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Hello. I now there is many buffers for aCis pack i want to share mine.

 

Preview:

Shot00012.jpg

Shot00014.jpg

Shot00016.jpg

 

Create new instance called L2BuffInstance.

/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package net.sf.l2j.gameserver.model.actor.instance;
 
import java.util.StringTokenizer;
 
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.util.Rnd;
import net.sf.l2j.util.StringUtil;
 
/**
 * @author Leki
 */
public final class L2BuffInstance extends L2NpcInstance
{
public L2BuffInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
}
 
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
StringTokenizer st = new StringTokenizer(command);
String actualCommand = st.nextToken();
 
int buffid = 0;
int bufflevel = 1;
 
switch (st.countTokens())
{
case 1:
buffid = Integer.valueOf(st.nextToken());
break;
case 2:
buffid = Integer.valueOf(st.nextToken());
bufflevel = Integer.valueOf(st.nextToken());
break;
}
 
if (actualCommand.equalsIgnoreCase("getbuff"))
{
SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
showBuffsWindow(player); 
}
else if (actualCommand.equalsIgnoreCase("getproph"))
{
SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
showProphWindow(player);
}
else if (actualCommand.equalsIgnoreCase("getdance"))
{
SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
showDanceWindow(player);
} 
else if (actualCommand.equalsIgnoreCase("getsong"))
{
SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
showSongWindow(player);
}
else if (actualCommand.equalsIgnoreCase("getpet"))
{
SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
showPetWindow(player);
} 
else if (actualCommand.equalsIgnoreCase("getvip"))
{
if(!player.isVip() || player.getInventory().getInventoryItemCount(4037, 0) < 50)
{
player.sendMessage("You must be VIP member to get this buffs, each costs needs 50 Imperial Coin."); 
} 
else{
MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, 5, 0);
SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
player.destroyItemByItemId("RandomFight", 4037,50, player, true);
showVIPWindow(player);
player.broadcastPacket(mgc); }
 
} 
else if (actualCommand.equalsIgnoreCase("restore"))
{
player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
player.setCurrentCp(player.getMaxCp());
showMainWindow(player);
}
else if (actualCommand.equalsIgnoreCase("cancel"))
{
player.stopAllEffects();
showMainWindow(player);
}
else if (actualCommand.equalsIgnoreCase("dance"))
{
showDanceWindow(player);
}
else if (actualCommand.equalsIgnoreCase("song"))
{
showSongWindow(player);
}
else if (actualCommand.equalsIgnoreCase("Main"))
{
showMainWindow(player);
}
else if (actualCommand.equalsIgnoreCase("pet"))
{
showPetWindow(player);
}
else if (actualCommand.equalsIgnoreCase("proph"))
{
showProphWindow(player);
}
else if (actualCommand.equalsIgnoreCase("buffs"))
{
showBuffsWindow(player);
}
else if (actualCommand.equalsIgnoreCase("vip"))
{
showVIPWindow(player);
}
if (actualCommand.equalsIgnoreCase("heavy"))
{
player.stopAllEffects();
SkillTable.getInstance().getInfo(1204, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1035, 4).getEffects(this, player);
SkillTable.getInstance().getInfo(1040, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1036, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1389, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1243, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1045, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1048, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1068, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1086, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1077, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1242, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1240, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1268, 4).getEffects(this, player);
SkillTable.getInstance().getInfo(271, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(275, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(274, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(272, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(310, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(264, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(267, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(269, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(268, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(304, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(349, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(364, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(4699, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(4703, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1363, 1).getEffects(this, player);
showMainWindow(player);
}
if (actualCommand.equalsIgnoreCase("light"))
{
player.stopAllEffects();
SkillTable.getInstance().getInfo(1204, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1035, 4).getEffects(this, player);
SkillTable.getInstance().getInfo(1040, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1036, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1243, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1045, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1048, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1068, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1388, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1062, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1086, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1077, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1242, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1240, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1268, 4).getEffects(this, player);
SkillTable.getInstance().getInfo(1087, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1363, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(271, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(275, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(274, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(272, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(310, 1).getEffects(this, player); 
SkillTable.getInstance().getInfo(267, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(266, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(269, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(268, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(304, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(349, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(364, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(4699, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(4703, 3).getEffects(this, player);
showMainWindow(player);
}
if (actualCommand.equalsIgnoreCase("mage"))
{
player.stopAllEffects();
SkillTable.getInstance().getInfo(1204, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1035, 4).getEffects(this, player);
SkillTable.getInstance().getInfo(1040, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1036, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1389, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1243, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1045, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1048, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1085, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1059, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1062, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1303, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(1078, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1087, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(276, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(273, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(365, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(264, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(267, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(268, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(304, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(363, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(349, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(4703, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1413, 1).getEffects(this, player);
showMainWindow(player);
}
else
super.onBypassFeedback(player, command);
}
 
@Override
public void onAction(L2PcInstance player)
{
if (this != player.getTarget())
{
player.setTarget(this);
player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
player.sendPacket(new ValidateLocation(this));
}
else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false))
{
SocialAction sa = new SocialAction(this, Rnd.get(8));
broadcastPacket(sa);
player.setCurrentFolkNPC(this);
showMainWindow(player);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
else
{
player.getAI().setIntention(CtrlIntention.INTERACT, this);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}
 
private void showBuffsWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer =
StringUtil.startAppend(3500, "<html><title>Buffer By Leki</title><body><center><br>");
 
if (player.isSitting())
{
player.sendMessage("You can't use buffer while you're sitting.");
strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
}
else if (player.isAlikeDead())
{
player.sendMessage("You can't use buffer while you're dead or using fake death.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
strBuffer.append("I can't offer any support effect for dead people.<br>");
}
else if (player.isInCombat())
{
player.sendMessage("You can't use buffer while you're in combat.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
strBuffer.append("Came back when you will not be in a combat.<br>");
}
else
{
{
strBuffer
.append("<tr><td><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_Main\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
strBuffer
.append("<font color=\"B8B8B8\" align=\"center\">___________________________________________</font>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Wind Walk\" action=\"bypass -h npc_%objectId%_getbuff 1204 2\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Mental Shield\" action=\"bypass -h npc_%objectId%_getbuff 1035 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Shield\" action=\"bypass -h npc_%objectId%_getbuff 1040 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td>  <td><button value=\"Greater Shield\" action=\"bypass -h npc_%objectId%_getbuff 1389 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
strBuffer
.append("<tr><td><button value=\"Might\" action=\"bypass -h npc_%objectId%_getbuff 1068 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Greater Might\" action=\"bypass -h npc_%objectId%_getbuff 1388 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
strBuffer
.append("<tr><td><button value=\"Blessed Body\" action=\"bypass -h npc_%objectId%_getbuff 1045 6\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Blessed Soul\" action=\"bypass -h npc_%objectId%_getbuff 1048 6\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Bless Shield\" action=\"bypass -h npc_%objectId%_getbuff 1243 6\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Advanced Block\" action=\"bypass -h npc_%objectId%_getbuff 1304 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Concentration\" action=\"bypass -h npc_%objectId%_getbuff 1078 6\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Acumen\" action=\"bypass -h npc_%objectId%_getbuff 1085 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Wild Magic\" action=\"bypass -h npc_%objectId%_getbuff 1303 2\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Greater Empower\" action=\"bypass -h npc_%objectId%_getbuff 1059 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Berserker Spirit\" action=\"bypass -h npc_%objectId%_getbuff 1062 2\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Clarity\" action=\"bypass -h npc_%objectId%_getbuff 1397 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Focus\" action=\"bypass -h npc_%objectId%_getbuff 1077 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Death Whisper\" action=\"bypass -h npc_%objectId%_getbuff 1242 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Vampiric Rage\" action=\"bypass -h npc_%objectId%_getbuff 1268 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Haste\" action=\"bypass -h npc_%objectId%_getbuff 1086 2\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Guidance\" action=\"bypass -h npc_%objectId%_getbuff 1240 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Agility\" action=\"bypass -h npc_%objectId%_getbuff 1087 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Holy Weapon\" action=\"bypass -h npc_%objectId%_getbuff 1043 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>"); 
}
}
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%charname%", player.getName());
player.sendPacket(html);
}
 
private void showDanceWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer =
StringUtil
.startAppend(3500,
"<html><title>Buffer By Leki</title><body><centre><img src=l2font-e.mini_logo-e width=180 height=80></centre><center><br>");
 
if (player.isSitting())
{
player.sendMessage("You can't use buffer while you're sitting.");
strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
}
else if (player.isAlikeDead())
{
player.sendMessage("You can't use buffer while you're dead or using fake death.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
strBuffer.append("I can't offer any support effect for dead people.<br>");
}
else if (player.isInCombat())
{
player.sendMessage("You can't use buffer while you're in combat.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
strBuffer.append("Came back when you will not be in a combat.<br>");
}
else
{
{
strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Dance of Warrior\" action=\"bypass -h npc_%objectId%_getdance 271 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Dance of Fury\" action=\"bypass -h npc_%objectId%_getdance 275 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Dance of Fire\" action=\"bypass -h npc_%objectId%_getdance 274 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td>  <td><button value=\"Dance of Light\" action=\"bypass -h npc_%objectId%_getdance 277 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Dance of Insparation\" action=\"bypass -h npc_%objectId%_getdance 272 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Dance of Vampire\" action=\"bypass -h npc_%objectId%_getdance 310 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Dance of Mystic\" action=\"bypass -h npc_%objectId%_getdance 273 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Dance of Concentration\" action=\"bypass -h npc_%objectId%_getdance 276 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Siren's Dance\" action=\"bypass -h npc_%objectId%_getdance 365 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </table>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>");
strBuffer
.append("<tr><td><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_Main\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
 
}
}
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%charname%", player.getName());
player.sendPacket(html);
}
 
private void showSongWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer =
StringUtil
.startAppend(3500,
"<html><title>Buffer By Leki</title><body><center><img src=l2font-e.mini_logo-e width=180 height=80></centre><center><br>");
 
if (player.isSitting())
{
player.sendMessage("You can't use buffer while you're sitting.");
strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
}
else if (player.isAlikeDead())
{
player.sendMessage("You can't use buffer while you're dead or using fake death.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
strBuffer.append("I can't offer any support effect for dead people.<br>");
}
else if (player.isInCombat())
{
player.sendMessage("You can't use buffer while you're in combat.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
strBuffer.append("Came back when you will not be in a combat.<br>");
}
else
{
{
strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Song of Earth\" action=\"bypass -h npc_%objectId%_getsong 264 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Song of Warding\" action=\"bypass -h npc_%objectId%_getsong 267 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Song of Vitality\" action=\"bypass -h npc_%objectId%_getsong 304 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td>  <td><button value=\"Song of Hunter\" action=\"bypass -h npc_%objectId%_getsong 269 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Song of Vengeance\" action=\"bypass -h npc_%objectId%_getsong 305 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Song of Meditation\" action=\"bypass -h npc_%objectId%_getsong 363 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Song of Renewal\" action=\"bypass -h npc_%objectId%_getsong 349 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Song of Champion\" action=\"bypass -h npc_%objectId%_getsong 364 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Song of Wind\" action=\"bypass -h npc_%objectId%_getsong 268 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>");
strBuffer
.append("<tr><td><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_Main\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
 
}
}
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%charname%", player.getName());
player.sendPacket(html);
}
 
private void showPetWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer =
StringUtil
.startAppend(3500,
"<html><title>Buffer By Leki</title><body><center><img src=l2font-e.mini_logo-e width=180 height=80></centre><center><br>");
 
if (player.isSitting())
{
player.sendMessage("You can't use buffer while you're sitting.");
strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
}
else if (player.isAlikeDead())
{
player.sendMessage("You can't use buffer while you're dead or using fake death.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
strBuffer.append("I can't offer any support effect for dead people.<br>");
}
else if (player.isInCombat())
{
player.sendMessage("You can't use buffer while you're in combat.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
strBuffer.append("Came back when you will not be in a combat.<br>");
}
else
{
{
strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer.append("<table width=300>");
strBuffer
.append("<tr><td><button value=\"Blessing of Queen\" action=\"bypass -h npc_%objectId%_getpet 4699 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Gift of Seraphim\" action=\"bypass -h npc_%objectId%_getpet 4703 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Blessing of Seraphim\" action=\"bypass -h npc_%objectId%_getpet 4702 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td>  <td><button value=\"Gift of Queen\" action=\"bypass -h npc_%objectId%_getpet 4700 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer
.append("<tr><td><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_Main\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
 
}
}
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%charname%", player.getName());
player.sendPacket(html);
}
 
private void showVIPWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Buffer By Leki</title><body><center>");
 
if (player.isSitting())
{
player.sendMessage("You can't use buffer while you're sitting.");
strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
}
else if (player.isAlikeDead())
{
player.sendMessage("You can't use buffer while you're dead or using fake death.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
strBuffer.append("I can't offer any support effect for dead people.<br>");
}
else if (player.isInCombat())
{
player.sendMessage("You can't use buffer while you're in combat.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
strBuffer.append("Came back when you will not be in a combat.<br>");
}
else
{
{
strBuffer.append("You must have<font color=\"LEVEL\">VIP</font> status to get this buffs!<br>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Divine Protection\" action=\"bypass -h npc_%objectId%_getvip 1353 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Elemental Protection\" action=\"bypass -h npc_%objectId%_getvip 1352 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Holy Resistance\" action=\"bypass -h npc_%objectId%_getvip 1392 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td>  <td><button value=\"Unholy Resistance\" action=\"bypass -h npc_%objectId%_getvip 1393 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Arcane Protection\" action=\"bypass -h npc_%objectId%_getvip 1354 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Chant of Spirit\" action=\"bypass -h npc_%objectId%_getvip 1362 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Resist Fire\" action=\"bypass -h npc_%objectId%_getvip 1191 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Resist Aqua\" action=\"bypass -h npc_%objectId%_getvip 1182 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Resist Wind\" action=\"bypass -h npc_%objectId%_getvip 1189 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Resist Shock\" action=\"bypass -h npc_%objectId%_getvip 1259 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Malaria\" action=\"bypass -h npc_%objectId%_getvip 4554 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Flu\" action=\"bypass -h npc_%objectId%_getvip 4553 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Cholera\" action=\"bypass -h npc_%objectId%_getvip 4552 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Rheumatism\" action=\"bypass -h npc_%objectId%_getvip 4551 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Salvation\" action=\"bypass -h npc_%objectId%_getvip 1410 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer
.append("<tr><td><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_Main\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
 
}
}
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%charname%", player.getName());
player.sendPacket(html);
}
 
private void showProphWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer =
StringUtil
.startAppend(3500,
"<html><title>Buffer By Leki</title><body><center><img src=l2font-e.mini_logo-e width=180 height=80></centre><center><br>");
 
if (player.isSitting())
{
player.sendMessage("You can't use buffer while you're sitting.");
strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
}
else if (player.isAlikeDead())
{
player.sendMessage("You can't use buffer while you're dead or using fake death.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
strBuffer.append("I can't offer any support effect for dead people.<br>");
}
else if (player.isInCombat())
{
player.sendMessage("You can't use buffer while you're in combat.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
strBuffer.append("Came back when you will not be in a combat.<br>");
}
else
{
{
strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Prophecy of Water\" action=\"bypass -h npc_%objectId%_getproph 1355 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Magnu's Chant\" action=\"bypass -h npc_%objectId%_getproph 1413 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Prophecy of Fire\" action=\"bypass -h npc_%objectId%_getproph 1356 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td>  <td><button value=\"Prophecy of Wind\" action=\"bypass -h npc_%objectId%_getproph 1357 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Chant of Victory\" action=\"bypass -h npc_%objectId%_getproph 1363 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td>  </tr></table>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer
.append("<tr><td><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_Main\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
 
}
}
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%charname%", player.getName());
player.sendPacket(html);
}
 
private void showMainWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer =
StringUtil
.startAppend(3500,
"<html><title>Buffer By Leki</title><body><center><img src=l2font-e.mini_logo-e width=180 height=80></centre><center><br>");
 
if (player.isSitting())
{
player.sendMessage("You can't use buffer while you're sitting.");
strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
}
else if (player.isAlikeDead())
{
player.sendMessage("You can't use buffer while you're dead or using fake death.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
strBuffer.append("I can't offer any support effect for dead people.<br>");
}
else if (player.isInCombat())
{
player.sendMessage("You can't use buffer while you're in combat.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
strBuffer.append("Came back when you will not be in a combat.<br>");
}
else
{
{
strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("Here is the list of all available effects:<br>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Buffs\" action=\"bypass -h npc_%objectId%_buffs\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td> <td><button value=\"Prophecies\" action=\"bypass -h npc_%objectId%_proph\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td><td><button value=\"Pet Buff\" action=\"bypass -h npc_%objectId%_pet\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<font color=\"B8B8B8\" align=\"center\">___________________________________________</font>");
strBuffer
.append("<tr><td><button value=\"Dance\" action=\"bypass -h npc_%objectId%_dance\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td><td><button value=\"Song\" action=\"bypass -h npc_%objectId%_song\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<font color=\"B8B8B8\" align=\"center\">___________________________________________</font>");
strBuffer
.append("<tr><td><button value=\"Heavy\" action=\"bypass -h npc_%objectId%_heavy\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td> <td><button value=\"Light\" action=\"bypass -h npc_%objectId%_light\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td><td><button value=\"Mage\" action=\"bypass -h npc_%objectId%_mage\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td> </tr></table>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"HP/MP/CP\" action=\"bypass -h npc_%objectId%_restore\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td><td><button value=\"Cancel\" action=\"bypass -h npc_%objectId%_cancel\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<font color=\"B8B8B8\" align=\"center\">___________________________________________</font>");
strBuffer
.append("<tr><td><button value=\"VIP Buff\" action=\"bypass -h npc_%objectId%_vip\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td>  </tr></table>");
 
}
}
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
;
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%charname%", player.getName());
player.sendPacket(html);
}
 
}
 

Here is the xml for npc if you want

<npc id="50100" idTemplate="29062" name="Buffer" title="By Leki">
<set name="level" val="70"/>
<set name="radius" val="9"/>
<set name="height" val="21.3"/>
<set name="rHand" val="8151"/>
<set name="lHand" val="0"/>
<set name="type" val="L2Buff"/>
<set name="exp" val="0"/>
<set name="sp" val="0"/>
<set name="hp" val="2444.46819"/>
<set name="mp" val="1345.8"/>
<set name="hpRegen" val="7.5"/>
<set name="mpRegen" val="2.7"/>
<set name="pAtk" val="688.86373"/>
<set name="pDef" val="295.91597"/>
<set name="mAtk" val="470.40463"/>
<set name="mDef" val="216.53847"/>
<set name="crit" val="4"/>
<set name="atkSpd" val="253"/>
<set name="str" val="40"/>
<set name="int" val="21"/>
<set name="dex" val="30"/>
<set name="wit" val="20"/>
<set name="con" val="43"/>
<set name="men" val="20"/>
<set name="corpseTime" val="7"/>
<set name="walkSpd" val="50"/>
<set name="runSpd" val="120"/>
<set name="dropHerbGroup" val="0"/>
<set name="attackRange" val="40"/>
</npc>

Caution: Buffer includes buffs for VIP members,each buff costs 50 Coin If you don't have VIP system just remove that button.

 

 

 

 

Posted (edited)
  1. Rectangleception. Rectangle on rectangles with rectangles eating rectangles.
  2. onBypassFeedback needs to be fully recoded, you notably can use skillid instead of creating everytime a specific event name.
  3. If you used hardcoded HTMs (which I don't agree), you could AT LEAST generate it on a sexy way, for looping over all skill ids, which would save 90% of that crap (you only have to code a single button, that save you 22 buttons coding).
  4. onAction can be entirely dropped, if you override the correct method (replace showMainWindow for showChatWindow and @Override it)

Overall, you could decrease code amount by at least 60, if not 75%.

 

Keyword : use crappy "for" loops !!!

 

If you think a little, you will guess you can make the same buffer with simply 9 static arrays of IntIntHolder and a single method which would generate the HTM, saving 90% of the code. What I say is true for 9 out 11 buttons, the 2 others (hp/mp/cp heal and clear buff) have to get their own bypasses.

 

I wait version 2 ;p.

Edited by Tryskell
Posted

Imagine you speak with a boy who doesn't now java good. I would say maximum 5%, and this 5% is based only on examples and google. I think for this time i can't satisfy your requirement. But i will grow up and learn more. Anyway thanks for your opinions.

Posted (edited)

My point was, it's not enough to share things even if they are working, until it's not optimized. And there are plenty of aCis buffers around where you could easily pick what I said (notably, the scheme buffer which generates links of HTMs from a Config).

 

Go read about static arrays, for loops, and check exemples of IntIntHolder into aCis sources (would be used to store couples of int /int, aka skillid / lvl).

 

Points 2 and 4 are the easiest to fix.

Edited by Tryskell
Posted

The formula for success:

  1. Write a code.
  2. Check and found bugs.
  3. Check and found bad big code.
  4. Rework code. Rewrite full system.
  5. Skill level up.
  6. Check code and found better implementation.
  7. Skill level up.
  8. Rewrite a code. Reduced 50% of lines of code.
  9. Skill level up.
  10. Looks good, but something stranged.
  11. Optimization of code.
  12. Skill level up. Good knowledge of server core.
  13. Drop old shitcode and write again with clear list.
  14. Skill level up.
  15. Looks perfect but something strange.
  16. Write again.
  17. Skill level up.
  18. Rewrite again.
  19. Skill level up.
  20. Done for sharing for private.
  21. Good reviewes about code.
  22. Skill and self-concept level up.
  23. Rewrite and optimisation of code.
  24. Sharing for all.

Now, you know how much need time and knowledge for write a perfect code. Now you starts to respect a job of other people.

 

And, the most important thing, you know how much it can cost.

  • 4 years later...

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    • I’m looking to buy GeoEngine compatible with L2Scripts (Essence). A test server must be provided so I can verify functionality before purchase. DM here or through Telegram: @nick77737
    • fixed !.. thank you veru much @NevesOma  someone lock it
    • OFFICIAL DEVELOPERS Undetected since : Release Updated for last patch : 29/11/2025 After payment you will receive: Product download link1 Activation key for the selected period. Free support for the duration of the product subscription.   ✅AC - Undetected ▸WINDOWS 10/11 (All versions, even 24H2) ▸INTEL / AMD ▸Our software mainly targets player wanting to cheat legitimately. . Precision. Stealth. Performance.   The external ARC Raiders cheats from stern designed to elevate your gameplay without slowing your system. Fully compatible with Windows 10/11 — Intel & AMD ready.   Our Functions: AIMBOT **Enable Aim requires a mandatory confirmation popup, so there’s zero risk of activating it by accident for users who don’t want to use it. Aimbot Aimbot Drone Fov Aim (Draw fov circle) Target Line (Draw targetline) Arrow Fov (Draw arrow fov) Visible Check (Aim visible) Humanize (Aim randomize) Custom Aim Key Fov Value / Smooth Value / Aim Delay Arrow Size & Spacing VISUALS – PLAYERS Box ESP (2D / Corner) Health / Shield Bar Skeleton ESP Distance ESP Name ESP Tracers / Player Lines Visible & Invisible Check Squad Name ESP Draw Eyes Directions Radar ESP Radar Distance ESP Players Flags (corpse/knocked/exit/alive) VISUALS – ENTITY Pickup Base ESP Drone ESP Probe Crashed ESP Apricot ESP Mullein ESP Agave ESP MossRock ESP Crate ESP Salvage Container ESP Rsr Lockers ESP Raiders Cache Esp Bin Trash Esp Shredder Esp Fruit Basket ESP Ammo Box ESP Computer ESP Backpack ESP Leaper ESP Probe ESP Mushroom ESP Cargo Ship ESP Firewall ESP Assault Rifle ESP Battle Rifle ESP SMG ESP Grenade ESP Medical Bag ESP Turret ESP Sentinel Esp Weapon Case Esp Extraction ESP All Weapons ESP Max Distance & Fade distance MISC FOV Arrow Player Count Display Custom Arrow Size & Distance Streamproof (Invisible in recordings & screenshots) External (No injection) Maximum Privacy & Security 24/7 Support Available: replies within minutes Our prices: Prices must be checked directly on our website, as they may change at any time to control sales — however, we remain among the most competitive in the market.   Discover our website   GET GOOD, GET STERN
    • I paid this guy yesterday (i got screen for the payment for proof), he told me that someone will log to send me my adena. Then he said he had some problems and couldn't send me the adena. Waited and waited and waited until he replied that he can't find the guy and he will return the money i gave him. Today still no money returned and he doesn't reply to the discord messages. If he doesn't return the money i paid or send the adena he promised in game, i will report him in every single website and many more. Stay away. I have all the discussion screenshot on discord with him. He knows who i am so he better keep his promise legit.
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