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Posted
Hello, our favorite players. We glad to introduce our new Lucky Wheel and I would like to tell how it's works.

 

At first, login to your control panel via our site

 

As you can see, here you have special button for Lucky Wheel

 

c0bef9bf09001f29f6cd5444ceb8cf25.png

 

Press this button and we will go to the next step

 

Select your character in this window. This character will get a prize. Please, pay attention. 1 game = 70 TOD.  

5b41eb46167fc1a89f9c2418ae8ac784.png

 

 

Push the button to start the game

 

15189ea6f2ed1c7c6b5bc3c2c4a504ac.png

 

Get your reward on selected character

 

9b2ccf6b65134cdf68553b1a2ef2cd57.png

 

You can find a list of prizes in this column with the mouse wheel

 

fe69724373c454a4d4b6832258352291.png

 

Test your luck and win valuable prizes!

Posted

i am sad....same bull1shit like fake e-global server....a step to destruction 

congratulations.

you compare a server like dex with 11 years online with fake eglobal ? If yes , i cant say more to you :) 

 

if you talk about wheel of aden , you can see that wheel on retail + its a temporary service on dex.We used it for Xmass day (24h)

retail wheel : http://store.lineage2.com/minigames/adenprizewheel/index

 

the only destruction is in your mind . 

 

Happy Holidays !

Posted

you compare a server like dex with 11 years online with fake eglobal ? If yes , i cant say more to you :)

 

if you talk about wheel of aden , you can see that wheel on retail + its a temporary service on dex.We used it for Xmass day (24h)

retail wheel : http://store.lineage2.com/minigames/adenprizewheel/index

 

the only destruction is in your mind . 

 

Happy Holidays !

i am talking about this event..same event was implemented on that server.. you think its healthy? randoms earn epics from lottery?  .

the first dex was  unique... now you have turned it to money making server.

happy new year.       

Posted (edited)

i am talking about this event..same event was implemented on that server.. you think its healthy? randoms earn epics from lottery? .

the first dex was unique... now you have turned it to money making server.

happy new year.

 

We had wheel of fortune on dex since years :) ofc not same shit as fake eglobal. Our wheel is for fun not giving weapons armors etc. Max they can get is a temporary event epic that dissapear after 7 days , that with low low chance. It takes you 1 min to check before writing bad things . Edited by djvogans
  • 1 month later...
Posted

We welcome today all clans from Rpg and other temp hfive servers , joining Wrath . Have fun and enjoy your stay .

www.lineage2dex.com/reg . Long term project as we announced since day 1 . Welcome to Dex !

Posted
Our community :

 

xgbDdzp.png

 

Proof that european servers are not dead and can survive without ru nomads clans . Congrats to our players ! 

Posted

 

Our community :
 
xgbDdzp.png
 
Proof that european servers are not dead and can survive without ru nomads clans . Congrats to our players ! 

 

its proff that your server is dead. 

Posted

Rabbits to Riches Event

The playful residents of this strange and wondrous land have spread Treasure Sack Pieces across the globe. And they are waiting for you to find and collect these special items. Collect enough, and these pint-sized occupants will exchange your pieces for rare and precious prizes, including S-grade armor, high-grade Soul Crystals, shadow Agathion bracelets, and more!


430de5f8cd9def06cbfd66131b374fcc.png

How it works

Collect 50 Treasure Sack Pieces by hunting monsters and retrieving the pieces they're hoarding. When you turn in 50 Treasure Sack Pieces to one of the event managers, you will receive one of six different Treasure Sacks (a 1st through 6th Place Treasure Sack) at random. Once you earn a Treasure Sack, open (double-click) it to see what you've won! Most Treasure Sacks contain only one item, but some contain more.

During this event, Fantasy Isle residents will be visiting every city to provide free teleports for all to Fantasy Isle. During the item drop period, the event managers will sell Rabbit Transformation Scrolls. You may use your Rabbit Transformation Scroll anywhere, but you will only find treasure on Fantasy Isle, so we recommend using it there!
  • You may purchase a Rabbit Transformation Scroll only once every 12 hours, per account.
  • Once you transform into a Rabbit, you will inherit two special skills: Rabbit Magic Eye and Rabbit Tornado.
  • The Rabbit Magic Eye skill will allow you to see nearby hidden treasure boxes (only on Fantasy Isle).
  • Once you successfully locate a treasure box by using the Rabbit Magic Eye skill, a total of three treasure boxes will appear. (They de-spawn after 18 seconds).
  • You can use the Rabbit Tornado skill to open treasure boxes.
  • Rare and special treasure boxes that shoot fireworks when you open them will sometimes appear. These boxes contain random rewards such as top A-grade weapons, Shadow Wolf Mount Bracelets, whole Treasure Sacks, and additional Treasure Sack Pieces.
  • Rabbits may be expert jumpers, but they aren't the best swimmers. Your rabbit transformation will last for 10 minutes, but it will cancel immediately if you go into water. Stick to dry ground as long as you're in rabbit form.
Treasure Sack Prizes
  • 1st_place_treasure_sack.jpg 1st Place Treasure Sack - A piece of S-Grade Armor, or a Stage 13-14 Soul Crystal
  • 2nd_place_treasure_sack.jpg 2nd Place Treasure Sack - An S-Grade Enchant Scroll, or a Giant's Secret Codex (Oblivion, Discipline, Mastery), or an Attribute Stone
  • 3rd_place_treasure_sack.jpg 3rd Place Treasure Sack - An A-Grade Enchant Scroll, or a B-Grade Enchant Scroll, or a Life Stone, or a Blessed Scroll of Resurrection
  • 4th_place_treasure_sack.jpg 4th Place Treasure Sack - A C-Grade Enchant Scroll, or a D-Grade Enchant Scroll, or a Shadow Agathion Bracelet, or a Blessed Scroll of Escape
  • 5th_place_treasure_sack.jpg 5th Place Treasure Sack - A Fruit Cocktail Set
  • 6th_place_treasure_sack.jpg 6th Place Treasure Sack - Various Buff Juices
Event Schedule

The event items will start dropping on February 24 until March 2. However, Event Manager Snow will remain in the game from February 24 till March 4. In addition, Treasure Sack Pieces and Rabbit Transformation Scrolls will be removed.
Posted

A very good server. Just made it to 76, sadly the server is already dead. Would recommend it based on the bot security, and the international community, onli bad thing is that people arent interested in this kind of server. They rather have the RPG Donations Club, than playing on a very decent server... Wish you could start like a 15/20x High Five server just like the one ur planning to do but in the Interlude chronicle, i bet you'd have way more ppl joining and actually staying. Wish u the best luck with everything else u make, cause u guys do deserve it, tried to make something decent, but didnt really work. Hope to be joining one of ur servers again soon. Best of luck

  • 3 weeks later...
Posted

Worst part about apache ant is that he still exist and do servers . Players never learn eglobal was always www.la2.gr . Never other address

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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