Jump to content

Recommended Posts

Posted

Currently working on a new huge project for the pridelike community with hardcore PvP and PvE, and Im looking for developers.

 

Server name: TBA

Client: Ertheia

Project: L2JServer

 

The server will have 99% Gracia Final class balance, Gracia Final skilltrees, Ertheia class changes TBA

 

 

Looking for:

  • Skilled graphic developer (either site, video or client developer)
  • Ingame PvE, PvP and Currency architect
  • Skilled Community Manager
  • Balancing Team
  • Forum / Website  Developer / Manager

About me:

  • Able to code any server side feature
  • Able to make a great and stable balance

 

Salaries for the above positions will be satisfying, with percentage from the income depending on the contribution.

 

Waiting for PMs or even replies.

Posted

L2J Ertheia branch has some serious issues.

I would recomend using my fork that has them fixed. Call me on skype. ;)

 

He's not gonna use most of Ertheia's features anyway.

Posted

He's not gonna use most of Ertheia's features anyway.

 

Indeed. I want only the basic structure of a given L2J Project, I would use the cleanest one regardless of the missing features.

Posted

I hope you don't use pride's codes too, because there are many useless codes that can be made more cleaned/organized.

 

I code everything from scratch, I don't use shared and old codes (not even mine)

Posted

Indeed. I want only the basic structure of a given L2J Project, I would use the cleanest one regardless of the missing features.

 

Who said that the issues are datapack sided? :D

Posted (edited)

L2J Ertheia branch has some serious issues.

I would recomend using my fork that has them fixed. Call me on skype. ;)

 

I would not use mobius fork even when someone would aim on my head with a gun...

Edited by Snehulak

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • 🌟 Arena Fights – PvP System for Lineage II servers 📋 Overview The Arena Fights Manager is a fully automated and battle-proven PvP tournament system built for Lineage 2 servers (based on aCis pack standards). It offers hourly or custom-scheduled 1v1 fights, spectator options, disconnection handling, automatic NPC managers, and dynamic rescheduling, ensuring continuous and engaging PvP without the need for GM intervention. Ideal for any serious server that wants to offer competitive, organized, rewarding PvP content.   ⚙️ Features ✅ Full Automation Automatic start/stop based on your custom schedule (Config.ARENA_FIGHTS_SCHEDULE). Reschedules every day at 23:59 for the next day's tournaments. Server restarts during an event? No problem — the system self-detects and continues! ✅ Matchmaking System Smart queue system for 1v1 match creation. Automatic pairing: when two players are queued, a match is instantly created. Validation checks to remove disconnected or invalid players from the queue. ✅ Dynamic PvP Arenas Predefined player teleport locations for fair 1v1 battles. Spectator mode available: players can view live battles through the event interface. ✅ NPC Manager Control Spawns special Arena Manager NPCs during event times. NPCs are deleted when the event finishes to keep the world clean. Multiple Managers can be placed easily. ✅ Robust Player Handling Handles disconnects gracefully: Saves disconnected players. Restores them to a safe location on reconnection. Removes them from the queue or match without crashes or bugs. Players receive a system message upon restoration. ✅ Clean Coding Practices Fully integrated with ThreadPool tasks for efficient, non-blocking performance. Uses CopyOnWriteArrayList for thread-safe collections (queues, matches, disconnected players). Singleton Pattern ensures only one Arena Manager instance exists. ✅ Visual Enhancements World Announcements during important event phases ("Arena Fights have started!", "Battles are over!"). Red Sky Effect (ExRedSky) during Arena start and end for immersive atmosphere. ✅ Admin-Friendly Commands Allows NPC broadcast announcements. Easy to check current running matches and spectate them. Display list of ongoing matches dynamically.   📦 Technical Highlights Built with a modular and clean structure. Zero dependency on hardcoded values — everything configurable via the server Config. Handles dynamic spawning and safe deletion of NPCs through SpawnTable. Utilizes InstanceManager to safely handle player instances.   🎯 Why Choose This Arena System? Feature Other           Arena Fights Disconnection handling ❌ ✅ Fully automatic scheduling ❌ ✅ Daily rescheduling ❌ ✅ Manager NPC auto-spawn/despawn ❌ ✅ Queue matchmaking without GMs ❌ ✅ Clean code with thread-safety ❌ ✅ Integrated visual effects (Red Sky) ❌ ✅ Instant spectating capabilities ❌ ✅ 📈 Expandability Can be adapted to reward players with custom currencies (e.g., Arena Trophy). Could integrate ranking systems based on wins/loses. Room to add betting systems for spectators!   🔥 Screenshots / Preview (Optional) Lobby NPC screenshots Battle happening Spectator UI Disconnection restoration notification   💬 Final Words The Arena Fights Manager is not just a PvP mini-event — it's a major daily PvP engine that will boost: Player activity Server competitiveness Community engagement   It’s optimized for performance, designed for smoothness, and built for growth.   🛒 Available for purchase! Interested? Contact me and let's make your server shine.   PM me directly for inquiries and purchases. Discord: @Luminous   Pricing: Full License: 70e (One-time payment) Support & Updates: included on full licence
    • As if he's dead? Jesus christ  
    • I've heard a rumor that he's no more with us, I hope it's not true
  • Topics

×
×
  • Create New...