Jump to content
  • 0

Aio Buff Time


Question

Posted

Hello community,

I want to know if there is any way to make the buffs used by AIO has a different time from normal buffs with changes in Java.

I managed to get them to be in party (L2Skill.java -.> TARGET_ONE case), provided they are used by AIO, but could not change the time.

11 answers to this question

Recommended Posts

  • 0
Posted

You can do this in two ways. Either on the fly by checking where the buff comes from while it is cast or adding another set of the same buffs in the database and client and edit more stats than just the time.

  • 0
Posted

L2Effect

 

 

        if (_effector.isAio())
            _period = time_in_sec;
        else
            _period = temp;

 

But, you have to store the time on logout. Otherwise it's gonna be replaced with default on relog.

  • 0
Posted (edited)

L2Effect

        if (_effector.isAio())
            _period = time_in_sec;
        else
            _period = temp;

But, you have to store the time on logout. Otherwise it's gonna be replaced with default on relog.

 

His method really works, but how do you keep it long after the relog?

Edited by OlidnaD
  • 0
Posted

You can do this in two ways. Either on the fly by checking where the buff comes from while it is cast or adding another set of the same buffs in the database and client and edit more stats than just the time.

 

 

Sweets, plaese help me, how i can fix it?

  • 0
Posted

You don't need to fix it. 

You can do it two ways as it been said. Either you edit skills xml for time you want. Or you create new skills whitch ones AIO uses and set the time you want in there.

And if you want to use Sweets code, then you need to look around and find code part and then to make it work.

You need to be trying and show some kind a progress, dont just ask for custom fixes.

  • 0
Posted

You don't need to fix it. 

You can do it two ways as it been said. Either you edit skills xml for time you want. Or you create new skills whitch ones AIO uses and set the time you want in there.

And if you want to use Sweets code, then you need to look around and find code part and then to make it work.

You need to be trying and show some kind a progress, dont just ask for custom fixes.

 

 

I've tried every way but I am not aware enough to get, I tried and failed.

  • 0
Posted
Have situation where buffs double the time and the relog problem don't happen. even making the same, does not work.
        if (env.isSkillMastery())
            temp *= 2;

I tried to do as follows.

        if (_skill.isAioSkill() && (AioManager.getInstance().hasAioPrivileges(_effector.getObjectId())))
            temp = 7620;


 

  • 0
Posted

Is it the _period property that handles the buff duration?

Ya.

 

 

		int temp = template.period;
		
		if (_skill.getId() > 2277 && _skill.getId() < 2286)
		{
			if (_effected instanceof L2SummonInstance || (_effected instanceof L2PcInstance && ((L2PcInstance) _effected).getPet() != null))
				temp /= 2;
		}
		
		if (env.isSkillMastery())
			temp *= 2;

		_period = temp;

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • L2Elixir – Patch 4 Is Live!   We’re working non-stop, day and night, to deliver the best possible quality and bring back what made L2Elixir special. This project is built with passion, not shortcuts — for the old-school players who remember, and the new ones who want to experience it properly. Thank you for being part of the journey. Together, we’re making L2Elixir great again ❤️ The legends never fade.    ⚙️ General Enabled Class Change service (same class type only) ALT + B → Services → Character Development Enabled Shift + Click on Treasure Chests Players can now identify real chests (Adena, scroll drops) and use Key / Unlock Event deaths now cancel only debuffs, All self buffs are preserved, fixes issues with Root and similar effects Bladedancer class can now log in even when Max Clients (2) is reached. Since an active Bladedancer is not available for every damage dealer and some players tried to abuse this via VPN or a second PC, this feature was added to keep things fair. protections applies, requires testing!    🎒 Items Crystallizing enchanted items now gives the correct increased crystal amount (retail-like behavior) Removed Agathion Seal Bracelet: Rudolph from Santa rewards (Gracia Final item) Added Dualsword Craft Stamp into Milestone Exchange list    🧙 Skills Fixed Banish Undead lethal chance Hot Springs Malaria and similar effects now level up faster while being attacked
    • thats new SEO level tricks you know nothing of noob - bottom line: exposed.
    • Warning: This guy is a big scammer, trying to sell everything, advertising for servers etc. That's his mail address evgesha.nrnr@gmail.com , stay away!   @Atom @Celestine
    • Warning: This guy is a big scammer, trying to sell everything, advertising for servers etc. That's his mail address evgesha.nrnr@gmail.com , stay away! @Celestine @Atom
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock