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Hello. I now there is many buffers for aCis pack i want to share mine.

 

Preview:

Shot00012.jpg

Shot00014.jpg

Shot00016.jpg

 

Create new instance called L2BuffInstance.

/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package net.sf.l2j.gameserver.model.actor.instance;
 
import java.util.StringTokenizer;
 
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.util.Rnd;
import net.sf.l2j.util.StringUtil;
 
/**
 * @author Leki
 */
public final class L2BuffInstance extends L2NpcInstance
{
public L2BuffInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
}
 
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
StringTokenizer st = new StringTokenizer(command);
String actualCommand = st.nextToken();
 
int buffid = 0;
int bufflevel = 1;
 
switch (st.countTokens())
{
case 1:
buffid = Integer.valueOf(st.nextToken());
break;
case 2:
buffid = Integer.valueOf(st.nextToken());
bufflevel = Integer.valueOf(st.nextToken());
break;
}
 
if (actualCommand.equalsIgnoreCase("getbuff"))
{
SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
showBuffsWindow(player); 
}
else if (actualCommand.equalsIgnoreCase("getproph"))
{
SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
showProphWindow(player);
}
else if (actualCommand.equalsIgnoreCase("getdance"))
{
SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
showDanceWindow(player);
} 
else if (actualCommand.equalsIgnoreCase("getsong"))
{
SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
showSongWindow(player);
}
else if (actualCommand.equalsIgnoreCase("getpet"))
{
SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
showPetWindow(player);
} 
else if (actualCommand.equalsIgnoreCase("getvip"))
{
if(!player.isVip() || player.getInventory().getInventoryItemCount(4037, 0) < 50)
{
player.sendMessage("You must be VIP member to get this buffs, each costs needs 50 Imperial Coin."); 
} 
else{
MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, 5, 0);
SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
player.destroyItemByItemId("RandomFight", 4037,50, player, true);
showVIPWindow(player);
player.broadcastPacket(mgc); }
 
} 
else if (actualCommand.equalsIgnoreCase("restore"))
{
player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
player.setCurrentCp(player.getMaxCp());
showMainWindow(player);
}
else if (actualCommand.equalsIgnoreCase("cancel"))
{
player.stopAllEffects();
showMainWindow(player);
}
else if (actualCommand.equalsIgnoreCase("dance"))
{
showDanceWindow(player);
}
else if (actualCommand.equalsIgnoreCase("song"))
{
showSongWindow(player);
}
else if (actualCommand.equalsIgnoreCase("Main"))
{
showMainWindow(player);
}
else if (actualCommand.equalsIgnoreCase("pet"))
{
showPetWindow(player);
}
else if (actualCommand.equalsIgnoreCase("proph"))
{
showProphWindow(player);
}
else if (actualCommand.equalsIgnoreCase("buffs"))
{
showBuffsWindow(player);
}
else if (actualCommand.equalsIgnoreCase("vip"))
{
showVIPWindow(player);
}
if (actualCommand.equalsIgnoreCase("heavy"))
{
player.stopAllEffects();
SkillTable.getInstance().getInfo(1204, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1035, 4).getEffects(this, player);
SkillTable.getInstance().getInfo(1040, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1036, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1389, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1243, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1045, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1048, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1068, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1086, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1077, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1242, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1240, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1268, 4).getEffects(this, player);
SkillTable.getInstance().getInfo(271, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(275, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(274, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(272, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(310, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(264, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(267, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(269, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(268, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(304, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(349, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(364, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(4699, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(4703, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1363, 1).getEffects(this, player);
showMainWindow(player);
}
if (actualCommand.equalsIgnoreCase("light"))
{
player.stopAllEffects();
SkillTable.getInstance().getInfo(1204, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1035, 4).getEffects(this, player);
SkillTable.getInstance().getInfo(1040, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1036, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1243, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1045, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1048, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1068, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1388, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1062, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1086, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1077, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1242, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1240, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1268, 4).getEffects(this, player);
SkillTable.getInstance().getInfo(1087, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1363, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(271, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(275, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(274, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(272, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(310, 1).getEffects(this, player); 
SkillTable.getInstance().getInfo(267, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(266, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(269, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(268, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(304, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(349, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(364, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(4699, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(4703, 3).getEffects(this, player);
showMainWindow(player);
}
if (actualCommand.equalsIgnoreCase("mage"))
{
player.stopAllEffects();
SkillTable.getInstance().getInfo(1204, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1035, 4).getEffects(this, player);
SkillTable.getInstance().getInfo(1040, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1036, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1389, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1243, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1045, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1048, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1085, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1059, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1062, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1303, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(1078, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1087, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(276, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(273, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(365, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(264, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(267, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(268, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(304, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(363, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(349, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(4703, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1413, 1).getEffects(this, player);
showMainWindow(player);
}
else
super.onBypassFeedback(player, command);
}
 
@Override
public void onAction(L2PcInstance player)
{
if (this != player.getTarget())
{
player.setTarget(this);
player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
player.sendPacket(new ValidateLocation(this));
}
else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false))
{
SocialAction sa = new SocialAction(this, Rnd.get(8));
broadcastPacket(sa);
player.setCurrentFolkNPC(this);
showMainWindow(player);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
else
{
player.getAI().setIntention(CtrlIntention.INTERACT, this);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}
 
private void showBuffsWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer =
StringUtil.startAppend(3500, "<html><title>Buffer By Leki</title><body><center><br>");
 
if (player.isSitting())
{
player.sendMessage("You can't use buffer while you're sitting.");
strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
}
else if (player.isAlikeDead())
{
player.sendMessage("You can't use buffer while you're dead or using fake death.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
strBuffer.append("I can't offer any support effect for dead people.<br>");
}
else if (player.isInCombat())
{
player.sendMessage("You can't use buffer while you're in combat.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
strBuffer.append("Came back when you will not be in a combat.<br>");
}
else
{
{
strBuffer
.append("<tr><td><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_Main\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
strBuffer
.append("<font color=\"B8B8B8\" align=\"center\">___________________________________________</font>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Wind Walk\" action=\"bypass -h npc_%objectId%_getbuff 1204 2\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Mental Shield\" action=\"bypass -h npc_%objectId%_getbuff 1035 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Shield\" action=\"bypass -h npc_%objectId%_getbuff 1040 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td>  <td><button value=\"Greater Shield\" action=\"bypass -h npc_%objectId%_getbuff 1389 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
strBuffer
.append("<tr><td><button value=\"Might\" action=\"bypass -h npc_%objectId%_getbuff 1068 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Greater Might\" action=\"bypass -h npc_%objectId%_getbuff 1388 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
strBuffer
.append("<tr><td><button value=\"Blessed Body\" action=\"bypass -h npc_%objectId%_getbuff 1045 6\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Blessed Soul\" action=\"bypass -h npc_%objectId%_getbuff 1048 6\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Bless Shield\" action=\"bypass -h npc_%objectId%_getbuff 1243 6\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Advanced Block\" action=\"bypass -h npc_%objectId%_getbuff 1304 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Concentration\" action=\"bypass -h npc_%objectId%_getbuff 1078 6\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Acumen\" action=\"bypass -h npc_%objectId%_getbuff 1085 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Wild Magic\" action=\"bypass -h npc_%objectId%_getbuff 1303 2\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Greater Empower\" action=\"bypass -h npc_%objectId%_getbuff 1059 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Berserker Spirit\" action=\"bypass -h npc_%objectId%_getbuff 1062 2\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Clarity\" action=\"bypass -h npc_%objectId%_getbuff 1397 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Focus\" action=\"bypass -h npc_%objectId%_getbuff 1077 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Death Whisper\" action=\"bypass -h npc_%objectId%_getbuff 1242 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Vampiric Rage\" action=\"bypass -h npc_%objectId%_getbuff 1268 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Haste\" action=\"bypass -h npc_%objectId%_getbuff 1086 2\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Guidance\" action=\"bypass -h npc_%objectId%_getbuff 1240 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Agility\" action=\"bypass -h npc_%objectId%_getbuff 1087 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Holy Weapon\" action=\"bypass -h npc_%objectId%_getbuff 1043 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>"); 
}
}
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%charname%", player.getName());
player.sendPacket(html);
}
 
private void showDanceWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer =
StringUtil
.startAppend(3500,
"<html><title>Buffer By Leki</title><body><centre><img src=l2font-e.mini_logo-e width=180 height=80></centre><center><br>");
 
if (player.isSitting())
{
player.sendMessage("You can't use buffer while you're sitting.");
strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
}
else if (player.isAlikeDead())
{
player.sendMessage("You can't use buffer while you're dead or using fake death.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
strBuffer.append("I can't offer any support effect for dead people.<br>");
}
else if (player.isInCombat())
{
player.sendMessage("You can't use buffer while you're in combat.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
strBuffer.append("Came back when you will not be in a combat.<br>");
}
else
{
{
strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Dance of Warrior\" action=\"bypass -h npc_%objectId%_getdance 271 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Dance of Fury\" action=\"bypass -h npc_%objectId%_getdance 275 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Dance of Fire\" action=\"bypass -h npc_%objectId%_getdance 274 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td>  <td><button value=\"Dance of Light\" action=\"bypass -h npc_%objectId%_getdance 277 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Dance of Insparation\" action=\"bypass -h npc_%objectId%_getdance 272 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Dance of Vampire\" action=\"bypass -h npc_%objectId%_getdance 310 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Dance of Mystic\" action=\"bypass -h npc_%objectId%_getdance 273 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Dance of Concentration\" action=\"bypass -h npc_%objectId%_getdance 276 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Siren's Dance\" action=\"bypass -h npc_%objectId%_getdance 365 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </table>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>");
strBuffer
.append("<tr><td><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_Main\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
 
}
}
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%charname%", player.getName());
player.sendPacket(html);
}
 
private void showSongWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer =
StringUtil
.startAppend(3500,
"<html><title>Buffer By Leki</title><body><center><img src=l2font-e.mini_logo-e width=180 height=80></centre><center><br>");
 
if (player.isSitting())
{
player.sendMessage("You can't use buffer while you're sitting.");
strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
}
else if (player.isAlikeDead())
{
player.sendMessage("You can't use buffer while you're dead or using fake death.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
strBuffer.append("I can't offer any support effect for dead people.<br>");
}
else if (player.isInCombat())
{
player.sendMessage("You can't use buffer while you're in combat.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
strBuffer.append("Came back when you will not be in a combat.<br>");
}
else
{
{
strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Song of Earth\" action=\"bypass -h npc_%objectId%_getsong 264 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Song of Warding\" action=\"bypass -h npc_%objectId%_getsong 267 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Song of Vitality\" action=\"bypass -h npc_%objectId%_getsong 304 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td>  <td><button value=\"Song of Hunter\" action=\"bypass -h npc_%objectId%_getsong 269 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Song of Vengeance\" action=\"bypass -h npc_%objectId%_getsong 305 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Song of Meditation\" action=\"bypass -h npc_%objectId%_getsong 363 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Song of Renewal\" action=\"bypass -h npc_%objectId%_getsong 349 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Song of Champion\" action=\"bypass -h npc_%objectId%_getsong 364 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Song of Wind\" action=\"bypass -h npc_%objectId%_getsong 268 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>");
strBuffer
.append("<tr><td><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_Main\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
 
}
}
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%charname%", player.getName());
player.sendPacket(html);
}
 
private void showPetWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer =
StringUtil
.startAppend(3500,
"<html><title>Buffer By Leki</title><body><center><img src=l2font-e.mini_logo-e width=180 height=80></centre><center><br>");
 
if (player.isSitting())
{
player.sendMessage("You can't use buffer while you're sitting.");
strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
}
else if (player.isAlikeDead())
{
player.sendMessage("You can't use buffer while you're dead or using fake death.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
strBuffer.append("I can't offer any support effect for dead people.<br>");
}
else if (player.isInCombat())
{
player.sendMessage("You can't use buffer while you're in combat.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
strBuffer.append("Came back when you will not be in a combat.<br>");
}
else
{
{
strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer.append("<table width=300>");
strBuffer
.append("<tr><td><button value=\"Blessing of Queen\" action=\"bypass -h npc_%objectId%_getpet 4699 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Gift of Seraphim\" action=\"bypass -h npc_%objectId%_getpet 4703 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
.append("<tr><td><button value=\"Blessing of Seraphim\" action=\"bypass -h npc_%objectId%_getpet 4702 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td>  <td><button value=\"Gift of Queen\" action=\"bypass -h npc_%objectId%_getpet 4700 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer
.append("<tr><td><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_Main\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
 
}
}
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%charname%", player.getName());
player.sendPacket(html);
}
 
private void showVIPWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Buffer By Leki</title><body><center>");
 
if (player.isSitting())
{
player.sendMessage("You can't use buffer while you're sitting.");
strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
}
else if (player.isAlikeDead())
{
player.sendMessage("You can't use buffer while you're dead or using fake death.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
strBuffer.append("I can't offer any support effect for dead people.<br>");
}
else if (player.isInCombat())
{
player.sendMessage("You can't use buffer while you're in combat.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
strBuffer.append("Came back when you will not be in a combat.<br>");
}
else
{
{
strBuffer.append("You must have<font color=\"LEVEL\">VIP</font> status to get this buffs!<br>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Divine Protection\" action=\"bypass -h npc_%objectId%_getvip 1353 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Elemental Protection\" action=\"bypass -h npc_%objectId%_getvip 1352 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Holy Resistance\" action=\"bypass -h npc_%objectId%_getvip 1392 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td>  <td><button value=\"Unholy Resistance\" action=\"bypass -h npc_%objectId%_getvip 1393 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Arcane Protection\" action=\"bypass -h npc_%objectId%_getvip 1354 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Chant of Spirit\" action=\"bypass -h npc_%objectId%_getvip 1362 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Resist Fire\" action=\"bypass -h npc_%objectId%_getvip 1191 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Resist Aqua\" action=\"bypass -h npc_%objectId%_getvip 1182 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Resist Wind\" action=\"bypass -h npc_%objectId%_getvip 1189 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Resist Shock\" action=\"bypass -h npc_%objectId%_getvip 1259 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Malaria\" action=\"bypass -h npc_%objectId%_getvip 4554 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Flu\" action=\"bypass -h npc_%objectId%_getvip 4553 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Cholera\" action=\"bypass -h npc_%objectId%_getvip 4552 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Rheumatism\" action=\"bypass -h npc_%objectId%_getvip 4551 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Salvation\" action=\"bypass -h npc_%objectId%_getvip 1410 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer
.append("<tr><td><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_Main\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
 
}
}
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%charname%", player.getName());
player.sendPacket(html);
}
 
private void showProphWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer =
StringUtil
.startAppend(3500,
"<html><title>Buffer By Leki</title><body><center><img src=l2font-e.mini_logo-e width=180 height=80></centre><center><br>");
 
if (player.isSitting())
{
player.sendMessage("You can't use buffer while you're sitting.");
strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
}
else if (player.isAlikeDead())
{
player.sendMessage("You can't use buffer while you're dead or using fake death.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
strBuffer.append("I can't offer any support effect for dead people.<br>");
}
else if (player.isInCombat())
{
player.sendMessage("You can't use buffer while you're in combat.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
strBuffer.append("Came back when you will not be in a combat.<br>");
}
else
{
{
strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Prophecy of Water\" action=\"bypass -h npc_%objectId%_getproph 1355 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Magnu's Chant\" action=\"bypass -h npc_%objectId%_getproph 1413 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Prophecy of Fire\" action=\"bypass -h npc_%objectId%_getproph 1356 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td>  <td><button value=\"Prophecy of Wind\" action=\"bypass -h npc_%objectId%_getproph 1357 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Chant of Victory\" action=\"bypass -h npc_%objectId%_getproph 1363 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td>  </tr></table>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer
.append("<tr><td><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_Main\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>");
 
}
}
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%charname%", player.getName());
player.sendPacket(html);
}
 
private void showMainWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer =
StringUtil
.startAppend(3500,
"<html><title>Buffer By Leki</title><body><center><img src=l2font-e.mini_logo-e width=180 height=80></centre><center><br>");
 
if (player.isSitting())
{
player.sendMessage("You can't use buffer while you're sitting.");
strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
}
else if (player.isAlikeDead())
{
player.sendMessage("You can't use buffer while you're dead or using fake death.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
strBuffer.append("I can't offer any support effect for dead people.<br>");
}
else if (player.isInCombat())
{
player.sendMessage("You can't use buffer while you're in combat.");
strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
strBuffer.append("Came back when you will not be in a combat.<br>");
}
else
{
{
strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
strBuffer.append("Here is the list of all available effects:<br>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"Buffs\" action=\"bypass -h npc_%objectId%_buffs\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td> <td><button value=\"Prophecies\" action=\"bypass -h npc_%objectId%_proph\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td><td><button value=\"Pet Buff\" action=\"bypass -h npc_%objectId%_pet\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<font color=\"B8B8B8\" align=\"center\">___________________________________________</font>");
strBuffer
.append("<tr><td><button value=\"Dance\" action=\"bypass -h npc_%objectId%_dance\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td><td><button value=\"Song\" action=\"bypass -h npc_%objectId%_song\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<font color=\"B8B8B8\" align=\"center\">___________________________________________</font>");
strBuffer
.append("<tr><td><button value=\"Heavy\" action=\"bypass -h npc_%objectId%_heavy\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td> <td><button value=\"Light\" action=\"bypass -h npc_%objectId%_light\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td><td><button value=\"Mage\" action=\"bypass -h npc_%objectId%_mage\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td> </tr></table>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>");
strBuffer.append("<table align=center>");
strBuffer
.append("<tr><td><button value=\"HP/MP/CP\" action=\"bypass -h npc_%objectId%_restore\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td><td><button value=\"Cancel\" action=\"bypass -h npc_%objectId%_cancel\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td> </tr></table>");
strBuffer.append("<table align=center>");
strBuffer
.append("<font color=\"B8B8B8\" align=\"center\">___________________________________________</font>");
strBuffer
.append("<tr><td><button value=\"VIP Buff\" action=\"bypass -h npc_%objectId%_vip\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td>  </tr></table>");
 
}
}
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
;
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%charname%", player.getName());
player.sendPacket(html);
}
 
}
 

Here is the xml for npc if you want

<npc id="50100" idTemplate="29062" name="Buffer" title="By Leki">
<set name="level" val="70"/>
<set name="radius" val="9"/>
<set name="height" val="21.3"/>
<set name="rHand" val="8151"/>
<set name="lHand" val="0"/>
<set name="type" val="L2Buff"/>
<set name="exp" val="0"/>
<set name="sp" val="0"/>
<set name="hp" val="2444.46819"/>
<set name="mp" val="1345.8"/>
<set name="hpRegen" val="7.5"/>
<set name="mpRegen" val="2.7"/>
<set name="pAtk" val="688.86373"/>
<set name="pDef" val="295.91597"/>
<set name="mAtk" val="470.40463"/>
<set name="mDef" val="216.53847"/>
<set name="crit" val="4"/>
<set name="atkSpd" val="253"/>
<set name="str" val="40"/>
<set name="int" val="21"/>
<set name="dex" val="30"/>
<set name="wit" val="20"/>
<set name="con" val="43"/>
<set name="men" val="20"/>
<set name="corpseTime" val="7"/>
<set name="walkSpd" val="50"/>
<set name="runSpd" val="120"/>
<set name="dropHerbGroup" val="0"/>
<set name="attackRange" val="40"/>
</npc>

Caution: Buffer includes buffs for VIP members,each buff costs 50 Coin If you don't have VIP system just remove that button.

 

 

 

 

Posted (edited)
  1. Rectangleception. Rectangle on rectangles with rectangles eating rectangles.
  2. onBypassFeedback needs to be fully recoded, you notably can use skillid instead of creating everytime a specific event name.
  3. If you used hardcoded HTMs (which I don't agree), you could AT LEAST generate it on a sexy way, for looping over all skill ids, which would save 90% of that crap (you only have to code a single button, that save you 22 buttons coding).
  4. onAction can be entirely dropped, if you override the correct method (replace showMainWindow for showChatWindow and @Override it)

Overall, you could decrease code amount by at least 60, if not 75%.

 

Keyword : use crappy "for" loops !!!

 

If you think a little, you will guess you can make the same buffer with simply 9 static arrays of IntIntHolder and a single method which would generate the HTM, saving 90% of the code. What I say is true for 9 out 11 buttons, the 2 others (hp/mp/cp heal and clear buff) have to get their own bypasses.

 

I wait version 2 ;p.

Edited by Tryskell
Posted

Imagine you speak with a boy who doesn't now java good. I would say maximum 5%, and this 5% is based only on examples and google. I think for this time i can't satisfy your requirement. But i will grow up and learn more. Anyway thanks for your opinions.

Posted (edited)

My point was, it's not enough to share things even if they are working, until it's not optimized. And there are plenty of aCis buffers around where you could easily pick what I said (notably, the scheme buffer which generates links of HTMs from a Config).

 

Go read about static arrays, for loops, and check exemples of IntIntHolder into aCis sources (would be used to store couples of int /int, aka skillid / lvl).

 

Points 2 and 4 are the easiest to fix.

Edited by Tryskell
Posted

The formula for success:

  1. Write a code.
  2. Check and found bugs.
  3. Check and found bad big code.
  4. Rework code. Rewrite full system.
  5. Skill level up.
  6. Check code and found better implementation.
  7. Skill level up.
  8. Rewrite a code. Reduced 50% of lines of code.
  9. Skill level up.
  10. Looks good, but something stranged.
  11. Optimization of code.
  12. Skill level up. Good knowledge of server core.
  13. Drop old shitcode and write again with clear list.
  14. Skill level up.
  15. Looks perfect but something strange.
  16. Write again.
  17. Skill level up.
  18. Rewrite again.
  19. Skill level up.
  20. Done for sharing for private.
  21. Good reviewes about code.
  22. Skill and self-concept level up.
  23. Rewrite and optimisation of code.
  24. Sharing for all.

Now, you know how much need time and knowledge for write a perfect code. Now you starts to respect a job of other people.

 

And, the most important thing, you know how much it can cost.

  • 4 years later...

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    • 🔥 L2Gold.co x15 Interlude Server 2025 – Grand Opening! 🔥 Join us today and be part of the legendary L2Gold community! 🎉 Grand Opening: 14 March 2025 🎉 ⏰ Time: 21:00 GMT +2 🌍 Server Type: EURO PTS/L2OFF 🌟 Why Play on L2Gold.co? 🌟 ✅ No Wipes – Keep Your Progress Forever! Your characters and progress are permanent. No resets! ✅ Balanced & Fun Gameplay! Experience x15 rates for a smooth and enjoyable progression. ✅ Solo or Party Play Use MP potions and NPC buffers for a great solo experience or team up with friends. ✅ Long-Term Stability Our server is built to last with no interruptions! 📊 Server Rates & Details 📊 Category Rate EXP/SP x15 (Official rate without rune or VIP) Adena x10 (Official rate without rune or VIP) Drop x10 (Official rate without rune or VIP) Spoil x10 (Official rate without rune or VIP) Raid Boss Drop x10 (Official rate without rune or VIP) 🚀 Exciting New Features! 🚀 🎟️ 💰 Weekly Lottery System! – Win rare items, in-game currency, and exclusive rewards! 🎁 More Events & Rewards! – Special in-game activities with exclusive items! 📈 Real-Time Stats! – Track your progress, achievements, and rankings live! ⚔️ New Items Weekly! – Discover rare gear and unique items every week! 🌍 A Growing Global Community 🌍 Players from Greece 🇬🇷, Brazil 🇧🇷, Spain 🇪🇸, and beyond! 🔗 Stay Connected 🔗 Follow us on social media to stay updated! 🌎 Website: L2Gold.co 🎙️ Discord: Server 📘 Facebook: Page | Group 🎥 YouTube:   Watch Videos 🎵 TikTok: Follow Us 🔥 Prepare for Battle! 🔥 📅 The adventure begins on 14 March 2025! Join L2Gold.co and Experience an Unforgettable Adventure! 🎮✨
    • y girate unos archivitos del powerclass dale..... sin encrypt
    • Hi, im looking for cardinal pvp script for auto cleanse/rez/nobles etc etc and guide on how to setup as well as what programms do i need to run such scripts as i have never used any helper or something before,
    • [Release] Solo PvP Zone System 🔹 Compatible with: aCis 401+ 📜 Features: ✅ Automatic Exit on Restart: Players are removed from the zone if a restart occurs or logout. ✅ Custom Exit Command: Players can exit the Solo Zone with the voice command .exit. ✅ Teleport NPC Command: new bypass solopvp for gatekeeper. ✅ Random Name Generator: Generates random names. ✅ PvP Flag: The players are flagged within this zone.   xml preview & java code backup code -> https://pastebin.com/974V2p2p   SoloZone.xml <?xml version="1.0" encoding="UTF-8"?> <list> <zone shape="NPoly" minZ="-5200" maxZ="-4680"><!-- Frintezza Solo Zone --> <stat name="name" val="Solo PvP Zone" /> <stat name="locs" val="174244,-89089,-5112;174260,-86881,-5112;173184,-88090,-5112;175309,-88018,-5112;174231,-88019,-5112;175136,-88828,-5104;174962,-87025,-5104;173149,-87142,-5104;173470,-88908,-5112" /> <stat name="restrictedClasses" val="15,16,97" /> <node x="172031" y="-90127"/> <node x="176428" y="-90089"/> <node x="176428" y="-74051"/> <node x="172057" y="-74108"/> </zone> </list> SoloZone Code: diff --git a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java b/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java @@ -0,0 +1,98 @@ +package net.sf.l2j.gameserver.taskmanager; + +import java.security.SecureRandom; +import java.util.ArrayList; +import java.util.logging.Logger; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.gameserver.data.manager.ZoneManager; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.SoloZone; + + +/** + * @author MarGaZeaS + */ +public class SoloZoneTaskManager implements Runnable { + + private static final Location EXIT_LOCATION = VoiceExitSoloZone.getExitLocation(); // Λαμβάνουμε την έξοδο από το VoiceExitSoloZone + + @Override + public void run() + { + // Διασχίζουμε όλους τους παίκτες του κόσμου + for (Player player : World.getInstance().getPlayers()) + { + // Ελέγχουμε αν ο παίκτης είναι στο SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Μεταφέρουμε τον παίκτη στην έξοδο + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + player.sendMessage("The server is restarting, you have been moved out of the Solo Zone."); + } + } + } + + private int _id; + + private static final Logger _log = Logger.getLogger(SoloZoneTaskManager.class.getName()); + private static final ArrayList<String> _rndNames = new ArrayList<>(); + private static final int RANDOM_NAMES = 500; + private static final String CHARS = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; + private int _playersInSoloZone = 0; + + public int getPlayersInside() { + return _playersInSoloZone; + } + + public void setPlayersInside(int val) { + _playersInSoloZone = val; + } + + public SoloZoneTaskManager() { + _log.info("Solo Zone System: Loading..."); + for (int i = 0; i < RANDOM_NAMES; i++) { + String name = generateName(); + _rndNames.add(name); + _log.info("Generated name: " + name); + } + _log.info("Solo Zone System: Loaded " + _rndNames.size() + " names."); + } + + public String getAName() { + if (_rndNames.isEmpty()) { + _log.warning("SoloZoneManager: No random names available."); + return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
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