Jump to content

Recommended Posts

Posted (edited)

NEW SEASON GRAND OPENING: OCTOBER 9TH -FRIDAY- 19:00 GMT+2

 

http://l2exhale.com/exforum/index.php?/topic/108-wipe-announcement/

 

In this new server you will find 3 exclusive features:

-Imperial Tomb Chaotic (Free area to PK and PvP without any penalties)

-The Ancient Weapons (Re-balanced to fit higher rates)

-The Special Ability Armor Sets also re-balanced:

Draconic Ranger/Assassin/Evasion

Major Arcana Cultic/Holistic/Hardiness

Imperial Crusader Swiftness/Fortitude/Superlative

 

WWW.L2EXHALE.COM

http://l2exhale.com/features.php

 

And also register your account on the forums. There is 2 pre-opening events running.

Like our facebook fanpage to recieve the news daily: https://www.facebook.com/pages/Lineage-II-Exhale/814545548641422

 

We have support in English, Spanish, Portuguese and soon there will be a Greek person to help greek players.

 

Here is a preview of our features:

 

eKhJYTW.jpg

 

The famed Ancient Weapons, C4 style:

 

bZ6wD0r.jpg

 

The Chaotic Weapons, C4 Style:

 

2hgebur.png

 

The main zones:

 

C8aE5ly.jpg

 

We are expecting all of you to join this project, old fans and new members! 

 

We are sure that you will have A LOT OF FUN! Our team is very proud of the hard work we have done in this project!

 

Please post your suggestions in our forums!

Edited by Lineage II Exhale
Posted (edited)

Hello guys!

Our open beta has been announced! It will take place in:

 

August 22 at 12:00PM GMT-6

 

The beta files will be available for download on august 21th in our Forums! Make sure to register your account to be able to download it!

 

For the complete information about the beta phase please read here:

http://l2exhale.com/exforum/index.php?/topic/23-open-beta-date/&do=findComment&comment=62

 

We are waiting everybody! Come and have a preview of our server in beta mode!

Edited by Lineage II Exhale
Posted

What do you mean? Its a PvP server, enchanting is not hard.

Regards.

Trust me, ppl will cry about 85% rate, when they broke their item ~ 12 or more.

L2 community doesnt know what they want lol

Posted

i can sell you rdy server like ES :)

tested with 400+ ppl online :P

Thank you, but we are very happy with our work =D

Our open beta is taking place in 2 weeks for extensive testings, eventhough we already tested quite everything.

Posted (edited)

ofc i will give it a try, good luck with ur server !

Hello iPwner. You're welcome in Exhale World! Make sure to also test us during the beta phase and also bring some friends with you! =)

Edited by Lineage II Exhale

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Hi, great work! Are there any bugs? And will it work with a high five?
    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
    • Hello guys I wanna buy some  Lessons for an L2J Developer
    • Let me give you something for inspiration and get you addicted to bot AI     And a siege 😛     What I have notice helps a lot the LLM to act real, is to give it a real-persons background. So for each LLM in the context beggining, besides the L2 facts, give it a real-life back story "You are a 67 years old retired nurse who plays Lineage 2 while her husband reads his newspaper, you are calm, collected but get mad if insulted". But that makes for a creative bot but its repetitive. So what you can also do, is pick random 20 news sites and for each bot every 2-3 days, initialize a context that is affected by the "news" the bot reads in the "real world".  So for example there's Iran - US war ok ? You take the news, put it in an LLM and ask it, extract the "abstract feelings" that this news piece invokes into you without mentioning anything related to the news. Then you take the result and inject it to the bots LLM prompt after its backstory.  This leads to some VERY human-like behavior from bots. 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..