taraxias96 Posted January 27, 2009 Share Posted January 27, 2009 Nice share gia tous newbies.. Ine xrisimo Link to comment Share on other sites More sharing options...
Megadevil Posted January 27, 2009 Share Posted January 27, 2009 Nice share gia tous newbies.. Ine xrisimo Kai oxi mono gia newbies... ty nc share Link to comment Share on other sites More sharing options...
simosis Posted February 13, 2009 Share Posted February 13, 2009 File auta ta bot pezoun sto Dragon network ??? Link to comment Share on other sites More sharing options...
zannis Posted February 13, 2009 Share Posted February 13, 2009 se gracia dopuleuoun? Link to comment Share on other sites More sharing options...
doken1313 Posted February 17, 2009 Share Posted February 17, 2009 pws to kaneis???prwta pairneis to q kai meta start h pas mprosta ston npc kai patas start kai pairnei mono tou to q ??? Link to comment Share on other sites More sharing options...
bubiglad Posted March 4, 2009 Share Posted March 4, 2009 EVALA AYTO TO SCRIPT GIA ADENA K DOULEVI KALA ALA SE SERVER x 7 DINI MONO 5500a K SERVER x 3 MONO 3000 SE GRACIA ///////REQUIRES///// /LVL20 ASSASIN / /STRENGTHENED LONGBOW/ /BRONZE BREASTPLATE/ /HARD LEATHER HELMET/ /BRONZE GAITERS // //BRACER/ SET(FIGHTSTOP) MSG( QUEST SCRIPT FOR DE VILLAGE) DELAY(2000) MSG(LETS START WORKING) DELAY(2000) CALL(deadcheck) MSG( WHERE AM I ? ) LABEL(LOCATOR) LABEL(LOCATOR) MSG(CHEcKING SPOT LIST) POSINRANGE(-56532,78321,-2960,3000) { MSG( I HOPE YOU HAVE STARTED THE QUEST ALREADY?) MOVETO(-56532,78321,-2960) JMP(STARTFIGHT) } POSINRANGE(11902,15754,-4552,500) { MSG( BEEN BUYING STUFF, EYY! ) JMP(SELLJUNK) } POSINRANGE(12295,15002,-4568,500) { MOVETO(12295,15002,-4568) JMP(QUESTSTART) } MSG(YOU ARENT CLOSE ENOUGH TO EITHER QUEST START, SHOP OR SPAWN POINT.. ) EXIT() LABEL(QUESTSTART) CALL(SPOTANDLEVEL) NPCSEL(Astaron) DELAY(200) NPCDLG(Astaron) DELAY(200) DLGSEL(Quest) DELAY(300) DLGSEL(Say you will help) DELAY(200) LABEL(GOHUNT) LABEL(huntnext1) MOVETO(12451,16472,-4584) PosOutRange(12451,16472,-4584,300) { DELAY(200) JMP(huntnext) } LABEL(huntnext2) MOVETO(12101,16714,-4584) PosOutRange(12101,16714,-4584,600) { DELAY(200) JMP(huntnext2) } NPCSEL(Newbie Guide) DELAY(2000) NPCDLG(Newbie Guide) DELAY(200) DLGSEL(Get help from the assist magic.) DELAY(7000) LABEL(huntnext3) MOVETO(11348,16969,-4656) PosOutRange(11348,16969,-4656,600) { DELAY(200) JMP(huntnext3) } LABEL(huntnext4) MOVETO(10174,16742,-4584) PosOutRange(10174,16742,-4584,600) { DELAY(200) JMP(huntnext4) } LABEL(huntnext5) MOVETO(9705,15631,-4568) PosOutRange(9705,15631,-4568,600) { DELAY(200) JMP(huntnext5) } LABEL(Jasmine) DELAY(4000) MSG(Selecting Jasmine) NPCSEL(Jasmine) DELAY(200) NPCDLG(Jasmine) DELAY(1000) DLGSEL(Teleport) DELAY(1000) DELAY(1000) DLGSEL(Spider Nest) DELAY(10000) LABEL(STARTFIGHT) SET(FIGHTSTART) LABEL(FIGHT) CHARSTATUS(HP,>,90) { ChangeWaitType(1) } DELAY(1000) CALL(deadcheck) DELAY(1000) CALL(CHECKQUESTITEM) JMP(STARTFIGHT) ///////////////////////// QUEST /////////////////////////// LABEL(CHECKQUESTITEM) ITEMCOUNT(Venom Sac[iD=1077],>=,10) { JMP(GOBACK) } LABEL(soulshot) ITEMCOUNT(Bone Arrow[iD=1341],<=,259) { JMP(GOBACK) } RETURN() LABEL(HPOK) CHARSTATUS(HP,>,90) { SET(FIGHTSTOP) ChangeWaitType(1) DELAY(2000) JMP(GOBACK) } CALL(deadcheck) JMP(CHECKQUESTITEM) /////////////////////////////// utilities //////////////////////////////////// /////////////////////////// DEADCHECK ////////////////////////// LABEL(deadcheck) CharStatus(HP,==,0) { SET(FIGHTSTOP) MSG(You died, funeral services will be held tomorrow at 3pm) MSG(Donations for the dead botters fund will be accepted at the service) GOHOME() DELAY(15000) SET(FIGHTSTOP) JMP(BACK1) } RETURN() LABEL(SPOTANDLEVEL) CHARSTATUS(LV,>=,23) { SET(FIGHTSTOP) DELAY(2000) JMP(DELEVEL) } RETURN() LABEL(GOBACK) SET(FIGHTSTOP) Delay(1000) Set(RANGETYPE,STARTPOS,1) USEITEM(Lesser Healing Potion[iD=1060]) Set(FIGHTSTART) Label(CheckStatus) CharStatus(HP,<,100) { Delay(1000) Jmp(CheckStatus) } Set(FIGHTSTOP) Delay(500) Set(RANGETYPE,STARTPOS,4000) ChangeWaitType(1) DELAY(1000) ChangeWaitType(1) MSG(Scrolling now!) USEITEM(Scroll Of Escape[iD=736]) { DELAY(20000) JMP(BACK1) } JMP(GOBACK) LABEL(BACK1) MOVETO(11426,17042,-4656) POSINRANGE(11426,17042,-4656,900) { DELAY(3000) JMP(BACK3) } JMP(GOBACK) LABEL(BACK3) set(fightstart) delay(1000) set(fightstop) delay(5000) MOVETO(11426,17042,-4656) POSINRANGE(11426,17042,-4656,900) { DELAY(3000) JMP(BACK2) } JMP(GOBACK) LABEL(BACK2) MOVETO(11426,17042,-4656) POSOUTRANGE(11426,17042,-4656,300) { DELAY(500) JMP(GOBACK) } MOVETO(11730,16084,-4560) POSOUTRANGE(11730,16084,-4560,300) { DELAY(500) JMP(BACK2) } LABEL(BACK3) MOVETO(11902,15754,-4552) POSOUTRANGE(11902,15754,-4552,300) { DELAY(5000 JMP(BACK3) } LABEL(VENDOR) POSINRANGE(11902,15754,-4552,300) { JMP(SELLJUNK) DELAY(500) } DELAY(500) JMP(VENDOR) LABEL(TOQUEST) MOVETO(11856,15757,-4552) MOVETO(11505,15407,-4568) MOVETO(12295,15002,-4568) DELAY(3000) NPCSEL(Astaron) DELAY(200) NPCDLG(Astaron) DELAY(200) DLGSEL(Quest) DELAY(2000) JMP(QUESTSTART) ////////////////////////////////// BUY NEW STUFF ///////////////////////////////////////// LABEL(ITEMCHECK) ITEMCOUNT(Scroll of Escape[iD=736],<=,3) { DELAY(2000) MSG(You only have 3 SoE left, you should have 4) NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(800) DLGSEL(Buy) MSG(PURCHASING 5 SOES) BUYITEM(Scroll of Escape[iD=736],5) DELAY(2000) } LABEL(HEALCHECKPOT) ITEMCOUNT(Lesser Healing Potion[iD=1060],<=,9) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(800) DLGSEL(Buy) MSG(BUYING 10 HEAL POTS) BUYITEM(Lesser Healing Potion[iD=1060],10) DELAY(2000) } LABEL(soulshot) ITEMCOUNT(Bone Arrow[iD=1341],<=,509) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(800) DLGSEL(Buy) MSG(BUYING 10 HEAL POTS) BUYITEM(Bone Arrow[iD=1341],500) DELAY(2000) } LABEL(antidote) ITEMCOUNT(Antidote[iD=1831],<=,20) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(800) DLGSEL(Buy) MSG(BUYING 10 HEAL POTS) BUYITEM(Antidote[iD=1831],20) DELAY(2000) } JMP(TOQUEST) ////////////////////////// SELL JUNK //////////////////////////////////// LABEL(SELLJUNK) LABEL(sell) DELAY(150) ITEMCOUNT(Conjuror's Staff Head[iD=2023],>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(150) SELLITEM(Conjuror's Staff Head[iD=2023],1) DELAY(150) JMP(sell) } LABEL(sell2) ITEMCOUNT(Elven Bow Shaft[iD=2024],>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(150) SELLITEM(Elven Bow Shaft[iD=2024],1) DELAY(150) JMP(sell2) } LABEL(sell3) ITEMCOUNT(Leather Tunic[iD=1796],>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(150) SELLITEM(Leather Tunic[iD=1796],1) DELAY(150) JMP(sell3) } LABEL(sell8) ITEMCOUNT(Leather Pants[iD=29],>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(150) SELLITEM(Leather Pants[iD=29],1) DELAY(150) JMP(sell8) } LABEL(sell10) ITEMCOUNT(Apprentice's Shoes[iD=1121] ,>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(150) SELLITEM(Apprentice's Shoes[iD=1121] ,1) DELAY(150) JMP(sell10) } LABEL(sell11) ITEMCOUNT(Cloth Shoes[iD=35],>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(150) SELLITEM(Cloth Shoes[iD=35],1) DELAY(150) JMP(sell11) } LABEL(sell12) ITEMCOUNT(Recipe: Broad Sword[iD=1786],>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(150) SELLITEM(Recipe: Broad Sword[iD=1786],1) DELAY(150) JMP(sell12) } LABEL(sell14) ITEMCOUNT(Recipe: Bow [iD=1788],>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(150) SELLITEM(Recipe: Bow [iD=1788],1) DELAY(150) JMP(sell14) } LABEL(sell16) ITEMCOUNT(Short Gloves[iD=48] ,>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(150) SELLITEM(Short Gloves[iD=48] ,1) DELAY(150) JMP(sell16) } LABEL(sell17) ITEMCOUNT(Cloth Cap[iD=41],>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(150) SELLITEM(Cloth Cap[iD=41],1) DELAY(120) JMP(sell17) } LABEL(sell18) ITEMCOUNT(Leather Cap[iD=42],>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(120) SELLITEM(Leather Cap[iD=42],1) DELAY(120) JMP(sell18) } LABEL(sell19) ITEMCOUNT(Leather Shirt[iD=22] ,>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(120) SELLITEM(Leather Shirt[iD=22] ,1) DELAY(120) JMP(sell19) } LABEL(sell20) ITEMCOUNT(Leather Shield[iD=18],>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(120) SELLITEM(Leather Shield[iD=18],1) DELAY(120) JMP(sell20) } LABEL(sell21) ITEMCOUNT(Leather Sandals[iD=36],>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(120) SELLITEM(Leather Sandals[iD=36],1) DELAY(120) JMP(sell21) } LABEL(sell22) ITEMCOUNT(Magic Ring[iD=116],>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(120) SELLITEM(Magic Ring[iD=116],1) DELAY(120) JMP(sell22) } LABEL(sell22) ITEMCOUNT(Necklace of Magic[iD=118],>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(120) SELLITEM(Necklace of Magic[iD=118],1) DELAY(120) JMP(sell22) } LABEL(sell23) ITEMCOUNT(Buffalo's Horn[iD=308],>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(120) SELLITEM(Buffalo's Horn[iD=308],1) DELAY(120) JMP(sell23) } LABEL(sell24) ITEMCOUNT(Apprentice's Earring[iD=112],>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(120) SELLITEM(Apprentice's Earring[iD=112],1) DELAY(120) JMP(sell24) } LABEL(sell25) ITEMCOUNT(Cotton Shoes[iD=1122],>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(120) SELLITEM(Cotton Shoes[iD=1122],1) DELAY(120) JMP(sell25) } LABEL(sell26) ITEMCOUNT(Recipe: Wooden Arrow[iD=1666],>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(120) SELLITEM(Recipe: Wooden Arrow[iD=1666],1) DELAY(120) JMP(sell26) } LABEL(sell27) ITEMCOUNT(Leather Stocking Pattern[iD=1923],>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(120) SELLITEM(Leather Stocking Pattern[iD=1923],1) DELAY(120) JMP(sell27) } LABEL(sell28) ITEMCOUNT(Recipe: Synthetic Cokes[iD=2143],>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(120) SELLITEM(Recipe: Synthetic Cokes[iD=2143],1) DELAY(50) JMP(sell28) } LABEL(sell29) ITEMCOUNT(Recipe: Hard Leather Gaiters[iD=2174],>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(120) SELLITEM(Recipe: Hard Leather Gaiters[iD=2174],1) DELAY(120) JMP(sell29) } LABEL(sell30) ITEMCOUNT(Recipe: Greater Spiritshot (D) Compressed Package(100%)[iD=5273],>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(120) SELLITEM(Recipe: Greater Spiritshot (D) Compressed Package(100%)[iD=5273],1) DELAY(120) JMP(sell30) } LABEL(sell37) ITEMCOUNT(Magic Haste Potion[iD=6035],>=,1) { NPCSEL(Vollodos) NPCDLG(Vollodos) DELAY(150) DLGSEL(Sell) DELAY(120) SELLITEM(Magic Haste Potion[iD=6035],1) DELAY(120) JMP(sell37) } Delay(1500) MOVETO(12144,15953,-4581) MOVETO(12472,15941,-4601) MOVETO(13109,16240,-4611) MOVETO(13565,16772,-4602) MOVETO(13512,17100,-4601) MOVETO(13540,17454,-4569) MOVETO(13420,17462,-4569) LABEL(ANIMALBONE) ITEMCOUNT(Animal Bone[iD=1872],>=,1) { NPCSEL(Dorankus[iD=7139]) NPCDLG(Dorankus[iD=7139]) DLGSEL(Deposit Item (Private Warehouse)) SAVEITEM(Animal Bone[iD=1872],1) Delay(250) JMP(ANIMALBONE) } LABEL(IronOre) ITEMCOUNT(Iron Ore[iD=1869],>=,1) { NPCSEL(Dorankus[iD=7139]) NPCDLG(Dorankus[iD=7139]) DLGSEL(Deposit Item (Private Warehouse)) SAVEITEM(Iron Ore[iD=1869],1) Delay(250) JMP(IronOre) } LABEL(AnimalSkin) ITEMCOUNT(Animal Skin[iD=1867],>=,1) { NPCSEL(Dorankus[iD=7139]) NPCDLG(Dorankus[iD=7139]) DLGSEL(Deposit Item (Private Warehouse)) SAVEITEM(Animal Skin[iD=1867],1) Delay(250) JMP(AnimalSkin) } LABEL(Snugget) ITEMCOUNT(Silver Nugget[iD=1873],>=,1) { NPCSEL(Dorankus[iD=7139]) NPCDLG(Dorankus[iD=7139]) DLGSEL(Deposit Item (Private Warehouse)) SAVEITEM(Silver Nugget[iD=1873],1) Delay(250) JMP(Snugget) } LABEL(Charcoal) ITEMCOUNT(Charcoal[iD=1871],>=,1) { NPCSEL(Dorankus[iD=7139]) NPCDLG(Dorankus[iD=7139]) DLGSEL(Deposit Item (Private Warehouse)) SAVEITEM(Charcoal[iD=1871],1) Delay(250) JMP(Charcoal) } LABEL(Coal) ITEMCOUNT(Coal[iD=1870],>=,1) { NPCSEL(Dorankus[iD=7139]) NPCDLG(Dorankus[iD=7139]) DLGSEL(Deposit Item (Private Warehouse)) SAVEITEM(Coal[iD=1870],1) Delay(250) JMP(Coal) } LABEL(Thread) ITEMCOUNT(Thread[iD=1868],>=,1) { NPCSEL(Dorankus[iD=7139]) NPCDLG(Dorankus[iD=7139]) DLGSEL(Deposit Item (Private Warehouse)) SAVEITEM(Thread[iD=1868],1) Delay(250) JMP(Thread) } LABEL(Cestus) ITEMCOUNT(Cestus[iD=256],>=,1) { NPCSEL(Dorankus[iD=7139]) NPCDLG(Dorankus[iD=7139]) DLGSEL(Deposit Item (Private Warehouse)) SAVEITEM(Cestus[iD=256],1) Delay(250) JMP(Cestus) } LABEL(Throwing) ITEMCOUNT(Throwing Knife[iD=218],>=,1) { NPCSEL(Dorankus[iD=7139]) NPCDLG(Dorankus[iD=7139]) DLGSEL(Deposit Item (Private Warehouse)) SAVEITEM(Throwing Knife[iD=218],1) Delay(250) JMP(Throwing) } LABEL(Shining) ITEMCOUNT(Shining Knife[iD=217],>=,1) { NPCSEL(Dorankus[iD=7139]) NPCDLG(Dorankus[iD=7139]) DLGSEL(Deposit Item (Private Warehouse)) SAVEITEM(Shining Knife[iD=217],1) Delay(250) JMP(Shining) } Delay(1500) MOVETO(13544,17506,-4569) MOVETO(13505,17025,-4601) MOVETO(12778,16533,-4610) MOVETO(12674,15925,-4601) MOVETO(12089,15961,-4582) MOVETO(11908,15794,-4581) Dealy(1500) JMP(ITEMCHECK) Link to comment Share on other sites More sharing options...
BROFTW Posted March 24, 2009 Share Posted March 24, 2009 Pite m ena server ston opio xriazete na kanis olo to q. Ine sovaros, k xrisimevoun afta ta scriptakia Link to comment Share on other sites More sharing options...
koperek1 Posted March 24, 2009 Share Posted March 24, 2009 hmmmmmm Link to comment Share on other sites More sharing options...
moirakos Posted March 30, 2009 Share Posted March 30, 2009 Οποιος εχει καποια Quest [Ενδιαφερομαι για 3 Quest Απο Elven Scout --> Silver ranger] ας μου στειλει καποιο Λινκ να τα κατεβασω... Link to comment Share on other sites More sharing options...
XronisR Posted March 31, 2009 Share Posted March 31, 2009 Θα δοκιμάσω τα scripts σε ένα-δυο servers να δω τι γίνεται! Link to comment Share on other sites More sharing options...
sot443 Posted April 6, 2009 Share Posted April 6, 2009 Nice share :) Link to comment Share on other sites More sharing options...
mjst Posted April 15, 2009 Share Posted April 15, 2009 thx re c.. einai gamata... Link to comment Share on other sites More sharing options...
paokole Posted April 15, 2009 Share Posted April 15, 2009 tha sou parw ta scripts gia fishing..thanks ;P Link to comment Share on other sites More sharing options...
wack Posted April 20, 2009 Share Posted April 20, 2009 mono gia interlude? Link to comment Share on other sites More sharing options...
wack Posted April 20, 2009 Share Posted April 20, 2009 thelw ena e l2 walker pou na trexei ston L2 ZEUS opoios mporei as me voithisei plz.. Link to comment Share on other sites More sharing options...
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