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SetTarget(const Name: string): Boolean; overload; Set target by name

const Name : string - name is a constant and naturally also a string, not an integer for example.

Boolean - true or false. See: https://en.wikipedia.org/wiki/Boolean_data_type

overload - no idea.

 

Way to use that command in your script:

begin

SetTarget('Mycharname')

end.

 

Targets whatever with name 'Mycharname'

Posted

such arg is set to read-only inside given function, you use it for safty / clarity and also optimization cuz compiler won't assume you may change these vars

Posted (edited)

EDIT: I try edit script for buy all, buff, and go to imperial tomb, but idk why dont work, i think is any problem in Buy mana part, but i read 30 times and dont know where is error :/ Char move to this coordinates: 147727, -58521, -2981, he buff and buy ss, but after just do nothing.

var MP, Shot: TL2Item;
buff: TL2Buff;
function buffCheck: Boolean;
begin
  Engine.MoveTo(147727, -58521, -2981);
        delay(1000);
  Engine.MoveTo(147746, -55697, -2742);
    if (not User.Buffs.ByID(1062, buff) or (buff.endtime<300000)) then begin //1062 wich buff id checking
        Result:=true;
        Delay(1000);
  Engine.SetTarget('buffer');                                      ///buffer
   engine.dlgopen;
    Delay(1000);
    Engine.BypassToServer('Quest 555_NPCBuffer cast 4373 x x'); 
        Delay(1000);
    end;
Result:=false;
end;

function BuyMP:boolean;
begin
if not Inventory.User.ByID(728, MP) or (MP.count<800) then begin //728 mp id ,10 or less then buy MP so probably change it for your count
result:=true;
        Delay(1000);
  Engine.SetTarget('Sellena');                                      ///gmshop
   engine.dlgopen;
    Delay(1000);
  Engine.DlgSel('Potion');
        delay(1000);
        Engine.NpcExchange(728, 1100);  //728 mp id, 2 is count how many buy it
        delay(1000);
        end;
        result:=false;
  Engine.CancelTarget;
end;

function BuyShot:boolean;
begin
if not Inventory.User.ByID(3951, Shot) or (Shot.count<4500) then begin //1463 is d grade shot id, change for your shot id, 900 or less then buy shots
result:=true;
        Delay(1000);
  Engine.SetTarget('Sellena');                                      ///gmshop
   engine.dlgopen;
        Delay(1000);
  Engine.DlgSel('Soulshots');
        Delay(1000);
        Engine.NpcExchange(3951, 12);   //3951 id, 50 is count wich buy
        delay(1000);
        end;
        result:=false;
end;


function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);
                    //town coordinates     range                 //buff id wich check                        //shot id                              //mp id
    if user.inrange(144925, -56215, -2974, 5000) and User.Buffs.ByID(1062, buffCheck) and Inventory.User.ByID(1463, BuyShot) and Inventory.User.ByID(728, BuyMP) then begin
        Print('Teleport.');
        delay(1000);
  Engine.SetTarget('Marianne');                                      ///gatekeeper
   engine.dlgopen;
        delay(1000);
  Engine.DlgSel('Towns Areas');
        delay(1000);
  Engine.DlgSel('Goddard Area');
        delay(1000);
  Engine.DlgSel('Imperial Tomb');
        delay(1000);
    end;                      
                             
    if user.inrange(-181346, -75785, -2731, 300) then begin  //coordinates after teleport
        Print('Moving');
        Engine.MoveTo(177893, -75352, -2728);      //path to spot
        Engine.MoveTo(177956, -78138, -3379);
        Engine.MoveTo(177947, -80965, -4026);
        Print('ON!');
        Delay(500);
        Engine.FaceControl(0, true);  //turn on bot
        while not deadCheck do delay(1000); //while not dead, do nothing and wait.
    end;
end;
end.

Think problem is i need buy from same npc ss/mana.

Edited by CristianPascual
Posted

Correct me if I'm wrong, but where do you call functions: buyShot, buyMp and buffCheck in your loop???

 

 

At first: put Result:= false after "begin" in each function. Change range from 5000 to like 15000(if still won't work make path to get closer to the teleport NPC).

 

Also I recommend to put this:

delay(150);
                    //town coordinates     range                 //buff id wich check                        //shot id                              //mp id
    if user.inrange(144925, -56215, -2974, 5000) and User.Buffs.ByID(1062, buffCheck) and Inventory.User.ByID(1463, BuyShot) and Inventory.User.ByID(728, BuyMP) then begin
        Print('Teleport.');
        delay(1000);
  Engine.SetTarget('Marianne');                                      ///gatekeeper
   engine.dlgopen;
        delay(1000);
  Engine.DlgSel('Towns Areas');
        delay(1000);
  Engine.DlgSel('Goddard Area');
        delay(1000);
  Engine.DlgSel('Imperial Tomb');
        delay(1000);
    end;   

in a function, and call this function after rbf or shopping is done.

Posted

i guess he play interlude

 

Nope, is L2 H5, server is l2stars. Dont know what l2pack use this server.

 

 

Correct me if I'm wrong, but where do you call functions: buyShot, buyMp and buffCheck in your loop???

 

 

At first: put Result:= false after "begin" in each function. Change range from 5000 to like 15000(if still won't work make path to get closer to the teleport NPC).

 

Also I recommend to put this:

delay(150);
                    //town coordinates     range                 //buff id wich check                        //shot id                              //mp id
    if user.inrange(144925, -56215, -2974, 5000) and User.Buffs.ByID(1062, buffCheck) and Inventory.User.ByID(1463, BuyShot) and Inventory.User.ByID(728, BuyMP) then begin
        Print('Teleport.');
        delay(1000);
  Engine.SetTarget('Marianne');                                      ///gatekeeper
   engine.dlgopen;
        delay(1000);
  Engine.DlgSel('Towns Areas');
        delay(1000);
  Engine.DlgSel('Goddard Area');
        delay(1000);
  Engine.DlgSel('Imperial Tomb');
        delay(1000);
    end;   

in a function, and call this function after rbf or shopping is done.

 

 

I put result=false after begin, and range is now 15000 but same problem.

 

I cant make this function and call function after rebuff or shopping done, cause shopping dont work do you understand what want i do? If i remove me berseker buff and i if dont have ss/mana potions, char just rebuff, buy ss, and returns to the coordinates of the beginning (Engine.MoveTo(147746, -55697, -2742) [;)] .

 

If i have berseker and soulshots, char do nothing, just move to coordinates all time.

Sorry for this english.

Posted

in buyshot function i see you change id so need change here too 

if user.inrange(144925, -56215, -2974, 5000) and User.Buffs.ByID(1062, buffCheck) and Inventory.User.ByID(1463, BuyShot) and Inventory.User.ByID(728, BuyMP) then begin
  • 10 months later...
Posted

 

change Engine.BypassToServer to your server or use Engine.DlgSel this script works l2blaze/l2neo i think

begin
while true do begin
  Engine.SetTarget(31521);                                      ///jeremy
  Engine.DlgOpen;
  Engine.DlgSel('Quest');
  Delay(500);
  Engine.DlgSel('Egg Delivery');
  Delay(500);
  Engine.bypasstoserver('Quest 621_EggDelivery 31521-1.htm');
  Engine.MoveTo(150404,-113188,-2141);
  Engine.MoveTo(150533,-114686,-1779);
  Engine.MoveTo(151344,-115006,-1611);
  Engine.CancelTarget;
  Engine.MoveTo(154492,-114995,-1567);
  Engine.MoveTo(157224,-115436,-1922);
  Engine.MoveTo(157381,-115407,-1896);
  Engine.MoveTo(157358,-115501,-1921);
  Engine.MoveTo(157598,-115486,-1927);
  Engine.SetTarget(31543);                                    ////pulin
  Engine.DlgOpen;
  Engine.DlgSel('Quest');
  Delay(500);
  Engine.DlgSel('Egg Delivery');
  delay(500) ;
  Engine.bypasstoserver('Quest 621_EggDelivery 31543-1.htm');
  Delay(500);
  Engine.MoveTo(156803, -115366, -1880);
  Engine.MoveTo(155365, -114559, -1625);
  Engine.CancelTarget;
  Engine.MoveTo(154269, -113957, -1604);
  Engine.MoveTo(152599, -113547, -1658);
  Engine.MoveTo(152072, -113343, -1626);
  Engine.MoveTo(151519, -112861, -1999);
  Engine.MoveTo(151244, -112937, -2124);
  Engine.MoveTo(151203, -112241, -2287);
  Engine.MoveTo(153632, -110383, -2675);
  Engine.MoveTo(154994, -107157, -2697);
  Engine.MoveTo(155599, -105710, -2755);
  Engine.SetTarget(31544);                                      /// naff
  Engine.DlgOpen;
  Engine.DlgSel('Quest');
  Delay(500);
  Engine.DlgSel('Egg Delivery');
  Delay(500);
  Engine.bypasstoserver('Quest 621_EggDelivery 31544-1.htm');
  Delay(500);            
  Engine.MoveTo(155621,-105697,-2780);
  Engine.MoveTo(154776,-104491,-2810);
  Engine.CancelTarget;
  Engine.MoveTo(153253,-101918,-2757);
  Engine.MoveTo(152601,-101212,-2943);
  Engine.MoveTo(149277,-100863,-2943);
  Engine.MoveTo(148429,-100919,-2994);
  Engine.MoveTo(146268,-101937,-2872);
  Engine.MoveTo(144957,-102812,-3556);
  Engine.MoveTo(141104,-105238,-3650);
  Engine.MoveTo(140773,-105450,-3659);
  Engine.MoveTo(140748,-105458,-3625);
  Engine.SetTarget(31545);                                      ///crocus
  Engine.DlgOpen;
  Engine.DlgSel('Quest');
  Delay(500);
  Engine.DlgSel('Egg Delivery');
  Delay(500);
  engine.bypasstoserver('Quest 621_EggDelivery 31545-1.htm');
  Delay(500);
  Engine.MoveTo(140722,-105729,-3654);
  Engine.MoveTo(140862,-108560,-3654);
  Engine.CancelTarget;
  Engine.MoveTo(141469,-109301,-3616);
  Engine.SetTarget(31546);                                    ////kuber
  Engine.DlgOpen;
  Engine.DlgSel('Quest');
  Delay(500);
  Engine.DlgSel('Egg Delivery');
  Delay(500);
  Engine.bypasstoserver('Quest 621_EggDelivery 31546-1.htm');
  Delay(500);
  Engine.MoveTo(142274, -109216, -3587);
  Engine.MoveTo(143990, -108702, -3503);
  Engine.CancelTarget;
  Engine.MoveTo(146375, -108965, -3252);
  Engine.MoveTo(147727, -108871, -2899);
  Engine.MoveTo(148785, -108902, -2639);
  Engine.MoveTo(149347, -109226, -2515);
  Engine.MoveTo(149506, -110728, -2294);
  Engine.MoveTo(147948, -113046, -2157);
  Engine.MoveTo(147899, -113372, -2150);
  Engine.MoveTo(147528, -113301, -2112);
  Engine.SetTarget(31547);                                    /////beolin
  Engine.DlgOpen;
  Engine.DlgSel('Quest');
  Delay(500);
  Engine.DlgSel('Egg Delivery');
  Delay(500);
  engine.bypasstoserver('Quest 621_EggDelivery 31547-1.htm');
  Delay(500);
  Engine.MoveTo(147591,-113304,-2108);
  Engine.MoveTo(148037,-113126,-2163);
  Engine.MoveTo(148908,-112712,-2096);
  Engine.MoveTo(149508,-112634,-2090);
  Engine.SetTarget(31521);                                  ///jeremy
  Engine.DlgOpen;
  Engine.DlgSel('Quest');
  Delay(500);
  Engine.DlgSel('Egg Delivery');
  Delay(500);
  engine.bypasstoserver('Quest 621_EggDelivery 31521-3.htm');
  Delay(500);
  end;
 end.

This one is working on todays l2neo but after he deliver eggs and finish the quest he cant take a new one and hes just running the course w/o the quest taken. Any help with that?

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