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Posted

Never noticed that duelist can crit ^^ - Even tho duelist guides are mostly about cat p atk buff.

Lemme get this straight...you are "fixing" your classes and skills based on what? Random Google Guides?

Posted

Hello Guys,

 

I recommend everyone to join L2Dorn!

I tested many classes, very balanced - no OP classes, good system, very nice features and also great community.

 

Staff with experience - they know exactly what they do!

You will not regret it, join now and be part of one of the best upcoming mid rate pvp server. Hope to see you ingame, my friends.

 

If u didnt know, at the moment there is discount on donations, use your chance now!

 

Best regards,

 

Simplex

Posted (edited)

I still got no explanation, if there's any... If im an angry person or not is my problem after all... 

 

its "Before" i guess thats what u mean.

 

l2wiki.com for u, and i quote

Counter Critical For 20 minutes, increases the target's P. Def. against Critical by 30%. When the target receives an attack above a certain amount of damage, increases Critical Damage of standard melee attack for 8 seconds.

Chant of Protection - DoomcryerFor 20 minutes, decreases Critical Damage received by a party member by 30%.Doomcryer

CC gives 100% critical damage of STANDARD melee attacks.

 

2015 and ppl doesn't know how critical attack system works?

 

Hang on...I remember this "GoldFish" guy

He was a GM from old Tales Isn't It? I remember him insulting his own players long time ago :poker face:

Edited by TigrisTheRipper
Posted

CC gives 100% critical damage of STANDARD melee attacks.

 

2015 and ppl doesn't know how critical attack system works?

 

Hang on...I remember this "GoldFish" guy

He was a GM from old Tales Isn't It? I remember him insulting his own players long time ago :poker face:

he was gm at conflict 

Posted

Right now it's an calm before storm , Players are getting to prepared. Team is double - tripple checking everything on server, lots of nervwrecking moments, pretty soon we will find out if our seeds are showing the results that we excpected.

Posted

Yep so much on rus chat maybe some eu clans decide to join.

@admin : can u add books for skills to buy with adena also . 20kk/ book or so?

Posted (edited)

I see Russian texts everywhere even i have changed language to English. Cant u put "FULL" English patch?

its mutlilanguage

 

we will change english to default language for opening

 

 

to change language follow instructions:

 

1. to change client language --> options --> System/audio --> interface select ENGLISH and press APPLY , your screen might freeze for 10 seconds

2. after you did that type in command .cfg --> ENG --> language : ENGLISH --> after that relog and enter game again , this will change server side language

 

thats how you can get full english, some russians are using : Client English and Russian text, other again use full RU

 

 

 

Why there are so much RU people on forum? Its cause we are advertising from 1 community and russian people started moving on forums month before server opened. ( GOHA ) , Traffic results are actually showing: 40% Euro/US and 60% Slavi players ( SNG countries ). looking at donations we made at preorder its same results. ENG players are bit spooked by ru community and they wait for opening. ( also we started advertising on EU spots too late ).

 

 

Questions about what source we have, we are using RU source that has been written from OFF to L2J.

Edited by 4Gamers
Posted

 

@admin : can u add books for skills to buy with adena also . 20kk/ book or so?

 

i will discuss with team , i will let you know within today/tomorrow

Posted

Can u have that happened? Change chat restriction. What I mean is that a player can use RU alphabet in "PM/Clan/Ally/Party" but cant in "All/Shout/Trade" channel.

so they will start write russians w/o azbuka, big deal. 

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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