(), 0));

player.sendPacket(new ValidateLocation(this));
}
else if (!canInteract(player))
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
}
else
{
showChatWindow(player, 0);
}
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}

   @Override
        public void showChatWindow(L2PcInstance player, int val)
        {
                TextBuilder tb = new TextBuilder();
         tb.append("<html><head><title>Lineage II Addicted - Donate Panel</title></head><body>");
         tb.append("<center><img src=\"l2ui_ch3.herotower_deco\" width=256 height=32>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<table bgcolor=000000 width=300 height=40>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"666666\">Welcome " + player.getName() +" in Lineage II</font><font color=\"FF9900\"> -Addicted-</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<br>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("</center>");
         tb.append("<center>");
         tb.append("<table bgcolor=000000 width=300 height=12>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"FF0000\">{Donate Panel}</font></td>");
         tb.append("</tr>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"666666\">Help us to improve our server by donating!</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<br>");
         tb.append("<center>");
         tb.append("<table>");
         tb.append("<tr><td align=center><font color=\"FF9900\"><a action=\"bypass -h npc_%objectId%_active\">Active Augment (20 Donate coins)</a></font></td></tr>");
         tb.append("<tr><td align=center><font color=\"FF9900\"><a action=\"bypass -h npc_%objectId%_passive\">Passive Augment (20 Donate coins)</a></font></td></tr>");
         tb.append("<tr><td align=center><font color=\"FF9900\"><a action=\"bypass -h npc_%objectId%_hero\">Become Hero 24h (20 Donate coins)</a></font></td></tr>");
         tb.append("<tr><td align=center><font color=\"FF9900\"><a action=\"bypass -h npc_%objectId%_setNoble\">Become Noblesse (10 Donate coins)</a></font></td></tr>");
         tb.append("<tr><td align=center><font color=\"FF9900\"><a action=\"bypass -h npc_%objectId%_setDonator\">Become Donator (50 Donate coins)</a></font></td></tr>");
         tb.append("<tr><td align=center><font color=\"FF9900\"><a action=\"bypass -h npc_%objectId%_changeName2\">Change Name (10 Donate coins)</a></font></td></tr>");
         tb.append("<tr><td align=center><font color=\"FF9900\"><a action=\"bypass -h npc_%objectId%_changeGender\">Change Sex (10 Donate coins)</a></font></td></tr>");
         tb.append("<tr><td align=center><font color=\"FF9900\"><a action=\"bypass -h npc_%objectId%_reducePks2\">Remove Pks (1 pk = 1 Donate coin)</a></font></td></tr>");
         tb.append("<tr><td align=center><font color=\"FF9900\"><a action=\"bypass -h npc_%objectId%_changeClanName2\">Change Clan Name (10 Donate coins)</a></font></td></tr>");
         tb.append("<tr><td align=center><font color=\"FF9900\"><a action=\"bypass -h npc_%objectId%_levelUpClan\">Clan level up (10 Donate coins per lvl)</a></font></td></tr>");
         tb.append("</table>");
         tb.append("<br>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<table border=0 bgcolor=000000 width=300 height=20>");
         tb.append("<tr>");
         tb.append("<td align=\"center\" width=\"300\"><font color=\"666666\">Vote for us :</font><font color=\"FF5555\"> www.l2addicted.eu</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("</center>");
         tb.append("</body></html>");
               
                NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
                msg.setHtml(tb.toString());
                msg.replace("%objectId%", String.valueOf(this.getObjectId()));
       
                player.sendPacket(msg);
        }
   
  
   public void showActiveWindow(L2PcInstance player, int val)
        {
                TextBuilder tb = new TextBuilder();
                
         tb.append("<html><head><title>Lineage II Addicted - Active Augment</title></head><body>");
         tb.append("<center><img src=\"l2ui_ch3.herotower_deco\" width=256 height=32>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("</center>");
         tb.append("<center>");
         tb.append("<table bgcolor=000000 width=300 height=12>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"FF0000\">{Remove Pks}</font></td>");
         tb.append("</tr>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"666666\">Add a passive skill for 10 donate coins.</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<br>");
         tb.append("<center>");
         tb.append("<button value=\"Celestial\" action=\"bypass -h npc_%objectId%_Celestial\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");
                tb.append("<button value=\"Refresh\" action=\"bypass -h npc_%objectId%_Refresh\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");
                tb.append("<button value=\"Migth\" action=\"bypass -h npc_%objectId%_Migth\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");
                tb.append("<button value=\"Ritual\" action=\"bypass -h npc_%objectId%_Ritual\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");        
                tb.append("<button value=\"Heal\" action=\"bypass -h npc_%objectId%_Heal\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");      
                tb.append("<button value=\"Recharge\" action=\"bypass -h npc_%objectId%_Recharge\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");  
                tb.append("<button value=\"Cheer\" action=\"bypass -h npc_%objectId%_Cheer\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");  
                tb.append("<button value=\"Blessed Soul\" action=\"bypass -h npc_%objectId%_BlessedSoul\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");  
                tb.append("<button value=\"Blessed Body\" action=\"bypass -h npc_%objectId%_BlessedBody\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">"); 
         tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32>");
         tb.append("<br>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<table border=0 bgcolor=000000 width=300 height=20>");
         tb.append("<tr>");
         tb.append("<td align=\"center\" width=\"300\"><font color=\"666666\">Vote for us :</font><font color=\"FF5555\"> www.l2addicted.eu</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("</center>");
         tb.append("</body></html>");

                NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
                msg.setHtml(tb.toString());
                msg.replace("%objectId%", String.valueOf(this.getObjectId()));
       
                player.sendPacket(msg);
        }
   public void showPassiveWindow(L2PcInstance player, int val)
        {
                TextBuilder tb = new TextBuilder();
         tb.append("<html><head><title>Lineage II Addicted - Passive Augment</title></head><body>");
         tb.append("<center><img src=\"l2ui_ch3.herotower_deco\" width=256 height=32>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("</center>");
         tb.append("<center>");
         tb.append("<table bgcolor=000000 width=300 height=12>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"FF0000\">{Remove Pks}</font></td>");
         tb.append("</tr>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"666666\">Add a passive skill for 10 donate coins.</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<br>");
         tb.append("<center>");
                tb.append("<button value=\"Empower\" action=\"bypass -h npc_%objectId%_Empower\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");
                tb.append("<button value=\"M.Barrier\" action=\"bypass -h npc_%objectId%_MagicBarrier\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");        
                tb.append("<button value=\"Might\" action=\"bypass -h npc_%objectId%_Might\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");        
                tb.append("<button value=\"Shield\" action=\"bypass -h npc_%objectId%_Shield\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");   
                tb.append("<button value=\"Duel Might\" action=\"bypass -h npc_%objectId%_DuelMight\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");   
                tb.append("<button value=\"Focus\" action=\"bypass -h npc_%objectId%_Focus\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");   
                tb.append("<button value=\"Wild Magic\" action=\"bypass -h npc_%objectId%_WildMagic\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");   
                tb.append("<button value=\"Agility\" action=\"bypass -h npc_%objectId%_Agility\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");   
                tb.append("<button value=\"Guidance\" action=\"bypass -h npc_%objectId%_Guidance\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");   
         tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32>");
         tb.append("<br>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<table border=0 bgcolor=000000 width=300 height=20>");
         tb.append("<tr>");
         tb.append("<td align=\"center\" width=\"300\"><font color=\"666666\">Vote for us :</font><font color=\"FF5555\"> www.l2addicted.eu</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("</center>");
         tb.append("</body></html>");

                NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
                msg.setHtml(tb.toString());
                msg.replace("%objectId%", String.valueOf(this.getObjectId()));
       
                player.sendPacket(msg);
        }
   
   public void showPksWindow(L2PcInstance player, int val)
        {
                TextBuilder tb = new TextBuilder();
                
         tb.append("<html><head><title>Lineage II Addicted - Remove PKs</title></head><body>");
         tb.append("<center><img src=\"l2ui_ch3.herotower_deco\" width=256 height=32>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("</center>");
         tb.append("<center>");
         tb.append("<table bgcolor=000000 width=300 height=12>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"FF0000\">{Remove Pks}</font></td>");
         tb.append("</tr>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"666666\">Clean Pks. 1 pk = 1 Donate coin.</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<br>");
         tb.append("<center>");
                tb.append("<edit var=\"pkReduceCount\" width=80 height=15>");
                tb.append("<button value=\"Clean Pks\" action=\"bypass -h npc_%objectId%_reducePks $pkReduceCount\" back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\" width=75 height=21>");
         tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32>");
         tb.append("<br>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<table border=0 bgcolor=000000 width=300 height=20>");
         tb.append("<tr>");
         tb.append("<td align=\"center\" width=\"300\"><font color=\"666666\">Vote for us :</font><font color=\"FF5555\"> www.l2addicted.eu</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("</center>");
         tb.append("</body></html>");
                NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
                msg.setHtml(tb.toString());
                msg.replace("%objectId%", String.valueOf(this.getObjectId()));
       
                player.sendPacket(msg);
        }
   
   public void showNameWindow(L2PcInstance player, int val)
        {
                TextBuilder tb = new TextBuilder();
                
         tb.append("<html><head><title>Lineage II Addicted - Rename</title></head><body>");
         tb.append("<center><img src=\"l2ui_ch3.herotower_deco\" width=256 height=32>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("</center>");
         tb.append("<center>");
         tb.append("<table bgcolor=000000 width=300 height=12>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"FF0000\">{Rename}</font></td>");
         tb.append("</tr>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"666666\">Change your name for 10 donate coins.</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<br>");
         tb.append("<center>");
                tb.append("<edit var=\"newName\" width=80 height=15>");
                tb.append("<button value=\"Rename\" action=\"bypass -h npc_%objectId%_changeName $newName\" back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\" width=75 height=21>");
         tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32>");
         tb.append("<br>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<table border=0 bgcolor=000000 width=300 height=20>");
         tb.append("<tr>");
         tb.append("<td align=\"center\" width=\"300\"><font color=\"666666\">Vote for us :</font><font color=\"FF5555\"> www.l2addicted.eu</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("</center>");
         tb.append("</body></html>");
                NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
                msg.setHtml(tb.toString());
                msg.replace("%objectId%", String.valueOf(this.getObjectId()));
       
                player.sendPacket(msg);
        }
   
   public void showClanNameWindow(L2PcInstance player, int val)
        {
                TextBuilder tb = new TextBuilder();
                
         tb.append("<html><head><title>Lineage II Addicted - Rename</title></head><body>");
         tb.append("<center><img src=\"l2ui_ch3.herotower_deco\" width=256 height=32>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("</center>");
         tb.append("<center>");
         tb.append("<table bgcolor=000000 width=300 height=12>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"FF0000\">{Rename}</font></td>");
         tb.append("</tr>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"666666\">Change your clan name for 10 donate coins.</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<br>");
         tb.append("<center>");
                tb.append("<edit var=\"newClanName\" width=80 height=15>");
                tb.append("<button value=\"Rename\" action=\"bypass -h npc_%objectId%_changeClanName $newClanName\" back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\" width=75 height=21>");
         tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32>");
         tb.append("<br>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<table border=0 bgcolor=000000 width=300 height=20>");
         tb.append("<tr>");
         tb.append("<td align=\"center\" width=\"300\"><font color=\"666666\">Vote for us :</font><font color=\"FF5555\"> www.l2addicted.eu</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("</center>");
         tb.append("</body></html>");
                NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
                msg.setHtml(tb.toString());
                msg.replace("%objectId%", String.valueOf(this.getObjectId()));
       
                player.sendPacket(msg);
        }

private static void addAugment(L2PcInstance player, int attribute, int skill, int level)
{
L2ItemInstance item = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND); 
if (item == null) 
{
player.sendMessage("You have to equip a weapon.");
return;
}
if (player.getInventory().getInventoryItemCount(ITEM_ID, -1) < 20)
{

player.sendMessage("You dont have enough item.");
return;
}
if (item.isAugmented())
{
player.sendMessage("Remove the augment first.");
return;
}

Connection con = null;
try
{
player.destroyItemByItemId("Consume", ITEM_ID, 20, player, true);
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("REPLACE INTO augmentations VALUES(?,?,?,?)");
statement.setInt(1, item.getObjectId());

statement.setInt(2, attribute*65536+1);
statement.setInt(3, skill);
statement.setInt(4, level);


statement.executeUpdate();
player.sendPacket(new SystemMessage(SystemMessageId.THE_ITEM_WAS_SUCCESSFULLY_AUGMENTED));
statement.close();
player.sendMessage("You will be disconnected in 3 seconds to enable the security");
try
{
Thread.sleep(3000L);
}
catch (Exception e)
{
}

player.deleteMe();

player.sendPacket(new LeaveWorld());
}
catch (Exception e)
{
}
finally
{
L2DatabaseFactory.close(con);
}
}

private void updateDatabasex(L2PcInstance player, boolean newDonator)
{
Connection con = null;
try
{
if(player == null)
return;

con = L2DatabaseFactory.getInstance().getConnection(false);
PreparedStatement stmt = con.prepareStatement(INSERT_DATAA);

stmt.setInt(1, player.getObjectId());
stmt.setString(2, player.getName());
stmt.setInt(3, player.isHero() ? 1 : 0);
stmt.setInt(4, player.isNoble() ? 1 : 0);
stmt.setInt(5, 1);
stmt.execute();
stmt.close();
stmt = null;
}
catch(Exception e)
{
if(Config.ENABLE_ALL_EXCEPTIONS)
e.printStackTrace();

LOGGER.error("Error: could not update database: ", e);
}
finally
{
CloseUtil.close(con);

con = null;
}
}

private void updateDatabase(L2PcInstance player, long heroTime)
{
Connection con = null;
try
{
if(player == null)
return;

con = L2DatabaseFactory.getInstance().getConnection(false);
PreparedStatement stmt = con.prepareStatement(INSERT_DATA);

stmt.setInt(1, player.getObjectId());
stmt.setString(2, player.getName());
stmt.setInt(3, 1);
stmt.setInt(4, player.isNoble() ? 1 : 0);
stmt.setInt(5, player.isDonator() ? 1 : 0);
stmt.setLong(6, heroTime == 0 ? 0 : System.currentTimeMillis() + heroTime);
stmt.execute();
stmt.close();
stmt = null;
}
catch(Exception e)
{
if(Config.ENABLE_ALL_EXCEPTIONS)
e.printStackTrace();

LOGGER.error("Error: could not update database: ", e);
}
finally
{
CloseUtil.close(con);

con = null;
}
}

private boolean isValidName(final String text)
{
boolean result = true;
final String test = text;
Pattern pattern;

try
{
pattern = Pattern.compile(Config.CNAME_TEMPLATE);
}
catch (final PatternSyntaxException e) // case of illegal pattern
{
if (Config.ENABLE_ALL_EXCEPTIONS)
e.printStackTrace();

pattern = Pattern.compile(".*");
}

final Matcher regexp = pattern.matcher(test);
if (!regexp.matches())
result = false;

return result;
}

private boolean isValidClanName(final String text)
{
boolean result = true;
final String test = text;
Pattern pattern;

try
{
pattern = Pattern.compile(Config.CLAN_NAME_TEMPLATE);
}
catch (final PatternSyntaxException e) // case of illegal pattern
{
if (Config.ENABLE_ALL_EXCEPTIONS)
e.printStackTrace();

pattern = Pattern.compile(".*");
}

final Matcher regexp = pattern.matcher(test);
if (!regexp.matches())
result = false;

return result;
}
}

me working properly thank the fields for assistance

Posted

 

This is not fixed..

    [javac] C:\Nelthorya\Nelthorya.git\L2J_Frozen\gameserver\head-src\com\l2jfrozen\gameserver\model\actor\instance\L2te0xServiceNpcInstance.java:190: error: try-with-resources is not supported in -source 1.6
    [javac]                       try (Connection con = L2DatabaseFactory.getInstance().getConnection();
    [javac]                           ^
    [javac]   (use -source 7 or higher to enable try-with-resources)
    [javac] 1 error
    [javac] 1 warning

O my god... im speechless... alextoti would fix this :/ ... and u cant.. yet u have big mouth to talk to me... and bigger head to open a server

  • 2 weeks later...
  • 8 months later...
Posted (edited)

Hi can you tell me why the character need to be disconnected after the augmentation? Well I know why is to update the inventory, because after the weapon is augmented it does not show it is augmented until the next time you login, but it must be another way to do this because when you use the augmenter from the server it just  unequip the weapon and it shows on inventory with the augmentation.

This code wont unequip the weapon and it wont show the augmentation until you relog. It uses this code on the bottom to force the player to relog.

try
			{
				Thread.sleep(3000L);
			}
			catch (Exception e)
			{
			}
			
			player.deleteMe();
			
			player.sendPacket(new LeaveWorld());
		}
		catch (Exception e)

Can someone help me change this?

 

Thank you.

Edited by disorder25
  • 4 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • 🔥 L2Gold.co x15 Interlude Server 2025 – Grand Opening! 🔥 Join us today and be part of the legendary L2Gold community! 🎉 Grand Opening: 14 March 2025 🎉 ⏰ Time: 21:00 GMT +2 🌍 Server Type: EURO PTS/L2OFF 🌟 Why Play on L2Gold.co? 🌟 ✅ No Wipes – Keep Your Progress Forever! Your characters and progress are permanent. No resets! ✅ Balanced & Fun Gameplay! Experience x15 rates for a smooth and enjoyable progression. ✅ Solo or Party Play Use MP potions and NPC buffers for a great solo experience or team up with friends. ✅ Long-Term Stability Our server is built to last with no interruptions! 📊 Server Rates & Details 📊 Category Rate EXP/SP x15 (Official rate without rune or VIP) Adena x10 (Official rate without rune or VIP) Drop x10 (Official rate without rune or VIP) Spoil x10 (Official rate without rune or VIP) Raid Boss Drop x10 (Official rate without rune or VIP) 🚀 Exciting New Features! 🚀 🎟️ 💰 Weekly Lottery System! – Win rare items, in-game currency, and exclusive rewards! 🎁 More Events & Rewards! – Special in-game activities with exclusive items! 📈 Real-Time Stats! – Track your progress, achievements, and rankings live! ⚔️ New Items Weekly! – Discover rare gear and unique items every week! 🌍 A Growing Global Community 🌍 Players from Greece 🇬🇷, Brazil 🇧🇷, Spain 🇪🇸, and beyond! 🔗 Stay Connected 🔗 Follow us on social media to stay updated! 🌎 Website: L2Gold.co 🎙️ Discord: Server 📘 Facebook: Page | Group 🎥 YouTube:   Watch Videos 🎵 TikTok: Follow Us 🔥 Prepare for Battle! 🔥 📅 The adventure begins on 14 March 2025! Join L2Gold.co and Experience an Unforgettable Adventure! 🎮✨
    • y girate unos archivitos del powerclass dale..... sin encrypt
    • Hi, im looking for cardinal pvp script for auto cleanse/rez/nobles etc etc and guide on how to setup as well as what programms do i need to run such scripts as i have never used any helper or something before,
    • [Release] Solo PvP Zone System 🔹 Compatible with: aCis 401+ 📜 Features: ✅ Automatic Exit on Restart: Players are removed from the zone if a restart occurs or logout. ✅ Custom Exit Command: Players can exit the Solo Zone with the voice command .exit. ✅ Teleport NPC Command: new bypass solopvp for gatekeeper. ✅ Random Name Generator: Generates random names. ✅ PvP Flag: The players are flagged within this zone.   xml preview & java code backup code -> https://pastebin.com/974V2p2p   SoloZone.xml <?xml version="1.0" encoding="UTF-8"?> <list> <zone shape="NPoly" minZ="-5200" maxZ="-4680"><!-- Frintezza Solo Zone --> <stat name="name" val="Solo PvP Zone" /> <stat name="locs" val="174244,-89089,-5112;174260,-86881,-5112;173184,-88090,-5112;175309,-88018,-5112;174231,-88019,-5112;175136,-88828,-5104;174962,-87025,-5104;173149,-87142,-5104;173470,-88908,-5112" /> <stat name="restrictedClasses" val="15,16,97" /> <node x="172031" y="-90127"/> <node x="176428" y="-90089"/> <node x="176428" y="-74051"/> <node x="172057" y="-74108"/> </zone> </list> SoloZone Code: diff --git a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java b/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java @@ -0,0 +1,98 @@ +package net.sf.l2j.gameserver.taskmanager; + +import java.security.SecureRandom; +import java.util.ArrayList; +import java.util.logging.Logger; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.gameserver.data.manager.ZoneManager; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.SoloZone; + + +/** + * @author MarGaZeaS + */ +public class SoloZoneTaskManager implements Runnable { + + private static final Location EXIT_LOCATION = VoiceExitSoloZone.getExitLocation(); // Λαμβάνουμε την έξοδο από το VoiceExitSoloZone + + @Override + public void run() + { + // Διασχίζουμε όλους τους παίκτες του κόσμου + for (Player player : World.getInstance().getPlayers()) + { + // Ελέγχουμε αν ο παίκτης είναι στο SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Μεταφέρουμε τον παίκτη στην έξοδο + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + player.sendMessage("The server is restarting, you have been moved out of the Solo Zone."); + } + } + } + + private int _id; + + private static final Logger _log = Logger.getLogger(SoloZoneTaskManager.class.getName()); + private static final ArrayList<String> _rndNames = new ArrayList<>(); + private static final int RANDOM_NAMES = 500; + private static final String CHARS = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; + private int _playersInSoloZone = 0; + + public int getPlayersInside() { + return _playersInSoloZone; + } + + public void setPlayersInside(int val) { + _playersInSoloZone = val; + } + + public SoloZoneTaskManager() { + _log.info("Solo Zone System: Loading..."); + for (int i = 0; i < RANDOM_NAMES; i++) { + String name = generateName(); + _rndNames.add(name); + _log.info("Generated name: " + name); + } + _log.info("Solo Zone System: Loaded " + _rndNames.size() + " names."); + } + + public String getAName() { + if (_rndNames.isEmpty()) { + _log.warning("SoloZoneManager: No random names available."); + return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
  • Topics

×
×
  • Create New...