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Posted

.control 

Where should i write this command? I tried to l2 client, but nothing happened. Can you explain more? Becouse that sound is annoying. :)

Posted

Where should i write this command? I tried to l2 client, but nothing happened. Can you explain more? Becouse that sound is annoying. :)

.cfg .control idk what your server got,

 

but u need open new dialog window 

  • 2 weeks later...
Posted (edited)
  function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
begin
  while true do begin
  delay(300);
   captcha();
end;
end.

can be converted for l2tower scripts?

Edited by powercheats
Posted
  function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
begin
  while true do begin
  delay(300);
   captcha();
end;
end.

can be converted for l2tower scripts?

 

i think yea, if you know tower script language

Posted
  function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
begin
  while true do begin
  delay(300);
   captcha();
end;
end.

can be converted for l2tower scripts?

 

xaxa oh my god it looks for dlgtext :D, such stupid way of doing captcha, in dialog but not in other window....

Posted

xaxa oh my god it looks for dlgtext :D, such stupid way of doing captcha, in dialog but not in other window....

so if you are verry smart guy write and share to all. or you just talk?

Posted

xaxa oh my god it looks for dlgtext :D, such stupid way of doing captcha, in dialog but not in other window....

what other window lol?

it's same sh1t if it's npc dialog or tutorial.

Posted (edited)

so if you are verry smart guy write and share to all. or you just talk?

I've allready done something simmiliar,

better way is with tut window(you cant close it) and capcha as an image,

 

 

In plus you can send 3 times just a tut window that popus up and say - hello, but at 4th time, it would ask to enter captcha, so this alarm would annoy you even there is no need for captcha to enter, there is even other ways i guess, to make different window(by client) and bind it, so it would have different name - the one bot don't know, thats even better.

Edited by LightFusion
Posted

I've allready done something simmiliar,

better way is with tut window and capcha as an image,

haha, your "better way" captcha is 4 rows of script to bypass, gj on wasting time.

Posted

haha, your "better way" captcha is 4 rows of script to bypass, gj on wasting time.

lol bypass what isnt done as i wanted ? its just an example, i could  do it better if its needed, dont talk about something you dont know for sure.

Posted (edited)

lol bypass what isnt done as i wanted ? its just an example, i could  do it better if its needed, dont talk about something you dont know for sure.

work with this many time, and come one guy who know better script language and bypass in 5min xD

 

EDIT: and btw not all servers use like this so gg xd

Edited by adr.bot
Posted

work with this many time, and come one guy who know better script language and bypass in 5min xD

 

EDIT: and btw not all servers use like this so gg xd

wut ?:D lol did you read this code or not ? 

  if engine.dlgtext.contains('Refresh') or

it looks for dialog text, even more it looks for something that is writed there, what i pruposed is to make a window that contains only images - captcha itself(digits) and image that says that you need to enter it. But there is even more -it might be possible to change the tutorial window name, or even change tutorial window itself to something other - that is not engine.dlgtext, engine.tutorialwindow, in these case - your script is useless, if you dont know the real name of the window, or a way to get it.

Posted

wut ? :D lol did you read this code or not ? 

  if engine.dlgtext.contains('Refresh') or

it looks for dialog text, even more it looks for something that is writed there, what i pruposed is to make a window that contains only images - captcha itself(digits) and image that says that you need to enter it. But there is even more -it might be possible to change the tutorial window name, or even change tutorial window itself to something other - that is not engine.dlgtext, engine.tutorialwindow, in these case - your script is useless, if you dont know the real name of the window, or a way to get it.

yea, im not say i come and bypass your captcha, becouse i just begginer to learn :D i just say who know better script language and can bypass, like other guys selling full auto captcha, so i dont think if its cant be bypassed :D

Posted

lol bypass what isnt done as i wanted ? its just an example, i could  do it better if its needed, dont talk about something you dont know for sure.

till u make some bypass, l2 will be finally dead. 

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[English Version](#english-version) | [Versión en Español](#versión-en-español)   ---   English Version   [1.1.3] - 2026-01-05   Added   Donation System Integration - Integrated comprehensive donation panel into the main CMS - Implemented direct donation system without requiring user login - Added automatic coin crediting directly to character inventory - Created new React component for donation interface with modern design - Implemented real-time coin calculation based on payment method and currency - Added support for multiple payment gateways:   - MercadoPago (ARS)   - PayPal (USD, BRL, EUR)   - PagSeguro (BRL) - Developed new backend endpoint for processing direct donations - Implemented character validation system before payment processing - Added automatic webhook handling for payment confirmations - Created comprehensive logging system for all donation transactions - Implemented bonus system for bulk coin purchases - Added donation history tracking and management   Vote Reward System - 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Added real-time price calculation display - Implemented loading states and user feedback messages   Backend Infrastructure - Created secure API endpoints for donation processing - Implemented webhook system for payment gateway integration - Added comprehensive error logging and debugging tools - Developed configuration management system - Implemented security measures for sensitive data handling - Added support for sandbox and production environments   Documentation - Created comprehensive production setup guide - Developed security checklist for deployment - Added database setup scripts with detailed instructions - Created API integration documentation - Developed troubleshooting guides - Added configuration examples for all payment gateways   Changed - Updated navigation system to include donation and vote panels - Modified routing to support new panel pages - Enhanced translation system with new text strings - Improved error handling across the application - Updated proxy configuration for backend communication   Security - Implemented credential protection in configuration files - Added example configuration files without sensitive data - Created .htaccess rules for protecting sensitive directories - Implemented webhook signature validation - Added SQL injection prevention measures - Implemented session security enhancements   Technical Details - React 19.2.0 for frontend components - TypeScript for type safety - Vite 6.2.0 for build tooling - PHP 7.4+ for backend processing - SQL Server 2012+ for database management - Integration with MercadoPago SDK - RESTful API architecture   ---   Versión en Español   [1.1.3] - 2026-01-05   Agregado   Integración del Sistema de Donaciones - Integración completa del panel de donaciones al CMS principal - Implementación de sistema de donaciones directas sin requerir inicio de sesión - Agregada acreditación automática de coins directamente al inventario del personaje - Creación de nuevo componente React para interfaz de donaciones con diseño moderno - Implementación de cálculo de coins en tiempo real según método de pago y moneda - 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Actualización de configuración de proxy para comunicación con backend   Seguridad - Implementación de protección de credenciales en archivos de configuración - Agregados archivos de configuración de ejemplo sin datos sensibles - Creación de reglas .htaccess para proteger directorios sensibles - Implementación de validación de firma de webhooks - Agregadas medidas de prevención de inyección SQL - Implementación de mejoras de seguridad en sesiones   Detalles Técnicos - React 19.2.0 para componentes frontend - TypeScript para seguridad de tipos - Vite 6.2.0 para herramientas de construcción - PHP 7.4+ para procesamiento backend - SQL Server 2012+ para gestión de base de datos - Integración con SDK de MercadoPago - Arquitectura API RESTful   ---   Migration Notes / Notas de Migración   For Existing Installations / Para Instalaciones Existentes   **English:** If you are upgrading from a previous version, please follow these steps: 1. Backup your database before applying any changes 2. Run the database migration script (`database_setup.sql`) 3. Update your configuration file with new settings 4. Configure payment gateway credentials 5. Test the donation flow in sandbox mode before going to production 6. Review the security checklist before deployment   **Español:** Si está actualizando desde una versión anterior, siga estos pasos: 1. Realice una copia de seguridad de su base de datos antes de aplicar cambios 2. Ejecute el script de migración de base de datos (`database_setup.sql`) 3. Actualice su archivo de configuración con las nuevas opciones 4. Configure las credenciales de las pasarelas de pago 5. Pruebe el flujo de donaciones en modo sandbox antes de pasar a producción 6. Revise el checklist de seguridad antes del despliegue   ---   Known Issues / Problemas Conocidos   **English:** - Webhook notifications may experience delays during high traffic periods - Some payment gateways require manual configuration of webhook URLs - Character names are case-sensitive in the donation form   **Español:** - Las notificaciones de webhook pueden experimentar retrasos durante períodos de alto tráfico - Algunas pasarelas de pago requieren configuración manual de URLs de webhook - Los nombres de personajes son sensibles a mayúsculas/minúsculas en el formulario de donación   ---   Roadmap / Hoja de Ruta   Planned Features / Características Planeadas   **English:** - Admin dashboard for donation management - Automated refund processing - Subscription-based donations - Gift card system - Enhanced reporting and analytics - Mobile application support   **Español:** - Panel administrativo para gestión de donaciones - Procesamiento automatizado de reembolsos - Donaciones basadas en suscripción - Sistema de tarjetas de regalo - Reportes y análisis mejorados - Soporte para aplicación móvil   ---   Contributors / Contribuidores   This release includes contributions from the development team focused on creating a secure, user-friendly donation and voting system integrated seamlessly with the existing CMS.   Este lanzamiento incluye contribuciones del equipo de desarrollo enfocado en crear un sistema de donaciones y votación seguro y fácil de usar, integrado perfectamente con el CMS existente.   ---   Support / Soporte   **English:** For issues, questions, or feature requests, please refer to: - `PRODUCTION_SETUP_GUIDE.md` for setup instructions - `SECURITY_CHECKLIST.md` for security guidelines - `DONATION_DIRECT_SYSTEM.md` for technical documentation   **Español:** Para problemas, preguntas o solicitudes de características, consulte: - `PRODUCTION_SETUP_GUIDE.md` para instrucciones de configuración - `SECURITY_CHECKLIST.md` para pautas de seguridad - `DONATION_DIRECT_SYSTEM.md` para documentación técnica   ---   License / Licencia   This project maintains its original licensing terms. Please refer to the LICENSE file for details.   Este proyecto mantiene sus términos de licencia originales. Consulte el archivo LICENSE para más detalles.   ---   **Last Updated / Última Actualización:** January 5, 2026   **Version / Versión:** 1.1.3
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