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Posted (edited)

L2Net SuperAugment

(IG   +1 Stat & Skill Script)

(Tested on Hi5, may or may not work on other chronicles)

 

Resembles my IG skill enchant script, easy to use, no edits required.

Will augment for -> stat only, skill only, or stat + skill. (whichever you choose from the IG windows)

DOES NOT REQUIRE ANY NPC! AUGMENT ANYWHERE YOU WANT!
 
Download the files -> http://www.4shared.com/zip/dnmCNWa0ce/SuperAugment.html

or here -> SuperAugment.zip
Extract the SuperAugment folder in to your L2net/scripts/ folder.
 
 
Be sure your l2net has these settings checked ->

highqC7.jpg

 

Set the script -> Scripting -> Set script main -> \Scripts\SuperAugment\SuperAugment.l2s

Start the script> Scripting -> Start Script.

Wait a minute or two, and the first window will appear. Then Proceed to setup what you want, simply by clicking the buttons.

 

4kOiIeM.jpghgjMKaf.jpgRUX4dlD.jpggMWcvHL.jpghqZitR6.jpgZw6F7ya.jpgPatfeev.jpgiONBn6l.jpgFFd6MVT.jpgnTfJniy.jpg7xj2EL2.jpgQnTm3cB.jpg

 

Set your gemstone AMOUNT by entering the # in the box next to it and clicking SET

xOwwOUd.jpg

 

 

Click Start Augment , and watch it run!

0LDQdG2.jpgTFLkJ6Y.jpgziEMT3X.jpg

 

After you start augmenting you can close the IG Client by selecting on the l2net bot window -> Commands -> Close Client. (if you wish)

FDXpcnJ.jpg

 

 

When it gets what you have chosen, it will stop augmenting. (or you run out of something needed)
 

 

I only added one chance skill, if you would like to add more, simply open the file named ' AugSkills.txt ' in the superaugment folder with a text editor. You will see stuff like ->

3200:2
3201:2
3204:2
3205:2
3231:3
3238:1
3239:1

 

the format is as follows -> AUGSKILLID# : PASSIVE(1),ACTIVE(2),CHANCE(3)

So to add more chance aug skills, find the aug skill ID (on many websites) and add like this

 

1234:3     (3 is chance)

1233:2     (2 is active)

1232:1     (1 is passive)

 

BE SURE that <end> is the final line on this LIST, or the script will bug!

 

Have fun!

Queue the Haters :D

 

And yes, I know theRe is NO +1 dex or +1 wit aug stat, added for custom servers and perhaps future l2's.

Edited by MlDNlGHT
  • Upvote 1
Posted (edited)

Well, I am not botting nor using such programs, but looks interesting.

 

+1 for that :D

Edited by SweeTs
Posted (edited)

I feel like you copy/pasted pvpsuite's htmls, (not everything is same) but... 90% of it is similar, even colors.

nice share tho.

Edited by Davidakos
Posted (edited)

I feel like you copy/pasted pvpsuite's htmls, (not everything is same) but... 90% of it is similar, even colors.

nice share tho.

 

I feel like you're a moron monkey, who can't read/write or even distinguish code. (copy/paste from LUA to L2NET, ROFL)

( sorry but the buttons I chose to use are going to look similar, because they are HARDCODED in to the client, dumbfu<k.)

Using your MONKEY logic, I guess PVPSUITE copy pasted his LUA code from geddy's (l2tower). C++ copy pasted to LUA, LUA copy/pasted to JingJing. Lmfao.

 

Fu<king imbecile. And YES I did choose a similiar GUI design to L2TOWER, because of it's simplistic nature, and ease of use, just for imbeciles like yourself.

You see, even a moron like you couldn't possibly NOT figure out how to use it. EVEN WITHOUT detailed instructions.

 

If this monkey EVEN bothered to check, you can clearly see I copy/pasted pvpsuite's code from LUA to JingJing. /end sarcasm (You must be an asslicker of pvpsuite eh?)

 

PvPSuite LUA

function SubMenu(param)
	local html = THtmlGenerator("PvP Suite > "..param);
	html:AddHtml('<center><img src="L2UI_CH3.herotower_deco" width=256 height=32 align=left>');
	if (param == "Protections") then
		local Condition = false;
		if ((PvPSuite[33])) then
			Condition = true;
		end;
		html:AddHtml("</br ></br >");
		html:AddHtml('<table bgcolor=303030 cellspacing=4 cellpadding=2 width=221><tr><td align=left valign=top width=236>');
		html:AddButton(THtmlAction("/doaction"):AddParam("Anti Deadly"),THtmlButtonStyle.BUTTON_EXTRA, "Anti Deadly",Condition,"","",120,25);
		html:AddHtml('</td><td align=right valign=top width=236><img src="'..GetSkillIcon(263)..'" height=32 width=32></br ></td></tr></table>');
		if (PvPSuite[17]) then
			html:AddHtml("<table bgcolor=303030 cellspacing=4 cellpadding=2 width=244><tr><td align=left valign=top width=236>");
			html:AddHtml("Your character will turn its face on Deadly Blow.");
			html:AddHtml("</td></tr></table>");
		end;
		Condition = false;
		if ((PvPSuite[1])) then
			Condition = true;
		end;
		html:AddHtml("</br ></br >");
		html:AddHtml('<table bgcolor=303030 cellspacing=4 cellpadding=2 width=221><tr><td align=left valign=top width=236>');
		html:AddButton(THtmlAction("/doaction"):AddParam("Anti Backstab"),THtmlButtonStyle.BUTTON_EXTRA, "Anti Backstab",Condition,"","",120,25);
		html:AddHtml('</td><td align=right valign=top width=236><img src="'..GetSkillIcon(30)..'" height=32 width=32></br ></td></tr></table>');
		if (PvPSuite[17]) then
			html:AddHtml("<table bgcolor=303030 cellspacing=4 cellpadding=2 width=245><tr><td align=left valign=top width=236>");
			html:AddHtml("Your character will turn its face on Backstab.");
			html:AddHtml("</td></tr></table>");
		end;
		Condition = false;
		if ((PvPSuite[2])) then
			Condition = true;
		end;
		html:AddHtml("</br ></br >");
		html:AddHtml('<table bgcolor=303030 cellspacing=4 cellpadding=2 width=236><tr><td align=left valign=top width=236>');
		html:AddButton(THtmlAction("/doaction"):AddParam("Anti Lethal"),THtmlButtonStyle.BUTTON_EXTRA, "Anti Lethal",Condition,"","",120,25);
		html:AddHtml('</td><td align=right valign=top width=200><img src="'..GetSkillIcon(344)..'" height=32 width=32></br ></td></tr></table>');
		if (PvPSuite[17]) then
			html:AddHtml("<table bgcolor=303030 cellspacing=4 cellpadding=2 width=244><tr><td align=left valign=top width=236>");
			html:AddHtml("Your character will turn its face on Lethal Blow.");
			html:AddHtml("</td></tr></table>");
		end;
		Condition = false;
		if ((PvPSuite[3])) then
			Condition = true;
		end;
		html:AddHtml("</br ></br >");
		html:AddHtml('<table bgcolor=303030 cellspacing=4 cellpadding=2 width=236><tr><td align=left valign=top width=236>');
		html:AddButton(THtmlAction("/doaction"):AddParam("Anti Dual Blow"),THtmlButtonStyle.BUTTON_EXTRA, "Anti Dual Blow",Condition,"","",120,25);
		html:AddHtml('</td><td align=right valign=top width=200><img src="'..GetSkillIcon(928)..'" height=32 width=32></br ></td></tr></table>');
		if (PvPSuite[17]) then
			html:AddHtml("<table bgcolor=303030 cellspacing=4 cellpadding=2 width=245><tr><td align=left valign=top width=236>");
			html:AddHtml("Your character will turn its face on Dual Blow.");
			html:AddHtml("</td></tr></table>");
		end;
		Condition = false;
		if ((PvPSuite[4])) then
			Condition = true;
		end;
		html:AddHtml("</br ></br >");
		html:AddHtml('<table bgcolor=303030 cellspacing=4 cellpadding=2 width=236><tr><td align=left valign=top width=236>');
		html:AddButton(THtmlAction("/doaction"):AddParam("Anti Disarm"),THtmlButtonStyle.BUTTON_EXTRA, "Anti Disarm",Condition,"","",120,25);
		html:AddHtml('</td><td align=right valign=top width=200><img src="'..GetSkillIcon(485)..'" height=32 width=32></br ></td></tr></table>');
		if (PvPSuite[17]) then
			html:AddHtml("<table bgcolor=303030 cellspacing=4 cellpadding=2 width=240><tr><td align=left valign=top width=236>");
			html:AddHtml("Your character will re-equip your latest weapon once the disarm goes off.");
			html:AddHtml("</td></tr></table>");
		end;
		Condition = false;
		if ((PvPSuite[34])) then
			Condition = true;
		end;
		html:AddHtml("</br ></br >");
		html:AddHtml('<table bgcolor=303030 cellspacing=4 cellpadding=2 width=221><tr><td align=left valign=top width=236>');
		html:AddButton(THtmlAction("/doaction"):AddParam("Anti Target Loss"),THtmlButtonStyle.BUTTON_EXTRA, "Anti Target Loss",Condition,"","",120,25);
		html:AddHtml('</td><td align=right valign=top width=236><img src="'..GetSkillIcon(11)..'" height=32 width=32></br ></td></tr></table>');
		if (PvPSuite[17]) then
			html:AddHtml("<table bgcolor=303030 cellspacing=4 cellpadding=2 width=237><tr><td align=left valign=top width=236>");
			html:AddHtml("Your character will fast retarget after switch/mirage/trick etc.. Please be careful since its very fast it may bug! Enable it only while PvPing!");
			html:AddHtml("</td></tr></table>");
		end;
	elseif (param == "Enhances") then
			Condition = false;
			if ((PvPSuite[61])) then
				Condition = true;
			end;
			html:AddHtml("</br ></br >");
			html:AddHtml('<table bgcolor=303030 cellspacing=4 cellpadding=2 width=236><tr><td align=left valign=top width=236>');
			html:AddButton(THtmlAction("/doaction"):AddParam("Auto SS(S-Grade)"),THtmlButtonStyle.BUTTON_EXTRA, "Auto SS(S-Grade)",Condition,"","",150,25);
			html:AddHtml('</td><td align=right valign=top width=200><img src="'..GetItemIcon(1467)..'" height=32 width=32></br ></td></tr></table>');
			if (PvPSuite[17]) then
				html:AddHtml("<table bgcolor=303030 cellspacing=4 cellpadding=2 width=271><tr><td align=left valign=top width=236>");
				html:AddHtml("Automatically enables S-Grade soulshots and spiritshots!");
				html:AddHtml("</td></tr></table>");
			end;
			Condition = false;
			if ((PvPSuite[5])) then
				Condition = true;
			end;
			html:AddHtml("</br ></br >");
			html:AddHtml('<table bgcolor=303030 cellspacing=4 cellpadding=2 width=236><tr><td align=left valign=top width=236>');
			html:AddButton(THtmlAction("/doaction"):AddParam("Barrier Fix"),THtmlButtonStyle.BUTTON_EXTRA, "Barrier Fix",Condition,"","",150,25);
			html:AddHtml('</td><td align=right valign=top width=200><img src="'..GetSkillIcon(1418)..'" height=32 width=32></br ></td></tr></table>');
			if (PvPSuite[17]) then
				html:AddHtml("<table bgcolor=303030 cellspacing=4 cellpadding=2 width=267><tr><td align=left valign=top width=236>");
				html:AddHtml("Tower will be paused while you're on barrier skills and resumed while barrier goes off, to avoid cancelling barrier.");
				html:AddHtml("</td></tr></table>");
			end;
			Condition = false;
			if ((PvPSuite[6])) then
				Condition = true;
			end;
			html:AddHtml("</br ></br >");
			html:AddHtml('<table bgcolor=303030 cellspacing=4 cellpadding=2 width=236><tr><td align=left valign=top width=236>');
			html:AddButton(THtmlAction("/doaction"):AddParam("Don't Run(Fear Skills)"),THtmlButtonStyle.BUTTON_EXTRA, "Don't Run From Fear",Condition,"","",150,25);
			html:AddHtml('</td><td align=right valign=top width=200><img src="'..GetSkillIcon(1169)..'" height=32 width=32></br ></td></tr></table>');
			if (PvPSuite[17]) then
				html:AddHtml("<table bgcolor=303030 cellspacing=4 cellpadding=2 width=270><tr><td align=left valign=top width=236>");
				html:AddHtml("Your character won't run while on fear skills, using /unstuck method.");
				html:AddHtml("</td></tr></table>");
			end;
			Condition = false;
			if ((PvPSuite[16]) and (iHaveAoE())) then
				Condition = true;
			end;
			html:AddHtml("</br ></br >");
			Style = THtmlButtonStyle.BUTTON_NO_CLICK;
			local AoEID = 922;
			if (iHaveAoE()) then
				Style = THtmlButtonStyle.BUTTON_EXTRA;
				AoEID = getAoE();
			end;
			html:AddHtml('<table bgcolor=303030 cellspacing=4 cellpadding=2 width=236><tr><td align=left valign=top width=236>');
			html:AddButton(THtmlAction("/doaction"):AddParam("Auto Detection(AoE)"),Style, "Auto Detection(AoE)",Condition,"","",150,25);
			html:AddHtml('</td><td align=right valign=top width=200><img src="'..GetSkillIcon(AoEID)..'" height=32 width=32></br ></td></tr></table>');
			if (PvPSuite[17]) then
				html:AddHtml("<table bgcolor=303030 cellspacing=4 cellpadding=2 width=264><tr><td align=left valign=top width=236>");
				html:AddHtml("If you enable this and a character within 600 range cast hide, you'll cast automatically an AoE skill to reveal hide. Its really fast, so be aware of getting reported! Icon represents your AoE skill(if there is one)");
				html:AddHtml("</td></tr></table>");
			end;

SuperAugment.l2s

//---------------------------------------------------------------------------------------
FUNCTION window_ig
//CALL RequestItemList

DEFINE BYTEBUFFER window 50000

DEFINE STRING html_string ""
// body - text
DEFINE STRING title_text "SuperAugment"
DEFINE STRING center "<center>"
DEFINE STRING /center "</center>"
DEFINE STRING br "<br>"
DEFINE STRING _author "<font color=333333>SuperAugment<br1>By Phear3d</font>"

DEFINE STRING table "<table border=\"1\" cellpadding=\"4\">"
DEFINE STRING table2 "<table border=\"0\" bgcolor=\"111111\" cellpadding=\"4\">"
Define string table3 "<table width=280 border=0 bgcolor=\"111111\">"
DEFINE STRING /table "</table>"
DEFINE STRING tr "<tr>"
DEFINE STRING /tr "</tr>"
DEFINE STRING td2 "<td width=\"16\">"
DEFINE STRING td "<td>"
DEFINE STRING /td "</td>"

DEFINE STRING inp1 "<td><edit var=\"" //variable
DEFINE STRING inp2 "\" width=40></td>"
DEFINE STRING inp3 "$input_txt" //16 chars max
DEFINE STRING bu1 "<td><button value=\""  // the word here
DEFINE STRING bu2 "\" action=\"" //bypass
DEFINE STRING bu3 "\" width=40 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"
DEFINE STRING byp_gem_amount "bypass -h l2net_bypass_input "

DEFINE STRING byp_auginfo_on "bypass -h l2net_auginfo_on"
DEFINE STRING byp_auginfo_off "bypass -h l2net_auginfo_off"
DEFINE STRING on_t "ON"
DEFINE STRING off_t "OFF"

DEFINE STRING icon_string ""

DEFINE STRING dark "L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"
DEFINE STRING dark_bg "L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"
DEFINE STRING earth "L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth"
DEFINE STRING earth_bg "L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg"
DEFINE STRING fire "L2UI_CT1.Button_DF.Gauge_DF_Attribute_Fire"
DEFINE STRING fire_bg "L2UI_CT1.Button_DF.Gauge_DF_Attribute_Fire_bg"
DEFINE STRING water "L2UI_CT1.Button_DF.Gauge_DF_Attribute_Water"
DEFINE STRING water_bg "L2UI_CT1.Button_DF.Gauge_DF_Attribute_Water_bg"

DEFINE STRING turn_on_str "<td><button value=\"+1 STR\" action=\"bypass -h l2net_str_button_on\" width=\"50\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg\"></td>"
DEFINE STRING turn_off_str "<td><button value=\"+1 STR\" action=\"bypass -h l2net_str_button_off\" width=\"50\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth\"></td>"
DEFINE STRING turn_on_dex "<td><button value=\"+1 DEX\" action=\"bypass -h l2net_dex_button_on\" width=\"50\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg\"></td>"
DEFINE STRING turn_off_dex "<td><button value=\"+1 DEX\" action=\"bypass -h l2net_dex_button_off\" width=\"50\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth\"></td>"
DEFINE STRING turn_on_con "<td><button value=\"+1 CON\" action=\"bypass -h l2net_con_button_on\" width=\"50\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg\"></td>"
DEFINE STRING turn_off_con "<td><button value=\"+1 CON\" action=\"bypass -h l2net_con_button_off\" width=\"50\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth\"></td>"
DEFINE STRING turn_on_int "<td><button value=\"+1 INT\" action=\"bypass -h l2net_int_button_on\" width=\"50\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg\"></td>"
DEFINE STRING turn_off_int "<td><button value=\"+1 INT\" action=\"bypass -h l2net_int_button_off\" width=\"50\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth\"></td>"
DEFINE STRING turn_on_wit "<td><button value=\"+1 WIT\" action=\"bypass -h l2net_wit_button_on\" width=\"50\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg\"></td>"
DEFINE STRING turn_off_wit "<td><button value=\"+1 WIT\" action=\"bypass -h l2net_wit_button_off\" width=\"50\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth\"></td>"
DEFINE STRING turn_on_men "<td><button value=\"+1 MEN\" action=\"bypass -h l2net_men_button_on\" width=\"50\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg\"></td>"
DEFINE STRING turn_off_men "<td><button value=\"+1 MEN\" action=\"bypass -h l2net_men_button_off\" width=\"50\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth_bg\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Earth\"></td>"
//Augment ON & OFF
DEFINE STRING turn_on_aug "<button value=\"Start Augment\" action=\"bypass -h l2net_aug_button_on\" width=\"120\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg\">"
DEFINE STRING turn_off_aug "<button value=\"Stop Augment\" action=\"bypass -h l2net_aug_button_off\" width=\"120\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark\">"
//Passive, Active, Chance Lists
DEFINE STRING Passive_skills_light "<td><button value=\"Passive\" action=\"bypass -h l2net_skill_button_passive\" width=\"85\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark\"></td>"
DEFINE STRING Passive_skills_nolight "<td><button value=\"Passive\" action=\"bypass -h l2net_skill_button_passive\" width=\"85\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg\"></td>"

DEFINE STRING Active_skills_light "<td><button value=\"Active\" action=\"bypass -h l2net_skill_button_active\" width=\"85\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark\"></td>"
DEFINE STRING Active_skills_nolight "<td><button value=\"Active\" action=\"bypass -h l2net_skill_button_active\" width=\"85\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg\"></td>"

DEFINE STRING Chance_skills_light "<td><button value=\"Chance\" action=\"bypass -h l2net_skill_button_chance\" width=\"85\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark\"></td>"
DEFINE STRING Chance_skills_nolight "<td><button value=\"Chance\" action=\"bypass -h l2net_skill_button_chance\" width=\"85\" height=\"24\" back=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark\" fore=\"L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg\"></td>"

DEFINE STRING selection_items_open "<td fixwidth=\"240\"><font color=\"EBDF6C\">Items Selection</font></td><td><button action=\"bypass -h l2net_items_open\" width=\"32\" height=\"32\" back=\"L2UI_CT1.MiniMap_DF_PlusBtn_Blue_Down\" fore=\"L2UI_CT1.MiniMap_DF_PlusBtn_Blue\"></td>"
DEFINE STRING selection_items_close "<td fixwidth=\"240\"><font color=\"EBDF6C\">Items Selection</font></td><td><button action=\"bypass -h l2net_items_close\" width=\"32\" height=\"32\" back=\"L2UI_CT1.MiniMap_DF_MinusBtn_Blue_Over\" fore=\"L2UI_CT1.MiniMap_DF_MinusBtn_Blue\"></td>"

DEFINE STRING selected_items_open "<td fixwidth=\"240\"><font color=\"EBDF6C\">Selected Items</font></td><td><button action=\"bypass -h l2net_sitems_open\" width=\"32\" height=\"32\" back=\"L2UI_CT1.MiniMap_DF_PlusBtn_Blue_Down\" fore=\"L2UI_CT1.MiniMap_DF_PlusBtn_Blue\"></td>"
DEFINE STRING selected_items_close "<td fixwidth=\"240\"><font color=\"EBDF6C\">Selected Items</font></td><td><button action=\"bypass -h l2net_sitems_close\" width=\"32\" height=\"32\" back=\"L2UI_CT1.MiniMap_DF_MinusBtn_Blue_Over\" fore=\"L2UI_CT1.MiniMap_DF_MinusBtn_Blue\"></td>"

DEFINE STRING selection_table_weapons "<table border=\"0\" cellspacing=\"0\" cellpadding=\"0\" bgcolor=\"111111\"><tr><td><table width=\"116\" border=\"0\" cellspacing=\"0\" cellpadding=\"0\" background=\"L2UI_CT1.Tab_DF_Tab_Selected\"><tr><td fixwidth=\"30\" height=\"14\"></td></tr><tr><td height=\"28\" align=\"center\">Weapons</td></tr></table></td><td><button value=\"LifeStones\" width=\"85\" height=\"30\" action=\"bypass -h l2net_items_lifestones\" fore=\"L2UI_CT1.Tab_DF_Tab_Unselected\" back=\"L2UI_CT1.Tab_DF_Tab_Selected\"></td><td><button value=\"GemStones\" width=\"85\" height=\"30\" action=\"bypass -h l2net_items_gemstones\" fore=\"L2UI_CT1.Tab_DF_Tab_Unselected\" back=\"L2UI_CT1.Tab_DF_Tab_Selected\"></td></tr></table>"

DEFINE STRING selection_table_lifestones "<table border=\"0\" cellspacing=\"0\" cellpadding=\"0\" bgcolor=\"111111\"><tr><td><table width=\"116\" border=\"0\" cellspacing=\"0\" cellpadding=\"0\" background=\"L2UI_CT1.Tab_DF_Tab_Selected\"><tr><td fixwidth=\"30\" height=\"14\"></td></tr><tr><td height=\"28\" align=\"center\">LifeStones</td></tr></table></td><td><button value=\"GemStones\" width=\"85\" height=\"30\" action=\"bypass -h l2net_items_gemstones\" fore=\"L2UI_CT1.Tab_DF_Tab_Unselected\" back=\"L2UI_CT1.Tab_DF_Tab_Selected\"></td><td><button value=\"Weapons\" width=\"85\" height=\"30\" action=\"bypass -h l2net_items_open\" fore=\"L2UI_CT1.Tab_DF_Tab_Unselected\" back=\"L2UI_CT1.Tab_DF_Tab_Selected\"></td></tr></table>"

DEFINE STRING selection_table_gemstones "<table border=\"0\" cellspacing=\"0\" cellpadding=\"0\" bgcolor=\"111111\"><tr><td><table width=\"116\" border=\"0\" cellspacing=\"0\" cellpadding=\"0\" background=\"L2UI_CT1.Tab_DF_Tab_Selected\"><tr><td fixwidth=\"30\" height=\"14\"></td></tr><tr><td height=\"28\" align=\"center\">GemStones</td></tr></table></td><td><button value=\"Weapons\" width=\"85\" height=\"30\" action=\"bypass -h l2net_items_open\" fore=\"L2UI_CT1.Tab_DF_Tab_Unselected\" back=\"L2UI_CT1.Tab_DF_Tab_Selected\"></td><td><button value=\"LifeStones\" width=\"85\" height=\"30\" action=\"bypass -h l2net_items_lifestones\" fore=\"L2UI_CT1.Tab_DF_Tab_Unselected\" back=\"L2UI_CT1.Tab_DF_Tab_Selected\"></td></tr></table>"

DEFINE INT pass_highlight 0
DEFINE INT act_highlight 0
DEFINE INT cha_highlight 0

window.WRITE_BYTE 25
window.WRITE_INT32 5
html_string = "#$<html>"
html_string = html_string + "#$<title>"
html_string = html_string + title_text
html_string = html_string + "#$</title>"
html_string = html_string + "#$<body>"
html_string = html_string + center

html_string = html_string + table

html_string = html_string + tr
html_string = html_string + td2 + START_STR + /td
IF START_STR == 0
	html_string = html_string + turn_on_str
ELSE
	html_string = html_string + turn_off_str
ENDIF
html_string = html_string + td2 + START_DEX + /td
IF START_DEX == 0
	html_string = html_string + turn_on_dex
ELSE
	html_string = html_string + turn_off_dex
ENDIF
html_string = html_string + td2 + START_CON + /td
IF START_CON == 0
	html_string = html_string + turn_on_con
ELSE
	html_string = html_string + turn_off_con
ENDIF
html_string = html_string + /tr

html_string = html_string + tr
html_string = html_string + td2 + START_INT + /td
IF START_INT == 0
	html_string = html_string + turn_on_int
ELSE
	html_string = html_string + turn_off_int
ENDIF
html_string = html_string + td2 + START_WIT + /td
IF START_WIT == 0
	html_string = html_string + turn_on_wit
ELSE
	html_string = html_string + turn_off_wit
ENDIF
html_string = html_string + td2 + START_MEN + /td
IF START_MEN == 0
	html_string = html_string + turn_on_men
ELSE
	html_string = html_string + turn_off_men
ENDIF
html_string = html_string + /tr
html_string = html_string + /table
html_string = html_string + br
html_string = html_string + table2
html_string = html_string + tr

CALL ISANY_SearchForSkill pass_highlight 1 PassiveSkillList
IF pass_highlight == 0
	html_string = html_string + Passive_skills_nolight
ELSE
	html_string = html_string + Passive_skills_light
ENDIF

CALL ISANY_SearchForSkill act_highlight 1 ActiveSkillList
IF act_highlight == 0
	html_string = html_string + Active_skills_nolight
ELSE
	html_string = html_string + Active_skills_light
ENDIF

CALL ISANY_SearchForSkill cha_highlight 1 ChanceSkillList
IF cha_highlight == 0
	html_string = html_string + Chance_skills_nolight
ELSE
	html_string = html_string + Chance_skills_light
ENDIF
html_string = html_string + /tr
html_string = html_string + /table

html_string = html_string + br
html_string = html_string + center
IF SCRIPT_ENABLED == 0
	html_string = html_string + turn_on_aug
ELSE
	html_string = html_string + turn_off_aug
ENDIF
html_string = html_string + /center

html_string = html_string + table3

html_string = html_string + tr
html_string = html_string + td
html_string = html_string + "#$Information Window: "
html_string = html_string + /td
IF aug_info_window == 1
html_string = html_string + bu1
html_string = html_string + on_t

Yep, pretty much a copy/paste job. LOL, and ofc some things will LOOK similiar, as table constraints, font options, etc... (cell spacing, back=, fore=, width= height=, font color=, button value=) only have so many options, are hardcoded, etc. Wake up Moron! Go read a book, and TRY to educate yourself.

 

Go eat a banana. Always a hater, and you wonder why I don't post my best stuff on here eh?

 

laughable, monkey blocked.

Edited by MlDNlGHT
Posted

Fix for L2 Axel

target/stand near a GM SHOP NPC and run it

 

Put this in your Scripts/SuperAugment folder.

 

 

Lol at the gemstone 5000 limit? Really? That's your fix? LOL

I like the "fix" for the solo zone also, don't allow any mages now, roflmfao!!!!!

 

Pro dude, just pro. Your move.

 

 

 

 

 

SuperAugment_Axel.zip

  • 1 month later...
  • 4 weeks later...
Posted

I have an error with the script can anyone help???

 

 

 

 

:[ERROR: SCRIPT ERROR : THREAD[5] LINE[7] : FAILED TO INCLUDE FILE : C:\L2NET V394 (HIGH FIVE)\SCRIPTS\SUPERAUGMENT\MY_INVENTORY.L2C

Posted

Best share from one of the best developers messing with lineage around...Good job and thanks for sharing this!

  • 2 weeks later...
Posted

 

Fix for L2 Axel

target/stand near a GM SHOP NPC and run it

 

Put this in your Scripts/SuperAugment folder.

 

 

Lol at the gemstone 5000 limit? Really? That's your fix? LOL

I like the "fix" for the solo zone also, don't allow any mages now, roflmfao!!!!!

 

Pro dude, just pro. Your move.

 

you not even need this fix :D you can buy as many you want:)

  • 4 months later...
  • 3 weeks later...
  • 2 weeks later...
  • 4 weeks later...

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