valentin Posted December 29, 2015 Share Posted December 29, 2015 (edited) CORE : Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java =================================================================== --- java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java (revision 1) +++ java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java (working copy) @@ -20,18 +20,29 @@ import net.sf.l2j.gameserver.handler.IAdminCommandHandler; +import net.sf.l2j.gameserver.handler.voicedcommandhandlers.BuffCommand; +import net.sf.l2j.gameserver.datatables.SkillTable; @@ -89,10 +100,218 @@ else if (_command.startsWith("player_help ")) { playerHelp(activeChar, _command.substring(12)); } + // start voiced .buff command + else if (_command.startsWith("buffCommandFight")) + { + BuffCommand.getFullBuff(activeChar, false); + } + else if (_command.startsWith("buffCommandMage")) + { + BuffCommand.getFullBuff(activeChar, true); + } + else if (_command.startsWith("buffCommand") && BuffCommand.check(activeChar)) + { + String idBuff = _command.substring(12); + int parseIdBuff = Integer.parseInt(idBuff); + SkillTable.getInstance().getInfo(parseIdBuff, SkillTable.getInstance().getMaxLevel(parseIdBuff)).getEffects(activeChar, activeChar); + BuffCommand.showHtml(activeChar); + } + else if (_command.startsWith("cancelBuffs") && BuffCommand.check(activeChar)) + { + activeChar.stopAllEffectsExceptThoseThatLastThroughDeath(); + BuffCommand.showHtml(activeChar); + } + // end voiced .buff command Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/BuffCommand.java =================================================================== --- java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/BuffCommand.java (revision 0) +++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/BuffCommand.java (working copy) @@ -0,0 +1,59 @@ +package net.sf.l2j.gameserver.handler.voicedcommandhandlers; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.datatables.SkillTable; +import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; +import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; +import net.sf.l2j.gameserver.model.zone.ZoneId; +import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; + +/** + * + * @author Bluur + * + */ +public class BuffCommand implements IVoicedCommandHandler +{ + private final String[] _voicedCommands = + { + "buff" + }; + + @Override + public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) + { + if (check(activeChar)) //retorna + showHtml(activeChar); + + return true; + } + + public static void getFullBuff(L2PcInstance p, boolean isClassMage) + { + if (check(p)) + { + if (isClassMage) + { + for (int b : Config.BUFF_COMMAND_MAGE_IDBUFFS) + SkillTable.getInstance().getInfo(b, SkillTable.getInstance().getMaxLevel(b)).getEffects(p, p); + } + else + { + for (int b : Config.BUFF_COMMAND_FIGHT_IDBUFFS) + SkillTable.getInstance().getInfo(b, SkillTable.getInstance().getMaxLevel(b)).getEffects(p, p); + } + p.sendMessage("[Buff Command]: Voce foi buffado!"); + } + } + + public static boolean check(L2PcInstance p) + { + return p.isInsideZone(ZoneId.PEACE) && !p.isInCombat() && !p.isInOlympiadMode(); //restrições + } + + public static void showHtml(L2PcInstance player) + { + NpcHtmlMessage html = new NpcHtmlMessage(0); + html.setFile("data/html/mods/buffCommand.htm"); + html.replace("%currentBuffs%", player.getBuffCount()); + html.replace("%getMaxBuffs%", player.getMaxBuffCount()); + player.sendPacket(html); + } + + @Override + public String[] getVoicedCommandList() + { + return _voicedCommands; + } +} \ No newline at end of file Index: java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java =================================================================== --- java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java (revision 0) +++ java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java (working copy) @@ -0,0 +1,94 @@ import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Online; +import net.sf.l2j.gameserver.handler.voicedcommandhandlers.BuffCommand; protected VoicedCommandHandler() { registerHandler(new Online()); + registerHandler(new BuffCommand()); Index: java/net/sf/l2j/Config.java =================================================================== --- java/net/sf/l2j/Config.java (revision 1) +++ java/net/sf/l2j/Config.java (working copy) @@ -484,6 +484,11 @@ public static boolean STORE_SKILL_COOLTIME; public static int BUFFS_MAX_AMOUNT; + /** Voiced buff command */ + public static String LIST_BUFF_COMMAND; + public static int[] BUFF_COMMAND_FIGHT_IDBUFFS; + public static int[] BUFF_COMMAND_MAGE_IDBUFFS; + STORE_SKILL_COOLTIME = players.getProperty("StoreSkillCooltime", true); + + LIST_BUFF_COMMAND = players.getProperty("buffCommandFightBuffsID", "123,456"); + + String[] buffCommand = LIST_BUFF_COMMAND.split(","); + BUFF_COMMAND_FIGHT_IDBUFFS = new int[buffCommand.length]; + for (int i = 0; i < buffCommand.length; i++) + BUFF_COMMAND_FIGHT_IDBUFFS[i] = Integer.parseInt(buffCommand[i]); + + LIST_BUFF_COMMAND = players.getProperty("buffCommandMageBuffsID", "789,1011112"); + + buffCommand = LIST_BUFF_COMMAND.split(","); + BUFF_COMMAND_MAGE_IDBUFFS = new int[buffCommand.length]; + for (int i = 0; i < buffCommand.length; i++) + BUFF_COMMAND_MAGE_IDBUFFS[i] = Integer.parseInt(buffCommand[i]); Index: config/players.properties =================================================================== --- config/players.properties (revision 1) +++ config/players.properties (working copy) @@ -288,4 +288,14 @@ StoreSkillCooltime = True + +#============================================================= +# Voiced .buff Command by Bluur +#============================================================= + +# List of ID buffs - FIGHT - +buffCommandFightBuffsID = 1204,1040,1035,1045,1062,1048,1036,1303,1085,1059,1078,264,267,268,304,349,273,276,365,1363 + +# List of ID buffs - MAGE - +buffCommandMageBuffsID = 1204,1068,1040,1035,1036,1045,1086,1077,1240,1242,264,267,268,269,304,364,271,274,275,1363 DATA : <html><title>buff Command</title><body><center> <br> Slots de Buffs: <font color=LEVEL>%currentBuffs%</font> / %getMaxBuffs% <br> <table width=280> <tr> <td align=center><a action="bypass -h buffCommand 1040">Shield</a></td> <td align=center><a action="bypass -h buffCommand 1062">Berserker</a></td> <td align=center><a action="bypass -h buffCommand 271">Warrior</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1068">Might</a></td> <td align=center><a action="bypass -h buffCommand 269">Hunter</a></td> <td align=center><a action="bypass -h buffCommand 272">Inspiration</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1035">Mental Shield</a></td> <td align=center><a action="bypass -h buffCommand 304">Vitality</a></td> <td align=center><a action="bypass -h buffCommand 1355">P Of Water</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1077">Focus</a></td> <td align=center><a action="bypass -h buffCommand 268">Wind</a></td> <td align=center><a action="bypass -h buffCommand 1356">P Of Fire</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1078">Concentration</a></td> <td align=center><a action="bypass -h buffCommand 265">Life</a></td> <td align=center><a action="bypass -h buffCommand 1357">P Of Wind</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1085">Acumen</a></td> <td align=center><a action="bypass -h buffCommand 363">Meditation</a></td> <td align=center><a action="bypass -h buffCommand 1363">C Of Victory</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1036">Magic Barrier</a></td> <td align=center><a action="bypass -h buffCommand 267">Warding</a></td> <td align=center><a action="bypass -h buffCommand 1413">C Of Magnus'</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1045">Blessed Body</a></td> <td align=center><a action="bypass -h buffCommand 270">Invocation</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1048">Blessed Soul</a></td> <td align=center><a action="bypass -h buffCommand 266">Water</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1086">Haste</a></td> <td align=center><a action="bypass -h buffCommand 264">Earth</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1204">Wind Walk</a></td> <td align=center><a action="bypass -h buffCommand 277">Light</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1240">Guidance</a></td> <td align=center><a action="bypass -h buffCommand 275">Fury</a></td> <td align=center><a action="bypass -h cancelBuffs"><font color=LEVEL>Cancel Buffs</font></a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1303">Wild Magic</a></td> <td align=center><a action="bypass -h buffCommand 274">Fire</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1059">Empower</a></td> <td align=center><a action="bypass -h buffCommand 273">Mystic</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1087">Agility</a></td> <td align=center><a action="bypass -h buffCommand 276">D Concentration</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1268">Vampiric Rage</a></td> <td align=center><a action="bypass -h buffCommand 365">Siren's</a></td> </tr> <tr> <tr><td align=center><a action="bypass -h buffCommand 1242">Dead Whisper</a></td> </tr> </table> <br> <center> <table width=260> <tr> <td align=center><img src=icon.skill0214 width=32 height=32></td> <td align=center><img src=icon.skill0430 width=32 height=32></td> </tr> <tr> <td align=center><a action="bypass -h buffCommandMage"><font color=3399CC>Mage Buff</a></td> <td align=center><a action="bypass -h buffCommandFight">Fight Buff</font></a></td> </tr> </table> </center> </body></html> Edited December 29, 2015 by valentin Quote Link to comment Share on other sites More sharing options...
Luchito Posted March 11, 2016 Share Posted March 11, 2016 Thanks! Quote Link to comment Share on other sites More sharing options...
valentin Posted April 7, 2016 Author Share Posted April 7, 2016 np Quote Link to comment Share on other sites More sharing options...
AccessDenied Posted April 11, 2016 Share Posted April 11, 2016 (edited) 2015-2016 still people share .help voice commands. *walks away* Ps. valentin is that you in your photo profil? If yes you're ugly <3 Edited April 11, 2016 by AccessDenied Quote Link to comment Share on other sites More sharing options...
anakinl2 Posted April 13, 2016 Share Posted April 13, 2016 CORE : Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java =================================================================== --- java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java (revision 1) +++ java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java (working copy) @@ -20,18 +20,29 @@ import net.sf.l2j.gameserver.handler.IAdminCommandHandler; +import net.sf.l2j.gameserver.handler.voicedcommandhandlers.BuffCommand; +import net.sf.l2j.gameserver.datatables.SkillTable; @@ -89,10 +100,218 @@ else if (_command.startsWith("player_help ")) { playerHelp(activeChar, _command.substring(12)); } + // start voiced .buff command + else if (_command.startsWith("buffCommandFight")) + { + BuffCommand.getFullBuff(activeChar, false); + } + else if (_command.startsWith("buffCommandMage")) + { + BuffCommand.getFullBuff(activeChar, true); + } + else if (_command.startsWith("buffCommand") && BuffCommand.check(activeChar)) + { + String idBuff = _command.substring(12); + int parseIdBuff = Integer.parseInt(idBuff); + SkillTable.getInstance().getInfo(parseIdBuff, SkillTable.getInstance().getMaxLevel(parseIdBuff)).getEffects(activeChar, activeChar); + BuffCommand.showHtml(activeChar); + } + else if (_command.startsWith("cancelBuffs") && BuffCommand.check(activeChar)) + { + activeChar.stopAllEffectsExceptThoseThatLastThroughDeath(); + BuffCommand.showHtml(activeChar); + } + // end voiced .buff command Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/BuffCommand.java =================================================================== --- java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/BuffCommand.java (revision 0) +++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/BuffCommand.java (working copy) @@ -0,0 +1,59 @@ +package net.sf.l2j.gameserver.handler.voicedcommandhandlers; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.datatables.SkillTable; +import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; +import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; +import net.sf.l2j.gameserver.model.zone.ZoneId; +import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; + +/** + * + * @author Bluur + * + */ +public class BuffCommand implements IVoicedCommandHandler +{ + private final String[] _voicedCommands = + { + "buff" + }; + + @Override + public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) + { + if (check(activeChar)) //retorna + showHtml(activeChar); + + return true; + } + + public static void getFullBuff(L2PcInstance p, boolean isClassMage) + { + if (check(p)) + { + if (isClassMage) + { + for (int b : Config.BUFF_COMMAND_MAGE_IDBUFFS) + SkillTable.getInstance().getInfo(b, SkillTable.getInstance().getMaxLevel(b)).getEffects(p, p); + } + else + { + for (int b : Config.BUFF_COMMAND_FIGHT_IDBUFFS) + SkillTable.getInstance().getInfo(b, SkillTable.getInstance().getMaxLevel(b)).getEffects(p, p); + } + p.sendMessage("[Buff Command]: Voce foi buffado!"); + } + } + + public static boolean check(L2PcInstance p) + { + return p.isInsideZone(ZoneId.PEACE) && !p.isInCombat() && !p.isInOlympiadMode(); //restrições + } + + public static void showHtml(L2PcInstance player) + { + NpcHtmlMessage html = new NpcHtmlMessage(0); + html.setFile("data/html/mods/buffCommand.htm"); + html.replace("%currentBuffs%", player.getBuffCount()); + html.replace("%getMaxBuffs%", player.getMaxBuffCount()); + player.sendPacket(html); + } + + @Override + public String[] getVoicedCommandList() + { + return _voicedCommands; + } +} \ No newline at end of file Index: java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java =================================================================== --- java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java (revision 0) +++ java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java (working copy) @@ -0,0 +1,94 @@ import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Online; +import net.sf.l2j.gameserver.handler.voicedcommandhandlers.BuffCommand; protected VoicedCommandHandler() { registerHandler(new Online()); + registerHandler(new BuffCommand()); Index: java/net/sf/l2j/Config.java =================================================================== --- java/net/sf/l2j/Config.java (revision 1) +++ java/net/sf/l2j/Config.java (working copy) @@ -484,6 +484,11 @@ public static boolean STORE_SKILL_COOLTIME; public static int BUFFS_MAX_AMOUNT; + /** Voiced buff command */ + public static String LIST_BUFF_COMMAND; + public static int[] BUFF_COMMAND_FIGHT_IDBUFFS; + public static int[] BUFF_COMMAND_MAGE_IDBUFFS; + STORE_SKILL_COOLTIME = players.getProperty("StoreSkillCooltime", true); + + LIST_BUFF_COMMAND = players.getProperty("buffCommandFightBuffsID", "123,456"); + + String[] buffCommand = LIST_BUFF_COMMAND.split(","); + BUFF_COMMAND_FIGHT_IDBUFFS = new int[buffCommand.length]; + for (int i = 0; i < buffCommand.length; i++) + BUFF_COMMAND_FIGHT_IDBUFFS[i] = Integer.parseInt(buffCommand[i]); + + LIST_BUFF_COMMAND = players.getProperty("buffCommandMageBuffsID", "789,1011112"); + + buffCommand = LIST_BUFF_COMMAND.split(","); + BUFF_COMMAND_MAGE_IDBUFFS = new int[buffCommand.length]; + for (int i = 0; i < buffCommand.length; i++) + BUFF_COMMAND_MAGE_IDBUFFS[i] = Integer.parseInt(buffCommand[i]); Index: config/players.properties =================================================================== --- config/players.properties (revision 1) +++ config/players.properties (working copy) @@ -288,4 +288,14 @@ StoreSkillCooltime = True + +#============================================================= +# Voiced .buff Command by Bluur +#============================================================= + +# List of ID buffs - FIGHT - +buffCommandFightBuffsID = 1204,1040,1035,1045,1062,1048,1036,1303,1085,1059,1078,264,267,268,304,349,273,276,365,1363 + +# List of ID buffs - MAGE - +buffCommandMageBuffsID = 1204,1068,1040,1035,1036,1045,1086,1077,1240,1242,264,267,268,269,304,364,271,274,275,1363 DATA : <html><title>buff Command</title><body><center> <br> Slots de Buffs: <font color=LEVEL>%currentBuffs%</font> / %getMaxBuffs% <br> <table width=280> <tr> <td align=center><a action="bypass -h buffCommand 1040">Shield</a></td> <td align=center><a action="bypass -h buffCommand 1062">Berserker</a></td> <td align=center><a action="bypass -h buffCommand 271">Warrior</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1068">Might</a></td> <td align=center><a action="bypass -h buffCommand 269">Hunter</a></td> <td align=center><a action="bypass -h buffCommand 272">Inspiration</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1035">Mental Shield</a></td> <td align=center><a action="bypass -h buffCommand 304">Vitality</a></td> <td align=center><a action="bypass -h buffCommand 1355">P Of Water</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1077">Focus</a></td> <td align=center><a action="bypass -h buffCommand 268">Wind</a></td> <td align=center><a action="bypass -h buffCommand 1356">P Of Fire</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1078">Concentration</a></td> <td align=center><a action="bypass -h buffCommand 265">Life</a></td> <td align=center><a action="bypass -h buffCommand 1357">P Of Wind</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1085">Acumen</a></td> <td align=center><a action="bypass -h buffCommand 363">Meditation</a></td> <td align=center><a action="bypass -h buffCommand 1363">C Of Victory</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1036">Magic Barrier</a></td> <td align=center><a action="bypass -h buffCommand 267">Warding</a></td> <td align=center><a action="bypass -h buffCommand 1413">C Of Magnus'</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1045">Blessed Body</a></td> <td align=center><a action="bypass -h buffCommand 270">Invocation</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1048">Blessed Soul</a></td> <td align=center><a action="bypass -h buffCommand 266">Water</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1086">Haste</a></td> <td align=center><a action="bypass -h buffCommand 264">Earth</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1204">Wind Walk</a></td> <td align=center><a action="bypass -h buffCommand 277">Light</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1240">Guidance</a></td> <td align=center><a action="bypass -h buffCommand 275">Fury</a></td> <td align=center><a action="bypass -h cancelBuffs"><font color=LEVEL>Cancel Buffs</font></a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1303">Wild Magic</a></td> <td align=center><a action="bypass -h buffCommand 274">Fire</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1059">Empower</a></td> <td align=center><a action="bypass -h buffCommand 273">Mystic</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1087">Agility</a></td> <td align=center><a action="bypass -h buffCommand 276">D Concentration</a></td> </tr> <tr> <td align=center><a action="bypass -h buffCommand 1268">Vampiric Rage</a></td> <td align=center><a action="bypass -h buffCommand 365">Siren's</a></td> </tr> <tr> <tr><td align=center><a action="bypass -h buffCommand 1242">Dead Whisper</a></td> </tr> </table> <br> <center> <table width=260> <tr> <td align=center><img src=icon.skill0214 width=32 height=32></td> <td align=center><img src=icon.skill0430 width=32 height=32></td> </tr> <tr> <td align=center><a action="bypass -h buffCommandMage"><font color=3399CC>Mage Buff</a></td> <td align=center><a action="bypass -h buffCommandFight">Fight Buff</font></a></td> </tr> </table> </center> would have to adapt to acis 350? 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Irelia#1 Posted May 6, 2016 Share Posted May 6, 2016 (edited) Ty for your share .. Olympiad or TvT restrictions? Or you can .buff anywhere? _EDITED: Found it. return p.isInsideZone(ZoneId.PEACE) && !p.isInCombat() && !p.isInOlympiadMode(); Edited May 6, 2016 by Irelia#1 Quote Link to comment Share on other sites More sharing options...
StaticX Posted May 24, 2016 Share Posted May 24, 2016 Is it working on Acis latest free rev ? Quote Link to comment Share on other sites More sharing options...
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