MlDNlGHT Posted July 27, 2015 Posted July 27, 2015 (edited) L2Net SuperAugment (IG +1 Stat & Skill Script) (Tested on Hi5, may or may not work on other chronicles) Resembles my IG skill enchant script, easy to use, no edits required. Will augment for -> stat only, skill only, or stat + skill. (whichever you choose from the IG windows) DOES NOT REQUIRE ANY NPC! AUGMENT ANYWHERE YOU WANT! Download the files -> http://www.4shared.com/zip/dnmCNWa0ce/SuperAugment.html or here -> SuperAugment.zipExtract the SuperAugment folder in to your L2net/scripts/ folder. Be sure your l2net has these settings checked -> Set the script -> Scripting -> Set script main -> \Scripts\SuperAugment\SuperAugment.l2s Start the script> Scripting -> Start Script. Wait a minute or two, and the first window will appear. Then Proceed to setup what you want, simply by clicking the buttons. Set your gemstone AMOUNT by entering the # in the box next to it and clicking SET Click Start Augment , and watch it run! After you start augmenting you can close the IG Client by selecting on the l2net bot window -> Commands -> Close Client. (if you wish) When it gets what you have chosen, it will stop augmenting. (or you run out of something needed) I only added one chance skill, if you would like to add more, simply open the file named ' AugSkills.txt ' in the superaugment folder with a text editor. You will see stuff like -> 3200:23201:23204:23205:23231:33238:13239:1 the format is as follows -> AUGSKILLID# : PASSIVE(1),ACTIVE(2),CHANCE(3) So to add more chance aug skills, find the aug skill ID (on many websites) and add like this 1234:3 (3 is chance) 1233:2 (2 is active) 1232:1 (1 is passive) BE SURE that <end> is the final line on this LIST, or the script will bug! Have fun! Queue the Haters :D And yes, I know theRe is NO +1 dex or +1 wit aug stat, added for custom servers and perhaps future l2's. Edited July 27, 2015 by MlDNlGHT 1 Quote
SweeTs Posted July 27, 2015 Posted July 27, 2015 (edited) Well, I am not botting nor using such programs, but looks interesting. +1 for that :D Edited July 29, 2015 by SweeTs Quote
Davidakos Posted August 1, 2015 Posted August 1, 2015 (edited) I feel like you copy/pasted pvpsuite's htmls, (not everything is same) but... 90% of it is similar, even colors. nice share tho. Edited August 1, 2015 by Davidakos Quote
MlDNlGHT Posted August 3, 2015 Author Posted August 3, 2015 (edited) I feel like you copy/pasted pvpsuite's htmls, (not everything is same) but... 90% of it is similar, even colors. nice share tho. I feel like you're a moron monkey, who can't read/write or even distinguish code. (copy/paste from LUA to L2NET, ROFL) ( sorry but the buttons I chose to use are going to look similar, because they are HARDCODED in to the client, dumbfu<k.) Using your MONKEY logic, I guess PVPSUITE copy pasted his LUA code from geddy's (l2tower). C++ copy pasted to LUA, LUA copy/pasted to JingJing. Lmfao. Fu<king imbecile. And YES I did choose a similiar GUI design to L2TOWER, because of it's simplistic nature, and ease of use, just for imbeciles like yourself. You see, even a moron like you couldn't possibly NOT figure out how to use it. EVEN WITHOUT detailed instructions. If this monkey EVEN bothered to check, you can clearly see I copy/pasted pvpsuite's code from LUA to JingJing. /end sarcasm (You must be an asslicker of pvpsuite eh?) PvPSuite LUA function SubMenu(param) local html = THtmlGenerator("PvP Suite > "..param); html:AddHtml('<center><img src="L2UI_CH3.herotower_deco" width=256 height=32 align=left>'); if (param == "Protections") then local Condition = false; if ((PvPSuite[33])) then Condition = true; end; html:AddHtml("</br ></br >"); html:AddHtml('<table bgcolor=303030 cellspacing=4 cellpadding=2 width=221><tr><td align=left valign=top width=236>'); html:AddButton(THtmlAction("/doaction"):AddParam("Anti Deadly"),THtmlButtonStyle.BUTTON_EXTRA, "Anti Deadly",Condition,"","",120,25); html:AddHtml('</td><td align=right valign=top width=236><img src="'..GetSkillIcon(263)..'" height=32 width=32></br ></td></tr></table>'); if (PvPSuite[17]) then html:AddHtml("<table bgcolor=303030 cellspacing=4 cellpadding=2 width=244><tr><td align=left valign=top width=236>"); html:AddHtml("Your character will turn its face on Deadly Blow."); html:AddHtml("</td></tr></table>"); end; Condition = false; if ((PvPSuite[1])) then Condition = true; end; html:AddHtml("</br ></br >"); html:AddHtml('<table bgcolor=303030 cellspacing=4 cellpadding=2 width=221><tr><td align=left valign=top width=236>'); html:AddButton(THtmlAction("/doaction"):AddParam("Anti Backstab"),THtmlButtonStyle.BUTTON_EXTRA, "Anti Backstab",Condition,"","",120,25); html:AddHtml('</td><td align=right valign=top width=236><img src="'..GetSkillIcon(30)..'" height=32 width=32></br ></td></tr></table>'); if (PvPSuite[17]) then html:AddHtml("<table bgcolor=303030 cellspacing=4 cellpadding=2 width=245><tr><td align=left valign=top width=236>"); html:AddHtml("Your character will turn its face on Backstab."); html:AddHtml("</td></tr></table>"); end; Condition = false; if ((PvPSuite[2])) then Condition = true; end; html:AddHtml("</br ></br >"); html:AddHtml('<table bgcolor=303030 cellspacing=4 cellpadding=2 width=236><tr><td align=left valign=top width=236>'); html:AddButton(THtmlAction("/doaction"):AddParam("Anti Lethal"),THtmlButtonStyle.BUTTON_EXTRA, "Anti Lethal",Condition,"","",120,25); html:AddHtml('</td><td align=right valign=top width=200><img src="'..GetSkillIcon(344)..'" height=32 width=32></br ></td></tr></table>'); if (PvPSuite[17]) then html:AddHtml("<table bgcolor=303030 cellspacing=4 cellpadding=2 width=244><tr><td align=left valign=top width=236>"); html:AddHtml("Your character will turn its face on Lethal Blow."); html:AddHtml("</td></tr></table>"); end; Condition = false; if ((PvPSuite[3])) then Condition = true; end; html:AddHtml("</br ></br >"); html:AddHtml('<table bgcolor=303030 cellspacing=4 cellpadding=2 width=236><tr><td align=left valign=top width=236>'); html:AddButton(THtmlAction("/doaction"):AddParam("Anti Dual Blow"),THtmlButtonStyle.BUTTON_EXTRA, "Anti Dual Blow",Condition,"","",120,25); html:AddHtml('</td><td align=right valign=top width=200><img src="'..GetSkillIcon(928)..'" height=32 width=32></br ></td></tr></table>'); if (PvPSuite[17]) then html:AddHtml("<table bgcolor=303030 cellspacing=4 cellpadding=2 width=245><tr><td align=left valign=top width=236>"); html:AddHtml("Your character will turn its face on Dual Blow."); html:AddHtml("</td></tr></table>"); end; Condition = false; if ((PvPSuite[4])) then Condition = true; end; html:AddHtml("</br ></br >"); html:AddHtml('<table bgcolor=303030 cellspacing=4 cellpadding=2 width=236><tr><td align=left valign=top width=236>'); html:AddButton(THtmlAction("/doaction"):AddParam("Anti Disarm"),THtmlButtonStyle.BUTTON_EXTRA, "Anti Disarm",Condition,"","",120,25); html:AddHtml('</td><td align=right valign=top width=200><img src="'..GetSkillIcon(485)..'" height=32 width=32></br ></td></tr></table>'); if (PvPSuite[17]) then html:AddHtml("<table bgcolor=303030 cellspacing=4 cellpadding=2 width=240><tr><td align=left valign=top width=236>"); html:AddHtml("Your character will re-equip your latest weapon once the disarm goes off."); html:AddHtml("</td></tr></table>"); end; Condition = false; if ((PvPSuite[34])) then Condition = true; end; html:AddHtml("</br ></br >"); html:AddHtml('<table bgcolor=303030 cellspacing=4 cellpadding=2 width=221><tr><td align=left valign=top width=236>'); html:AddButton(THtmlAction("/doaction"):AddParam("Anti Target Loss"),THtmlButtonStyle.BUTTON_EXTRA, "Anti Target Loss",Condition,"","",120,25); html:AddHtml('</td><td align=right valign=top width=236><img src="'..GetSkillIcon(11)..'" height=32 width=32></br ></td></tr></table>'); if (PvPSuite[17]) then html:AddHtml("<table bgcolor=303030 cellspacing=4 cellpadding=2 width=237><tr><td align=left valign=top width=236>"); html:AddHtml("Your character will fast retarget after switch/mirage/trick etc.. Please be careful since its very fast it may bug! Enable it only while PvPing!"); html:AddHtml("</td></tr></table>"); end; elseif (param == "Enhances") then Condition = false; if ((PvPSuite[61])) then Condition = true; end; html:AddHtml("</br ></br >"); html:AddHtml('<table bgcolor=303030 cellspacing=4 cellpadding=2 width=236><tr><td align=left valign=top width=236>'); html:AddButton(THtmlAction("/doaction"):AddParam("Auto SS(S-Grade)"),THtmlButtonStyle.BUTTON_EXTRA, "Auto SS(S-Grade)",Condition,"","",150,25); html:AddHtml('</td><td align=right valign=top width=200><img src="'..GetItemIcon(1467)..'" height=32 width=32></br ></td></tr></table>'); if (PvPSuite[17]) then html:AddHtml("<table bgcolor=303030 cellspacing=4 cellpadding=2 width=271><tr><td align=left valign=top width=236>"); html:AddHtml("Automatically enables S-Grade soulshots and spiritshots!"); html:AddHtml("</td></tr></table>"); end; Condition = false; if ((PvPSuite[5])) then Condition = true; end; html:AddHtml("</br ></br >"); html:AddHtml('<table bgcolor=303030 cellspacing=4 cellpadding=2 width=236><tr><td align=left valign=top width=236>'); html:AddButton(THtmlAction("/doaction"):AddParam("Barrier Fix"),THtmlButtonStyle.BUTTON_EXTRA, "Barrier Fix",Condition,"","",150,25); html:AddHtml('</td><td align=right valign=top width=200><img src="'..GetSkillIcon(1418)..'" height=32 width=32></br ></td></tr></table>'); if (PvPSuite[17]) then html:AddHtml("<table bgcolor=303030 cellspacing=4 cellpadding=2 width=267><tr><td align=left valign=top width=236>"); html:AddHtml("Tower will be paused while you're on barrier skills and resumed while barrier goes off, to avoid cancelling barrier."); html:AddHtml("</td></tr></table>"); end; Condition = false; if ((PvPSuite[6])) then Condition = true; end; html:AddHtml("</br ></br >"); html:AddHtml('<table bgcolor=303030 cellspacing=4 cellpadding=2 width=236><tr><td align=left valign=top width=236>'); html:AddButton(THtmlAction("/doaction"):AddParam("Don't Run(Fear Skills)"),THtmlButtonStyle.BUTTON_EXTRA, "Don't Run From Fear",Condition,"","",150,25); html:AddHtml('</td><td align=right valign=top width=200><img src="'..GetSkillIcon(1169)..'" height=32 width=32></br ></td></tr></table>'); if (PvPSuite[17]) then html:AddHtml("<table bgcolor=303030 cellspacing=4 cellpadding=2 width=270><tr><td align=left valign=top width=236>"); html:AddHtml("Your character won't run while on fear skills, using /unstuck method."); html:AddHtml("</td></tr></table>"); end; Condition = false; if ((PvPSuite[16]) and (iHaveAoE())) then Condition = true; end; html:AddHtml("</br ></br >"); Style = THtmlButtonStyle.BUTTON_NO_CLICK; local AoEID = 922; if (iHaveAoE()) then Style = THtmlButtonStyle.BUTTON_EXTRA; AoEID = getAoE(); end; html:AddHtml('<table bgcolor=303030 cellspacing=4 cellpadding=2 width=236><tr><td align=left valign=top width=236>'); html:AddButton(THtmlAction("/doaction"):AddParam("Auto Detection(AoE)"),Style, "Auto Detection(AoE)",Condition,"","",150,25); html:AddHtml('</td><td align=right valign=top width=200><img src="'..GetSkillIcon(AoEID)..'" height=32 width=32></br ></td></tr></table>'); if (PvPSuite[17]) then html:AddHtml("<table bgcolor=303030 cellspacing=4 cellpadding=2 width=264><tr><td align=left valign=top width=236>"); html:AddHtml("If you enable this and a character within 600 range cast hide, you'll cast automatically an AoE skill to reveal hide. Its really fast, so be aware of getting reported! Icon represents your AoE skill(if there is one)"); html:AddHtml("</td></tr></table>"); end; SuperAugment.l2s //--------------------------------------------------------------------------------------- FUNCTION window_ig //CALL RequestItemList DEFINE BYTEBUFFER window 50000 DEFINE STRING html_string "" // body - text DEFINE STRING title_text "SuperAugment" DEFINE STRING center "<center>" DEFINE STRING /center "</center>" DEFINE STRING br "<br>" DEFINE STRING _author "<font color=333333>SuperAugment<br1>By Phear3d</font>" DEFINE STRING table "<table border=\"1\" cellpadding=\"4\">" DEFINE STRING table2 "<table border=\"0\" bgcolor=\"111111\" cellpadding=\"4\">" Define string table3 "<table width=280 border=0 bgcolor=\"111111\">" DEFINE STRING /table "</table>" DEFINE STRING tr "<tr>" DEFINE STRING /tr "</tr>" DEFINE STRING td2 "<td width=\"16\">" DEFINE STRING td "<td>" DEFINE STRING /td "</td>" DEFINE STRING inp1 "<td><edit var=\"" //variable DEFINE STRING inp2 "\" width=40></td>" DEFINE STRING inp3 "$input_txt" //16 chars max DEFINE STRING bu1 "<td><button value=\"" // the word here DEFINE STRING bu2 "\" action=\"" //bypass DEFINE STRING bu3 "\" width=40 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" DEFINE STRING byp_gem_amount "bypass -h l2net_bypass_input " DEFINE STRING byp_auginfo_on "bypass -h l2net_auginfo_on" DEFINE STRING byp_auginfo_off "bypass -h l2net_auginfo_off" DEFINE STRING on_t "ON" DEFINE STRING off_t "OFF" DEFINE STRING icon_string "" DEFINE STRING dark "L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark" DEFINE STRING dark_bg "L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg" DEFINE STRING earth "L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth" DEFINE STRING earth_bg "L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg" DEFINE STRING fire "L2UI_CT1.Button_DF.Gauge_DF_Attribute_Fire" DEFINE STRING fire_bg "L2UI_CT1.Button_DF.Gauge_DF_Attribute_Fire_bg" DEFINE STRING water "L2UI_CT1.Button_DF.Gauge_DF_Attribute_Water" DEFINE STRING water_bg "L2UI_CT1.Button_DF.Gauge_DF_Attribute_Water_bg" DEFINE STRING turn_on_str "<td><button value=\"+1 STR\" action=\"bypass -h l2net_str_button_on\" width=\"50\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg\"></td>" DEFINE STRING turn_off_str "<td><button value=\"+1 STR\" action=\"bypass -h l2net_str_button_off\" width=\"50\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth\"></td>" DEFINE STRING turn_on_dex "<td><button value=\"+1 DEX\" action=\"bypass -h l2net_dex_button_on\" width=\"50\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg\"></td>" DEFINE STRING turn_off_dex "<td><button value=\"+1 DEX\" action=\"bypass -h l2net_dex_button_off\" width=\"50\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth\"></td>" DEFINE STRING turn_on_con "<td><button value=\"+1 CON\" action=\"bypass -h l2net_con_button_on\" width=\"50\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg\"></td>" DEFINE STRING turn_off_con "<td><button value=\"+1 CON\" action=\"bypass -h l2net_con_button_off\" width=\"50\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth\"></td>" DEFINE STRING turn_on_int "<td><button value=\"+1 INT\" action=\"bypass -h l2net_int_button_on\" width=\"50\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg\"></td>" DEFINE STRING turn_off_int "<td><button value=\"+1 INT\" action=\"bypass -h l2net_int_button_off\" width=\"50\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth\"></td>" DEFINE STRING turn_on_wit "<td><button value=\"+1 WIT\" action=\"bypass -h l2net_wit_button_on\" width=\"50\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg\"></td>" DEFINE STRING turn_off_wit "<td><button value=\"+1 WIT\" action=\"bypass -h l2net_wit_button_off\" width=\"50\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth\"></td>" DEFINE STRING turn_on_men "<td><button value=\"+1 MEN\" action=\"bypass -h l2net_men_button_on\" width=\"50\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg\"></td>" DEFINE STRING turn_off_men "<td><button value=\"+1 MEN\" action=\"bypass -h l2net_men_button_off\" width=\"50\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth\"></td>" //Augment ON & OFF DEFINE STRING turn_on_aug "<button value=\"Start Augment\" action=\"bypass -h l2net_aug_button_on\" width=\"120\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg\">" DEFINE STRING turn_off_aug "<button value=\"Stop Augment\" action=\"bypass -h l2net_aug_button_off\" width=\"120\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark\">" //Passive, Active, Chance Lists DEFINE STRING Passive_skills_light "<td><button value=\"Passive\" action=\"bypass -h l2net_skill_button_passive\" width=\"85\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark\"></td>" DEFINE STRING Passive_skills_nolight "<td><button value=\"Passive\" action=\"bypass -h l2net_skill_button_passive\" width=\"85\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg\"></td>" DEFINE STRING Active_skills_light "<td><button value=\"Active\" action=\"bypass -h l2net_skill_button_active\" width=\"85\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark\"></td>" DEFINE STRING Active_skills_nolight "<td><button value=\"Active\" action=\"bypass -h l2net_skill_button_active\" width=\"85\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg\"></td>" DEFINE STRING Chance_skills_light "<td><button value=\"Chance\" action=\"bypass -h l2net_skill_button_chance\" width=\"85\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark\"></td>" DEFINE STRING Chance_skills_nolight "<td><button value=\"Chance\" action=\"bypass -h l2net_skill_button_chance\" width=\"85\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg\"></td>" DEFINE STRING selection_items_open "<td fixwidth=\"240\"><font color=\"EBDF6C\">Items Selection</font></td><td><button action=\"bypass -h l2net_items_open\" width=\"32\" height=\"32\" back=\"L2UI_CT1.MiniMap_DF_PlusBtn_Blue_Down\" fore=\"L2UI_CT1.MiniMap_DF_PlusBtn_Blue\"></td>" DEFINE STRING selection_items_close "<td fixwidth=\"240\"><font color=\"EBDF6C\">Items Selection</font></td><td><button action=\"bypass -h l2net_items_close\" width=\"32\" height=\"32\" back=\"L2UI_CT1.MiniMap_DF_MinusBtn_Blue_Over\" fore=\"L2UI_CT1.MiniMap_DF_MinusBtn_Blue\"></td>" DEFINE STRING selected_items_open "<td fixwidth=\"240\"><font color=\"EBDF6C\">Selected Items</font></td><td><button action=\"bypass -h l2net_sitems_open\" width=\"32\" height=\"32\" back=\"L2UI_CT1.MiniMap_DF_PlusBtn_Blue_Down\" fore=\"L2UI_CT1.MiniMap_DF_PlusBtn_Blue\"></td>" DEFINE STRING selected_items_close "<td fixwidth=\"240\"><font color=\"EBDF6C\">Selected Items</font></td><td><button action=\"bypass -h l2net_sitems_close\" width=\"32\" height=\"32\" back=\"L2UI_CT1.MiniMap_DF_MinusBtn_Blue_Over\" fore=\"L2UI_CT1.MiniMap_DF_MinusBtn_Blue\"></td>" DEFINE STRING selection_table_weapons "<table border=\"0\" cellspacing=\"0\" cellpadding=\"0\" bgcolor=\"111111\"><tr><td><table width=\"116\" border=\"0\" cellspacing=\"0\" cellpadding=\"0\" background=\"L2UI_CT1.Tab_DF_Tab_Selected\"><tr><td fixwidth=\"30\" height=\"14\"></td></tr><tr><td height=\"28\" align=\"center\">Weapons</td></tr></table></td><td><button value=\"LifeStones\" width=\"85\" height=\"30\" action=\"bypass -h l2net_items_lifestones\" fore=\"L2UI_CT1.Tab_DF_Tab_Unselected\" back=\"L2UI_CT1.Tab_DF_Tab_Selected\"></td><td><button value=\"GemStones\" width=\"85\" height=\"30\" action=\"bypass -h l2net_items_gemstones\" fore=\"L2UI_CT1.Tab_DF_Tab_Unselected\" back=\"L2UI_CT1.Tab_DF_Tab_Selected\"></td></tr></table>" DEFINE STRING selection_table_lifestones "<table border=\"0\" cellspacing=\"0\" cellpadding=\"0\" bgcolor=\"111111\"><tr><td><table width=\"116\" border=\"0\" cellspacing=\"0\" cellpadding=\"0\" background=\"L2UI_CT1.Tab_DF_Tab_Selected\"><tr><td fixwidth=\"30\" height=\"14\"></td></tr><tr><td height=\"28\" align=\"center\">LifeStones</td></tr></table></td><td><button value=\"GemStones\" width=\"85\" height=\"30\" action=\"bypass -h l2net_items_gemstones\" fore=\"L2UI_CT1.Tab_DF_Tab_Unselected\" back=\"L2UI_CT1.Tab_DF_Tab_Selected\"></td><td><button value=\"Weapons\" width=\"85\" height=\"30\" action=\"bypass -h l2net_items_open\" fore=\"L2UI_CT1.Tab_DF_Tab_Unselected\" back=\"L2UI_CT1.Tab_DF_Tab_Selected\"></td></tr></table>" DEFINE STRING selection_table_gemstones "<table border=\"0\" cellspacing=\"0\" cellpadding=\"0\" bgcolor=\"111111\"><tr><td><table width=\"116\" border=\"0\" cellspacing=\"0\" cellpadding=\"0\" background=\"L2UI_CT1.Tab_DF_Tab_Selected\"><tr><td fixwidth=\"30\" height=\"14\"></td></tr><tr><td height=\"28\" align=\"center\">GemStones</td></tr></table></td><td><button value=\"Weapons\" width=\"85\" height=\"30\" action=\"bypass -h l2net_items_open\" fore=\"L2UI_CT1.Tab_DF_Tab_Unselected\" back=\"L2UI_CT1.Tab_DF_Tab_Selected\"></td><td><button value=\"LifeStones\" width=\"85\" height=\"30\" action=\"bypass -h l2net_items_lifestones\" fore=\"L2UI_CT1.Tab_DF_Tab_Unselected\" back=\"L2UI_CT1.Tab_DF_Tab_Selected\"></td></tr></table>" DEFINE INT pass_highlight 0 DEFINE INT act_highlight 0 DEFINE INT cha_highlight 0 window.WRITE_BYTE 25 window.WRITE_INT32 5 html_string = "#$<html>" html_string = html_string + "#$<title>" html_string = html_string + title_text html_string = html_string + "#$</title>" html_string = html_string + "#$<body>" html_string = html_string + center html_string = html_string + table html_string = html_string + tr html_string = html_string + td2 + START_STR + /td IF START_STR == 0 html_string = html_string + turn_on_str ELSE html_string = html_string + turn_off_str ENDIF html_string = html_string + td2 + START_DEX + /td IF START_DEX == 0 html_string = html_string + turn_on_dex ELSE html_string = html_string + turn_off_dex ENDIF html_string = html_string + td2 + START_CON + /td IF START_CON == 0 html_string = html_string + turn_on_con ELSE html_string = html_string + turn_off_con ENDIF html_string = html_string + /tr html_string = html_string + tr html_string = html_string + td2 + START_INT + /td IF START_INT == 0 html_string = html_string + turn_on_int ELSE html_string = html_string + turn_off_int ENDIF html_string = html_string + td2 + START_WIT + /td IF START_WIT == 0 html_string = html_string + turn_on_wit ELSE html_string = html_string + turn_off_wit ENDIF html_string = html_string + td2 + START_MEN + /td IF START_MEN == 0 html_string = html_string + turn_on_men ELSE html_string = html_string + turn_off_men ENDIF html_string = html_string + /tr html_string = html_string + /table html_string = html_string + br html_string = html_string + table2 html_string = html_string + tr CALL ISANY_SearchForSkill pass_highlight 1 PassiveSkillList IF pass_highlight == 0 html_string = html_string + Passive_skills_nolight ELSE html_string = html_string + Passive_skills_light ENDIF CALL ISANY_SearchForSkill act_highlight 1 ActiveSkillList IF act_highlight == 0 html_string = html_string + Active_skills_nolight ELSE html_string = html_string + Active_skills_light ENDIF CALL ISANY_SearchForSkill cha_highlight 1 ChanceSkillList IF cha_highlight == 0 html_string = html_string + Chance_skills_nolight ELSE html_string = html_string + Chance_skills_light ENDIF html_string = html_string + /tr html_string = html_string + /table html_string = html_string + br html_string = html_string + center IF SCRIPT_ENABLED == 0 html_string = html_string + turn_on_aug ELSE html_string = html_string + turn_off_aug ENDIF html_string = html_string + /center html_string = html_string + table3 html_string = html_string + tr html_string = html_string + td html_string = html_string + "#$Information Window: " html_string = html_string + /td IF aug_info_window == 1 html_string = html_string + bu1 html_string = html_string + on_t Yep, pretty much a copy/paste job. LOL, and ofc some things will LOOK similiar, as table constraints, font options, etc... (cell spacing, back=, fore=, width= height=, font color=, button value=) only have so many options, are hardcoded, etc. Wake up Moron! Go read a book, and TRY to educate yourself. Go eat a banana. Always a hater, and you wonder why I don't post my best stuff on here eh? laughable, monkey blocked. Edited August 3, 2015 by MlDNlGHT Quote
MlDNlGHT Posted August 7, 2015 Author Posted August 7, 2015 Fix for L2 Axel target/stand near a GM SHOP NPC and run it Put this in your Scripts/SuperAugment folder. Lol at the gemstone 5000 limit? Really? That's your fix? LOL I like the "fix" for the solo zone also, don't allow any mages now, roflmfao!!!!! Pro dude, just pro. Your move. SuperAugment_Axel.zip Quote
sasuke22222 Posted September 9, 2015 Posted September 9, 2015 Guys am i the onlyone who cannot click on the +1 str button ? Quote
Vindiciz Posted October 6, 2015 Posted October 6, 2015 I have an error with the script can anyone help??? :[ERROR: SCRIPT ERROR : THREAD[5] LINE[7] : FAILED TO INCLUDE FILE : C:\L2NET V394 (HIGH FIVE)\SCRIPTS\SUPERAUGMENT\MY_INVENTORY.L2C Quote
Solomun Posted October 6, 2015 Posted October 6, 2015 Best share from one of the best developers messing with lineage around...Good job and thanks for sharing this! Quote
MlDNlGHT Posted October 18, 2015 Author Posted October 18, 2015 You're welcome, Thanks. Hope you find someplace to use it, and enjoy. Quote
Jyabura Posted October 20, 2015 Posted October 20, 2015 Fix for L2 Axel target/stand near a GM SHOP NPC and run it Put this in your Scripts/SuperAugment folder. Lol at the gemstone 5000 limit? Really? That's your fix? LOL I like the "fix" for the solo zone also, don't allow any mages now, roflmfao!!!!! Pro dude, just pro. Your move. you not even need this fix :D you can buy as many you want:) Quote
ljust4fun Posted February 24, 2016 Posted February 24, 2016 HiNice script thereIs there any way to replace the gemstones w/ event - medal?(im playing on skirmish and thats what i have to use in order to augment) Quote
Minbp Posted March 15, 2016 Posted March 15, 2016 +1 for event - medal than gemstone ! do u have any solution ? Quote
lastchaos Posted March 24, 2016 Posted March 24, 2016 im having a problem on a GF server. Seems like program cant detect wep/gems/ls in my inv. everything else works fine. Quote
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