Opeth Posted November 21, 2015 Share Posted November 21, 2015 <effect name="Buff"> <mul stat="weightLimit" val="2" /> <add stat="mCritRate" val="4" /> <mul stat="critRate" val="1.2" /> </effect> Examples from xml, i dont understand some type of these effects (aug skill). Plz correct me: critRate is +20% to total crit.rate (not basic), I am right? mCritRate +4?? (+400%??) , and what is this effect on? mCritRate +2?? (+200%??) , and what is this effect on? Quote Link to comment Share on other sites More sharing options...
0 SweeTs Posted November 21, 2015 Share Posted November 21, 2015 (edited) Weight limit x2, inventory. M crit looks wrong(?), its add (+). Crit rate ye its 20% and its not base, otherwise that would be basemul. Edited November 21, 2015 by SweeTs Quote Link to comment Share on other sites More sharing options...
0 Opeth Posted November 21, 2015 Author Share Posted November 21, 2015 Weight limit x2, inventory. M crit looks wrong(?), its add (+). Crit rate ye its 20% and its not base, otherwise that would be basemul. Okay, if weigh x2, so with same code, wild magic is x4 (400%?)??? Im confuse... This is from 03200-03299.xml, l2j 1.4 <skill id="3250" levels="10" name="Item Skill: Wild Magic"> <!-- Confirmed CT2.5 --> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="icon" val="icon.skill3238" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> <effect name="Buff"> <add stat="mCritRate" val="4" /> </effect> </for> </skill> <skill id="3251" levels="10" name="Item Skill: Weight Limit"> <!-- Confirmed CT2.5 --> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="icon" val="icon.skill3238" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> <effect name="Buff"> <mul stat="weightLimit" val="2" /> </effect> </for> </skill> Quote Link to comment Share on other sites More sharing options...
0 Devlin Posted November 21, 2015 Share Posted November 21, 2015 (edited) Magic critical rate is +4 not x4. Because it's add. For multiply, you use mul. SweeTs just told you that it's wrong value. Edited November 21, 2015 by Devlin Quote Link to comment Share on other sites More sharing options...
0 Opeth Posted November 21, 2015 Author Share Posted November 21, 2015 Magic critical rate is +4 not x4. Because it's add. For multiply, you use mul. SweeTs just told you that it's wrong value. Its +4 m.crit.rate to base stat? Additional question: where to check that base-stat like crit, mcrit...? Quote Link to comment Share on other sites More sharing options...
0 Devlin Posted November 21, 2015 Share Posted November 21, 2015 Its +4 m.crit.rate to base stat? Additional question: where to check that base-stat like crit, mcrit...? About base stat I'm not sure because I'm not using your project. It might be stored in xml or db. Quote Link to comment Share on other sites More sharing options...
0 Opeth Posted November 22, 2015 Author Share Posted November 22, 2015 About base stat I'm not sure because I'm not using your project. It might be stored in xml or db. I'm players, not dev, just using l2j hi5 ver 1.4 (un-touch) for checking everything for improve my game play. Quote Link to comment Share on other sites More sharing options...
0 Reborn12 Posted November 22, 2015 Share Posted November 22, 2015 I'm players, not dev, just using l2j hi5 ver 1.4 (un-touch) for checking everything for improve my game play.<add = +<mul = % Quote Link to comment Share on other sites More sharing options...
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Opeth
Examples from xml, i dont understand some type of these effects (aug skill). Plz correct me:
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