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Posted

wut ? :D lol did you read this code or not ? 

  if engine.dlgtext.contains('Refresh') or

it looks for dialog text, even more it looks for something that is writed there, what i pruposed is to make a window that contains only images - captcha itself(digits) and image that says that you need to enter it. But there is even more -it might be possible to change the tutorial window name, or even change tutorial window itself to something other - that is not engine.dlgtext, engine.tutorialwindow, in these case - your script is useless, if you dont know the real name of the window, or a way to get it.

u are clueless rotfl, tutorial and npc dialog are just types of 2 packets,

you can change whatever you want inside or add any number of dds textures - still bypassable in 5 rows of script.

Have fun wasting your time.

  • 1 month later...
Posted

Hey guys, when I put this script up to 2 windows of L2 - 1 works right, but the second lugs, music always replays. What I should change to make this script workable on 2 windows of L2?

Posted

Hey guys, when I put this script up to 2 windows of L2 - 1 works right, but the second lugs, music always replays. What I should change to make this script workable on 2 windows of L2?

Load the script for each box u load, to stop the music to replay just open a new dialog window depending on the server u play .cfg .ccp.

  • 2 weeks later...
Posted

.cfg .control idk what your server got,

 

but u need open new dialog window 

hi friend, I do not understand how to stop the sound , in that part have to put that sound .cfg keep runing?

Posted

hi friend, I do not understand how to stop the sound , in that part have to put that sound .cfg keep runing?

you need open new dialog window, with command .menu .cfg or what your server have as achylek say

if server dont have that command for new windows then you need make rr or go to some npc and open dialog with npc xd

Posted

you need open new dialog window, with command .menu .cfg or what your server have as achylek say

if server dont have that command for new windows then you need make rr or go to some npc and open dialog with npc xd

haha thanks work :D

Posted (edited)

Hey guys i have puted the script adr.bot shared but it didnt work. Iam doing anything wrong? I found some dude sharing this http://i.imgur.com/rrzGlpA.jpg, its his script for captcha but i tryed to put it but i get some error.

Anyone can help me how to write this guy script on the bot language? Thanks in advance !

Edited by TradeMark
Posted

Hey guys i have puted the script adr.bot shared but it didnt work. Iam doing anything wrong? I found some dude sharing this http://i.imgur.com/rrzGlpA.jpg, its his script for captcha but i tryed to put it but i get some error.

Anyone can help me how to write this guy script on the bot language? Thanks in advance !

if doesnt work then you need check if engine.dlgtext.contains('Refresh') or

chnange refresh name of your captcha dialog, second cant be if your captcha added not in dialog window thats why doesnt work

Posted

if doesnt work then you need check if engine.dlgtext.contains('Refresh') or

chnange refresh name of your captcha dialog, second cant be if your captcha added not in dialog window thats why doesnt work

change the refresh to a random name?

i have this on script:

 

 function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';
 
    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
begin
  while true do begin
  delay(300);
   captcha();
end;
end.
 
 
when i said it didnt work i meant it didnt entered the captcha by it self 
 
What i have to do?
Posted

 

change the refresh to a random name?

i have this on script:

 

 function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';
 
    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
begin
  while true do begin
  delay(300);
   captcha();
end;
end.
 
 
when i said it didnt work i meant it didnt entered the captcha by it self 
 
What i have to do?

 

this not enter captcha script, this is only alarm

  • 1 month later...
Posted
  function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
begin
  while true do begin
  delay(300);
   captcha();
end;
end.

work for this ?

 

NQdJNiUt.jpg?1

Posted (edited)

work for this ?

 

NQdJNiUt.jpg?1

uses SysUtils;
 
 
 var tmpDialog,tmpString:string;
 var posCaptcha, num1, num2, resultNum, count:integer;
begin
  while Engine.Status = lsOnline do begin
    tmpDialog := Engine.DlgText;
    if (Pos('Активирован штраф', tmpDialog) <> 0) then
begin
tmpString:='';
tmpDialog:=''; // Наверное на делфи это не нужно делать, но у меня привычка.
// Ищем капчу в диалоге
    tmpDialog:=Engine.DlgText;
    posCaptcha:=pos('<font color=LEVEL>',tmpDialog);
posCaptcha:=posCaptcha+19;
 
 
// Выдираем 1 число из капчи 
while not (tmpDialog[posCaptcha] = ' ') do begin
tmpString:=tmpString + tmpDialog[posCaptcha];
posCaptcha:=posCaptcha + 1;
end;
num1:=StrToInt(tmpString);
 
 
// Выдираем 2 число из капчи 
tmpString:='';
posCaptcha:=posCaptcha + 3;
while not (tmpDialog[posCaptcha] = ' ') do begin
tmpString:=tmpString + tmpDialog[posCaptcha];
posCaptcha:=posCaptcha + 1;
end;
num2:=StrToInt(tmpString); 
 
 
// Решаем
resultNum:=num1 + num2;
print(IntToStr(resultNum));
 
 
// Отправляем ответ на капчу 
Engine.BypassToServer('00 '+IntToStr(resultNum), True); 
count:=count+1;
print ('Капча выскакивала -->'+IntToStr(count)+'<-- раз, но мы ее обошли =)');
end;
Delay (888);
end;
end.
Edited by AchYlek

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