Hello i have this qquest working properly tested more than 10 times.
But i am not sure why a player can take the quest again and again after completed.
I want the quest to be done only 1 time by a player.
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q701_PathOfNoblesseTwo;
import net.sf.l2j.gameserver.model.actor.L2Npc;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.quest.Quest;
import net.sf.l2j.gameserver.model.quest.QuestState;
public class Q701_PathOfNoblesseTwo extends Quest
{
private static final String qn = "Q701_PathOfNoblesseTwo";
// Item
private static final int GRAVE_ROBBERS_HEAD = 1474;
private static final int CARADINES_LETTER = 7678;
private static final int CARADINES_LETTER_1 = 7679;
public Q701_PathOfNoblesseTwo()
{
super(701, qn, "Path Of Noblesse Two");
setItemsIds(GRAVE_ROBBERS_HEAD);
addStartNpc(50011); // Exemia
addTalkId(50011);
addKillId(21353, 21354, 21355); // Varka Silenos Scout, Varka Silenos Hunter, Varka Silenos Shaman
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmltext = event;
QuestState st = player.getQuestState(qn);
if (st == null)
return htmltext;
if (event.equalsIgnoreCase("50011-03.htm"))
{
st.setState(STATE_STARTED);
st.set("cond", "1");
st.playSound(QuestState.SOUND_ACCEPT);
}
return htmltext;
}
@Override
public String onTalk(L2Npc npc, L2PcInstance player)
{
String htmltext = getNoQuestMsg();
QuestState st = player.getQuestState(qn);
if (st == null)
return htmltext;
switch (st.getState())
{
case STATE_CREATED:
if (player.getLevel() < 75)
htmltext = "50011-01.htm";
else
htmltext = "50011-02.htm";
break;
case STATE_STARTED:
if (st.getInt("cond") == 1)
htmltext = "50011-04.htm";
else
{
htmltext = "50011-05.htm";
st.takeItems(GRAVE_ROBBERS_HEAD, -1);
st.takeItems(CARADINES_LETTER, -1);
st.giveItems(CARADINES_LETTER_1, 1);
st.rewardItems(57, 3000000);
st.playSound(QuestState.SOUND_FINISH);
st.exitQuest(false);
}
break;
//I Add this 4 lines but still players can do it.
//Can someone correct it please?
case STATE_COMPLETED:
htmltext = getAlreadyCompletedMsg();
break;
}
return htmltext;
}
@Override
public String onKill(L2Npc npc, L2PcInstance player, boolean isPet)
{
QuestState st = checkPlayerCondition(player, npc, "cond", "1");
if (st == null)
return null;
if (st.dropItemsAlways(GRAVE_ROBBERS_HEAD, 1, 1000))
st.set("cond", "2");
return null;
}
public static void main(String[] args)
{
new Q701_PathOfNoblesseTwo();
}
}
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Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
-----------
In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
ADENA
500 K = 40e
1kk = 70e
3kk = 190e
ITEMS
staff of life = 150e
karmian set = 90e
elven jewls top D = 30e
Orcish Poleaxe+1 best C pole = 680e
any D grade armor on demand
discord
wiz0642_81242
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killer666
Hello i have this qquest working properly tested more than 10 times.
But i am not sure why a player can take the quest again and again after completed.
I want the quest to be done only 1 time by a player.
6 answers to this question
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