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Posted (edited)

Who know, grand bosses have time limit for farm (Interlude), for example baium 2 hours, if u don't kill him u kicked from lair and he go sleep after 30 min. Me interesting in l2off Interlude g/bosses have limit for farm?

Edited by #Hellson

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Posted

for example baium 2 hours, if u don't kill him u kicked from lair and he go sleep after 30 min.

From where you got such info? :D

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Posted (edited)

I check some l2j sources of old teams, and they have limit time for farm on baium antharas and valakas (in acis files don't find any time limits :D ) . I try create good server with like l2off grandbosses, etc. I understand, on real l2off Baium, Antharas, Valakas, Frintezza havnt time limit for farm, right SweeTs? Or I'm wrong? And if u can, say what real l2off respawn time of grandbosses? I find some infromation, but i not sure that it is correct. I would be very grateful. Sry for bad english)

Edited by #Hellson
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Posted (edited)

There is an inactivity time limit, if the boss hasn't been attacked he returns to basic state. On aCis it works like it should. Supposed to be 15-30min from memory.

 

You didn't seek very well, it's even documented on scripts themselves :

private long _timeTracker = 0; // Time tracker for last attack on Antharas.

private long _lastAttackTime = 0;

private long _timeTracker = 0; // Time tracker for last attack on Valakas.

As a customized raid boss, I also added such check on Dr Chaos. The whole Dr Chaos script is custom and specific to aCis, based on what I found about it (animations, broadcastNpcSay messages, etc). I coded it to be pissed off about ppl if they stay too long near him. He returns to regular NPC if timer is reached.

Edited by Tryskell
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Posted (edited)

Big thanks for answers dear Tryskell and SweeTs, lately I've been asking a lot of questions about L2jAcis because try create good (x1-10) server for me and my friends, but one one more problem i could not fix, its bad/not correct cast time of skills like Aura Flare;Aure Burn;Great Battle Heal etc. This skills cast equally with MAtkSpd 1000 and MAtkSpd 2005 (Mystic Muse with full buff and malaria). Maybe u can help me, or tell how fix it.

P.S. i try change hitTime and reuseDelay but its not help.Or Maybe its problem in my game client? Say pls what files me need change, if this is problem.

Edited by #Hellson
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Posted (edited)

Edit L2Character.beginCast

		// if basic hitTime is higher than 500 than the min hitTime is 500
		else if (skill.getHitTime() >= 500 && hitTime < 500)
			hitTime = 500;

 

Edited by Tryskell
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Posted

I try different hitTime, but problem is still remains. With default hitTime 500 in this code cast of spells which hitTime approached to 500 to slow, with different hitTime value cast very fast. Skills its big part of Lineage2 gameplay, and if u can help fix it. Change hitTime value in skills data don't help. Any ideas? P.S. I'm use free 340 rev of aCis for test.

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