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Posted

Totally agreed, so far so good. Dunno if droppin zariche in 2nd day though will be legit but...lets see!

 

LF eng speakin clan - pm Corazon

Posted (edited)

We got support on the forum/website/in game / skype. Many ways to announce us about our problem, maybe buying another proxy. P.S: We got more than 100 players from US and they never said somethign about lag.

Edited by markwil
Posted

Full of bugs the server BIGGEST FAIL

 

1.mobs with a lot of exp found (fail)

2. Areas with crazy drops like 20-30 full parts per rebuff (epic fail)

3 crafters when create an item they got x25 back( hahahah this is so annoying) 

4. places with x80 adena and not x15 not removed yet or fixed

5. ppl who found the above now is the richest nabs on the server couse thay didnt punish or remove items-adena

 

 

SO IS THE BIGGEST FAIL THIS FILES AND SERVER

Posted

Full of bugs the server BIGGEST FAIL

 

1.mobs with a lot of exp found (fail)

2. Areas with crazy drops like 20-30 full parts per rebuff (epic fail)

3 crafters when create an item they got x25 back( hahahah this is so annoying) 

4. places with x80 adena and not x15 not removed yet or fixed

5. ppl who found the above now is the richest nabs on the server couse thay didnt punish or remove items-adena

 

 

SO IS THE BIGGEST FAIL THIS FILES AND SERVER

 

 

Agreed with you . Played  there and server has tons of bugs . TONS . Bugs  that influence game play . The item drop bug and exp bug was true . High level chars got full items drop easy .... very easy . For example u can get 4-5 dc gloves faster then u get a recipe dc gloves . A server that failed badly . Many players got 1-2 sets at least full and waiting for mammon to unseal them and  not to mention there are 10 times more carnage ( i think around 100 carnage bow's on server at least ) then BOP . Trash files dont waste ur time here .

Few more things . Was playing archer and went to farm skyshadow meadow at luminium . Hited luminium around 400 dmg on normal attack and i got pobby group of mobs who is rezist arrow or it should . Normal attack was 1200 on pobby . Its actually weak to arrow . 1shoot every mob from that group . 

Also chars skills are totally broken . For example first char was tirant . When use soulbrake and u didnt stun mob u give dmg and when stun is on then u hit with it zero dmg like shield stun . Same problems with dwarf classes stun . Not to mention skill dmg is ridiculous . tirant hiting 500 dmg on hurricane assault at lvl 58 with c grade weapon and buffed prophet 58 and max charges . In players same damage . If u hit a light class with luxury shop u hit him 500 max on hurricane . Thats why made archer reroll but dont waste ur time there is full full of bugs and people already got 20+ a grade items each and not to mention bugged xp mobs  : mob around lvl 30 giving 200k xp and mobs in silence valley forgotten warrior group and black shadow group 1/2 hp mobs giving 1kk+ xp in party of 4 players .

 

http://postimg.org/image/qwkgxl1zh/  screenshot from a players in their forum . Still not fixed . This mobs have xp and adena drop like mobs in higher chronicle when they were x2 or x3 hp . and tons other bugs . Dont try this fail server .

Posted

Actually its pretty decent if u overlook de increased drop chance which is now fixed.

Posted

Well the server would be nice IF this was a beta period and the grand opening would be in 1-2 weeks.

 

Server opened with a lot of bugs. Bugs that made the server unbalanced and unfair! I will explain this.

 

Mobs with bug exp. No-lifer players discovered it fast and got very easily levels (for example you can make 25-35lvl in 20 min near ant nest). The same bug is to more mobs/places.

Mobs with HIGH rate drop items. For example, 1rst week and there were too many sealed dark crystal gloves/boots/shields (you could buy them for 8kk). It was easier to get a part instead of a recipe. Then they "fixed" it. Again the 24/7 players already got full sets and many spare parts, many weapons (bow of peril, damascus etc).

Also bug with the spoil.

 

This is the balance? What about the new comers, or the players with less online time? Some players got A grade sets and weapons just by killings mobs and leveling, and all the other now more should farm like hell to collect the mats and craft the armors/weapons.

 

Also the online counter of course its fake. The real online players are 1/2 - 1/3 of the counter.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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" + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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