Jump to content
  • 0

Fake Players System For Interlude


Question

Posted

I am looking for fake players system

 

fake players who:

stay in town

walk arround

talk (maybe)

can be pmed

can invite them to party (they do not answer)

can trade them (they do to accept)

Recommended Posts

  • 0
Posted

Nop. Eventually you could leech it from some shared sources like fandc, I guess you can find phantom there.

  • 0
Posted

Nop. Eventually you could leech it from some shared sources like fandc, I guess you can find phantom there.

But i highly recommend that you do not use it because ti will eventually crash your server.

  • 0
Posted (edited)

It is working properly? can give more detail about this please? thanks in advance

Maybe a ready patch, so you can right click and apply into your sources in no time?

Edited by SweeTs
  • 0
Posted

That's the first time i see the phantom code ever, and now i understand why it destroy's your server's performance.

Wow it is so 2000 and late coded.

  • 0
Posted (edited)

I just asked , i am curious , i have to :)

Start With Lines And you will be have Success on Your Server

Ps:Kill Him Someone..he have To much IQ ...

public class L2PhantomAI extends L2PlayableAI
{
private boolean _thinking;
protected boolean _cpTask = false;
protected boolean _healTask = false;
 
public L2PhantomAI(L2Playable creature)
{
super(creature);
}
Edited by Reborn12
Guest
This topic is now closed to further replies.



×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock