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Required Experience For 80 Level.

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Hello guys. I was trying to change XP_Rate from 79 to 80 level (a bit harder) but all the codes I tried just change the amount of XP_Reward, based on the attacker (Same as VIP system, if the last attacked is VIP, exp goes to 2). So I got a new idea how to make this work. Now I want to change the required experience for 80 level. For example:

 

Required experience:

Lvl	Exp total	Exp before level
79      1 902 355 477   300 024 458
80	2 288 742 870	386 387 393

Edited by raF

  • Author

I doubled the experience in  model/base/experience :

		429632402L, // level 70
		474205751L,
		532692055L,
		606319094L,
		696376867L,
		804219972L,
		931275828L,
		1151275834L,
		1511275834L,
		2099275834L,
		12600000000L, // level 80
		18899984997L

but now it goes to 400% at 79 level

Please do not double post, just edit your first message in order to add any update / info.

I believe it goes to 400% because you haven't edited client side.
You could try something like that:
 

					// Calculate the difference of level between this attacker and the L2Attackable.
					final int levelDiff = attacker.getLevel() - getLevel();

					final int[] expSp = calculateExpAndSp(levelDiff, damage, totalDamage);
					long exp = expSp[0];
					int sp = expSp[1];
+					if(attacker.getLevel() == 79)
+						exp /= 4;
					if (isChampion())
					{
						exp *= Config.CHAMPION_REWARDS;
						sp *= Config.CHAMPION_REWARDS;
					}

					exp *= 1 - penalty;

L2Attackable.java line ~595,aCis.

  • Author

There must be something like that, but I cant try it now. I have to change the experience that players earn and not the experience that monsters gives.

 


I have to change the experience that players earn and not the experience that monsters gives.

 

Made my day :troll:

 

The experience that players earn is the experience that monsters gives, actually.. :D

  • Author

So how 2 players in a party can get different exp points ? If plater A is 77 and player B is 79 ?

Check the level difference and decrease the xp. Just track the party / leveling system to find out which part has to be changed.

The max values are linked to client side, if you edit values you have to edit client side.

 

If the point is to x2 overall values, wouldn't it be simplier to /2 incoming xp ? About level difference there's already a config, re-use it to your own cases.

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