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How To Create Npc's? ! Please!

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Hello everyone!

I'm customizing one interlude server and I can not get to understand, how to create a npc?. I do not need an NPC in particular, I just want to understand how to create and manage the functions I want.

I have read some guides, but none could help me. just know that you need to create HTML, XML files, and SCRIPTS but do not understand.

 

Can anyone explain step by step how to create a npc?

or spend some guide / tutorial.

 

THANKS AND REGARDS !!!

well the easly way is to copy some scripts of any np'c create a new id in npc table in your database and just full this shit out :P i guess its the easly way otherwise its hard to create a new one for a lets say new guy in stuffs like that 

Does your server runs NPCs from a SQL table like old l2j builds, or does it have a folder on game\data\stats\npcs with xmls??

well im on l2jfrozen project and it runs from database sql table npc 

well im on l2jfrozen project and it runs from database sql table npc 

Yeah I was asking @ matiasruella .... wanted to make sure before giving him a proper answer.  :P

oh sry nvm didnt saw that both of you are other person :x same avatar at all sry my bad 

  • Author
I'm currently customizing on L2J, and I can create a npc per table, copying from another npc STANDARD. but there is also the DATA folder with XMLs.

The server interlude, you think L2J is not good?

i use l2jforozen and everything works good soo i dont know 

  • Author

ok, and you have any GUIDE OR TUTORIAL, for create npc in l2jfrozen? 
For example:

I want a NPC that has a button "LVL 78" to upload your level to 78. 

 

I REPEAT, DO NOT WANT THAT NPC, JUST WANT TO KNOW HOW TO CREATE FUNCTION.

Open any L2XXInstance.java from gameserver/model/actor/instance and check onBypassFeedback method, for example

        if (currentCommand.equalsIgnoreCase("level"))
        {
            player.setLevel(78); //fake method
        }

Then you put the "level" into the html and voila.

 

 

<a action="bypass -h npc_%objectId%_level">Increase level</a>

Edited by SweeTs

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