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Hello. I now there is many buffers for aCis pack i want to share mine.

 

Preview:

Shot00012.jpg

Shot00014.jpg

Shot00016.jpg

 

Create new instance called L2BuffInstance.

/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package net.sf.l2j.gameserver.model.actor.instance;
 
import java.util.StringTokenizer;
 
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.util.Rnd;
import net.sf.l2j.util.StringUtil;
 
/**
 * @author Leki
 */
public final class L2BuffInstance extends L2NpcInstance
{
public L2BuffInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
}
 
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
StringTokenizer st = new StringTokenizer(command);
String actualCommand = st.nextToken();
 
int buffid = 0;
int bufflevel = 1;
 
switch (st.countTokens())
{
case 1:
buffid = Integer.valueOf(st.nextToken());
break;
case 2:
buffid = Integer.valueOf(st.nextToken());
bufflevel = Integer.valueOf(st.nextToken());
break;
}
 
if (actualCommand.equalsIgnoreCase("getbuff"))
{
SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
showBuffsWindow(player); 
}
else if (actualCommand.equalsIgnoreCase("getproph"))
{
SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
showProphWindow(player);
}
else if (actualCommand.equalsIgnoreCase("getdance"))
{
SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
showDanceWindow(player);
} 
else if (actualCommand.equalsIgnoreCase("getsong"))
{
SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
showSongWindow(player);
}
else if (actualCommand.equalsIgnoreCase("getpet"))
{
SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
showPetWindow(player);
} 
else if (actualCommand.equalsIgnoreCase("getvip"))
{
if(!player.isVip() || player.getInventory().getInventoryItemCount(4037, 0) < 50)
{
player.sendMessage("You must be VIP member to get this buffs, each costs needs 50 Imperial Coin."); 
} 
else{
MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, 5, 0);
SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
player.destroyItemByItemId("RandomFight", 4037,50, player, true);
showVIPWindow(player);
player.broadcastPacket(mgc); }
 
} 
else if (actualCommand.equalsIgnoreCase("restore"))
{
player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
player.setCurrentCp(player.getMaxCp());
showMainWindow(player);
}
else if (actualCommand.equalsIgnoreCase("cancel"))
{
player.stopAllEffects();
showMainWindow(player);
}
else if (actualCommand.equalsIgnoreCase("dance"))
{
showDanceWindow(player);
}
else if (actualCommand.equalsIgnoreCase("song"))
{
showSongWindow(player);
}
else if (actualCommand.equalsIgnoreCase("Main"))
{
showMainWindow(player);
}
else if (actualCommand.equalsIgnoreCase("pet"))
{
showPetWindow(player);
}
else if (actualCommand.equalsIgnoreCase("proph"))
{
showProphWindow(player);
}
else if (actualCommand.equalsIgnoreCase("buffs"))
{
showBuffsWindow(player);
}
else if (actualCommand.equalsIgnoreCase("vip"))
{
showVIPWindow(player);
}
if (actualCommand.equalsIgnoreCase("heavy"))
{
player.stopAllEffects();
SkillTable.getInstance().getInfo(1204, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1035, 4).getEffects(this, player);
SkillTable.getInstance().getInfo(1040, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1036, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1389, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1243, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1045, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1048, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1068, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1086, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1077, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1242, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1240, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1268, 4).getEffects(this, player);
SkillTable.getInstance().getInfo(271, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(275, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(274, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(272, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(310, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(264, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(267, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(269, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(268, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(304, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(349, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(364, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(4699, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(4703, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1363, 1).getEffects(this, player);
showMainWindow(player);
}
if (actualCommand.equalsIgnoreCase("light"))
{
player.stopAllEffects();
SkillTable.getInstance().getInfo(1204, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1035, 4).getEffects(this, player);
SkillTable.getInstance().getInfo(1040, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1036, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1243, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1045, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1048, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1068, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1388, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1062, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1086, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1077, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1242, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1240, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1268, 4).getEffects(this, player);
SkillTable.getInstance().getInfo(1087, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1363, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(271, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(275, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(274, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(272, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(310, 1).getEffects(this, player); 
SkillTable.getInstance().getInfo(267, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(266, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(269, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(268, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(304, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(349, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(364, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(4699, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(4703, 3).getEffects(this, player);
showMainWindow(player);
}
if (actualCommand.equalsIgnoreCase("mage"))
{
player.stopAllEffects();
SkillTable.getInstance().getInfo(1204, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1035, 4).getEffects(this, player);
SkillTable.getInstance().getInfo(1040, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1036, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1389, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1243, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1045, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1048, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1085, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1059, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1062, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1303, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(1078, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1087, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(276, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(273, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(365, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(264, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(267, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(268, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(304, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(363, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(349, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(4703, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1413, 1).getEffects(this, player);
showMainWindow(player);
}
else
super.onBypassFeedback(player, command);
}
 
@Override
public void onAction(L2PcInstance player)
{
if (this != player.getTarget())
{
player.setTarget(this);
player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
player.sendPacket(new ValidateLocation(this));
}
else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false))
{
SocialAction sa = new SocialAction(this, Rnd.get(8));
broadcastPacket(sa);
player.setCurrentFolkNPC(this);
showMainWindow(player);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
else
{
player.getAI().setIntention(CtrlIntention.INTERACT, this);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}
 
private void showBuffsWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer =
StringUtil.startAppend(3500, "<html><title>Buffer By Leki</title><body><center><br>");
 
if (player.isSitting())
{
player.sendMessage("You can't use buffer while you're sitting.");
strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
}
else if (player.isAlikeDead())
{
player.sendMessage("You can't use buffer while you're dead or using fake death.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
strBuffer.append("I can't offer any support effect for dead people.<br>");
}
else if (player.isInCombat())
{
player.sendMessage("You can't use buffer while you're in combat.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
strBuffer.append("Came back when you will not be in a combat.<br>");
}
else
{
{
strBuffer
.append("<tr><td><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_Main\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
strBuffer
.append("<font color=\"B8B8B8\" align=\"center\">___________________________________________</font>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Wind Walk\" action=\"bypass -h npc_%objectId%_getbuff 1204 2\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Mental Shield\" action=\"bypass -h npc_%objectId%_getbuff 1035 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Shield\" action=\"bypass -h npc_%objectId%_getbuff 1040 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td>  <td><button value=\"Greater Shield\" action=\"bypass -h npc_%objectId%_getbuff 1389 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
strBuffer
.append("<tr><td><button value=\"Might\" action=\"bypass -h npc_%objectId%_getbuff 1068 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Greater Might\" action=\"bypass -h npc_%objectId%_getbuff 1388 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
strBuffer
.append("<tr><td><button value=\"Blessed Body\" action=\"bypass -h npc_%objectId%_getbuff 1045 6\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Blessed Soul\" action=\"bypass -h npc_%objectId%_getbuff 1048 6\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Bless Shield\" action=\"bypass -h npc_%objectId%_getbuff 1243 6\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Advanced Block\" action=\"bypass -h npc_%objectId%_getbuff 1304 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Concentration\" action=\"bypass -h npc_%objectId%_getbuff 1078 6\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Acumen\" action=\"bypass -h npc_%objectId%_getbuff 1085 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Wild Magic\" action=\"bypass -h npc_%objectId%_getbuff 1303 2\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Greater Empower\" action=\"bypass -h npc_%objectId%_getbuff 1059 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Berserker Spirit\" action=\"bypass -h npc_%objectId%_getbuff 1062 2\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Clarity\" action=\"bypass -h npc_%objectId%_getbuff 1397 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Focus\" action=\"bypass -h npc_%objectId%_getbuff 1077 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Death Whisper\" action=\"bypass -h npc_%objectId%_getbuff 1242 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Vampiric Rage\" action=\"bypass -h npc_%objectId%_getbuff 1268 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Haste\" action=\"bypass -h npc_%objectId%_getbuff 1086 2\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Guidance\" action=\"bypass -h npc_%objectId%_getbuff 1240 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Agility\" action=\"bypass -h npc_%objectId%_getbuff 1087 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Holy Weapon\" action=\"bypass -h npc_%objectId%_getbuff 1043 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>"); 
}
}
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%charname%", player.getName());
player.sendPacket(html);
}
 
private void showDanceWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer =
StringUtil
.startAppend(3500,
"<html><title>Buffer By Leki</title><body><centre><img src=l2font-e.mini_logo-e width=180 height=80></centre><center><br>");
 
if (player.isSitting())
{
player.sendMessage("You can't use buffer while you're sitting.");
strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
}
else if (player.isAlikeDead())
{
player.sendMessage("You can't use buffer while you're dead or using fake death.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
strBuffer.append("I can't offer any support effect for dead people.<br>");
}
else if (player.isInCombat())
{
player.sendMessage("You can't use buffer while you're in combat.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
strBuffer.append("Came back when you will not be in a combat.<br>");
}
else
{
{
strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Dance of Warrior\" action=\"bypass -h npc_%objectId%_getdance 271 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Dance of Fury\" action=\"bypass -h npc_%objectId%_getdance 275 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Dance of Fire\" action=\"bypass -h npc_%objectId%_getdance 274 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td>  <td><button value=\"Dance of Light\" action=\"bypass -h npc_%objectId%_getdance 277 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Dance of Insparation\" action=\"bypass -h npc_%objectId%_getdance 272 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Dance of Vampire\" action=\"bypass -h npc_%objectId%_getdance 310 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Dance of Mystic\" action=\"bypass -h npc_%objectId%_getdance 273 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Dance of Concentration\" action=\"bypass -h npc_%objectId%_getdance 276 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Siren's Dance\" action=\"bypass -h npc_%objectId%_getdance 365 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </table>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>");
strBuffer
.append("<tr><td><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_Main\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
 
}
}
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%charname%", player.getName());
player.sendPacket(html);
}
 
private void showSongWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer =
StringUtil
.startAppend(3500,
"<html><title>Buffer By Leki</title><body><center><img src=l2font-e.mini_logo-e width=180 height=80></centre><center><br>");
 
if (player.isSitting())
{
player.sendMessage("You can't use buffer while you're sitting.");
strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
}
else if (player.isAlikeDead())
{
player.sendMessage("You can't use buffer while you're dead or using fake death.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
strBuffer.append("I can't offer any support effect for dead people.<br>");
}
else if (player.isInCombat())
{
player.sendMessage("You can't use buffer while you're in combat.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
strBuffer.append("Came back when you will not be in a combat.<br>");
}
else
{
{
strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Song of Earth\" action=\"bypass -h npc_%objectId%_getsong 264 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Song of Warding\" action=\"bypass -h npc_%objectId%_getsong 267 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Song of Vitality\" action=\"bypass -h npc_%objectId%_getsong 304 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td>  <td><button value=\"Song of Hunter\" action=\"bypass -h npc_%objectId%_getsong 269 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Song of Vengeance\" action=\"bypass -h npc_%objectId%_getsong 305 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Song of Meditation\" action=\"bypass -h npc_%objectId%_getsong 363 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Song of Renewal\" action=\"bypass -h npc_%objectId%_getsong 349 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Song of Champion\" action=\"bypass -h npc_%objectId%_getsong 364 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Song of Wind\" action=\"bypass -h npc_%objectId%_getsong 268 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>");
strBuffer
.append("<tr><td><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_Main\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
 
}
}
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%charname%", player.getName());
player.sendPacket(html);
}
 
private void showPetWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer =
StringUtil
.startAppend(3500,
"<html><title>Buffer By Leki</title><body><center><img src=l2font-e.mini_logo-e width=180 height=80></centre><center><br>");
 
if (player.isSitting())
{
player.sendMessage("You can't use buffer while you're sitting.");
strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
}
else if (player.isAlikeDead())
{
player.sendMessage("You can't use buffer while you're dead or using fake death.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
strBuffer.append("I can't offer any support effect for dead people.<br>");
}
else if (player.isInCombat())
{
player.sendMessage("You can't use buffer while you're in combat.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
strBuffer.append("Came back when you will not be in a combat.<br>");
}
else
{
{
strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer.append("<table width=300>");
strBuffer
.append("<tr><td><button value=\"Blessing of Queen\" action=\"bypass -h npc_%objectId%_getpet 4699 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Gift of Seraphim\" action=\"bypass -h npc_%objectId%_getpet 4703 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Blessing of Seraphim\" action=\"bypass -h npc_%objectId%_getpet 4702 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td>  <td><button value=\"Gift of Queen\" action=\"bypass -h npc_%objectId%_getpet 4700 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer
.append("<tr><td><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_Main\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
 
}
}
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%charname%", player.getName());
player.sendPacket(html);
}
 
private void showVIPWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Buffer By Leki</title><body><center>");
 
if (player.isSitting())
{
player.sendMessage("You can't use buffer while you're sitting.");
strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
}
else if (player.isAlikeDead())
{
player.sendMessage("You can't use buffer while you're dead or using fake death.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
strBuffer.append("I can't offer any support effect for dead people.<br>");
}
else if (player.isInCombat())
{
player.sendMessage("You can't use buffer while you're in combat.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
strBuffer.append("Came back when you will not be in a combat.<br>");
}
else
{
{
strBuffer.append("You must have<font color=\"LEVEL\">VIP</font> status to get this buffs!<br>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Divine Protection\" action=\"bypass -h npc_%objectId%_getvip 1353 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Elemental Protection\" action=\"bypass -h npc_%objectId%_getvip 1352 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Holy Resistance\" action=\"bypass -h npc_%objectId%_getvip 1392 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td>  <td><button value=\"Unholy Resistance\" action=\"bypass -h npc_%objectId%_getvip 1393 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Arcane Protection\" action=\"bypass -h npc_%objectId%_getvip 1354 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Chant of Spirit\" action=\"bypass -h npc_%objectId%_getvip 1362 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Resist Fire\" action=\"bypass -h npc_%objectId%_getvip 1191 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Resist Aqua\" action=\"bypass -h npc_%objectId%_getvip 1182 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Resist Wind\" action=\"bypass -h npc_%objectId%_getvip 1189 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Resist Shock\" action=\"bypass -h npc_%objectId%_getvip 1259 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Malaria\" action=\"bypass -h npc_%objectId%_getvip 4554 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Flu\" action=\"bypass -h npc_%objectId%_getvip 4553 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Cholera\" action=\"bypass -h npc_%objectId%_getvip 4552 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Rheumatism\" action=\"bypass -h npc_%objectId%_getvip 4551 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Salvation\" action=\"bypass -h npc_%objectId%_getvip 1410 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer
.append("<tr><td><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_Main\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
 
}
}
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%charname%", player.getName());
player.sendPacket(html);
}
 
private void showProphWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer =
StringUtil
.startAppend(3500,
"<html><title>Buffer By Leki</title><body><center><img src=l2font-e.mini_logo-e width=180 height=80></centre><center><br>");
 
if (player.isSitting())
{
player.sendMessage("You can't use buffer while you're sitting.");
strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
}
else if (player.isAlikeDead())
{
player.sendMessage("You can't use buffer while you're dead or using fake death.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
strBuffer.append("I can't offer any support effect for dead people.<br>");
}
else if (player.isInCombat())
{
player.sendMessage("You can't use buffer while you're in combat.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
strBuffer.append("Came back when you will not be in a combat.<br>");
}
else
{
{
strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Prophecy of Water\" action=\"bypass -h npc_%objectId%_getproph 1355 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Magnu's Chant\" action=\"bypass -h npc_%objectId%_getproph 1413 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Prophecy of Fire\" action=\"bypass -h npc_%objectId%_getproph 1356 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td>  <td><button value=\"Prophecy of Wind\" action=\"bypass -h npc_%objectId%_getproph 1357 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Chant of Victory\" action=\"bypass -h npc_%objectId%_getproph 1363 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td>  </tr></table>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer
.append("<tr><td><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_Main\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
 
}
}
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%charname%", player.getName());
player.sendPacket(html);
}
 
private void showMainWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer =
StringUtil
.startAppend(3500,
"<html><title>Buffer By Leki</title><body><center><img src=l2font-e.mini_logo-e width=180 height=80></centre><center><br>");
 
if (player.isSitting())
{
player.sendMessage("You can't use buffer while you're sitting.");
strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
}
else if (player.isAlikeDead())
{
player.sendMessage("You can't use buffer while you're dead or using fake death.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
strBuffer.append("I can't offer any support effect for dead people.<br>");
}
else if (player.isInCombat())
{
player.sendMessage("You can't use buffer while you're in combat.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
strBuffer.append("Came back when you will not be in a combat.<br>");
}
else
{
{
strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("Here is the list of all available effects:<br>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Buffs\" action=\"bypass -h npc_%objectId%_buffs\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td> <td><button value=\"Prophecies\" action=\"bypass -h npc_%objectId%_proph\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td><td><button value=\"Pet Buff\" action=\"bypass -h npc_%objectId%_pet\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<font color=\"B8B8B8\" align=\"center\">___________________________________________</font>");
strBuffer
.append("<tr><td><button value=\"Dance\" action=\"bypass -h npc_%objectId%_dance\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td><td><button value=\"Song\" action=\"bypass -h npc_%objectId%_song\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<font color=\"B8B8B8\" align=\"center\">___________________________________________</font>");
strBuffer
.append("<tr><td><button value=\"Heavy\" action=\"bypass -h npc_%objectId%_heavy\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td> <td><button value=\"Light\" action=\"bypass -h npc_%objectId%_light\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td><td><button value=\"Mage\" action=\"bypass -h npc_%objectId%_mage\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td> </tr></table>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"HP/MP/CP\" action=\"bypass -h npc_%objectId%_restore\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td><td><button value=\"Cancel\" action=\"bypass -h npc_%objectId%_cancel\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<font color=\"B8B8B8\" align=\"center\">___________________________________________</font>");
strBuffer
.append("<tr><td><button value=\"VIP Buff\" action=\"bypass -h npc_%objectId%_vip\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td>  </tr></table>");
 
}
}
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
;
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%charname%", player.getName());
player.sendPacket(html);
}
 
}
 

Here is the xml for npc if you want

<npc id="50100" idTemplate="29062" name="Buffer" title="By Leki">
<set name="level" val="70"/>
<set name="radius" val="9"/>
<set name="height" val="21.3"/>
<set name="rHand" val="8151"/>
<set name="lHand" val="0"/>
<set name="type" val="L2Buff"/>
<set name="exp" val="0"/>
<set name="sp" val="0"/>
<set name="hp" val="2444.46819"/>
<set name="mp" val="1345.8"/>
<set name="hpRegen" val="7.5"/>
<set name="mpRegen" val="2.7"/>
<set name="pAtk" val="688.86373"/>
<set name="pDef" val="295.91597"/>
<set name="mAtk" val="470.40463"/>
<set name="mDef" val="216.53847"/>
<set name="crit" val="4"/>
<set name="atkSpd" val="253"/>
<set name="str" val="40"/>
<set name="int" val="21"/>
<set name="dex" val="30"/>
<set name="wit" val="20"/>
<set name="con" val="43"/>
<set name="men" val="20"/>
<set name="corpseTime" val="7"/>
<set name="walkSpd" val="50"/>
<set name="runSpd" val="120"/>
<set name="dropHerbGroup" val="0"/>
<set name="attackRange" val="40"/>
</npc>

Caution: Buffer includes buffs for VIP members,each buff costs 50 Coin If you don't have VIP system just remove that button.

 

 

 

 

Posted (edited)
  1. Rectangleception. Rectangle on rectangles with rectangles eating rectangles.
  2. onBypassFeedback needs to be fully recoded, you notably can use skillid instead of creating everytime a specific event name.
  3. If you used hardcoded HTMs (which I don't agree), you could AT LEAST generate it on a sexy way, for looping over all skill ids, which would save 90% of that crap (you only have to code a single button, that save you 22 buttons coding).
  4. onAction can be entirely dropped, if you override the correct method (replace showMainWindow for showChatWindow and @Override it)

Overall, you could decrease code amount by at least 60, if not 75%.

 

Keyword : use crappy "for" loops !!!

 

If you think a little, you will guess you can make the same buffer with simply 9 static arrays of IntIntHolder and a single method which would generate the HTM, saving 90% of the code. What I say is true for 9 out 11 buttons, the 2 others (hp/mp/cp heal and clear buff) have to get their own bypasses.

 

I wait version 2 ;p.

Edited by Tryskell
Posted

Imagine you speak with a boy who doesn't now java good. I would say maximum 5%, and this 5% is based only on examples and google. I think for this time i can't satisfy your requirement. But i will grow up and learn more. Anyway thanks for your opinions.

Posted (edited)

My point was, it's not enough to share things even if they are working, until it's not optimized. And there are plenty of aCis buffers around where you could easily pick what I said (notably, the scheme buffer which generates links of HTMs from a Config).

 

Go read about static arrays, for loops, and check exemples of IntIntHolder into aCis sources (would be used to store couples of int /int, aka skillid / lvl).

 

Points 2 and 4 are the easiest to fix.

Edited by Tryskell
Posted

The formula for success:

  1. Write a code.
  2. Check and found bugs.
  3. Check and found bad big code.
  4. Rework code. Rewrite full system.
  5. Skill level up.
  6. Check code and found better implementation.
  7. Skill level up.
  8. Rewrite a code. Reduced 50% of lines of code.
  9. Skill level up.
  10. Looks good, but something stranged.
  11. Optimization of code.
  12. Skill level up. Good knowledge of server core.
  13. Drop old shitcode and write again with clear list.
  14. Skill level up.
  15. Looks perfect but something strange.
  16. Write again.
  17. Skill level up.
  18. Rewrite again.
  19. Skill level up.
  20. Done for sharing for private.
  21. Good reviewes about code.
  22. Skill and self-concept level up.
  23. Rewrite and optimisation of code.
  24. Sharing for all.

Now, you know how much need time and knowledge for write a perfect code. Now you starts to respect a job of other people.

 

And, the most important thing, you know how much it can cost.

  • 4 years later...

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  • Posts

    • so u need to create them and then use the icon name in the prefered ones
    • ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━      ⚔️  A NEW ERA OF LINEAGE 2 PVP  ⚔️         High Five | 2026 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ We are building something that has never existed before. Not another copy. Not another "x2000 PvP server with TvT." This is a complete PvP ecosystem — where every kill matters,every rivalry has a face, and your legacy is worn on your character. We are sharing this here first, before anything is announced publicly. We want feedback. We want the right people. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 📌  CORE SERVER FEATURES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔹 Chronicle .............. High Five 🔹 Rates .................. x2000 🔹 Safe Enchant ........... +3 🔹 Max Enchant ............ +10 🔹 Enchant Rate ........... 33% 🔹 Buff Slots ............. 24 + 4 🔹 Song & Dance Slots ..... 12 🔹 Buff Duration .......... 4 hours 🔹 TvT .................... Every Hour  (Karma + PvP points) 🔹 Hero ................... Every Week 🔹 Olympiad ............... 3 Hours Daily 🔹 Castle Sieges .......... Weekly 🔹 Territory Wars ......... Weekly 🔹 Grand Bosses ........... 1 week respawn 🔹 Costume Farm Area ...... Custom mobs & zones 🔹 NPC Buffers + GM Shops 🔹 Custom Economy 🔹 Custom Playground 🔹 Custom Events 🔹 Anti-Bot | Anti-DDoS | Highly Secured 🔹 Stable | No Lag | No sudden wipes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🚀  5 FEATURES THAT HAVE NEVER EXISTED      ON ANY LINEAGE 2 SERVER ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ─────────────────────────────────────── 💰  1. BOUNTY HUNTER SYSTEM ─────────────────────────────────────── Every player with high PvP points becomes a target. Anyone can place real in-game adena / currency / gear as a bounty on any specific player they want dead. Kill the target → collect the bounty. → Top 10 Active Bounties visible LIVE on website + in-game board → Updated in real time — anyone can see who has a price on their head → Clans place bounties on enemy leaders before sieges → Creates real economic stakes behind every single kill → 100% organic drama — no admin needed to create conflict ─────────────────────────────────────── 🏆  2. SEASON RANKED LADDER + REAL PRIZE POOL ─────────────────────────────────────── Every 45 days a Season ends. PvP Score resets. Gear stays. Glory is earned. → Top 3 players receive a REAL money prize pool at season end → Top clan earns a unique exclusive in-game title displayed for the entire next season → Permanent Hall of Fame on website — name, class, kills, and season — forever → Season end = fresh ranking start for everyone New players have a real shot. Veterans must defend. → This single feature will make clans actively recruit  and communities form around the server organically ─────────────────────────────────────── 📱  3. LIVE SERVER DASHBOARD ─────────────────────────────────────── A fully live website — accessible from any phone or browser: → Real-time Kill Feed — who killed who, where, when → Live PvP Leaderboard — updated every minute → Live Bounty Board — active bounties and claimed kills → Grand Boss timers — next Baium, Antharas, Valakas spawn → Siege countdown with registered clans visible → Server population — online now, today's peak, all-time peak Why this matters: Players check their phone at work and see their clan is losing the siege. They log in. They recruit a friend. That friend stays. Friends who have never played see the stats and ask what server it is. This is automatic word-of-mouth that no advertisement can buy. ─────────────────────────────────────── ⚔️  4. NEMESIS SYSTEM ─────────────────────────────────────── The system tracks who kills you most. If the same player kills you 5 times in a row — he becomes your official NEMESIS. → A red skull icon appears above his head — visible only to you → Kill your Nemesis → DOUBLE PvP points    + server-wide announcement: "[PlayerX] has avenged his honor against [PlayerY]!" → If he kills you 10 times consecutively → you receive the title [Hunted] — visible to the entire server    Public humiliation. Maximum motivation. → Eliminate your Nemesis → your title is removed    He receives [Defeated] for 1 hour This transforms anonymous PvP into personal rivalries. Players will bring friends just to help eliminate their Nemesis. These stories are what people talk about for years. ─────────────────────────────────────── 👑  5. CLAN SIEGE CROWN — WEARABLE LEGACY TROPHY  ─────────────────────────────────────── This feature does not exist on any L2 server in the world. Every clan that wins a Castle Siege receives 10 custom hat/accessory items — physically wearable in-game. Each Crown is: → UNIQUE per castle — Aden Crown has a different visual from Giran Crown, Rune Crown, Goddard Crown, etc. → PERSONALIZED — the clan name AND clan crest are embedded visually on the hat itself, like a clan cloak but on your head    Every player who sees you knows exactly who you are and what castle your clan owns → NUMBERED — tooltip reads:    "Crown of Aden #4/10 — Season 2"    A collectible. A proof. A statement. → PERMANENT — you lose the castle at next siege, you keep the Crown → LEGACY — at season end it becomes a permanent trophy:    "Crown of Aden — Season 2  |  [YourClanName]"    Stored in your inventory as living history When a player wearing this Crown walks through Giran, everyone sees the clan crest displayed on the accessory. No leaderboard needed. Status is worn on your character.   -------------------------------------------------------------------------------------------------------------------------------------------------------------------- ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🛠️  WHO WE ARE LOOKING FOR ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ We are building the right team first. No launch date until everything is right. ✅ H5 Developer — L2J or L2OFF    Must have experience with high-rate PvP servers    Bonus: experience with custom feature development ✅ Web Developer — for the Live Dashboard + account panel    Must be comfortable with real-time data display    (websockets, live feeds, mobile-friendly) ✅ Designer / 3D Artist — for custom Crown visuals per castle    If you have L2 texture/model experience, we want to talk ✅ GMs / Community Managers    Active, fair, experienced, trusted by the community ✅ Beta Testers    Players who know H5 PvP inside out    Willing to stress-test and break things on purpose ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 💬  WE WANT YOUR HONEST FEEDBACK ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ We are building this WITH the community. Every reply here shapes the final product. → Which of these 5 features excites you most? → What do you think will NOT work and why? → What is missing that would make you stay for months? → Would you play this if it opened tomorrow? We are not looking for hype. We are looking for honest opinions from people who have seen servers rise and fall. Tell us what we are getting wrong. Reply below or send a PM directly. Serious people only. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ P.S. — The inspiration for this project came from a server many of us played years ago called L2Gang. That nostalgia is what started this conversation. What we are building is something entirely new. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    • Please is anyone who can share the compiled version of the l2editor source for interlude? Because i run the !GenerateLibs.bat with the corrected code by CriticalError and then i try to build with the vs 2013 but i get errors again and again and when i try anyway to open or create something with the UnrealEd.exe then it closes automatically.
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    • I need two new one for the existing ones. 
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