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  • 6 months later...
Posted
My works all right put in the time to display the html code does not appear, simple mind appears the last html open WTF case of I & RESTART log in and kill the mobs again, nothing appears just html with nothing written "CHAT"

 

someone could of a light to is the solution?

Posted

In lineage 2 normally when you boting you let your pc afk so it does not Rotate the camera right?

Couldnt we use the RequestRotateCamera.java to check if player did any rotation from x to x minute?

Posted

In lineage 2 normally when you boting you let your pc afk so it does not Rotate the camera right?

Couldnt we use the RequestRotateCamera.java to check if player did any rotation from x to x minute?

You would need to enable the tutorial mode that allows client to send camera rotation events. And after that, enjoy your DDoS by 100% legit L2 clients.

Posted

You would need to enable the tutorial mode that allows client to send camera rotation events. And after that, enjoy your DDoS by 100% legit L2 clients.

awwwwwwwwwww so cute >.<

  • 6 months later...
Posted

i like it but i have one question

 

is there a way to create voice command if someone close it to open it again with command

and is there a way to freeze player till he complete and remove if he fail

  • 3 weeks later...
Posted

 

<html><title>Bots prevention</title><body><center><br><br><img src="L2UI_CH3.herotower_deco" width="256" height="32"><br><br><font color="a2a0a2">in order to prove you are a human being<br1>you've to</font> <font color="b09979">match colours within generated pattern:</font><br><br><img src="Crest.crest_1_9903795" width="32" height="32"></td></tr><br><br><font color=b09979>click-on pattern of your choice beneath:</font><table><tr><td><button action="bypass -h report_0" width=32 height=32 back="Crest.crest_1_1978" fore="Crest.crest_1_1978"></td><td><button action="bypass -h report_1" width=32 height=32 back="Crest.crest_1_1970" fore="Crest.crest_1_1970"></td><td><button action="bypass -h report_2" width=32 height=32 back="Crest.crest_1_1975" fore="Crest.crest_1_1975"></td><td><button action="bypass -h report_3" width=32 height=32 back="Crest.crest_1_1971" fore="Crest.crest_1_1971"></td></tr></table></center></body></html>

Hello,in wich html file do i add this to work correctly?

Posted
<html><title>Bots prevention</title><body><center><br><br><img src="L2UI_CH3.herotower_deco" width="256" height="32"><br><br><font color="a2a0a2">in order to prove you are a human being<br1>you've to</font> <font color="b09979">match colours within generated pattern:</font><br><br><img src="Crest.crest_1_9903795" width="32" height="32"></td></tr><br><br><font color=b09979>click-on pattern of your choice beneath:</font><table><tr><td><button action="bypass -h report_0" width=32 height=32 back="Crest.crest_1_1978" fore="Crest.crest_1_1978"></td><td><button action="bypass -h report_1" width=32 height=32 back="Crest.crest_1_1970" fore="Crest.crest_1_1970"></td><td><button action="bypass -h report_2" width=32 height=32 back="Crest.crest_1_1975" fore="Crest.crest_1_1975"></td><td><button action="bypass -h report_3" width=32 height=32 back="Crest.crest_1_1971" fore="Crest.crest_1_1971"></td></tr></table></center></body></html>

Hello,in wich html file do i add this to work correctly?

 

 

you dont Need add this anywhere...

 

just add the Code and the Images in gameserver\data\html\mods and you are done!

 

I tested and work fine! thanks for share :=)

Posted (edited)

you dont Need add this anywhere...

 

just add the Code and the Images in gameserver\data\html\mods and you are done!

 

I tested and work fine! thanks for share :=)

ok,thank you.Do i have to test it with gm char or normal char?

Edited by idijot
  • 3 months later...
Posted

ofc u can bypass anything if you have proper knowledge, but i don't think so there's many people able to obey this window anyhow :)

i can count on the finger of one hand all the poeple able to give a try right in this forum and it still free code.

  • 2 months later...
Posted

Although I find this captcha system great I think I've found a major flaw that could be easily fixed but which I will attempt to exploit on current server I am playing.

 

It's hilarious how some people had no idea how system worked and made foolish comments.

 

This captcha could be bypassed by using some OCR library but flaw I think I've found should allow me to make bypass even without OCR.

Posted (edited)

Although I find this captcha system great I think I've found a major flaw that could be easily fixed but which I will attempt to exploit on current server I am playing.

 

It's hilarious how some people had no idea how system worked and made foolish comments.

 

This captcha could be bypassed by using some OCR library but flaw I think I've found should allow me to make bypass even without OCR.

when u do this bypass, give me him for pm. ;p

Edited by powercheats
Posted

Although I find this captcha system great I think I've found a major flaw that could be easily fixed but which I will attempt to exploit on current server I am playing.

 

It's hilarious how some people had no idea how system worked and made foolish comments.

 

This captcha could be bypassed by using some OCR library but flaw I think I've found should allow me to make bypass even without OCR.

hope you will come with something requiring more than 10lines of code to bypass, gl

ocr isnt required, woudlnt call it flaw tho just poor design and lack of knowledge what bots can do

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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