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Stackable Items L2J


sirreaven

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Hello everybody,

 

i allready noticed that im not allone with this problem and that there is a allready shared code for l2frozen projects.

Sad is that i use l2j :) Maybe someone has a solution to make EWS,EAS,lifestones etc stackable?

I hope this is my last problem where i stuck. All other crap since i started to work on my project i sucessfully fixed. But this....

 

Before i forgot i know that i can make items in database stackable. And i know i have to change the client side.

This isnt the problem. Problem is only that the items disappear after using one of this whole items.

 

Thanks in advance,

 

sir

 

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Change destroy methods for enchant scrolls and life stones.

 

Hello Rootware,

 

thank you for your answer.

What u mean with this? You mean i have to change something in source code?

 

best regards

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I don't know how i can explain to you something, what you can't imagine for yourself.

 

In few words: you need to edit AbstractEnchantPacket and RequestAugmentItem packet. The names can be other. The point of work it's change destroyItem(full as object) to destroyItem(only one amount).

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Hello everybody,

 

i allready noticed that im not allone with this problem and that there is a allready shared code for l2frozen projects.

Sad is that i use l2j :) Maybe someone has a solution to make EWS,EAS,lifestones etc stackable?

I hope this is my last problem where i stuck. All other crap since i started to work on my project i sucessfully fixed. But this....

 

Before i forgot i know that i can make items in database stackable. And i know i have to change the client side.

This isnt the problem. Problem is only that the items disappear after using one of this whole items.

 

Thanks in advance,

 

sir

Hey, i think l2jfrozen uses all his info from sql, so its probably in etcitem.sql file or w/e its called, there should be an option called "Stackable", this was the first part. The second part is that you need to make items stackable from etcitemgrp.dat file in your system. 

 

go to system and open the etcitemgrp find the ID from the item (life stone) and go to the end of the line

 

last 3 numbers in etcitemgrp are 0 0 0 try making it 

from 0 0 0 to 2 0 0

Edited by ElTyto
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Hey, i think l2jfrozen uses all his info from sql, so its probably in etcitem.sql file or w/e its called, there should be an option called "Stackable", this was the first part. The second part is that you need to make items stackable from etcitemgrp.dat file in your system. 

 

go to system and open the etcitemgrp find the ID from the item (life stone) and go to the end of the line

 

last 3 numbers in etcitemgrp are 0 0 0 try making it 

from 0 0 0 to 2 0 0

 

Before i forgot i know that i can make items in database stackable. And i know i have to change the client side.

This isnt the problem. Problem is only that the items disappear after using one of this whole items.

 

 

 

Tank you for answer.

Like i wrote i dont use l2frozen.

I use l2j.

Ofc u can make items in database stackable. But if u using them they will disappear. I mean i wrote this all in my post.

Thank you anyway.

 

Maybe some helpful solution for my problem?

Edited by sirreaven
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As said Rootware, you have to rework the destroy part. Take a look here. http://www.maxcheaters.com/topic/179589-lifestonebogs-stackable/

 

For example

 

 

-                                       player.destroyItem("Consume", spb, trainer, true);
+                                       if (Config.BOG_STACKABLE)
+                                               player.destroyItem("Consume", spbId, 1, trainer, true);
+                                       else
+                                               player.destroyItem("Consume", spb, trainer, true);

 

Originaly it was destroying the item, but when you made it stackable, you have to define to destroy only 1.

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As said Rootware, you have to rework the destroy part. Take a look here. http://www.maxcheaters.com/topic/179589-lifestonebogs-stackable/

 

For example

-                                       player.destroyItem("Consume", spb, trainer, true);
+                                       if (Config.BOG_STACKABLE)
+                                               player.destroyItem("Consume", spbId, 1, trainer, true);
+                                       else
+                                               player.destroyItem("Consume", spb, trainer, true);

Originaly it was destroying the item, but when you made it stackable, you have to define to destroy only 1.

 

Thank you very much. Works fine. But one more question:

It doesnt update the inventory. I need to reopen the inventory.

Is there a solution for this?

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Use player.destroyItem(... instead of player.getInventory().destroyItem(...

 

Overidden method on L2PcInstance got inventory update, weight refresh and penalty check. Inventory version is more "abstract", for regular NPCs.

Edited by Tryskell
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