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Aio Buff Time


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Posted

Hello community,

I want to know if there is any way to make the buffs used by AIO has a different time from normal buffs with changes in Java.

I managed to get them to be in party (L2Skill.java -.> TARGET_ONE case), provided they are used by AIO, but could not change the time.

11 answers to this question

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Posted

You can do this in two ways. Either on the fly by checking where the buff comes from while it is cast or adding another set of the same buffs in the database and client and edit more stats than just the time.

  • 0
Posted

L2Effect

 

 

        if (_effector.isAio())
            _period = time_in_sec;
        else
            _period = temp;

 

But, you have to store the time on logout. Otherwise it's gonna be replaced with default on relog.

  • 0
Posted (edited)

L2Effect

        if (_effector.isAio())
            _period = time_in_sec;
        else
            _period = temp;

But, you have to store the time on logout. Otherwise it's gonna be replaced with default on relog.

 

His method really works, but how do you keep it long after the relog?

Edited by OlidnaD
  • 0
Posted

You can do this in two ways. Either on the fly by checking where the buff comes from while it is cast or adding another set of the same buffs in the database and client and edit more stats than just the time.

 

 

Sweets, plaese help me, how i can fix it?

  • 0
Posted

You don't need to fix it. 

You can do it two ways as it been said. Either you edit skills xml for time you want. Or you create new skills whitch ones AIO uses and set the time you want in there.

And if you want to use Sweets code, then you need to look around and find code part and then to make it work.

You need to be trying and show some kind a progress, dont just ask for custom fixes.

  • 0
Posted

You don't need to fix it. 

You can do it two ways as it been said. Either you edit skills xml for time you want. Or you create new skills whitch ones AIO uses and set the time you want in there.

And if you want to use Sweets code, then you need to look around and find code part and then to make it work.

You need to be trying and show some kind a progress, dont just ask for custom fixes.

 

 

I've tried every way but I am not aware enough to get, I tried and failed.

  • 0
Posted
Have situation where buffs double the time and the relog problem don't happen. even making the same, does not work.
        if (env.isSkillMastery())
            temp *= 2;

I tried to do as follows.

        if (_skill.isAioSkill() && (AioManager.getInstance().hasAioPrivileges(_effector.getObjectId())))
            temp = 7620;


 

  • 0
Posted

Is it the _period property that handles the buff duration?

Ya.

 

 

		int temp = template.period;
		
		if (_skill.getId() > 2277 && _skill.getId() < 2286)
		{
			if (_effected instanceof L2SummonInstance || (_effected instanceof L2PcInstance && ((L2PcInstance) _effected).getPet() != null))
				temp /= 2;
		}
		
		if (env.isSkillMastery())
			temp *= 2;

		_period = temp;

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