Jump to content
  • 0

Hp Drain + D-Buffs


Question

Posted (edited)

Hello everybody.

Can someone say me please how i can change the % from hp drain + D-Buffs.

 

Example

''' Steal Essence '''

''' Vampiric Claw ''''

''' Fear '''

''' Anchor '''

 

Thank you.

Edited by zenernom

10 answers to this question

Recommended Posts

  • 0
Posted

Check the skill XML?

Example for this skill.

What i have to change?

 

 

<skill id="1245" levels="14" name="Steal Essence" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench2MpConsume">107 106 104 103 101 99 98 96 95 93 92 90 89 87 86 84 83 81 79 78 76 75 73 72 70 69 67 66 64 62</table>
<table name="#ench2MpConsume_Init">26 26 26 25 25 24 24 24 23 23 23 22 22 21 21 21 20 20 19 19 19 18 18 18 17 17 16 16 16 15</table>
<table name="#mpConsume_Init">18 21 23 25 27 28 29 30 31 32 34 34 35 36</table>
<table name="#mpConsume">74 79 89 97 106 110 115 119 123 127 130 135 138 141</table>
<table name="#magicLvl">40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#power">52 58 65 72 78 82 85 89 90 90 90 90 90 90</table>
<table name="#ench1Power">109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127</table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="#power"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="DRAIN"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="900"/>
<set name="effectRange" val="1400"/>
<set name="absorbPart" val="0.6"/>
<!-- absorbs 80% of damage -->
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<for>
</for>
</skill>

 

 

  • 0
Posted

 

<set name="absorbPart" val="0.6"/>
<!-- absorbs 80% of damage -->
 
LOL

 

So? As i understand i have to change the <set name=''absorpart'' val=''0.6''/>

If yes then if i want to do it like 30% i should add val=''3.0''/>

  • 0
Posted (edited)

So? As i understand i have to change the <set name=''absorpart'' val=''0.6''/>

If yes then if i want to do it like 30% i should add val=''3.0''/>

 

 

u are so lazy to test it? lawl , if cant test alone dude .. u never learn ...

 

 

3 is 300%

Edited by Pamela32
  • 0
Posted

So? As i understand i have to change the <set name=''absorpart'' val=''0.6''/>

If yes then if i want to do it like 30% i should add val=''3.0''/>

youve got to be fucking kidding me

this is like your 50th post in which you refuse to use any logical sense

if the format is 0.6 = 60% how does 3.0 equal 30%?

Guest
This topic is now closed to further replies.


×
×
  • Create New...